I think I like rendering settings in unity better than in Maya… Maya is so complicated!! feat. logo by the lovely @lilyscowendesign #autodeskmaya #unity3d #fiscafe #gamedev (at Loughborough University)
basic concept for “cardboard cutouts” for the in-game characters: aiming to mix Jess’s 2D drawings with the 3D environment.
I haven’t updated in ages, I’m so sorry! if anyone is still there, here’s a paintover I did this week for uni (my coursemate Dave designed the base model, I’m now working on colour palettes). This is the protag of the game we’re making. Will be posting a backlog of stuff over the next few weeks!
View from the train between London and Leicester: people don't appreciate grey skies in Britain enough methinks (unless their name is constable or turner)
Anthropomorphosized Eve from Wall-e.
(wow, I'd never realised quite how long that word is)
No, I don't do this often.
Oh, she's meant to be staring at the cockroach, from one of her earliest scenes, but I cropped the legs and cockroach cause I haven't really outlined them ^^;
Huevember #1: #e6ff00
I’ve made colour wheels to use huevember to practice James Gurney’s Gamut mask exercise. Feel free to use them. The first is the colours chosen in the original post on huevember, while the second is the more mathematically accurate colour wheel, where each of the hues in the first wheel can be found by the position of a small white spot.
I bet you forgot my degree is also in Graphic Design! Thought I’d do some 50s “Swiss style” (which was used primarily for poster and book design) compositions for sketchypandagames’ ‘Aberford’ (I am too excited about this)
(those are skillets btw)
(becomes increasingly frustrated at how different the colours are on each screen) (The top one isnt as mathematically precise as it would have been at the time so I might get around to fixing it some day) (also the font its a bit lazy haha)
Started as a reponse to Kimbra's "wandering limbs" and then also George Peachtree's "sunshine" which are both A+ songs you should listen to
Style-wise partly inspired by the backgrounds in "101 Dalmatians"
So here's a twitter thread about the study I made some art for last year! Maddy was researching children and adolesents' methods of data gathering and taking on advice for her PhD. As part of that, she made a little game in which kids would count or guesstimate how many of each type of alien was on a little planet, and rate their confidence in that decision, every now and then getting advice from a little cosmonaut or on a screen. I was commissioned to make the assets for that! The tricky part was designing a large number of colour schemes that even children who potentially had colour blindness could pick out.
Here's the link to the tweet
Here's the link to the study, called "I know better! Emerging metacognition allows adolescents to ignore false advice"
Art of Eireni Moutoussi. BA Graphic Design & Illustration, MA Games Art. hello! My name is pronounced Ee-ree-nee.
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