The My Famicase Exhibition show has opened in Tokyo’s METEOR store, and though the gallery isn’t online yet, pictures from the participating artists are starting to trickle out.
Here’s one by super cool designer/Tiny Cartridge site designer Cory Schmitz. His concept:
“THE CITY IS THEIRS.” While the grown-ups are hooked up to their VR machines, the children sneak outside & The City becomes their playground. Create your character, explore the decaying mysteries of The City, & watch out for rival gangs. 1 player.
Nubuwo has a roundup of some other fictional Famicom cartridges shown off on Twitter! And, as I must always mention when talking about Famicase, we had a design in the Famicase 2011 show, made with Ashley Davis!
BUY Famicom stuff, upcoming games
All 250 entries from this year’s My Famicase Exhibition – Meteor’s showcase of cart designs for made up Famicom games – are now available for you to click through and enjoy! This is way more convenient than opening a million tabs from Twitter’s #famicase hashtag, and you can get a better sampling of the contributions from Japanese artists. Plus, there are descriptions for all of the concepts, though you may need to open Google Translate for some.
The designs we featured above come from Anna Dittmer, イイヌマ, ヤマダユウス型, 廸, NEKONOKO, イズ, Dima Goryainov, rayzones, Chris Furniss, and Liam Higgins. You can see all of the cartridges on display at Meteor’s game shop and gallery in Nakano, Tokyo until May 13.
► THE NEW CLUB TINY IS HERE Support Tiny Cartridge!
The weirdest part about the Ms. M&M post is if you google “Bambi Ps2” you get an entire fanon wiki for a PS2 Bambi game that doesn’t exist and is entirely made up, including list of bugs and glitches that don’t actually exist, because there isn’t an actual Bambi game for PlayStation 2 or any Bambi game at all for that matter
‘If Winter Ends’
Cartridge for My Famicase Exhibition at METEOR in Tokyo. @meteor_club #famicase
Another old concept. Wanted to experiment with a re-imagined Sparkster / RocketKnightAdventures.
Always fun to imagine what a potential sequel could look like, mixing elements from all the old games. I've always found the series mechanics really fascinating.
Don’t worry, folks; this album ain’t gonna turn into “R.I.P.1.0.3. x XMAS 2019”. Pinkie swear, this is a one off.
Nightmare Busters is an older project of mine that holds a special place in my heart; it was the first fully-fledged Gonkaka project I ever worked on and completed, as well as the first (and so far, the only full-length) chiptune project I’ve put together. If memory serves me correctly it’s initial release on 103 Records was the first release I ever charged for- this was before the “pay what you want or get for free” clause was mandatory. It definitely shows it’s age compositionally, as well as my inexperience in terms of sound design- not helped by the inconsistency of sound design between tracks (each piece basically uses entirely different sets of waveforms/“instruments”, which is not at all period-accurate for what was supposed to be an arcade game from the late 80s/early 90s)- but it’s only with the benefit of experience and hindsight that I can say all of that. And of course, none of that takes away from the fact that I sat down and put the time in to create an entire album using software I was pretty much completely knew with on a mobile device, working on rough “game design” documentation alongside it with help from Dio (who provided the excellent cover art). I did grow discontent with it after a period, and strongly enough to actually take the initial release of the album down, though cooler heads would eventually prevail and the idea to re-release it swam around in my head for a while before it eventually dropped in 2017, with the story surrounding it reworked to frame the version of Nightmare Busters that music was written for, in Gonkaka/Nincom lore, being an overly ambitious prototype from a freshly established company that collapsed under it’s own weight. The story does state however that Nightmare Busters was eventually revisited by Nincom, re-imagined for the console that in-universe stands in for the Playstation.
That’s where this song comes in, but first I should probably explain what Nightmare Busters is about. Like, the in-story game, I mean. Strap in folks; this is gonna be a long one. So much so in fact that I’m going to throw up a readmore to preserve the sanity of mobile users, but I encourage you to read further!
Keep reading
I made this ad design of Olympic Curling「オリンピックカーリング」, my FAMICASE 2018 ’s entry.
Thank you for all your support!!
How exciting! Time to look through all the Famicom cartridge art designed by cool people and displayed at METEOR in Tokyo. There’s no Tiny Cartridge project this year, but there are carts by lots of cool people! Above are carts by Lord Toon, VAGABOND, John-Charles Holmes, Daruma Studio X Game & Graphics, and Matthew Kenyon.
I’m sure we’ll highlight more cool carts as we have time to take in this exhibit! And of course don’t miss Cory Schmitz’s cart, already posted.
BUY Famicom stuff, upcoming games
A collection of epistolary fiction about video games that don't exist
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