Continuing my efforts to design Chris' next armor set! Commentary below the cut.
I tried to make the meteor armor set work, but was having to stretch things too far to justify it (completely changing its shape/patterns, dyeing it, layering it with diamond robes to make his staves/tomes build work, etc. to the point it was really meteor armor in name only). So this is a hard pivot -- for this outfit, Chris works with the Guide/Dryad to make jungle armor, and then transmutes it into the ancient cobalt set using the Shimmer. The wings and diamond staff design aren't set in stone; I just needed something simple to get the colors down while focusing on the armor.
This does decrease the impact of the meteor a bit, but hey, Malik will still appreciate some meteor shots I'm sure. And plot-wise, having another moment of the Guide/Dryad both influencing Chris is helpful to set up some following scenes.
I'm definitely happier with this than my previous designs. Swapping "generic metal plate"-star for the diamond-star ties the ancient cobalt breastplate nicely into the diamond staff. And if he picks up the magic missile (haven't fully decided his late pre-hardmode loadout), the outfit design and color scheme fits with that well enough too. This outfit also doesn't suffer from some significant issues the previous ones had (body design too dark and lacking contrast, metal garters too shiny causing a striped look, etc.) because of the updated color scheme. It also displays his worm scarf more prominently (albeit still dyed), helping to immediately justify the Eater of Worlds fight beyond "well the Dryad said so and also you can get a cool pickaxe or maybe a void bag later."
The lunar/celestial imagery is a bit more naturally integrated with this design, such as the "comet/falling star trails" that form the pattern on his breastplate being more emphasized, rather than just "here's a giant star, 'cause he's a mage, get it?" And while dropping the robes look is a significant design shift, keeping his gloves and boots visually similar connects his previous design with this one without seemingly having just palette-swapped his old robes. This is also barely armor -- it's more of an armored shirt -- so it doesn't invite as much whiplash from seeing Chris jump from "mage in robes, albeit with a somewhat heroic cape design" to "wearing straight-up armor."
Color-wise, I did add a small amount of purple to this design compared to the in-game ancient cobalt armor. Magenta/purple is associated with the amethyst set, Nebula pillar, shadow magic, band of starpower, etc. and so I didn't want to make him too blue and muddy the waters (blue is Lunatic Cultist, Stardust pillar, etc.). I also don't want him to blend too hard into the dungeon walls, one reason why the outfit is so bright. But it should still be enough blue to make Chris stand out against the red backdrop of Hell later on. I'm feeling good about the level it's at currently, and I can always subtly tweak it in particular scenes as-needed to make him fit in or stand out as needed. On the flip side, his wings get a soft warm brown tone rather than a cold sheen to contrast his outfit and tie into his skin/eye/hair color to both introduce more color hues into his outfit and make his head less disconnected from the rest of the design.
I did try to minimize the number of different colors overall, but it doesn't significantly impact the complexity either way. This is just a product of how I color characters -- instead of color-picking from a reference image, I have a folder of coloring layers for each character that I copy into each page. So each folder will have, for instance, one layer for hair, one for a character's shirt, and so on. Each layer has a max of two colors so that I can color pick them into my main/sub color icons, clear the layer, and then paint bucket those colors in. So since I'm already handling every layer separately, adding more layers (especially of solid colors) doesn't significantly impact the time I need to spend coloring.
Anyways, that's all I've got. Character design is hard.
Doodled a young Guide and his older brother. (Context in the tags, jokes in the post.)
Imagine being a mother trying to raise your two boys in the aftermath of a war with Cthulhu that nearly destroyed your entire world and- you’re just trying to raise them to be respectable young citizens despite the bad circumstances. Your older son, okay, he’s a little too into knives and swords and fighting things, but that’s just a phase right? And the younger boy is intensely curious about the natural world and good for him for learning to read so young, and then he comes to you and summons a flame on his fingers and- okay, great, natural affinity for magic yeah? You can still work with this.
And then the older boy grows up to make a career out of being a ninja and promptly gets himself killed, and then the younger one is a ranger, and you think great! A good hobby. But then he turns out to be the human incarnate of the fucking guardian of the underworld. And you are so, so tired
I can’t be the only one who keeps typing zonai as nomai right.. 👀 (I think theyd get along)
art friends rb this with whether or not you actually like. organize your palettes in digital art programs and stuff because i wish to Know
Little progress video of the latest chapter cover! I tried out a lot of things I don't usually do with this one, so I'm really happy with how it ultimately turned out.
A magician from @gsstar534‘s original universe in which magic is expressed through art. Taylor’s art? Plant growing and flower arrangements! :)
@chr0mylchl0ride
When your hamster shoves an entire stick of zucchini in his cheek and then goes about his day. 🤣
Haven’t drawn the Dryad in a good while
MYHOUSE.WAD (VEDDGE, 2023)
Actual footage of my gameplay at some point
I don’t see it brought up very often, but in-game NPCs each have emojis that they favor and will use in certain situations. Guide and the Arms Dealer specifically use fighting emojis with each other, even if they don’t mind being neighbors. (The Arms Dealer outright admitting that he knows about the voodoo doll and would like to shoot it supports this, but it’s fun to talk about the emojis.)
Anywho. Guide’s aura makes him an immediate target of suspicion. The Arms Dealer isn’t 100% sure what’s up, but he doesn’t like it.
Conglomerate blog of whatever media I'm getting really into at the moment. PMs/Asks are always open!!
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