Game Idea: Urban Open-world Survival Game Where You Play As A Suspiciously Sapient Possum.

Game Idea: Urban open-world survival game where you play as a suspiciously sapient possum.

Game Idea: Urban Open-world Survival Game Where You Play As A Suspiciously Sapient Possum.

It’s Fallout Meets the Secret of NIMH Meets Untitled Goose Game.

The game is set in a few square blocks of an urban environment, with a mix of survival and stealth mechanics. You have all the standard aspect of a survival game, locating food and resources, building or locating shelter, etc,  Humans, depending on who they are, are likely to be hostile and if they become too aware of you they’ll devote time and resources to hunting you and making your life difficult, destroying your nests, laying traps and the like.

Fortunately, you can see in low light, so the night is a cooly lit world brimming with hiding spots. Daytime, by contrast, is swarming with threats and it’s brightness makes navigation and difficult. 

Carefully observing humans can unlock new crafting and skill options, however, making getting near them worth the risk. Early skills fit with abilities a possum might possess, like climbing, playing dead, and opening latches and working door handles. As the game progresses, skills open up like “stand upright”, “craft weapons”, and “imitate human speech.” 

You see, you’re not learning, you’re mutating. Through the course of the game, your aberrant intelligence grows and you connect with a network of abnormally intelligent animals to discover why you are the way you are, and what that means for you and the humans whose shadows you hide in.

Features:

Explore a familiar world turned alien through the nocturnal eye of a small, screaming marsupial. 

Scavenge the leftovers of civilization without the looming bummer of a nuclear apocalypse. 

Alternate playthrough styles including Racoon, Coyote and Skunk, each with different strengths and weaknesses (Racoon has advantages with anything needing hands but is combat-averse. Coyote is good in a fight, is active during the day and is able to work around humans (mistaken for a dog) but is terrible with mobility and crafting. Skunk takes a slight hit on hand-skills but has the spray which is very effective. Draws tons of aggro from humans)

Scavenge, farm, build, steal or fight to survive. Claw your way from scavenger to renowned cryptid, become one special human’s life-changing friend, or reclaim the world in the name of nature’s forgotten. It’s your choice!  Or just wander off to enjoy the survival loops and endlessly torment the human character AI. 

Elaborate branching dialog trees but all your lines are just various hisses. This provides no impediment to understanding you.

EDIT: Cover mock-up, I couldn’t resist.

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Ahhhh! Finally Finished This Piece Of Fanart Based On The Wonderful Manga Dungeon Meshi/ Delicious In

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With this in mind and mouse in hand I hope I have done the source material justice and it’s as much a pleasure to view as it was making it.

Yet again, thank you SungWon Cho for the prompt, and thank you Ryoko Kui for a wonderful read!


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5 years ago

This NES game I found at the thrift store is kinda weird

Music by Slime Girls


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5 years ago
David Czar - Oliver! | famicase | Meteor 

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Oliver is a talented dog with a passion for skateboarding! Perform crazy tricks, challenge rivals and race around the vibrant city. Will you prove you are the top dog? 


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1 year ago
FELL WOLF
FELL WOLF
FELL WOLF
FELL WOLF

FELL WOLF

(Two Mouthed Clergyman)

A Monastery unit obtained when using the *Forbidden*. This unit attacks with its hands and can convert enemy units by singing forgotten psalms.

Can carry relics.

This unit has a hero form named Bleydh Du.

When converted by enemy monks, this unit will die.


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7 years ago
En.wikipedia.org/wiki/eee(game)
En.wikipedia.org/wiki/eee(game)
En.wikipedia.org/wiki/eee(game)

en.wikipedia.org/wiki/eee(game)

əəə (also stylized EEE) is a puzzle-based role-playing game released anonymously for the PC for the first time in 1995 (with several later updates released in 2000 and 2006). Initial funding for the game was provided by The Learning Company, which cut the project due to a conflict in goals. [1] The game’s protagonist navigates a psychedelia-inspired fantasy world and recruits companions who provide the encyclopedic knowledge of the game’s universe and logic necessary to solve puzzles in order to progress between combat stages. EEE is notable for maintaining a cult following despite the fact that the game is unfinished; only three of an unknown number of routes through the game are completely playable. [2] Some players believe the other routes are finished, but that the puzzles that can open those routes have not yet been solved. [who?]

eee.wikia.com/wiki/Librarian

The Librarian is the final boss of the Gibberish route, which focuses on a puzzle involving a constructed language (called Gibberish). The Librarian appears in all routes as a Sphinx guarding the Lamenting Archive. In the Brute or White Wallpaper route, the player can choose to sneak by if they have The Hound Of Rome in the party, bribe Oli un Ui for entry, or fight the Librarian (in her first form) until she falls unconscious. In the Gibberish route, the player must reply to her inquiries in the correct Gibberish, the grammar, vocabulary and script of which can be learned from texts in the library.

The player returns to the Archive in the last stage of the Gibberish route after defeating Salt to find that Salt destroyed it with his final attack. The Librarian’s battle is therefore similar to the optional challenge battles after the Salt battles in the other routes, but the Gibberish title screen cannot be achieved without defeating the Librarian.

When initiating combat with the enraged Librarian after the destruction of the Archive, she transforms into her Elaborate, which forces the game out of windowed mode and removes all companions from the player’s party. The music theme also changes. The battle itself can be completed alone by activating the Once Bruised trait or while equipping the Spiked Collar. When the player is dealt a killing blow, the game displays the dialogue choice above where the Librarian speaks in Elaborate Gibberish. So far, no method has been discovered that allows the selection of any option other than [3], and no guides to Elaborate Gibberish have been found anywhere in the game, so it’s not clear what the Librarian says. Instead of showing the death screen, the game then crashes to desktop.

When the player deals a killing blow to the Librarian, she transforms again into an immobile third form, which cannot be interacted with except to Strike her vulnerable point (the enormous eye, obviously). After a minute-long death scene which is gruesome even for EEE’s standards, during which the player executes the Librarian after a failed initial Strike, the game will CTD. When the player opens the game again, the Gibberish title screen will have been achieved.


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Games That Don't Exist

A collection of epistolary fiction about video games that don't exist

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