Family

hello yes i’m mad hyperfixating on terraria rn and i’m neck deep in The Lore. i’ve fallen in love with purity town in the process and i just vibe so much with the idea of the guide’s character in general anyway this is me requesting as much Andrew lore as you’d be willing to type up because your worldbuilding is so good-

gfjdkslkdlmf Hi I would absolutely love to go off about him but I collapse in an unstructured environment so! I’m gonna toss some random stuff under the cut! I know this took a while to post anon, but I hope you enjoy!

Family

He was raised in a small village. If you can picture the in-game purity backgrounds, the area he's from is based off of the background with the grasslands and plateaus. It's part of a larger swath of grasslands to the east that borders part of the same mountain range that the comic takes place in!

He lived with his single mother and older brother.

His mother was born shortly after the war ended, when the world was at its most vulnerable, before the Wall of Flesh locked away the worst of the monsters and the most unstable magics. She knew how it was to grow up in a village where the bell rang every night to signal sundown, when everyone was to shutter their windows and barricade their doors.

His mother and brother both had black hair -- Andrew was the only one in town with orange hair, which was endlessly confusing and annoying for him. Andrew never learned who his (and presumably also his brother’s) biological father was, and doesn't really care.

Andrew’s hair color is natural in the sense that it technically grows that color, but if it weren’t for the whole “link to the WoF” thing, his hair would have been brown or black like the rest of his family. Likewise, his eyes would have just been brown.

His closest father figure was a man named James who was one of the original people made into Guides -- that is, the first group of folks who started out as community leaders, researchers, etc. helping to rebuild post-war that Terraria first gave her blessing to and made into the first Guides. James was a trans man and Andrew’s mother’s best friend, so he was around their house a lot. For simplicity and lack of a better word, on the rare occasions he mentions James, Andrew refers to James as his step-father or mentor.

His village didn’t have a school, so James was likewise the one to handle his education, and encouraged him often to go out and talk with people to learn more about the world (especially since Andrew never knew the world pre-WoF, when it was far more dangerous and monstrous).

Andrew’s brother, Nathan, didn’t get along with James whatsoever.

Andrew met the Dryad once as a child when she visited his hometown. She didn’t like him much, sensing what he was, but she adored his brother who had gotten a reputation as a local hero. Andrew was jealous for the longest time over this.

Andrew’s whole family was able to ride horseback, mostly out of necessity. Andrew’s horse was a deep red gelding named Chessie, James’ horse was a golden-brown mare named Peanut, and Nathan’s horse was a black mare named Flora. When his mother rode with them, she’d usually go on Abby, a speckled white and black gelding, and there was another mare, Tango, used for teaching kids to ride. (These horses were all shared among the village, but this was usually the selection they rode with.)

Andrew and Nathan did a lot of adventuring together once Andrew was strong enough to use a bow with a heavy enough draw weight to do some real damage. Nathan had more of a tendency to jump into danger, though, being a melee user, and this eventually led to his death.

Nathan had always wanted to “get out” of their hometown. He and Andrew had their arguments growing up, but they both loved learning about the world beyond the plains and mountain ranges where they had grown up, and searching for ruins and artefacts from before the war.

Because of where Andrew grew up, he’s more inclined to live in smaller communities, even if they fall prey to the small town rumor mill aspect of things. Big cities (not that there are many of them, and even then they’re not that big) are a bit overwhelming and disconnected from nature, though he appreciates being more anonymous in them. He wouldn’t mind someplace like where Chris grew up -- big enough to have better infrastructure and public services and slightly less of a small town culture, while still being small enough that it’s a part of the landscape rather than replacing it.

The Order

All Guides have a symbol they use for publishing in place of their names. This is because it’s fairly common practice to change your name after being resurrected, and Guides are resurrected more often than most folks are due to their importance to helping communities flourish. So, they use marks, which are made with specialized stamps for wax and ink and are carved into a particular symbol with some meaning to them. It’s pretty common to also get this symbol as a tattoo, though Andrew's never bothered, especially since tattoos and piercing and the likes disappear every time he dies.

Andrew’s mark is a phoenix head with a stylized eye, and is the same mark he’s used since he became a Guide (they usually go through an apprenticeship/training period after it’s discovered that they possess the Gift of Knowledge/Terraria's Blessing/whatever you'd care to call it.)

Considering Andrew is the most well-read and published Guide as a result of being immortal, his mark is very well known among academics, but it’s typically assumed by scholars not associated with the Order that that particular mark is being passed down from one Guide to his trainee and so on.

Andrew being immortal is an open-secret among the order. The ones who have been in the order for longer love to spook trainees with crazy stories about him (he's a half-demon demigod who can smite people!!! :0), but he actually meets up with others so rarely that he’s often not recognized outside of the more senior members. He finds it pretty funny though when he’s assumed to be a new Guide and tossed in with the other trainees and all, though he does try to gently correct said crazy stories when they get out of hand.

Likewise, whenever he introduces himself as "Andrew, y'know, the immortal guy who writes all the textbooks?" the reaction he usually gets is "huh, I thought you'd look older." He did get stuck with eternal youth and is forever in his 20s, so that reaction does at least make a little sense.

Outside of the Order, some academics who have gone digging are aware of the rumor that there's a man who's immortal, but it's hardly ever documented or acknowledged -- after all, magic exists and Terraria's lone remaining Dryad is immortal herself, so it's not a crazy jump to imagine she also randomly blessed some guy. For all they know there are dozens of immortals in society, and none of them are selling some snake oil immortality potion, so why care?

Andrew's main reasoning for hiding his immortality in the first place is 1. People already think suspiciously of him and he just wants to disappear and 2. It can make it even harder to fit in, and would just be weird to be famous for. So, he’d rather it didn’t make its way to the general public, though he wouldn’t really care if it became more known so long as it didn’t affect his daily life personally.

Guides usually don’t go for a proper degree at one of the few major universities (outside of getting an honorary degree), but they’re always allowed to sit in on classes as an observer. Likewise, Andrew would really love for one day to be able to lecture in history or linguistics at a university like that -- he thinks it’d be grand to show up to a class and say “today I’m giving a guest lecture on history and the reason you should pay attention to me is that I’ve actually lived through because I’m 463 years old.” But he’s never done it.

Andrew-Specific Quirks

He has a habit of pulling at his hair right behind his ears where it grows longer/curls over by his jaw whenever he’s thinking hard or getting nervous, but also tends to just generally play with his hair as a fidget thing. It used to be long enough to pull back, but he changes his hairstyle every few years. Right now it’s short and clean shaven, but he’s messed with it plenty before.

His favorite fruit by merit of utility is apples, because many of their varieties are quite sturdy as far as plants grow, and you can make tons of things out of them. However, his *real* favorite fruit is strawberries, particularly the variety that’s very small and super juicy/sweet.

He’s not even usually a fan of sweet things, in contrast to Chris who has a crazy sweet tooth. He likewise doesn’t often get into arguments, but it was pretty funny to get into it with Chris over whether strawberries are naturally meant to be eaten with or without sugar. (Andrew is adamant that strawberries should be eaten raw. Chris says they need at least a little sugar, maybe cream and vanilla.)

He’s not a fan of alcohol, and doesn’t really *get* it. Like, you drink a gross tasting thing that makes you lose control? No thanks. If offered something that doesn’t taste alcoholic his reaction is more “why would you give me this? I’d prefer a glass of just the mixer.”

When sleeping somewhere unfamiliar to him he’s a very quiet sleeper, but when at home he’s very restless. He goes to bed every night with a pillow under his head and blanket pulled over him like a normal person and by morning has thrown one pillow to the floor, has the other clutched to his chest/stomach, is sleeping with his head on his folded elbow, and has mostly lost his blanket to the clutches of gravity off the side of his bed.

Continuing on this vein, he tends to wake up just before sunrise every day. To keep with his sleep schedule he usually gets up after he naturally wakes up, though if he didn’t force himself out of bed he’d probably be able to get back to sleep.

He doesn’t tend to nap either, though he will if he’s gotten a headache from staring too long at a paper or something.

He’s a bit of a snob about fountain pens and their ~superior smoothness~ on the paper, but in all actuality, it does help that he can keep his hand relaxed while writing, which eases the tension in it. All injuries are reverted upon resurrection (RIP the earrings he wore as a teenager) so it wouldn't matter *that* much, but he does at least attempt to stay healthy.

Mostly due to his connection with the WoF, he can do a tiny bit of magic, but has never pursued it. In Purity Town, falling stars are essentially loose magic, so only a mage can hold them -- he can just barely contain one in the way that one would cup sand in their fingers. (Chris, by contrast, started catching falling stars mid-air for fun because he heard as a child they'd give you wishes and thought that was a cute idea.)

The bow he usually uses is just a basic wooden recurve bow mainly used for small game (and basic protection, like against slimes). He still hunts sometimes, but less so now that he lives in town vs. being outside of a town’s borders as he’s lived for some time. He does own a heavier draw weight bow that he practices with sometimes, but it’s mainly reserved for blood moons. Being an archer for so many years, and learning to shoot while on horseback, has given him a sharp aim. His first bow was just your typical simple survival bow, but while he’s learned to make his own, nicer ones over the years, he still tends towards simplicity.

He commits to using no “trendy slang” because he’s awful at accidentally using slang from 60 years ago interspersed with slang from 10 years ago and he just can’t keep that all straight. He has a tendency to use outdated phrases, though.

But outside of that he’s very good at picking up new languages! It’s a Guide thing. His native language is Old Terrarian, he’s obviously fluent in Common, and he learned the Lihzahrd language ages ago when he, his queerplatonic partner at the time, and a Lihzahrd friend would go out adventuring together.

His personal involvement in adventuring really died after said partner was killed, though he's still remained very close to the whole "hero" situation. He's still capable of accompanying someone without getting himself immediately killed, and at the least he isn't grossed out by mud or blood or anything.

His moving to Purity Town in general was a *mess*. The Arms Dealer nearly gutted him for "skulking around" and was terribly displeased when all Andrew had to do was introduce himself and the town's Guide at the time was plenty happy to welcome Andrew in for a chat despite his aura.

He’s a huge nerd when it comes to being able to identify things. He’s not as good at any one subject as any of the other townsfolk with specializations are, because he’s done a lot of book learning vs. actual practice, but he’s gotten good at telling gemstones apart, determining the properties of soil, testing cloth materials, and so on. It helps when he’s having to identify stones and minerals!

He’s also something of a potion-maker. It sort of ties back into having James, a trans man, as his parental figure -- learning to make a potion to literally change yourself into a better expression of your gender identity. It’s instilled a strong value into his mind of “it’s not as hard as you think it is. We’ll figure out how to make this potion for you so that you can be the best you you can be.” This is especailly because so many people don't know how versatile gender change potions can be, even for people who don't have dysphoria, only have dysphoria in certain parts of their bodies, or are agender/nonbinary (or physically intersex or just generally not doing a flat mtf or ftm transition).

But also, potion making is like cooking and baking! Just gotta follow the instructions.

Speaking of baking, as a Guide he’s got a perfect recollection of facts he’s read, so he doesn’t own any cookbooks that aren’t gifts. He can just commit the recipes to memory, after all. This fact drives Chris absolutely nuts, because while Chris is very much a “I don’t technically know how much spice to add, you just shake it in based on the whims of your soul and you'll just kinda feel it” sort of cook, it’d still be nice to have easier access to learn new recipes to try.

Andrew counts on his fingers and writes tally marks differently than the accepted modern-Terrarian way! Most folks count pointer finder, middle finger, ring finger, pinkie, and thumb, while he starts with his thumb and then counts the other four fingers. Likewise, most folks do the four |||| with a line across making five, while he was always taught to start with a ( symbol, do three dashes across the center starting from the top, and then close it to make a backwards D. This goes back to how his first language is written, where ( and ) are used for sentence punctuation an are mirrored at the start and end of a sentence, so tally marks start like a sentence does and then are closed “flat” to allow you to continue to add more tallies beyond just the first five.

And one last bit, he’s not a huge fan of fiction! He doesn’t hate poetry conceptually but he’s not super into it, or anything else that’s more about symbolism/feeling/interpretation. It’s funny, because he actually quite enjoys listening to people tell stories, and music, but he’s just never been that into sitting down with a story book. He’s got hit little subset of fiction books he owns, and an even smaller subset of fiction books he inexplicably likes, and that is all.

OKAY I wrote all 2k words of that in a haze and a flurry of typing, but if you’ve made it this far I hope you found at least some of this interesting!

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look i get that sometimes characters dying is like good for the story or whatever but consider. i want them all to be alive and have family dinners together. check and mate


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1 year ago

*climbs into your askbox like an old friend* I just wanted to come and say I vibe so hard with your feelings about Outer Wilds! Unfortunately for stupid reasons of physical impediment I'm unable to play games with a controller and it is, as it turns out, pretty impossible to play on mouse and keyboard, so i had to experience it through other people's playthroughs which was a huge shame. but nevertheless, I absolutely agree with "rewrote my brain"!!

Interestingly enough, I had the exact opposite experience with the control schemes -- I played the game using keyboard & mouse pretty comfortably, and absolutely would have suffered with controller. In the early game the controls do take some getting used to (particularly the delayed jump and zero-gravity maneuvering) and I was using a pretty awful button mapping setup earlier on, but with the exception of [THAT SECTION] that controller can arguably-slightly-cheese I preferred the ease of looking around and aiming my scout that kb&m provided. Though I'll admit I'm biased in that regard, as I've gone to pretty comical lengths to avoid having to use a controller for anything (looking at you, Sonic Adventure 2) and thus never really learned how to hold/use them.

That aside, even though you didn't get to play the game on your own, I'm glad you were able to enjoy other folks' playthroughs -- there are some seriously awesome ones out there. Since it's impossible to replay Outer Wilds for obvious reasons I always try to push people towards experiencing it on their own first, but in a situation where you can't I'm glad you still got to see it through one way or another.

As for the actual point of the ask hahaha, yeah, gosh, this game just fundamentally dug into me in a way others haven't. I legitimately went through the five stages of grief over the game's ending.

The game is also just great at putting you in the shoes of the Hatchling. With the exception of like, continuing a save after getting the kazoo meme ending which technically "doesn't happen," you explore the world and learn everything entirely in-character, which made it all hit much harder for me. It didn't feel like I was observing a story, it felt like I was the one making it and uncovering the mystery and having all of this happen to me. That and the fact that I had some personal things going on in my life around when I played Outer Wilds that aligned with the game's themes, leading to it kinda taking me out on a very personal level.

Outer Wilds also just seemed perfectly engineered to suck me in, haha. It's got computer simulations! Black holes! Quantum mechanics! I was the kinda kid who lived for space documentaries so getting to fly around and explore everything was amazing. Going through environmental puzzles, reading adorable exchanges with the nomai, getting to see the most incredible sights (the door falling away at the [SPOILER] and having to make a leap of faith to get across the gap was amazing), and putting it all together in a wild red-string conspiracy board...I completed the entire game over the course of like, 2-3 days as I recall? Just entirely immersed for that time.

It's inspired me so much in my stories and how I think about mysteries. It's the best time-loop game out there, and the presentation of the sandbox mystery is just unparalleled in any other game. Hence why everyone who's played it is left looking up Youtube playthroughs and chasing that high again -- personally I think going into the original Subnautica game blind touches some of the same feelings, but you're never really gonna get the Outer Wilds Experience again.

The mechanics are great, the mystery is presented wonderfully; I fell in love with the environments and the characters and the dialogue. The themes were tied into the story very naturally and hit me right in my core. Obviously I can't really replay it, but I do sometimes boot it up just to reread some sections or go hang out on Giant's Deep for the ambiance; it's comforting and nostalgic in a weird sort of way.

Sorry that this response isn't anywhere near coherent. I'm very, very tired right now, and I love Outer Wilds a lot and won't pass up a chance to ramble about how great it is. It's a very special game to my heart and dug into me in a way other games often can't do. It's not for everyone, but if it is for you it's REALLY for you. Clearly I like it and clearly you like it. So thanks for climbing into my askbox and setting me off, haha.

1 year ago

Hi hi pixelrhys again do you have any fun AUs for your Terraria guys because I'm looking at you with big eyes. Do you ever consider making some if you don't have any?

This ended up rather long as I went into a big infodump, so I’m gonna toss it all under the cut!

Kinda yes, kinda no! It depends on how loosely you define AU -- Chris and Andrew (and sometimes others) occasionally get thrown into other things I’m doing, but I don’t have many actually-thought-out AUs of Purity Town proper. PT does have a sort of "levels of canon" thing going on such that the more self-indulgent ideas I have aren't really canon but are just for fun for myself, but none of them are fleshed out enough that they've gone beyond a one-off doodle here or there. (That category mostly consists of random ship stuff, fun character interactions like various characters being a part of the Lunatic Cult, indulgent fun with Chris' powers/power level and star theme, fun with Andrew's personal powers, and so on.) Things that don't go beyond a one-sentence idea, essentially. That also includes a lot of wildly differing post-game ideas that haven't yet been ironed out, though admittedly I haven't even posted most of the ideas I've had for hardmode, so that doesn't count for much.

Chris, Andrew, Alalia (the Dryad), and the Lunatic Cultist (kind of -- name irrelevant, roughly the same character) all appear as NPCs in a D&D setting I’ve been working on and off for a couple years now. The simple background of the setting as it relates to them specifically is that an age ago a civilization of arcane casters (“Ascendants”) inhabited a giant crystal cluster that grew after a star fell to earth, but all disappeared in an instant with the coming of a new god that replaced the sky. Chris, Andrew, and the LC were members of this civilization. Andrew was a Watcher, a unique role among the Ascendants for those with expertise in divination magic that allowed them to monitor the goings-on of their kingdom, a job that required a uniquely strong sense of self and strong discipline to avoid being swept away in the tide of information. Due to this quality, he was approached by the LC as a participant in a project to elevate a mortal soul into artificial godhood, but this initial attempt somewhat-failed as Andrew clawed his eyes out (and then refused any magical restoration) to reduce the amount of sensory overload his newfound godhood imparted on him. The LC also approached Chris to join them in a follow-up experiment, but he declined because he thought their research was bullshit (it was based on the true theory that reality, magic, mortal souls, and the souls of gods are all made up of the same fundamental material called Waver, but he didn’t think they had the technology to manipulate it in such a way). Chris instead worked on his own research, basically an in-universe equivalent of astrophysics-but-for-magic, studying how their world’s binary-planet (a gas dwarf named Sigil) and moon (a much smaller moon named Luna) influenced local spellcasting. When the LC’s next experiment killed every remaining Ascendant by ripping their souls from their bodies and forming them into a single light in the sky, Andrew survived due to the aforementioned partial-godhood and Chris survived due to working in a magic-insulated lab, and both were rendered unable to die as their souls were permanently bound to their bodies. Between then and the present day/start of the campaign after the crystal has been re-settled over centuries by non-Ascendants (forming the city/state of Lighthaven/Newveil), Chris starts a wizard school under the title of Wishmaster Delha, makes a magical crown to place a new king on the throne, fakes his death, and nowadays just hangs out selling potions to foolish adventurers. Andrew, on the other hand, started a mostly made-up religion around the new sky before dipping out of the spotlight and in the present day lives with Chris, helping him with his potions where able. Alalia is also present in the setting as the elvish-archdruid (i.e. not immortal but very very long-lived) leader of a druid community who oversees most of the area’s crops and natural trade goods of the area, and hates Chris/Andrew partially for being immortals, partially for being Ascendants, and partially because Chris keeps selling questionable not-druid-approved potions on the black market solely to piss her off.

Chris is also my player character for a Drakkenheim campaign (and Andrew is kinda there too)! The TL;DR of Drakkenheim is that 15 years prior to the start of the campaign, an eldritch meteor fell from the sky and hit the city of Drakkenheim, destroying much of the city and leaving the rest blanketed in a contaminating Haze, transforming the dead into monsters and making magic within the bounds of the city go haywire. In this setting, Chris is a human fighter (eldritch knight) who is mageborn (i.e. has the gene that makes people capable of channeling wizard/sorcerer magic -- relevant because mageborns have additional social-legal restrictions placed upon them due to the continent once being ruled by evil sorcerer kings and the fear of that happening again). Because of his weak magical ability and having grown up in the countryside and then having to move due to the spreading corruption as a refugee following the meteor, he missed out on being tested by the Amethyst Academy for magic and so didn’t learn about his powers until adulthood. He then had a very short stint at the Amethyst Academy before being kicked out for lack of ability, and over the next few years moved back in with his parents, met Andrew, learned another language, taught himself sword fighting, and decided to head to Drakkenheim to work as an adventurer for money and on the side try to research a way to control and eventually contain/destroy the spreading contamination that had destroyed his childhood home, while also trying to grow his own magical abilities. Kind of awkwardly, the Amethyst Academy mage NPCs tend to ignore his existence and belittle him, sole exception being his ex-teacher/ex-Academy-mage Ryan Greymere who’s also working to cleanse the city. Chris in this setting is also mildly religious (in a "it doesn't matter if it's inherently true to the world or if it gained power through people believing in it because in the end it exists and I grew up with it" kind of way), following a religion that instead of believing in a god like many of the old nature religions believes in a light of goodness inside of people. This puts him in an even more uncomfortable spot as the first paladins of this religion were renowned for freeing the continent from the ancient sorcerer kings, and thus said religion is the cause of a lot of the anti-mageborn movements floating around and the source of some nasty comments. Compared to some of the other party members (including but not limited to possibly the last surviving legitimate heir to the throne of Drakkenheim), Chris is very much meant to be Just Some Guy, but is super loyal and very ride or die as far as his relationship with the rest of the party goes (and unlike his first adventuring party, they didn't abandon him, so even better). Which is all good, because he’s not making much money from this, but instead got wrapped up in a plot to put his party member on the throne with hopes of using its power to restore the city. Andrew is kind of also present in this setting in that he’s an elven cleric of the same religion Chris follows, and is my backup character if Chris is killed. He’s Chris’ partner, and stayed with Chris’ family after Chris went off to start an adventuring career in Drakkenheim, giving him an excuse to join the party if Chris dies.

I haven’t posted much about the D&D setting I’ve been working on, but I’ll occasionally post Drakkenheim doodles when I have the energy to draw. Sometimes they include other party members, and sometimes it just sneaks into more generic Chris-as-a-character posts, as without specifically drawing his armor/scarring/party members it’s hard to distinguish his Drakkenheim design from his Terraria one. With the armor and scarring it comes off closer to his hardmode design, but as mentioned, I haven’t posted much hardmode content so that’s pretty irrelevant haha. And then as for all of the assorted self-indulgent one-off ideas, I just often don't feel up to drawing them, so they get to live in my brain rent-free instead, haha.


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ariibees - Whoops here we go
Whoops here we go

Conglomerate blog of whatever media I'm getting really into at the moment. PMs/Asks are always open!!

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