The rendering's really crude bc I've only had lessons on modelling [and only like four hours at that] so I had to kinda figure materials and stuff by myself? So 50% is just different colour surface shader haha. But yh here's an Artemis, 13yrold pirate protagonist of my group's assignment.
fairy-thing design for trm... I did a drawing back in yr10 of what they would look like but goodness knows whether that drawing still exists
I still can't decide whether the feet will be reptilian, hoofed or rodent-like
the forearms/hands are going to be... manly? a bit like Goon's, I guess.
I know how to fix it but do I really have the time amongst the other things I have to do? no, I dont
top: at 10fps, what I thought I was animating bc the preview shows at that speed automatically
bottom: at 25 fps, what I was actually animating, which I realised when I changed said preview settings. It looks more like jelly than cake mix. Whoops.
I think I like rendering settings in unity better than in Maya… Maya is so complicated!! feat. logo by the lovely @lilyscowendesign #autodeskmaya #unity3d #fiscafe #gamedev (at Loughborough University)
some quick life drawings, 15 min each, except the top right which was 30min
charcoal on grey card paper
A virtual plein air study, approx 2 hours ujsing @krita-foundation . Map view: http://bit.ly/2jXNfHs
life drawing! trying a little in the top one to move away from realism into exaggerated forms, and it’s proving tricky haha (the top one was started in pencil but the bottom two were straight into pen)
Art of Eireni Moutoussi. BA Graphic Design & Illustration, MA Games Art. hello! My name is pronounced Ee-ree-nee.
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