Video game titles created by a neural network trained on 146,000 games:
Conquestress (1981, Data East) (Arcade)
Deep Golf (1985, Siny Computer Entertainment) (MS-DOS)
Brain Robot Slam (1984, Gremlin Graphics) (Apple IIe)
King of Death 2: The Search of the Dog Space (2010, Capcom;Br�derbund Studios) (Windows)
Babble Imperium (1984, Paradox Interactive) (ZX Spectrum)
High Episode 2: Ghost Band (1984, Melbourne Team) (Apple IIe)
Spork Demo (?, ?) (VIC-20)
Alien Pro Baseball (1989, Square Enix) (Arcade)
Black Mario (1983, Softsice) (Linux/Unix)
Jort: The Shorching (1991, Destomat) (NES)
Battle for the Art of the Coast (1997, Jaleco) (GBC)
Soccer Dragon (1987, Ange Software) (Amstrad CPC)
Mutant Tycoon (2000, Konami) (GBC)
Bishoujo no Manager (2003, author) (Linux/Unix)
Macross Army (Defenders Ball House 2: League Alien) (1991, Bandai) (NES)
The Lost of the Sand Trades 2000 (1990, Sega) (SNES)
Pal Defense (1987, author) (Mac)
(part one, part two)
APOGEE - A fictional survival game where you must escape the moon of a Class-V gas giant before it reaches its apogee.
Oh man this artist conceived of a pokemon-like interpretation of Ghostbusters and that is pretty much all I want in a franchise.
I recognize every single ghost he’s adapted from the toys and cartoons. In fact, a lot of my favorites are represented and they’re favorites you can see in maybe one frame of one scene of the 80′s show. I wonder if he reads my website.
The four heroines are a little proportionately homogeneous, but
raid v1 available now • video games + design • @raidmagazine
Screenshots for the NES version of “The Secret World of Arrietty” (借りぐらしのアリエッティ). Unfortunately it was never released outside of Japan.
The Labyrinth at Nishimori (西森の迷路) 1990, Nintendo Famicom
A graphic adventure horror game for Famicom. A group of friends become separated during a week-long hiking trip through a great forest called Nishimori. As one of the unlucky teens, you find that you’re more than lost–the forest itself has turned against you! When your friends begin to come back from the darkness of the labyrinth, you’ll wish they had stayed lost.
Gameplay takes place over five in-game days–wander aimlessly and you’ll run out of time. Can you solve Nishimori’s riddles and escape, or will you join your friends in the forest forever?
THE GHOST, 1983 (estimated) developed by Nintendo (I think). Even though I cleaned the cart’s contacts with a q-tip first, none of my Famicom games work anymore since I tried playing this.
A collection of epistolary fiction about video games that don't exist
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