I forgot to post my final art fight attackk. Artfight was great, cant wait fo the next one
Attack on @v3ct0rgraph1cs
#how did the robbers steal a wizard? #I mean I get that they don't have much health #but to just make the wizard disappear? #they must have hid him in a magic hat or smth
i think i will cause problems on purpose
I thought those were scetches of Gorb lol, love it
Some squigglers. Skumpties if you will.
Definitely inspired by @silkysong’s older swatch Hornets :)
This time I'm attacking RTfenix!
She don't have a tumblr, tho, so check her artfight profile instead!
https://artfight.net/~RTfenix
Let the small fella sniff you
I don't want speech minigames in games (unless choosing dialogue options counts as a "minigame").
Dialogue tends to feel natural in games once you get used to it, but gamification never does. The closest it feels to natural, in my opinion, is in New Vegas when it unlocks new options.
Even New Vegas falls a bit short in my opinion, however. I like skills, perks, and stats unlocking more options, but they all come with "this will work in your favor" implications (with only a little subversion in a DLC).
A hypothetical example would be if having scientific knowledge unlocked a speech option, but it's one you absolutely SHOULD NOT CHOOSE, because guess what, you're talking to someone who's afraid of technology, and if you're paying attention, you'll know darn well not to choose it in spite of it being unlocked with skills.
Basically, I don't want RNG in speech checks. I want to use my mind-brain, and have more options based on what my character knows, and what skills they have.
I'd also like it if social skills, instead of just unlocking speech options, mostly added flags to speech options. For example, that technology speech option could be marked red to indicate that the social-savvy character thinks it would result in hostility.
I'd also like it if social skills effectively let you choose some of the same options, but said with more tact, either resulting in an improved outcome, or being required to go well at all if it's a sensitive topic for the person you're talking to.
New Vegas sort of has that with you being able to choose speech options in spite of knowing you'll fail, with different dialogue being present for the "this will fail" speech checks. In what I'm talking about, however, there's no "guaranteed to fail" warning, and not all of them would fail. It's just a more socially savvy character could phrase it less offensively for better results.
What a chad
oh my god, my little brother is a fucking maniac. He's playing elden ring, and he just beat the tree sentinel with a level 1 wretch, first attempt, using the default club, WITHOUT torrent. He's nine years old
Try it if you miss the boops
You guys just have to trust me on this one and click here okay?
Blasphemy lol
First thing you see after you zoom in is how you die
How you dying đź‘€
she/her | due to being in art College, my current upload schedule is once a year >:I
118 posts