raid v1 available now • video games + design • @raidmagazine
Happy splatfest! I played a bunch of Splatoon 2 today while also watching a stream of Battle Brothers. So here’s a mashup of those. Please enjoy tactical squid com-splat.
I’ve been enjoying Splatoon a whole lot. The core loop of ‘battle -> get cash -> buy clothes -> repeat’ is very enticing! I love a good dress-up game. I’ve only just started to dip my toes into Salmon Run, as my interest in the Turf War starts to wane (splatfests aside). I had very little interest in ranked until recently– I got really into ARMS’s ranked mode for a couple weeks, which has rekindled my interest in it for Splatoon.
Battle Brothers’ tactical-minis fighting seems pretty neat! Unfortunate that the writing seems to be on that low-fantasy “it’s not realistic if women have agency” bullshit. All in all I’m happy to watch streams of it rather than play it myself.
As an aside– I think a splatoon tactics game could be really cool, although I don’t know that battle brothers’ approach is *quite* the right fit. Battle brothers is really focused on formations (as far as I’ve seen) while Splatoon has a big focus on using your colored turf to increase your mobility (swimmin’ as a squid, super jumps)
The game is set in a few square blocks of an urban environment, with a mix of survival and stealth mechanics. You have all the standard aspect of a survival game, locating food and resources, building or locating shelter, etc, Humans, depending on who they are, are likely to be hostile and if they become too aware of you they’ll devote time and resources to hunting you and making your life difficult, destroying your nests, laying traps and the like.
Fortunately, you can see in low light, so the night is a cooly lit world brimming with hiding spots. Daytime, by contrast, is swarming with threats and it’s brightness makes navigation and difficult.
Carefully observing humans can unlock new crafting and skill options, however, making getting near them worth the risk. Early skills fit with abilities a possum might possess, like climbing, playing dead, and opening latches and working door handles. As the game progresses, skills open up like “stand upright”, “craft weapons”, and “imitate human speech.”
You see, you’re not learning, you’re mutating. Through the course of the game, your aberrant intelligence grows and you connect with a network of abnormally intelligent animals to discover why you are the way you are, and what that means for you and the humans whose shadows you hide in.
Explore a familiar world turned alien through the nocturnal eye of a small, screaming marsupial.
Scavenge the leftovers of civilization without the looming bummer of a nuclear apocalypse.
Alternate playthrough styles including Racoon, Coyote and Skunk, each with different strengths and weaknesses (Racoon has advantages with anything needing hands but is combat-averse. Coyote is good in a fight, is active during the day and is able to work around humans (mistaken for a dog) but is terrible with mobility and crafting. Skunk takes a slight hit on hand-skills but has the spray which is very effective. Draws tons of aggro from humans)
Scavenge, farm, build, steal or fight to survive. Claw your way from scavenger to renowned cryptid, become one special human’s life-changing friend, or reclaim the world in the name of nature’s forgotten. It’s your choice! Or just wander off to enjoy the survival loops and endlessly torment the human character AI.
Elaborate branching dialog trees but all your lines are just various hisses. This provides no impediment to understanding you.
EDIT: Cover mock-up, I couldn’t resist.
THE GHOST, 1983 (estimated) developed by Nintendo (I think). Even though I cleaned the cart’s contacts with a q-tip first, none of my Famicom games work anymore since I tried playing this.
Senritsu Kaiki File Kowasugi: The Game (RPG Maker) This is a mockup I've had in my sketchbook for a while and thought it'd be fun to finally draw. I had it in mind when I first started watching the Files and by the time I got to #6 I was way too into the idea of a Shiraishi RPG :,))
HOSHIBACKYARD | “Game idea about investigating a school that has gone crazy”
Epdur - Trailer of a Game that doesn’t exist
This new RPG is about the dream of a knight in a fantasy Renaissance world, in which everyone is masked. He wants to become the greatest hero of all time! ...But is it really worth it?...
In this brand new game, you play as Epdur, the owner of a strange power that makes him able to see spirits and talk to animals. During turn-based battles, he can use the Nima Vision to precisely target some part of the enemy to discover its weak spot. But beware! When an enemy is attacking you, a quick mini-game appears, so you have to be on your toes!
Now go forth! And don’t look behind you, or you’ll be ensnared by the horrific memories of the past, which still haunt you deep in your dreams…
I made this trailer for my first year in video game art. Indeed, this game doesn’t really exist! It was a project to learn pixel art! It was simply amazing to make it and I’ve really improved thanks to it. It's inspired by Renaissance and Medieval History, and by the depths of forgotten French folklore monsters and legends.
APOGEE - A fictional survival game where you must escape the moon of a Class-V gas giant before it reaches its apogee.
I made this ad design of Olympic Curling「オリンピックカーリング」, my FAMICASE 2018 ’s entry.
Thank you for all your support!!
A collection of epistolary fiction about video games that don't exist
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