Chell calls Virgil out on his lie, as much as a "mute lunatic" can do so.
The next chapter of Code Refactored is posted! AKA, more of the Portal 2/PSM core-human-duo teamup no one asked for, but I’ve been itching to write more of.
*handwrites you a tender, homoerotic love letter*
*handwrites you a tender, homoerotic love letter*
*handwrites you a tender, homoerotic love letter*
*handwrites you a tender, homoerotic love letter*
*handwrites you a tender, homoerotic love l
Continuing my efforts to design Chris' next armor set! Commentary below the cut.
I tried to make the meteor armor set work, but was having to stretch things too far to justify it (completely changing its shape/patterns, dyeing it, layering it with diamond robes to make his staves/tomes build work, etc. to the point it was really meteor armor in name only). So this is a hard pivot -- for this outfit, Chris works with the Guide/Dryad to make jungle armor, and then transmutes it into the ancient cobalt set using the Shimmer. The wings and diamond staff design aren't set in stone; I just needed something simple to get the colors down while focusing on the armor.
This does decrease the impact of the meteor a bit, but hey, Malik will still appreciate some meteor shots I'm sure. And plot-wise, having another moment of the Guide/Dryad both influencing Chris is helpful to set up some following scenes.
I'm definitely happier with this than my previous designs. Swapping "generic metal plate"-star for the diamond-star ties the ancient cobalt breastplate nicely into the diamond staff. And if he picks up the magic missile (haven't fully decided his late pre-hardmode loadout), the outfit design and color scheme fits with that well enough too. This outfit also doesn't suffer from some significant issues the previous ones had (body design too dark and lacking contrast, metal garters too shiny causing a striped look, etc.) because of the updated color scheme. It also displays his worm scarf more prominently (albeit still dyed), helping to immediately justify the Eater of Worlds fight beyond "well the Dryad said so and also you can get a cool pickaxe or maybe a void bag later."
The lunar/celestial imagery is a bit more naturally integrated with this design, such as the "comet/falling star trails" that form the pattern on his breastplate being more emphasized, rather than just "here's a giant star, 'cause he's a mage, get it?" And while dropping the robes look is a significant design shift, keeping his gloves and boots visually similar connects his previous design with this one without seemingly having just palette-swapped his old robes. This is also barely armor -- it's more of an armored shirt -- so it doesn't invite as much whiplash from seeing Chris jump from "mage in robes, albeit with a somewhat heroic cape design" to "wearing straight-up armor."
Color-wise, I did add a small amount of purple to this design compared to the in-game ancient cobalt armor. Magenta/purple is associated with the amethyst set, Nebula pillar, shadow magic, band of starpower, etc. and so I didn't want to make him too blue and muddy the waters (blue is Lunatic Cultist, Stardust pillar, etc.). I also don't want him to blend too hard into the dungeon walls, one reason why the outfit is so bright. But it should still be enough blue to make Chris stand out against the red backdrop of Hell later on. I'm feeling good about the level it's at currently, and I can always subtly tweak it in particular scenes as-needed to make him fit in or stand out as needed. On the flip side, his wings get a soft warm brown tone rather than a cold sheen to contrast his outfit and tie into his skin/eye/hair color to both introduce more color hues into his outfit and make his head less disconnected from the rest of the design.
I did try to minimize the number of different colors overall, but it doesn't significantly impact the complexity either way. This is just a product of how I color characters -- instead of color-picking from a reference image, I have a folder of coloring layers for each character that I copy into each page. So each folder will have, for instance, one layer for hair, one for a character's shirt, and so on. Each layer has a max of two colors so that I can color pick them into my main/sub color icons, clear the layer, and then paint bucket those colors in. So since I'm already handling every layer separately, adding more layers (especially of solid colors) doesn't significantly impact the time I need to spend coloring.
Anyways, that's all I've got. Character design is hard.
Little progress video of the last chapter cover. I don't usually keep progress snapshots, so it's kinda cool to watch it come together.
Wheatley's character is so fucking funny. Like if you look at his character as a whole, all the comments about "they told me if I did this I'd die," his complete desperation for control and power even when it is blatantly obvious he does not have the ability to wield it, that is genuinely fascinating. Wheatley is a genuinely interesting, compelling character. but also his entire character is
I drew this at 5 AM instead of studying so that’s cool
More Chris because I like to draw him
monster factory is just “what if victor frankenstein actually loved his monster and then gave him a gun”
how do y’all just
“write lore”
sounds fake but okay
The gingerbread house project!
Conglomerate blog of whatever media I'm getting really into at the moment. PMs/Asks are always open!!
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