This was the first slide of my class lecture tonight and I think it sums up the college experience pretty well
outer wilds, huh
Joined artfight late; here're the attacks I did!
Most of these folks don't have a Tumblr, but I'll put their art fight usernames if you want to find them. Left to right, going up to down: PixelRhys, Catenkaa, IridescentFlight, Dizzyystarrz, Lyssanah, and SlugHooligan.
i love my fucked up little man. hes got every computer virus <3
Wow, wow, that was so much fun. I have a lot of thoughts about it, so I’m just going to toss them all below. Spoilers, of course.
The game was an absolute mind-fuck, having to deal with three portals and two timelines. Maybe if everything “clicks” well for you it wouldn’t be so hard, but I found it really difficult -- probably up there with Portal Stories: Mel’s advanced mode.
The human storage from Portal 2′s co-op! It’s neat to see it again!
The portal community just fucking hates elevators apparently. Everyone’s desperate to use pneumatic vents and dematerializers and everything else in place of just a normal elevator.
!!!!!!!!The Announcer!!!!!!! Portal Reloaded has no companion core character like Wheatley or Virgil -- it’s you and the announcer the whole time. And I’m okay with that! Harry does an awesome voice (as expected; I’m so glad he got to voice it), and the way they portrayed the Announcer is really interesting in this game. I would tentatively say they gave him some emotion and character? He still fits into the original role of “fully robotic emergency system AI” well, but also seems to really care about (or at least be passionate about succeeding in) doing his job and saving the facility, without ever forming an attachment to the main character and having absolutely no reservations about literally forcing them to do whatever necessary while still providing encouragement. A super neat dynamic and it makes me happy to see the Announcer got so much love in the game!
This game feels like the spiritual remake of Aperture Tag, in a way. Being woken up from stasis to train for a specific task with an AI leading you through it, getting a special portal-like gun that turns on and off as you walk through colored fields, etc. Even the die or go free ending is sort of similar, at least in basic concept.
The humor in Portal Reloaded was excellent. It really did feel like the classic dark humor, especially like that early on in Portal 2.
I like where the plot went with this one! It’s not nearly so story driven, so even if the ending is kind of sudden and technically the whole game is overall inconsequential, I prefer that to the developer biting off more than they can chew and trying to actually directly work it into the pre-Portal 2 storyline. Portal Stories: Mel was able to work its status as a midquel into the story nicely, but I’m glad that this one just did its own thing and left it there since the driving force of the story was “stop Chell from defeating GLaDOS in Portal,” which obviously can’t happen. Overall, the plot was a very nice way to tie together the 25 test chambers without trying to turn it into some big story-driven thing or give it some big bad boss. It’s semi-short, and very enjoyable!
I also went wild at the headcrabs. I know that for the most part Portal and Half Life keep themselves separate, so while that was very overt, it was unexpected and enjoyable.
TL;DR: very good game. Loved seeing more announcer content; I feel like he’s an underutilized character. Not some big story thing, it was just a cute little thing tying together 25 really hard test chambers.
I had fun!
Oh fuck I forgot portal reloaded is out, I’ll be back in five hours after playing the entire thing in one sitting
I don’t see it brought up very often, but in-game NPCs each have emojis that they favor and will use in certain situations. Guide and the Arms Dealer specifically use fighting emojis with each other, even if they don’t mind being neighbors. (The Arms Dealer outright admitting that he knows about the voodoo doll and would like to shoot it supports this, but it’s fun to talk about the emojis.)
Anywho. Guide’s aura makes him an immediate target of suspicion. The Arms Dealer isn’t 100% sure what’s up, but he doesn’t like it.
Chris' personal quest in Drakkenheim is to find a way to stop the spread of the contamination and eventually cleanse the city of the Haze. To facilitate this, we've spent the entire campaign thus far taking notes and building a red string board of everything we've learned. It's been getting out of hand.
(Screenshot below the cut, mostly spoiler-free because the picture is pretty crunchy due to how far I had to zoom out to take it.)
𝘐𝘧 𝘯𝘰𝘵𝘩𝘪𝘯𝘨 𝘴𝘵𝘢𝘺𝘴 𝘧𝘰𝘳𝘦𝘷𝘦𝘳, 𝘸𝘩𝘰 𝘭𝘢𝘶𝘨𝘩𝘴 𝘭𝘢𝘴𝘵?
Conglomerate blog of whatever media I'm getting really into at the moment. PMs/Asks are always open!!
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