I will never stop posting Link’s Awakening-adjacent content on this site. Shout-outs to Nintendo Wire for producing this video demonstrating what the Switch release could look and sound like on a Game Boy Color:
If you’ve somehow missed it, make sure to check out this ambitious Breath of the Wild mod that allows you to explore the world as Zelda – this one will actually be playable eventually!
BUY Breath of the Wild: Expanded Edition Guide, BOTW Link Nendoroid
NEW ALBUM: BOSS RUSH
OOPS! ALL BOSS THEMES (with accompanying 3d scene for each track!)
(bandcamp) (spotify) (youtube)
Senritsu Kaiki File Kowasugi: The Game (RPG Maker) This is a mockup I've had in my sketchbook for a while and thought it'd be fun to finally draw. I had it in mind when I first started watching the Files and by the time I got to #6 I was way too into the idea of a Shiraishi RPG :,))
The My Famicase Exhibition show has opened in Tokyo’s METEOR store, and though the gallery isn’t online yet, pictures from the participating artists are starting to trickle out.
Here’s one by super cool designer/Tiny Cartridge site designer Cory Schmitz. His concept:
“THE CITY IS THEIRS.” While the grown-ups are hooked up to their VR machines, the children sneak outside & The City becomes their playground. Create your character, explore the decaying mysteries of The City, & watch out for rival gangs. 1 player.
Nubuwo has a roundup of some other fictional Famicom cartridges shown off on Twitter! And, as I must always mention when talking about Famicase, we had a design in the Famicase 2011 show, made with Ashley Davis!
BUY Famicom stuff, upcoming games
HOSHIBACKYARD | “Game idea about investigating a school that has gone crazy”
I changed DAW/Tracker. I made this in Renoise for the "OST Composing Jam" competition.😊✨
Apple Quest Monsters DX is now available in digital form!
Just over 100 pages containing 85 lovingly crafted monsters, a map, photos and more! https://splendidland.itch.io/apple-quest-monsters-dx
You can buy a print version too! https://splendidland.bigcartel.com/product/apple-quest-monsters-dx
This is something long overdue; actual music for my Barnbellow’s Estate project.
For those of you that haven’t been around long or don’t follow my exploits closely, Barnbellow’s Estate is a Clock Tower inspired project that has existed, in some form, since about 2007, though it has gone through quite a few tweaks and changes within that time frame. Like a lot of my projects, it started out as an idea for a game I was certain I’d somehow make, but once reality caught up with me a bit I rejigged it into a “fake soundtrack” Gonkaka project. Because I might not be able to make full games, but I CAN make soundtracks and write an obscene amount of flavour text!
There are two primary modes of ‘gameplay’ in Barnbellow’s Estate, were it to exists: one wherein you explore the impossibly large estate the game takes place in, solving puzzles, reading lore, and engaging with all manner of survival horror tropes; and one wherein you have to escape from the designated pursuer of whatever area of the estate your in, using the environment to your advantage (either to hide from or hinder said pursuer), or in a pinch, use Yuna’s digital camera to stun and temporarily disable them. This is a piece that would play during one of the former sections- specifically, it’s intended to be the primary walkaround music for the very first area of the game (the hysterical laughter and/or sobbing sample that I messed about with in the final section is a giveaway here, as it’s intended to tie into the game’s first pursuer; the Vengeful Mother, whom makes an appearance in and has some of her backstory expanded upon in this short story I wrote). It’s also a good demonstration of the general sound direction I wanted to take the walkaround tracks in: a sorta free-form, experimental semi ambient style with more melody driven breaks and a shot or two of some 80s-styled synth patches for cheesy horror flick fair.
This piece does have some more specific sources of inspiration, though; the use of rave stabs owes itself more to the music from G Darius than more dance-floor ready tracks, as G Darius’ score did tend to make use of orch hits and rave stabs in unsettling and sometimes dischordant ways (here’s an example track). The track’s general vibe also owes a lot to the Ancient Castle Stage music from the first Devil May Cry - the idea to use some effect-ladden and otherwise messed with samples of orchestra tune-ups and an opera singer belting out in a freeway in particular were inspired by the sudden appearance of a pleasant string melody overlaid atop the offputting ambiance (the big, bombastic organ/string section also owes itself to the Ancient Castle Stage track). The name is also a deliberate reference to the NES/Famicom horror title Sweet Home, because I don’t think I’ve made my love of that game quite clear enough yet.
Fun trivia fact: this is technically a stealth remake of an older attempt at the first-area-walkaround-track for Barnbellow’s Estate, called “Tragedy United Them”. About the only thing it borrows from the original is that organ section, though.
This song includes the following sounds from freesound.org:
orchestra warming up (BeeProductive)
underpass (Simon Gray)
Chamber Ensemble Tuning 2 (Cunningar0807)
G51-09-Woman Sobs and Laughs (Craig Smith)
lost property control organization (samidare/hoshibackyard)
A collection of epistolary fiction about video games that don't exist
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