This time I'm attacking RTfenix!
She don't have a tumblr, tho, so check her artfight profile instead!
https://artfight.net/~RTfenix
Are you telling me I have to live in a world without scent or in a world without scent???
Love how tumblr has its own folk stories. Yeah the God of Arepo we’ve all heard the story and we all still cry about it. Yeah that one about the woman locked up for centuries finally getting free. That one about the witch who would marry anyone who could get her house key from her cat and it’s revealed she IS the cat after the narrator befriends the cat.
#how did the robbers steal a wizard? #I mean I get that they don't have much health #but to just make the wizard disappear? #they must have hid him in a magic hat or smth
i think i will cause problems on purpose
get attacked, @zossssss!
No but seriously I had so much fun drawing the Lampman
My boi! That's my boi!!!
Plague doctor bird!
Attack on @bryglazyartist
Fun fact: the guys at our college’s geology department prop out the doors with their samples. I totally understand why but as someone whose work with samples is necessarily super delicate and sterile it fucks me up so bad
I don't want speech minigames in games (unless choosing dialogue options counts as a "minigame").
Dialogue tends to feel natural in games once you get used to it, but gamification never does. The closest it feels to natural, in my opinion, is in New Vegas when it unlocks new options.
Even New Vegas falls a bit short in my opinion, however. I like skills, perks, and stats unlocking more options, but they all come with "this will work in your favor" implications (with only a little subversion in a DLC).
A hypothetical example would be if having scientific knowledge unlocked a speech option, but it's one you absolutely SHOULD NOT CHOOSE, because guess what, you're talking to someone who's afraid of technology, and if you're paying attention, you'll know darn well not to choose it in spite of it being unlocked with skills.
Basically, I don't want RNG in speech checks. I want to use my mind-brain, and have more options based on what my character knows, and what skills they have.
I'd also like it if social skills, instead of just unlocking speech options, mostly added flags to speech options. For example, that technology speech option could be marked red to indicate that the social-savvy character thinks it would result in hostility.
I'd also like it if social skills effectively let you choose some of the same options, but said with more tact, either resulting in an improved outcome, or being required to go well at all if it's a sensitive topic for the person you're talking to.
New Vegas sort of has that with you being able to choose speech options in spite of knowing you'll fail, with different dialogue being present for the "this will fail" speech checks. In what I'm talking about, however, there's no "guaranteed to fail" warning, and not all of them would fail. It's just a more socially savvy character could phrase it less offensively for better results.
Nature is getting better , it's healing
she/her | due to being in art College, my current upload schedule is once a year >:I
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