A very fast shadow study since some peeps from my last stream seemed interested in how I handle shading~
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I want to introduce all of you to this amazing place called the ukhairdressers style gallery.
It’s basically a massive database full of high-quality images of different hairstyles. I mean, look at all the options in that sidebar (and part of it’s cut off):
In total they have 976 pages of hairstyles with about 17 styles each, that’s about 16592 hairstyles to look at.
Look at all the stuff they’ve got! Long hair:
Short hair:
Straight hair:
Curly hair:
Afro hair:
Men’s hair:
Hair on older models:
Extra-fancy hair:
Even crazy avant-garde hair:
So if you need help with designing a character or you just want to practice drawing hair, this is a fantastic resource.
As I do with most things, I draw hands from a series of gesture strokes that insinuate the pose and shape I want. Something I personally find very appealing about hands are all the joints, bends, and crooked bits so I start with those and build the rounder, meaty bits from there.
In the first two steps here if you just look at the individual strokes I’ve drawn, you can see they’re just some curves, really, that sketch out the shape of the hand, and I’m focusing on the joints and knuckles. (The fingertips in the second one are actually rly unnecessary and ugly to me haha – that’s usually the kind of thing I’d just throw down in step 3.)
And again below, just starting w/ some curves and squigglies to show the joints and knuckles:
These hands are by no means realistic or fully proportional but drawing’s supposed to be fun and these are really fun! I’m like, really not about that whole “draw a box and then the little tubes and those are the fingers” thing. It’s too technical and so much life gets lost when you sketch that way. Maybe it’s helpful for a pose you’re uncertain about but then just look at a photo or your own hand to see how things work, y’know?
Something else I’m really about is using shading and line to emphasize the bends and stuff even after I’ve got the hand down:
The first image here you can tell the fingers are bent, but they also look lumpy imo. To stylize further, I add some thin lines for the joints and fingernails, and then shade for some extra depth + to pronounce the foreshortening etc. (Fingers are so ugly from this angle! But we gotta draw them like this sometimes…)
Some examples where these extra lines assist in conveying the shape:
And shading:
(Bottom right is the same pose as a previous example which I didn’t realize till now sorry haha)
Some general tips:
- Use asymmetry!!! When the joints don’t line up exactly right, or you’ve drawn two hands doing the same thing but idk one’s curled a little bit more or the right pinky sticks out but the left doesn’t – these little touches make the drawing more dynamic, even if the general pose/concept is flat.
- Thumbs are really cool? They’re like trapezoidal. The same tapering thing kinda happens where the hand meets the wrist. A hand is like a big thumb
- Two things that a lot of beginner artists get wrong: which side the thumb is on (…always double-check…I still double-check sometimes too), and drawing the fingers straight instead of slightly bent when trying to draw a relaxed hand. Relaxed fingers curl! And this is much easier to draw imo than perfectly tense fingers
- Study your own hands and think about their shape. Part of developing a style + comfort with drawing a particular thing is how you choose to simplify the form thru line. I explained above that I focus on the joints and knuckles and seek to simplify those with curves and squiggles but maybe you’re more interested in a different aspect. (Like, you can see I don’t draw palms v much…that’s cuz I like knuckles haha)
Hope this is helpful/feel free to ask followup questions!
Anonymous said: I know you’ve shown how you draw faces from different angles very briefly before, but I was wondering if you’d ever go more in depth? For example, I always struggle with drawing the eyes at a ¾ angle… 😔
Ok, I get this question so many times that I decided to do something about it. I’ve already made a tutorial about drawing eyes and tbh it should help with drawing eyes from any angle, the tricky part is to understand the human face, its anatomy. If you see the face/head as a three dimentional object you’ll be able to draw it, I can’t say it enough, 3D thinking is important. Also, references are important, drawing from life is important because then you have a 3D model of the head right in a front of you. All you need to do is observe and understand.
Hi! I love your tutorial on how to draw a character, it's really useful. However, I can't get the eyes right for Dean Winchester and Castiel. I draw them too elongated. What shape would you advise me?
Something like this probably haha;; Dean’s is rounder/wider and Cas’ is more angular and droopy
My first shot at creating a sort of tutorial/guide, telling how I do things. On this initial chapter we’re going over the handy matter of Hands. Not meaning to be an encyclopedic explanation, only showing my own methods and self-taught clues. Hoping somebody finds it useful! :3 I’ll do more if this one is received well. So let me know~
My thanks also to the supporters in my Patreon campaign, who helped me decide which themes to focus on for a start. And are actually allowing this to happen. :D Cheers!