Quería practicar algo digital y se me ocurrió intentar dibujar esta escena
I wanted to practice something digital and I thought of trying to draw this scene
Espero aprender así sobre las sombras y los doblajes de la ropa
I hope to learn about the shadows and the folds of the clothes in this way
Better now 😁
Quick drawing on papel. I may do it in digital later (just to give it some colour)
Por cristinardvaya
The only thing I can tell is 💕💕
On Leonard McCoy
An old rant I made dedicated to my favorite doctor
You see, I have fallen in love with every single one of the characters in Star Trek, they all have such diverse personalities and fun quirks that makes them so enjoyable to watch, read about, and even just think about.
They have become iconic through generations, and I love every single one of them. And to think of the impact that they have achieved on the world and how society is today, is unbelievable. Truly incredible.
Now, with these said, I love all of them, but right now let me talk about our dear southern ol’ country doctor.
Dr. Leonard Horatio “Bones” McCoy, nicknamed bones (a variation of sawbones, a term used for doctors back in the day) by none other than his life long friend Jim Kirk.
He is wonderful. And he is a character that goes through so much pain. They all do, of course. Who can forget the racism Spock ensued, and the tragedy of seeing a massacre when Jim was still young. But right now, let’s tak about McCoy.
He was a simple man, an emotional and irrational man in comparison to the logical Spock, who he always has philosophical arguments with (which I really enjoy watching), yet one of the smartest men in the Star Trek universe. In comparison to his colleagues, he is a simple man. He grew up on earth, studied to be a surgeon at a regular school, yet still with his incredible wit became the chief medical officer aboard the most famous spaceship in all the federation, the USS Enterprise.
As said, he has his friends and colleagues, yet something we are always able to tell, is the feeling of loneliness that bones always carries around with him. He has an ex-wife, and a daughter that barely speaks to him. Apart from his crew mates, he is utterly alone. And him, being such a warm, kind hearted, caring, and loving individual, doesn’t let show how badly the lack of romantic love in his life affects him. Which it does. So much that in the last episode I watched “for the world is hollow and I have touched the sky” he was about to marry a woman he has just met, just because she was besotted with him and because he was convinced he was going to die of a terminal illness and his whole life had been lived without love. Nothing shows how badly alone a person has felt their whole life, than this. An excerpt taken directly from the episode:
NATIRA: You have lived a lonely life? MCCOY: Yes, very lonely.
It is probably because of this loneliness, that he carries himself around with a grumpy exterior. But anyone that knows him, knows that is not how he really is. This man always carries himself with such joy when it comes to his patients and his friends. A truly remarkable trait. Something I personally admire deeply.
Apart form his sadness and grumpiness, what this shows is that Bones is the most human of them all. Jim and Spock, even with Spock not even being a human, assert their humanity a lot, which is wonderful. But out of the three of them, the one that was created to act as a moral compass, and the heart, was bones. He is the most human of them all, and I like to show these with quotes said directly by him.
“"Jim, every doctor and nurse from here to the Rim lives in hope that one day we'll wake up and find that everybody in the Universe is perfectly healthy and in possession of a signed certificate from God saying that they're going to die peacefully in their sleep. Then we can all retire and go fishing”
"You see, I feel sorrier for you than I do for him because you'll never know the things that love can drive a man to. The ecstasies, the miseries, the broken rules, the desperate chances, the glorious failures, the glorious victories. All of these things you'll never know simply because the word love isn't written into your book."
Apart form this, it has been shown countless times, that he has a strict moral compass which he follows even more than the rules, something a true heart would do
"To blazes with regulations! You can't let him take command when you know he's wrong." - McCoy to Spock on Commodore Decker
He is human, kind, caring, intelligent, and very very fun. He is a joy to watch on screen and the way he interacts with other characters just gives me life.
And yet again, he always feels alone. No love in his life, except for the few people that appreciate him and have the pleasure of calling themselves his friends.
I cannot explain, but he is wonderful, a role model, someone we should all aspire to be. And my feelings towards him are those of deep rooted admiration. He always manages to make me smile.
And so here, I leave one of my favorite inspirational quotes said by him:
"In this galaxy there's a mathamatical probability of three million Earth type planets. And in all of the universe, three million million galaxies like this. And in all of that... and perhaps more... only one of each of us."
I have ranted too much. Do forgive me.
Rápido boceto de Sulu. Es la primera vez que lo dibujo 😁
Quick sketch of Sulu. It's the first time I've drawn him 😁
(Si se ven algo extraño por debajo es porque donde estoy dibujando es un papel que ya usé antes. A ver si adivinas qué es. Se adivina mejor si le das la vuelta a la imagen ⤵️)
(If you can see something strange underneath, it's because where I'm drawing is a paper I've used before. See if you can guess what it is. You can guess better if you turn the image upside down ⤵️)
Por cristinardvaya
Pequeños "bocetos" rápidos de Mirror Spock, que puede que mejore o puede que los deje así
Quick little "sketches" of Mirror Spock, which I may retouch or I may leave them like this
Para trabajar sus expresiones
To work on his expressions
Por cristinardvaya
Today I went to the cinema to watch Black Widow
It made me remember how watching a Marvel film was. I have watched all the other films and I was looking forward to a new one
I wasn't expecting anything. Before seeing it, I thought it hadn't the same potential as the previous ones, like Endgame. However, it was a very sentimental film and I really REALLY LOVED it 🥺. From now on, I'll see Nat with different eyes
If you don't like Marvel, try watching this, please, it is beautiful 💕
Quería un dibujo para mi carpeta de clase y se me ocurrió hacer este (por una vez que necesito algo en papel, voy y lo hago en digital 😆). Creo que lo imprimiré a ver cómo queda.
I wanted a drawing for my class folder and I came up with this one (for once I need something on paper, I do it digitally 😆). I think I'll print it out and see how it looks.
Me gustaría haber subido las siguientes páginas del cómic, pero tengo un examen la semana que viene (de Mecánica Cuántica) y prácticamente no he tenido tiempo de acabarlas, lo siento (le doy prioridad a estudiar)...
I'd like to have uploaded the next pages of the comic, but I have an exam next week (of Quantum Mechanics) and I've had almost no time to finish them, sorry (I give priority to study)...
Por cristinardvaya
Siguientes páginas del cómic. Ayer no me dio tiempo a acabarlas y por eso las subo hoy.
Next pages of the comic. I didn't have time to finish them yesterday, so I'm uploading them today.
(Previous) || (Current) || (Next)
Page 5/35 || Page 6/35 || Page 7/35
Beginning of the comic
(Click for better quality)
6/35
-> Next page
Qué creéis que le pasa a McCoy? Está nervioso?
What do you think is wrong with McCoy? Is he nervous?
Por cristinardvaya
¿Has dormido bien?
Have you slept well?
Shirtless version
Por cristinardvaya
This part doesn't contain spoilers.
The Quarry is a videogame created by Supermassive Games, the same people who created Until Dawn and the Dark Pictures Anthology series (Man of Medan, Little Hope and House of Ashes). The protagonists, just like in Until Dawn, are a group of teenagers (although they are around 18, I'd call them youngsters. You know they are that age because they say more than once that they're going to start university). During the summer, they are the monitors at Hackett's Quarry camp, run by Chris Hackett. The trouble starts when two monitors turn up early for the camp.
Personally, it's a game that I really liked, because it has a lot of mystery and I like to try to figure it out before a character tells you, and also, it has choices and that makes you responsible for what happens in the story. It's like choosing how each character develops and how they behave, whether you want them to misbehave with each other, or get along better. I liked it more than Until Dawn, for me the story is more interesting and the decisions are much more important (which means that you don't need to know how to play videogames to get a good ending, because many of the deaths are due to bad decisions or not having done enough research), apart from the fact that it's not such a gore game (I can't stand gore, although after a while watching horror videogames, I'm getting used to it 😅).
I've seen people who have played it complain that "they got a bad ending". You don't get a bad ending, it's triggered by your decisions (it's true that you can miss a Quick Time Event, that is, miss a key or button to dodge something and die, and for me that doesn't really matter, it's just a matter of reflexes and being aware. What's so funny if a character dies for not jumping properly? That happens in real life, but in games and movies the deaths are usually not so pathetic). But still, from what I've seen, it's much more about the decisions. As I was saying, the ending is chosen by you, and because there are so many important decisions, there are many possible endings (each character can have up to 10 different ways to die and there are 9 characters you can control). Obviously, if you get all the youngsters to survive, that's a good ending, but there are more characters besides them that you can also cause to die or not. More things I liked were how they connected all the dots in the story at the end.
There are also things I didn't like about the game, for example, some characters change their minds drastically without any explanation, or have an attitude that also changes suddenly, as if bits and pieces of the story had been cut and pasted. Another thing in relation to character development is that they don't tell each other things. They've seen something strange, dangerous or whatever, but they don't tell the others, or they're trying to help you, but they're not able to tell you, that gets on my nerves 😠. And I'd better not talk about many of the dialogues, which seem to have been forced… In this, the game developers could have made more effort so that the story would have a better sense, continuity and some situations wouldn't be heavy, uncomfortable or unnecessary. Although I must admit that the characters become more serious as the game progresses, and that's a plus (considering that at the beginning they behave as if they were 12 years old).
Well, after giving my opinion, I'm going to comment on some things about the story that I saw, and that are pretty close to what I would have chosen (I'm not summarising because it's a very long story and it's not at all the same playing it or watching it as reading a summary):
Spoilers from here:
There are 10 chapters and a prologue. Between each chapter the game is "paused" and the typical person appears who advises you what to do, as in other videogames by these creators. She's an old woman in this case, and she'll show you possible futures if you find her tarot cards.
One point I liked is that this old woman is to blame for everything, because if she didn't have Silas in her show as an attraction, Caleb and Kaylee wouldn't have tried to help him escape and neither of them would have ended up as lycanthropes. Also, the fact that she tries to convince you not to kill Silas, especially in the last moments of the game when you're aiming for him, is great.
I also really liked the fact that decisions that don't seem to matter can later help you save a character or avoid risking their life, for example, if when Laura is in the cell she misbehaves with the sheriff, then he kills her in the fight at the Hackett's house. Or, if you break the door of the wooden house where Abi and Kaitlyn had the luggage, they can hide when the werewolf attacks them on the radio. Or even, if you find a stuffed animal with Kaytlyn, then you can save her in the final fight in the wooden house if you don't want to kill Caleb turned into a werewolf.
One thing I didn't like is the behaviour of the Hackett family. They are supposed to be protecting the teenagers, but they don't warn them. I'm guessing it's because they've already been in trouble with other people and don't want to go to jail or anything like that (throughout the game you find out what the Hacketts are really like and how long they've been covering up their crimes - in fact, Travis, the sheriff, became a sheriff to cover up them). But once the youngsters know what's going on, it wouldn't hurt to tell them that they're saving them. I also liked the development of Travis' character, who only wanted to kill Silas to free his family. He comes across as menacing, sinister, even as a bad person at first, but if you choose correctly, you grow fond of him in the end, as he can trust you and show you his good side (he's one of my favourite characters along with Laura and Kaytlyn).
And an important detail is to take evidence, clues and that. They help you to discover the story, to explain some things or even to prove the innocence of the protagonists, and they are very interesting. On the credits screen, you'll hear the people doing the podcast that Ryan was listening to at the beginning. Depending on whether you saved all the young people or not, the front pages of the newspapers will say that they'll go to jail or that they were attacked by a bear, but at the end of the podcast, that headline may change depending on the evidence you found during the game (there are 10 pieces of evidence, one for each chapter). If you didn't find any or not enough, they won't investigate what happened (the Hacketts will still cover it up if they're not dead), but if you have enough, you can get the mystery solved.
Finally, you can't save all the characters that appear at the end (on the screen when you go name by name to see if they are alive or dead). The main objective would be to save the young people and remove the curse of Hackett's Quarry by killing Silas, but if you can save the members of Hackett's family, all the better. I saw an ending where all the young people lived and also Bobby (a brother of Chris Hackett), Travis (the other brother, the sheriff), Jebediah (the father), Max and Laura. The mother Constance, Chris, Kaylee, Caleb and Silas died. Doing a bit of research, to get the best ending you need Kaylee (in fact it's not your choice whether she dies or not), Chris and Silas to die. I didn't care if Constance died, because I didn't like her reaction when she found out her granddaughter was dead: she blamed Travis (on one hand it's his fault for not containing Laura in the cell), but is it really his fault? I mean, she has three electrified cells in the basement, one for each family member that is a werewolf, and that night, which is when they have to lock them up because the young ones are in the camp, they don't. They decide it's better that Chris is being tied to a wooden beam in the attic and Kaylee and Caleb I don't even know where they left them (because they turn up in the forest). Laura was smart by leaving Max on the island, but the Hackett family let theirs go away. It's something I don't understand. I also don't know if the first werewolf who attacked the teenagers (specifically Nick, right after playing Truth or Dare) was Silas or one of Chris's two sons. If it was Silas, it would justify the hunters being around, but they could have warned the youngsters that Nick was going to transform and they should lock him up, and thus help them and shelter them at their home. But well… here it seems that they don't think.
One last thing I didn't like is Ryan's attitude right after they meet Laura and she tells them what she's been through. He behaves as if he hasn't seen what has happened to Nick. It's normal that he doesn't want to kill Chris, because he has known him for a long time and his children are his friends, but after hearing that Chris' brother had Laura and Max locked up, and after having seen many suspicious clues, his opinion about the Hackett family should have changed a bit. It's because of this "flaw" that Ryan stopped being one of my favourite characters (not that he's a character I hate either, but I stopped liking him so much). I put flaw in quotes because it's not a flaw of the game as such, the character may have that personality and that way of seeing things, but I don't share it, it's something that doesn't make much sense to me and makes that scene strange.
Despite these things without apparent sense, I really liked the story, it was very interesting, and the fact that they put all the pieces together at the end makes you hooked to it and want to know what else happens. There are moments of tension when you don't know what will be best for the characters, and that's the essence of the game and what I like the most: that your choices save or kill the characters, and not a silly thing like not hitting a key when it's due (I have to add that sometimes it's better not to hit it, for example, when you're struggling with Constance, so you save her. However, in those cases you have to hit it more than once, so they also count as a choice).
Un dibujo de última hora para Navidad. Felices fiestas a todos!! 😊
A last-minute drawing for Christmas. Happy Holidays to all of you!! 😊
Por cristinardvaya
My blog mainly about Star Trek, Spones (Spock x McCoy). I make drawings. Free to use them but giving my name
128 posts