More medieval dyes for y'all!
Guys… I think this blog has turned into a haunt/hunt fan page… how did this happen…
Disclaimer: Though I have been using a cane for 6 years, I am not a doctor, nor am I by any means an expert. This guide is true to my experience, but there are as many ways to use a cane as there are cane users!
This guide will not include: White canes for blindness, crutches, walkers, or wheelchairs as I have no personal experience with these.
This is meant to be a general guide to get you started and avoid some common mishaps/misconceptions in your writing, but you absolutely should continue to do your own research outside of this guide!
This is NOT a medical resource!!! And never tell a real person you think they're using a cane wrong!
The biggest recurring problem I've seen is using the cane on the wrong side. The cane goes on the opposite side of the pain! If your character has even-sided pain or needs it for balance/weakness, then use the cane in the non-dominant hand to keep the dominant hand free. Some cane users also switch sides to give their arm a rest!
A cane takes about 20% of your weight off the opposite leg. It should fit within your natural gait and become something of an extension of your body. If you need more weight off than 20%, then crutches, a walker, or a wheelchair is needed.
Putting more pressure on the cane, using it on the wrong side, or having it at the wrong height can make it less effective, and can cause long term damage to your body from improper pressure and posture. (Hugh Laurie genuinely hurt his body from years of using a cane wrong on House!)
(some people elect to use a cane wrong for their personal situation despite this, everyone is different!)
(an animated GIF of a cane matching the natural walking gait. It turns red when pressure is placed on it.)
When going up and down stairs, there is an ideal standard: You want to use the handrail and the cane at the same time, or prioritize the handrail if it's only on one side. When going up stairs you lead with your good leg and follow with the cane and hurt leg together. When going down stairs you lead with the cane and the bad leg and follow with the good leg!
Realistically though, many people don't move out of the way for cane users to access the railing, many stairs don't have railings, and many are wet, rusty, or generally not ideal to grip.
In these cases, if you have a friend nearby, holding on to them is a good idea. Or, take it one step at a time carefully if you're alone.
Now we come to a very common mistake I see... Using fashion canes for medical use!
(These are 4 broad shapes, but there is INCREDIBLE variation in cane handles. Research heavily what will be best for your character's specific needs!)
The handle is the contact point for all the weight you're putting on your cane, and that pressure is being put onto your hand, wrist, and shoulder. So the shape is very important for long term use!
Knob handles (and very decorative handles) are not used for medical use for this reason. It adds extra stress to the body and can damage your hand to put constant pressure onto these painful shapes.
The weight of a cane is also incredibly important, as a heavier cane will cause wear on your body much faster. When you're using it all day, it gets heavy fast! If your character struggles with weakness, then they won't want a heavy cane if they can help it!
This is also part of why sword canes aren't usually very viable for medical use (along with them usually being knob handles) is that swords are extra weight!
However, a small knife or perhaps a retractable blade hidden within the base might be viable even for weak characters.
Bases have a lot of variability as well, and the modern standard is generally adjustable bases. Adjustable canes are very handy if your character regularly changes shoe height, for instance (gotta keep the height at your hip!)
Canes help on most terrain with their standard base and structure. But for some terrain, you might want a different base, or to forego the cane entirely! This article covers it pretty well.
Many cane users decorate their canes! Stickers are incredibly common, and painting canes is relatively common as well! You'll also see people replacing the standard wrist strap with a personalized one, or even adding a small charm to the ring the strap connects to. (nothing too large, or it gets annoying as the cane is swinging around everywhere)
(my canes, for reference)
If your character uses a cane full time, then they might also have multiple canes that look different aesthetically to match their outfits!
When it comes to practical things outside of the cane, you reasonably only have one hand available while it's being used. Many people will hook their cane onto their arm or let it dangle on the strap (if they have one) while using their cane arm, but it's often significantly less convenient than 2 hands. But, if you need 2 hands, then it's either setting the cane down or letting it hang!
For this reason, optimizing one handed use is ideal! Keeping bags/items on the side of your free hand helps keep your items accessible.
When sitting, the cane either leans against a wall or table, goes under the chair, or hooks onto the back of the chair. (It often falls when hanging off of a chair, in my experience)
When getting up, the user will either use their cane to help them balance/support as they stand, or get up and then grab their cane. This depends on what it's being used for (balance vs pain when walking, for instance!)
That's everything I can think of for now. Thank you for reading my long-but-absolutely-not-comprehensive list of things to keep in mind when writing or drawing a cane user!
Happy disability pride month! Go forth and make more characters use canes!!!
rhaenyra targaryen 👑🐉
Dana sketches, my glorious queen @dwellordream
besties who hate each other so bad (aka sisters)
This might or might not have been created for my ao3 account
for your next poem/story
Halo - The gold circle or disk placed behind the heads of Christ and saints, a symbol of their sanctity or the light of God.
Hatching - The drawing or engraving of fine parallel lines to show shading. When the lines intersect each other, it is called cross-hatching.
Horizon Line - The line where the sky and earth appear to meet. The horizon line is drawn across the picture at the artist’s eye level.
Hue - A particular variety of a color, shade, or tint.
Lunette - A semicircular shape.
Magus - A member of the ancient Persian priestly caste, skilled in Eastern magic and astrology. In the New Testament, the Magi are the three wise men who came from the East to pay homage to the newborn Christ Child.
Majolica - Tin-glazed earthenware.
Palazzo - An Italian word used to describe a large building. It may be a mansion or palace, or an official government building like a town hall, court, or embassy.
Passion, or The Passion of Christ - The events surrounding the Crucifixion of Christ; a popular subject for religious drama, painting, and sculpture.
Perspective - A technique that artists use to represent the three dimensional world on a two-dimensional surface, such as a piece of paper, canvas, or wood panel. Using perspective, an artist can create the illusion of depth or space and show the proper proportion between objects. Without perspective, a painting or drawing will appear flat.
Pictorial Space - The illusion of three-dimensional space created on a two-dimensional surface.
Predella - An Italian word for the series of small paintings that form the lower section of large altarpieces. It usually has narrative scenes from the lives of the saints who are represented on the main and side panels of the altarpiece.
Putto - From the Latin word meaning “male child.” In 15th- and 16th century poetry and painting, putti are depicted with wings and connected with the god of love, Eros, also known as Cupid.
Red - In Christian paintings, a symbol of the blood of Christ or the Passion.
Relief - A raised surface; for example, sculpture that is carved or modeled and which projects from a background.
Star - In Christian paintings, a symbol of divine guidance or favor. The Star of the East guided the three Magi to Bethlehem.
Triump - An ancient Roman tradition honoring the return of a victorious general, who paraded his soldiers, prisoners, and spoils through the city streets.
Tromp L’oeil - French for “fool the eye”; a style of painting intended to trick the viewer into believing that the minutely observed objects shown are part of the viewer’s three-dimensional world.
Vanishing Point - The point where parallel lines appear to meet on the horizon line.
Source ⚜ More: Word Lists ⚜ Part 1