Kawayoo is a busy artist, and not just in drawing illustrations for art books and Pokémon cards. His electronic music puts me in the mood to write code. I’ve been working on adding a key config menu to Skeleton Hunter, and when it’s finished, I’ll tell you all about it.
It's been too long since this type of post. pixiv is just a fire hose of cool art. I could start browsing tags and artists and lose my entire afternoon there, so I don't check it like I used to.
Source: kawa/yoo found somewhere on pixiv last year
Oh boy, it’s a Mega Man! The Mega Man games always have rockin’ soundtracks. Krzysztof “MET” Słowikowski made metal covers of every game in the entire classic series, some of the X games, and some other random stuff.
Source: Krzysztof Słowikowski via searching for the Mega Man II Game Boy soundtrack
Prof.Sakamoto makes soundtracks to imaginary NES games. He’s nailed the sound of a classic RPG, a space shooter, and couple days ago, a ninja action game. I hope someday he’ll follow in Jake Kaufman’s footsteps and work on an actual game.
Source: Bandcamp via the same epic Spotify Discover Weekly playlist last November that introduced me to Thank You Scientist two tracks earlier
The Ohio State University football team has a 20 game winning streak and is still somehow only 4th in the polls. One thing’s for sure, though. We have the Best Damn Band in the Land.
One of these days, I’ll have to dig up some videos from my band days at Westerville North. Band was awesome.
Source: TBDBITL's Hollywood Blockbuster Show With HD Sound – YouTube and HD 1080P OSUMB Video Game Half Time Show PLUS Script Ohio TBDBITL Ohio State vs. Nebraska 10 6 2012 – YouTube
A few days ago, Mystery Ben dropped the long-awaited third chapter, Hellbent. This fast-paced multi-level revenge quest goes above and beyond what anyone would expect from a music video. There are loads of callbacks to the first two videos. Please don’t make us wait two more years to resolve the next cliffhanger!
Source: Mystery Ben
The local arcades here recently got some exposure in the Columbus Dispatch. 16-Bit started a movement, and now a bunch of new arcades are popping up around town. Once I get to play at all of them, I’ll rank them in a fighting game tier list right here.
When Benjamin Morgan pitched his idea for an arcade to investors, the particulars of his upscale game plan didn’t quite click. “Their response was: ‘So, you’re opening a Chuck E. Cheese?’?” said Morgan, 29. Not exactly. His Old North Arcade is an adults-only hangout north of Ohio State University stocked with 30 vintage titles and 20 craft-beer taps. The venue targets nerd-chic enthusiasts of both Missile Command and microbrews. Call it Arcade 2.0.
In other local news, Columbus Retro League’s Chris Bidwell is playing in the Nintendo World Championships 2015 in Los Angeles. Watch him beat down a bunch of YouTubers this Sunday.
Source: The Columbus Dispatch via Arcade Super Awesome, and Nintendo of America’s Twitter via Chris Bidwell
You know, I really should post music here more often. I’ve got a ton that I want to put up, and I’m starting with the motorcycle puzzle platformer Motocross Maniacs. Before developers got a handle on the Game Boy’s sound hardware, they had to dedicate two of the Game Boy’s sound channels to music and the other two to sound effects. Konami’s talented composers made the best of it. I used the same restriction when I made the music and sound effects for Skeleton Hunter.
Source: https://www.youtube.com/watch?v=uxd6FYuNBrk which I recorded from BGB with sound channels 1 and 4 turned off; using OBS; also Game Boy World
I’ve entered this weekend’s Ludum Dare competition! Sure, it’s been two weeks since my last post here, but it’s been a full year since my last game compo. They announce a theme Friday night and you have 48 hours to make a game with that theme. I competed in LD #23 and LD #25 using Game Maker 7 and I’m pretty happy with those games, but this time I’m changing it up and using HTML5.
The theme for LD #28 is “You Only Get One.” I don’t know what I’m making yet, but I know I want to use HTML5’s Local Storage to make sure you don’t get another “one” by reloading the game. I need to test if my HTML5 Local Storage, Canvas, and Audio methods work on all of my target browsers, so here’s a quick demo. What you type into it gets stored in your browser’s local storage and doesn’t get sent to our servers. Check back here Sunday night and I’ll post the finished product.
(In the original WordPress post, I embedded my HTML5 Test here. Tumblr doesn’t support HTML5 canvases in posts. That makes me sad.)
Source: Dr. Mo's Ludum Dare #28 HTML5 Test and a sound effect made in Bfxr
Now that I’ve got all my WordPress posts on Tumblr, what should I do with it? How about I introduce a tool-assisted video Sonic Hurricane debuted at Evo2k10? Evenly matched projectiles and beams clash like it’s Dragon Ball Z. This video got me into Shinichi Osawa’s album The One and the soundtrack to DoDonPachi Resurrection Black Label.
Source: Sonic Hurricane via RSS feed nearly eight years ago