redo of an earlier mock-up
The weirdest part about the Ms. M&M post is if you google “Bambi Ps2” you get an entire fanon wiki for a PS2 Bambi game that doesn’t exist and is entirely made up, including list of bugs and glitches that don’t actually exist, because there isn’t an actual Bambi game for PlayStation 2 or any Bambi game at all for that matter
Kazuo Umezu’s horror manga The Drifting Classroom may have reigned in the 70s, but it wasn’t until a decade later that game developers in Japan would begin to cash in on its popularity. The Famicom title, as seen above on a bootleg NES cart, sold millions, and was lauded for its 2D platforming depiction of the manga’s harrowing events in a slightly truncated form. In fact, the game was so popular that an official soundtrack was released, containing every piece of music from the title. Whether you’re familiar with the manga or not, you can surely find excitement in the tale of an elementary school zapped to an uncertain, desolate future, where adults resort to barbarism while the children devise a new world order.
Video game titles created by a neural network trained on 146,000 games:
Conquestress (1981, Data East) (Arcade)
Deep Golf (1985, Siny Computer Entertainment) (MS-DOS)
Brain Robot Slam (1984, Gremlin Graphics) (Apple IIe)
King of Death 2: The Search of the Dog Space (2010, Capcom;Br�derbund Studios) (Windows)
Babble Imperium (1984, Paradox Interactive) (ZX Spectrum)
High Episode 2: Ghost Band (1984, Melbourne Team) (Apple IIe)
Spork Demo (?, ?) (VIC-20)
Alien Pro Baseball (1989, Square Enix) (Arcade)
Black Mario (1983, Softsice) (Linux/Unix)
Jort: The Shorching (1991, Destomat) (NES)
Battle for the Art of the Coast (1997, Jaleco) (GBC)
Soccer Dragon (1987, Ange Software) (Amstrad CPC)
Mutant Tycoon (2000, Konami) (GBC)
Bishoujo no Manager (2003, author) (Linux/Unix)
Macross Army (Defenders Ball House 2: League Alien) (1991, Bandai) (NES)
The Lost of the Sand Trades 2000 (1990, Sega) (SNES)
Pal Defense (1987, author) (Mac)
(part one, part two)
Features:
Custom-generated death screens based on your unseemly death.
Dozens of melee and ranged weapon options, including guns, knives, heavy wrenches, an angry weasel.
Dozens of irrationally aggressive animals to lure Nazis into.
Customizable player character voiced by your choice of Nick Offerman or Jenette Goldstein.
Unrealistic health systems replaced by new, even less realistic Bleed-o-Meter. As long as you can still bleed, you can still fight!
Optional Survival system tracks need for food, whiskey, cool one-liners.
Realistically destructible environments, vehicles and shirts.
No microtransactions. You already paid for the cool stuff… IN PAIN!
There’s probably a yeti or dinosaur or something in there, I dunno.
i’m afraid of the sun, developed for GameBoy by Ribbon Black in 1990.
A psychologically themed text adventure about a girl trying to connect with people while dealing with social anxiety. Not a spinoff of Super Mario Bros. 3 like I originally thought.
Ahhhh! Finally finished this piece of fanart based on the wonderful manga Dungeon Meshi/ Delicious In Dungeon by Ryoko Kui. Big big thanks to SungWon Cho/ ProZD for putting the manga on my radar and the notion of turning it into a game from this tweet.
With this in mind and mouse in hand I hope I have done the source material justice and it’s as much a pleasure to view as it was making it.
Yet again, thank you SungWon Cho for the prompt, and thank you Ryoko Kui for a wonderful read!
HOSHIBACKYARD | “Game idea about investigating a school that has gone crazy”
A collection of epistolary fiction about video games that don't exist
170 posts