22 | she/her | crying through life like everyone else | writerblr (or at least trying to be) | may post some of what I'm working on here | v shy đł
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I was sad 'til I took a trip through the notes. Only on Tumblr. đ¤Ł
Sad news: Walnut the crane, famous for murdering all potential crane suitors before choosing her keeper as her mate, has died
Condolences to her widower
Iâd lose interest if I found out it wasnât about horses too
The tl;dr: A guy is selling subscriptions to a software tool to "help you write better novels." And to train it, he's used tens of thousands of novels from authors you know, without those authors giving him permission.
...Sometimes things seem to blow up with unusual speed. This particular shit seems to have hit the fan yesterday, primarily on Twitter, when various authors discovered the guy's website, prosecraft.io, which featured "clippings" of the authors he'd stolen from... and the revelation that he had scraped their entire books, not just excerpts, to train his AI. ("2,470,720,986 words," his website bragged, "from 27,668 books, by 15,622 authors." The only authors who were off limits, apparently, were people using [or paying for] his software.) Though the website is offline now, if you take a look at this Google search, you can see the covers of just some of the books the entire contents of which he exploited for AI training.
This usage goes well beyond the "fair use" defense that he belatedly (and ineffectively) attempted to employ. It's straightforward copyright infringement, on a massive scale: good old fashioned theft.
The guy took the website down within hours of this news starting to blow up all over Twitter... which is no surprise. But this ain't over yet.
Gizmodo has a goodish breakdown of the broad situation here.
If you search here on the #prosecraft tag, you'll find local reaction, and numerous furious (and sometimes quite funny) responses imported from Twitter. Plainly, at the legal end of things, this guy is about to get nuked from orbit. (Among the authors he made the gross tactical error of stealing from: Stephen King, James Patterson, the Pratchett Estate, and Nora Roberts. This... is not going to go well for him.)
Leverage's John Rogers sums it up succinctly:
Meanwhile: the guy who created this whole mess is still selling subscriptions to his Shaxpir software (I'm not adding the URL here) that he trained using stolen goods. So (until someone stops him) you might like to reblog this info for the attention of others here who prefer their writing to stay human-made as well as -fueled, and not to support the seriously ethically-challenged.
And on a side issue: I'm idly wondering how long it'll take somebody to DMCA his still-live site's webhost or his domain registrar with an eye to taking down that down too. Granted, it'd be a temporary solution at best until the big hitters' lawyers can get more permanent solutions in gear. But enjoyable...
Iâve been so excited about the ideas this chart has given me for Violins and Violets, so Iâm making this fifth âInside the Writing Processâ post about it. Itâs immensely useful forâŚ
OK, so Iâm sure a lot of people with ADHD have seen this going around and related to it a lot, but I think a lot of writers could relate to it as well in terms of things that can distract us from the main points of our WIPs (and of course some writers have ADHD anyway).
I saw a copy of this chart on Facebook yesterday, and it got me thinking. Disclaimer:Â I donât know if I have ADHD (I have executive dysfunction and a lot of trouble concentrating, but I donât know why, and donât have time or energy to get it looked into), but it did get me thinking.
It made me think about how to organise my expansions of the world around my WIP Violins and Violets (currently seeking beta readers), because I wanted to address a lot of things in the book that just werenât practical to address (because thereâs only so much you can put in a book without it become completely unreadable. This is why Iâve never finished Kushielâs Dart by Jacqueline Carey, even though I love it, especially all the beautiful world building⌠itâs just too much to hold in my head). It was always in my mind that I could solve this problem (too many ideas for one book) quite simply, by writing more books.
This is a really long post, I know, but if you want to learn a fun way to come up with ideas for prequels, sequels and companion books for your story, keep reading! Itâs a little bit like the snowflake method, and of course you can then use that to expand each individual idea that you have. Itâs also available in shorter form here.
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Ah, a person of taste. I was considering rioting if Honey Mustard wasn't the natural choice.
I had yet another amazing idea for a poll, so get ready for this super divisive question that WILL tear families and friendships apart.
also put what kind of jam in the notes, I am curious about what everyone likes! I use peach preserves or hot pepper jam
Everyone, today is an important date in music history:Â
HAPPY TENTH ANNIVERSARYÂ
the year is 2023, marie kondo holds j*ff b*zos by the skin on the back of his neck in front of a public gathering
âdoes this one spark joy?â she shouts at the restless audience, they boo in response
she snaps his spine like .5mm mechanical pencil lead and throws his lifeless corpse to the crowd, they cheer in response
I legitimately thought the app was glitching or some shit. đđđ Forgot the second part of the season is coming out in July.
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Start with the zero draft. Honestly, the only thing you need to know about your story in order to complete a solid zero draft is the basic timeline of events and 2-3 main characters. Zero drafts donât need to include any minor characters, backstory, world building, subplots, anything. Theyâre just a rough estimate of what your story is going to be and where itâs going to go.Â
This way, you have something to work with when you do approach the task of maturing your story, which is a lot easier to do when you have already gotten the garbage ideas onto paper, seen them, realized theyâre bad, clipped out the good parts, and developed a better understanding of your storyâs trajectory.Â
Keep reading
â Outlining is a fairly important part of writing a longer story, especially full novels or even series, so I figured Iâd create a guide to making an outline that is actually useful during the writing process so writers like me, who are more likely to write if they have a solid plan, will feel less lost.Â
Outlining is surprisingly hard, and nobody does it exactly the same way. Thereâs no one right way to do it, but this is what is the most helpful to me and hopefully this article will help you understand what the true purpose of an outline is, how to create one thatâs actually useful, and how to get everything you possibly can out of it.
First, I must specify that, in this context, an outline is not simply a summary of the course of events within your story. It is also a detailed plan that will guide you in your writing process. An outline allows you to enter the task of completing a first draft with a good to fair chance of eloquently intertwining all of the essential elements of your story. Many authors do commit to creating an outline, but not an effective one.Â
Not only should an outline provide a timeline for events of the story, but lay out a base plan for the execution of symbolism, orchestration of character and conflict development, introduction of world-building elements, and premeditate the domino effects that plot points will cause, whether to the main plot or subplots. These details make an outline useful, or at least more useful than the alternative, which only explains what happens without giving the Why or the How.
When it comes to creating an effective outline, it is important to remember that it is for you. You are free to create an outline that includes all or some or none of the things listed below. However, your story will include every single one of these things, and whichever ones are not planned beforehand will be more likely to challenge you when it comes to writing the actual draft.
Events
This one is fairly obvious, but I have some additional suggestions when it comes to creating a timeline of the events occurring in your story.
Outline the plot progression and the subplot progression. Itâs helpful to outline these on the same timeline so you can see where subplots begin and end parallel to the main plot. I recommend color-coding to create a visual of your storylines.
When you plan an event in your story, make sure to specify why that scene is included and what purpose it will serve, to its corresponding subplot and the main plot overall.
Limit the amount of large events and small events that can occur. You should be able to determine which is which. I try to limit myself to 30 events total, or 10 main events and 20 smaller ones that build up to the larger. This isnât a rigid limit, but it keeps you from biting off more than you can chew. This may seem like a lot of events, but smaller events can be things like a discussion between two characters or a scene in which a character is, say, driving to work and inwardly reflecting on something that recently happened.
Itâs important to remember that more than one event can take place in a single scene. An event does not equal its own scene. Do not organize your timeline by scene. You will end up writing your story scene by scene rather than event by event, and you will regret it, because when you start telling a story based on the place it happened and when, youâll leave out details and will be more likely to neglect opportunities to utilize subtext and symbolism.
Symbolism
Symbolism is not paid much attention when it comes to writing things outside of an educational environment, but it shows up in writing, whether intentionally by the writer or not. However, intentional symbolism adds depth and context to your story that cannot be obtained in any other way. Meaning and emotion are conveyed through symbolism, and your story will suffer if you donât give it at least some of your time. Hereâs some things you can do and some things you should remember when youâre outlining symbolism:
Find opportunities for symbolism in your story and utilize them to the best of your ability. If you want your character to have an object that they canât live without, connect that object to something important that has happened in their life or make it symbolize a value they hold above all else or a belief that they will never abandon.Â
Symbolism is best used to develop three things: plot, character, or background.Â
Symbolism is best conveyed through objects, smaller events, rules, or relationships.
Specify the reason the symbol is being included in your outline. If youâre adding a symbol just so you can say that there is symbolism, youâre doing it wrong. Symbols should teach the reader something or convey a message to them, and if it does neither, donât include it.
Development
Planning out the development of your conflict, characters, and theme of your story is one of the hardest parts of outlining because itâs not always possible to predict how your characters will turn out. Writing is a weird, personal, unpredictable process and sometimes our conflicts, characters, and themes end up developing on their own. However, itâs good to have some sort of idea what points A and B are, and which points are between them.
Conflicts develop mostly through a mixture of smaller, less significant events, and slow burning feelings that eventually bubble up in the climax. Those smaller events need to build up nicely to that climax. If you neglect this, it will result in lack of suspense due to no emotional building. The climax should feel like an explosion in the readerâs chest, not a leisurely stroll through a boring park.
Your character will be developed in the readerâs minds through the three main things we remember about a person: their actions, their words, and the way they present themselves outwardly. Any or all of these things may change over the course of the story, and thatâs where the development will reveal itself. Your readers may empathize with your charactersâ thoughts and feelings, but they wonât remember that as much as the three things listed above. Focus on planning the development through those three areas.
Itâs very nice to have an outline that has detailed the plan for conveying the theme of your story. This is very easy to forget about while actually writing, and one or two footnotes about âThis characterâs action connects to the theme of subtle racism in America, because this gesture theyâre described as using relates to a historical reference of blank blank blankâ etc. can help a lot. Find several clever little ways to sprinkle in your theme throughout the book, but be intentional and very careful, because your theme is the easiest thing for critics and nitpickers to get snippy about.
Allow room for your story elements to develop on their own during the process. However, be aware of when these details stray from the original plan and think critically about them, because little changes can completely screw large plans.
World Elements
World building is one of the most fun parts of writing stories, mainly in the science fiction and fantasy genres, but itâs oddly strange to fit in pre-planned details while writing the draft. This is simply because youâre more focused on the plot and development of conflict and characters. There are little ways you can plan time for world development in your outline, though.
Plan short scenes that revolve around or at least rely on the reader learning details about the world, whether that be politics, magic systems, leadership in fictional worlds, or simple details that provide a sense of familiarity.Â
A good example of this is Harry Potter. JK Rowling is a queen when it comes to world building, and that universe is so fully developed with locations and lore and languages and political systems. Yes, there were seven books, but thatâs an astounding amount of information that was never developed in a clunky, information-overload sort of manner. She wrote several smaller scenes where the trio were simply discussing the events within the story and used those opportunities to introduce new locations, items, lore, etc. that created a world that millions still feel is a second home to them.
Remember to continue building the world as you go. There will come scenes where you find little cracks to fit in facts about the world. Use them. Just keep track of those little details in a separate place or something so you donât contradict yourself later. You could keep a â___ textbookâ or something where you organize information about your world so you can either track new details or refer back to things youâve already specified.
Have rules for your world. Every great magic system or alternate universe in fiction has its limitations, and if you simply say ânope, no rules in this systemâ your readers wonât connect to the system and world as a whole as wholly and your world-building will be seen as lazy. Thatâs just the way it is. Itâs also a lot harder to create conflict when there are no defined limits or rules in a fictional world or system.
Domino Effects
Every action, expression, or event has its own consequences. Everything in your story will have a ripple effect, and maybe your readers wonât see every wave, but they should feel most of them, and thatâs a hugely neglected part of outlining. Anticipate how each scene will affect the plot progression, character relationships, emotions, etc. because readers sense when events donât connect.
For each scene, specify what led up to it and what it leads to. An example would be, âSteve heard his mother talking to his best friend on the phone, then he drove to his friendâs house to ask him what it was about, then it leads to a fight when Steve finds out his friend and his mom are seeing each other.â This specifies the initiation of the event, the event, and how the event leads to further conflict. You can sense how Steve and his friend and his motherâs relationships will be changed, and how the characters will likely be acting for the foreseeable future.
I prefer to write down the events of my story on a single piece of paper, organized in three sections. The first being cause, the second being event, and the third being effect. This is a simple way to keep track of the domino effects in your story.
Again, you donât need to plan every single wave that every single event causes, but you should plan how youâre going to include the relevant ones in your draft.
These domino effects are not linear all the time. Effects of some events may not show up until several scenes, or even chapters later. A lot of waves take time to build and then come crashing down at the very end, so keep those in mind too. Plan the long term effects of larger events as well.
Outlines are a waste of time if you arenât going to actually use them to their full potential. Itâs also crucial to note that your outline isnât set in stone when you begin writing your draft. You can and should be adding to and amending your outline as you go along. That being said, here are some ways you can use an outline to aid you while you write you draft.
Keep track of world-building and what limitations may be imposed on your world or characters by details you add as you write.
Use the outline to keep track of how far you are into the story so you can be intentional with foreshadowing and revealing information at the opportune moments.
Have your timeline parallel to your development trackers and sprinkle in moments that show that development.
As you continue writing your story, acknowledge the domino effects in mind so you can set up future events that might need that context.
Create little âsymbolism milestonesâ, so you know when the height of a symbolâs importance shows up in your plot and you can emphasize on that symbol in the actual writing.
etc..
Bottom line is, you can outline however you want and use that outline however you see fit, as long as youâre using your time wisely and creating something that will be helpful to you. My main advice is to just keep the aforementioned elements in mind when considering what to plan for your story beforehand. Happy outlining!
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Resources For Creating Characters
Resources For Describing Characters
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Commentary on Social Issues In Writing
Guide to Character Development
How To Fit Character Development Into Your Story
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Designing A Character From Scratch
Making characters for your world
Characters First, Story Second Method
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31 Days of Character Development : May 2018 Writing Challenge
How To Analyze A Character
Alternative Method of Character Creation
Connecting To Your Own Characters
Interview As Your Characters
Flipping Character Traits On Their HeadÂ
Character Driven vs. Plot Driven Stories
Tips On Writing About Mental Illness
Giving Your Protagonists Negative Traits
Giving Characters Distinct Voices in Dialogue
Giving Characters Flaws
Making Characters More Unique
Keeping Characters Realistic
Writing Good Villains
Creating Villains
Guide to Writing The Hero
Positive Character Development Without Romanticizing Toxic Behavior
Tips on Writing Cold & Distant Characters
Balancing Multiple Main Characters
Creating Diverse Otherworld Characters
Foreshadowing The Villain
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