Anatomy class with gojo💜
Caught against the broken fence, a strand of ash and hair.
DEMO
Update Wordcount: 107,512 words Total Wordcount: 333,798 words
Hello, everyone! Chapter 3 part 1 is finally here c: Hoping to follow this one up with part 2 in the next few weeks. This was a long time coming and there's so much in here that I can't wait to share. Thank you everyone for your patience, and I hope you enjoy!
In this update you can:
Walk back into town!
Hang out at a gas station! Get to know the owner!
Find a new place to stay! (optional)
Meet Croft! (finally)
Learn about Easthaven from a new, totally unbiased source!
Look into local real estate!
HUGE thanks to my beta readers; they actually and for real saved my life. For this update I went in and made a character builder, so you can skip straight to the new content if you'd like c: Additionally, content warnings have been updated; those can be found here. And the code is now visible!
If you have any feedback, or notice any bugs, feel free to send it to my inbox or post on the game's forum thread.
Hex Girls in Scooby-Doo! and the Witch's Ghost
Rule No.1 — always be the first one to like your post self love comes first
AI disturbance overlays for those who don't have Ibis paint premium. found them on tiktok
I have everything to say but not enough words in the dictionary for it, love u zillah
Roe and Zillah
I have nothing to say.
Added: +150k (including code + duplicate job scenes with text variations)
Here is episode 2. The demo is over 300,000 words and since the last update I've learned the trick of separating files so there will likely be errors and maybe some inconsistencies/continuity errors. Please give me a heads up if you do find any error or typo. I will be looking for beta testers in the future. This is my first IF so I'm still learning as I go.
After fixing everything, I remain uncertain about the stats. A large part of me doesn't want visible stats at all since there's so many I can use, limiting myself to a couple is making it difficult to balance them. If anyone has any suggestions from other IFs or from experience, I'm happy to hear them.
See the aftermath of episode 1's cliffhanger.
Get a taste of what work is going to look like now that you're starting...and learn news of a possible promotion opportunity. The seeds of a rivalry are planted.
Meet two new people that may or may not become regular faces in your life.
Meet G (editor route)
Go to a club with your roommates to cheer up.
Ridiculously specific thing I'm thinking about (and this is in really broad strokes and will segue later) but something I've noticed is that English Visual Novels tend to have their character sprites cut off around the knees more than I usually see in Japanese VNs, where they'll cut off around the hips or waist (unless characters are supposed to be explicitly standing further away.)
(Screenshots from Hustle Cat, Dream Daddy, and Growing Up's Steam pages)
(Screenshots from Little Busters, Aokana, and White Album's Steam pages)
Obviously this is a huge oversimplification. I've seen lots of EVNs that have sprite crop at the hips or thighs and vice versa.
But I think there's interesting presentation benefits to both methods.
If you crop at the knees, you can see more of the character designs, and probably fit more characters onscreen without it feeling as cramped. That would be useful for third person games, where you'll probably have more than one character on-screen for most of the game, if you decide your main character should have their own sprite when they talk.
The hips method, on the other hand, could make the speaking character feel closer to the camera/an invisible first-person protagonist. I think that could promote a more "intimate" feeling, which could be desirable in romance games.
It also never hurts to experiment with visuals that zoom in and out on the sprites, with varying crops.
(Screenshots from Muv-Luv's VNDB page)
For example, I think Muv-Luv looks fantastic. It positions the characters on a sort of 3D plane, and I remember it having small camera pans. It's useful for immersion, even before it begins showing action sequences. I know it's taxing to direct, but I've always wished more VNs looked like Muv-Luv. It's also a game from 2003, which makes it doubly impressive.
I've heard minori titles like Supipara and eden*, or Type-Moon titles like Mahoutsukai no Yoru or the Tsukihime remake are also a cut above the rest in how "cinematic" they feel, but I have less familiarity with those games (although I'm planning to play them in the future). I'm also running low on space in the post to add many more pictures, and expressing the focus on "movement" in more cinematic VNs is difficult to do with still images.
I don't really have a point to end on, these are just some assorted visual novel thoughts.
ðŸ˜ðŸ˜ðŸ˜ my boy
That last raud ask, what would he feel if mc just offers to bathe him and wash his hair lovingly and w care...
This is so cute, wtf.
He would only let you do this once he truly trusts you—something you will only see later in the relationship. At first, he’d feel awkward, floating naked in the bath with your hands gliding over his body. His unease would linger, his muscles tense beneath your touch, but the longer he stays, the more that tension would begin to melt away.
Your soft hands working through his hair would be a godsend, each gentle stroke easing him further into relaxation. Slowly, he’d loosen up, allowing himself to truly enjoy the moment. By the end, a faint flush of embarrassment might still color his cheeks because of how dirty he was.