It's been a while...
Inktober! Here's to sticking to it. Feat. littlesmartart
The full game dev team (so far)! Jess Thomas is in charge of characters and narrative, Eireni Moutoussi is in charge of gameplay and environments, and the team of Yuvesh Tulsiani, Bashar Saade and Will Meaton are doing the programming.
Jess and Eireni study Graphic Design and Illustration at Loughborough University, while Yuvesh, Bashar and Will are studying Game Programming at Goldsmith’s University.
So I did this small logo job last week, they only want it for the purposes of round stickers. They wanted f-holes, but I preferred without for the clarity of the S... Apparently they want it to be shiny, so I'm wondering if they'll UV layer it or something. If you don't recognise it, the blue design is based on the "scroll" of a bowed instrument.
photo studying: Rodin's "The Kiss"
The rendering's really crude bc I've only had lessons on modelling [and only like four hours at that] so I had to kinda figure materials and stuff by myself? So 50% is just different colour surface shader haha. But yh here's an Artemis, 13yrold pirate protagonist of my group's assignment.
View from the train between London and Leicester: people don't appreciate grey skies in Britain enough methinks (unless their name is constable or turner)
A rough-and-ready part result of my final MA handin. Mixed feelings on this one, so I’m going back to refining other projects for my actual portfolio
Digital Plein Air doodling: view of the sea from a restaurant near Piraeus, Athens. Device: nexus 7 (2012), app: artflow
Art of Eireni Moutoussi. BA Graphic Design & Illustration, MA Games Art. hello! My name is pronounced Ee-ree-nee.
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