i triple dog dare you to post this on r/economics
We gotta stop trying to guide our economy based on financial metrics - growth is more likely to harm livelihoods than help them at this point
rolling down the street, nixon tapes on full blast with the bass all the way up
not a unity or godot user (so feel free to ignore) but for 2D games I usually just use SFML or GLFW+OpenGL since the graphics for 2D only takes a few days to program. it’s pretty simple if you are comfortable with C++ but i’ve never used this technique for anything more complex than an NES Zelda clone.
overall though I think it’s a pretty underrated method that gives you really fine-grain control over the graphics/structure of your game.
Fellow game devs who are fleeing Unity, what are your thoughts on Godot vs Unreal for making 2D games? I know Unreal is pretty over-powered for most 2D development, but given I'm used to Unity, how is Godot feature-wise? Are there any features it's noticeably lacking?
linked-in too
are you unemployed? has it been a while since youve thought about killing yourself? dont worry, indeed dot com can change one of those things
99% of mathematicians quit staring intensely at the problem right before it solves itself
i promise i’ll start posting interesting graphs and datascience and other such stuff here soon.
228 posts