Are We Going To Notice That In The Last Chap Fukuzawa Got Hazy Eyes As He Was Assuming Direct Control

are we going to notice that in the last chap Fukuzawa got hazy eyes as he was assuming direct control over a shitton of people despite his opinions on the matter of people controling others? No? Okay.

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10 years ago

Did someone say RANT ABOUT THE BEST MECHANIC IN YU-GI-OH!?

If one really wants to practice weaponising game mechanics - chain beat is the way to go, even if Black Garden might not be the optimal variant for it. But if you want to start small (with a chain burn), you should make a point to count Chain Links in chat/out loud anytime you do anything. This will force your opponent to keep explictly passing over their priority (right to activate stuff). Either they'll do that every single time (against chain burn it should intimidate too, as there are only two things they count up to ;D), or they'll just state for everyone to see that they'll giving you a free reign to do whatever the hell you want. Outside of chain-dependent decks, try not to use it on people who aren't trying to be cute. Once we're done with you, you should be able to out-ruleshark them. So pay attention. There will be a test later. One could argue that it's actually continuous effects that are the fastest, since they can apply in the middle of a chain (Counter Fairies are made of this and so is placing Spell Counters) For example:

P1 activates Reinforcement of the Army, thus creating Chain Link 1.

P2 (in response to Rota's activation) chains Call of the Haunted, targeting Thunder King Rai-Oh.

P1 does not chain anything.

P2 does not chain anything.

Because both players passed, chain closes and proceeds to resolve backwards (codeheads may recognise it as a LIFO stack).

First, Rai Oh is summoned.

Then, RotA 'resolves', but due to Rai Oh being on the field, the effect fizzles without doing anything. This can stop more than a single part of an effect, if the rest of it involved the word "then")

If an effect fizzles without doing anything, it's still considered to have been activated. If one attempts to make a Grand Unifying Rulebook, a trigger effect can be chained if the last thing that happened was the activation condition. And there are plenty of them so get ready to see that phrase a billion times.

Simplified example, ie. what happens in practice:

P1 tributes Treeborn Frog, summons Caius the Shadow Monarch and activates his effect, targeting Blaze Accelerator Magazine.

P2 chains BAM's effect. If P1 doesn't do anything, P2 will proceed to discard Volcanic Scattershot and draw a card

both players do the following roughly in this order:

banish BAM

mill two Scattershots

destroy Caius

subtract 1500 points from P1's LP

If they know what they are doing, this is not a problem. If they don't, it becomes a complete Clusterfuck.

Same example, once more with clarity:

Open game state: P1's MP1

it doesn't matter for the following details, but keeping track of it is makes rulesharkers knock themselves out on your SUPERIOR RULE-FU

this means that Turn player has priority

P1 tributes Treeborn Frog to tribute summon Caius the Shadow Monarch. The last thing that happened was an attempt to summon a monster (because this window of opportunity is limited pretty much exclusively to negating summons that do not start a chain, like Horn of Heaven or Koa'ki Meiru Overdose, they are usually lumped together with summon responses)

Since P2 doesn't respond, P1's Caius arrives to the field. The last thing that happened was Caius' tribute (=normal) summon. Tributing Treeborn Frog is a cost and thus promptly ignored.

Due to the fact that his effect is a trigger (responding to his own summon) and the one declaring it's activation is the turn player, it is a Chain Link 1 (CL1 for short - this notation is incredibly useful) targeting Blaze Accelerator Magazine. The last thing that happened was:

Caius was tribute=normal summoned

Caius' effect was activated, targeting Blaze Accelerator Magazine.

yes, both are consiedered "things you can respond to".

P2 activates the effect of Blaze Accelerator Magazine, thus creating CL2: BAM. The last thing that happened was:

Caius was tribute=normal summoned

BAM's effect is activated.

P1 in retalliation chains... nothing at all.

P2 passes right to chain as well, thus both players move into resolving the chain that formed.

2nd Chain Link is resolved (R2 for short): Volcanic Scattershot is discarded (at resolution, since it's not a cost), P2 draws a card.

R1: Caius banishes Blaze Accelerator Magazine.

You'd think that the turn moves back to an open state, but NOT SO FAST! In the middle of resolving that chain, Scattershot's effect trigger happened. Since you can't shove another Chain Link in the middle of an ongoing chain, trigger effects patiently wait for the current chain to finish to either politely ask if it can activate (In case it "If~, you can~" and "When~, you can~") or rudely do the thing at the first opportunity (in this example, this happens with the -500lp effect). As a result, after Caius-BAM chain resolves, a second chain is immediately created, bypassing turn players priority. Thus the example continues with a rather tame case of SEGOC, just so you'll have a taste of what's to come.

CL1: Scattershot -500LP effect activates.

CL2: Scattershot mill themselves as a cost with the intention to nuke the field.

Now that trigger effects stated their business, players can meddle some more. The last thing that happened was:

Blaze Accelerator Magazine was banished.

Volcanic Scattershot's mill'n'nuke effect was activated.

P1 doesn't chain anything.

P2 doesn't chain anything.

R2: field is nuked.

R1: 500lp worth of effect damage is dealt.

Since two other Scattershots were sent to the graveyard, yet another chain is formed.

CL1: Scattershot-A -500LP effect activates.

CL2: Scattershot-B -500LP effect activates.

P1 doesn't chain anything.

P2 doesn't chain anything.

R2: 500 points of damage are dealt.

R1: 500 points of damage are dealt.

and finally - FINALLY - the game moves to an open state (It's still P1′s MP1. If you forgot - this is why explictly asking for responses to specific things is important ;D)

...i can already tell you're internally whining "but why should caaareee?", glad you asked, buster ;> This is where a lot of hidden power/weaknesses of a lot of cards come into play.

People usually gloss over the fact that 1500 comes in three hits, so to speak. This means that Dark Room of Nightmare will deal 900 points of damage and Gorz will retalliate with whooping... -500LP.

Since Caius always activates before BAM, in a void BAM's effect will always go through.

Because BAM can destroy Caius post-mortem, it becomes sort of a mind game - especially if you throw a stray MST into the mix.

If you aim Caius at BAM, they WILL activate it (if they don't it means they do not have Volcanic Shell and that they most likely don't have Volcanic Scattershot - enjoy the free knowledge)

Say you suspect to the point of acting on it that they DO have a Scattershot. You could do the above to pave the way for something nastier. If you have a MST and they have another card, you could aim the Monarch Spite Cannon at that, instead.

If they chain BAM, you can chain MST to destroy it. That way, Scattershot stays in their hand, Caius prevails AND they do not get to draw a card. Oh, and BAM both was activated and destroyed (which means that although this turn they are completely locked out of BAM-shenanigans, they will be able to both retrieve it with volcanic Rocket and use it's 3rd effect next turn).

If they don't, you went +1 in card advantage and still can do the abovementioned later.

No trying to use Solemn Warning after your Bottomless Trap Hole spectatularly failed (or is slated to fail). This also means that summon negation stops the continuous effects of monsters-that-would-have-been (and if you gloss things over, one could even joke that they do so retroactively.)

Costs cannot be chained to. EVER. This is also the reason why Lonefire Blossom works under Skill Drain (by the time it's effect resolves, Skill Drain has already stopped applying to it.)

Volcanic player is perfectly capable of drawing into a Scattershot, which they'll have to discard.

If you want to save Caius with Forbidden Lance/etc, chain it to the second chain. If you do it do it too early, your opponent might troll you by yarding a Shell. If you do it too late you won't even have a target anymore. This also means that if you are using The Monarchs Awaken, you can both have your cake and eat it.

No matter what, doing shenanigans with Escalation of the Monarchs will end with you losing that monster to Scattershots. Whether or not you really needed that Raiza to go off is another matter.

Both players can chain Call of the Haunted to the 3rd chain - and it will ensure that the summoned monster will not fall into a BTH (since the only window of opportunity after that chain opens up only for "dealt/took damage" and "monster effect resolved")

If you are willing into "what are you doing STAHP" territory: if you can read that their only valid discard is a Scattershot - you could chain Torrential Tribute to BAM. Because they activated it, they would have to discard the little guy (as you can't activate cards if you don't have valid targets). However, they wouldn't be able to mill two others, which would be rendered mostly useless, ticking time bombs as you have to discard/mill all of them to get the nuke effect.

As a collorary, every effect that negates an activation, has to be chained directly to what it wants to stop. Negated chain links still exist for the purpose of reading the potential triggers left by the resolution of a chain. There is also a SECRET RULE-FU TECHNIQUE that never ceases to blow my mind. I've mentioned effect fizzling, i've mentioned activating fun things at fun times for fun results. Effect Veiler-Fiendish Chain interaction is what combines those two aspects. Say you have a monster with an ignition effect that tributes it as a cost. For this example, let's take Cardcar D for a joyride. But before that, a few things to keep in mind before we jump in:

Monster effects that tribute themselves for cost activate on the field.

Effect Veiler can and will negate abovementioned effect.

Fiendish Chain only negates things that activate and resolve on the field, just like Skill Drain.

The only window of opportunity to activate Effect Veiler to negate CCD is when it's summoned. Once that moment passes, it'll vroom away.

Do you see where this is going? You have CCD and a Fiendish Chain, your ornery opponent has Effect Veiler. What can happen? Go on, try to figure it out yourself.

The answer is: In response to CCD's summon a chain is formed: CL1: Effect Veiler, targeting CCD. If the turn player adds CL2: Fiendish Chain (targeting CCD), durning resolution Fiendish will negate CCD. As a result Veiler's effect will not affect CCD. After that, you can activate CCD'e effect and it will go through, because Fiendish affects only face-up monsters!

If something is done by the players 'at the same time', like with Dark World Dealings

Rule- trigger-wise, it's resolution opens up trigger conditions:

"a (normal) spell card was resolved"

"you added a card from your deck by drawing it"

"your opponent added a card from your deck by drawing it"

Physically, opponent of the person who activated it is the one to do it 1st (tho i do not have a sauce. It should be either a single-card ruling or in one of the posts of tcgplayer's resident judge).

See also: "events that do not start a chain" (=that do not form a chain link) in the rulebook. The thing that screws over sharks and what i strongly insist on doing: if you activate something in a window of opportunity for triggers as a CL1 (like activating Bottomless Trap Hole because a monster was normal summoned), you are RESPONDING TO *AN ACTION* (here, to the normal summon of a monster). If you are activating something as a CL2 or higher - you are CHAINING TO THE ACTIVATION OF *A CARD (EFFECT)*. And continuous effects APPLY. If you have aaaaaaaall this knowledge nicely sorted out in your head, the only way they could bend the rules would be to confuse you first by muddling what is really happening. Insistent, rigid terminology also point to what they don't know. Even corrected by a judge, they might operate under their old assumptions. Enjoy free knowledge=power ;>

Hey guys, I’m back with a new post!

Today’s article is pretty hard to understand; it’s usually one of those things that new and average players don’t understand or apply in the wrong way. And it’s probably one of the most important things to know to play the game. So, today I’m gonna write about...


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1 year ago

if you're reading this, go trawl other reblogs to this post.

Like, I'm not gonna say that the X-Men and their various imitators are anything like a perfect allegory, but "it's a bad allegory because super powers really are dangerous" has never held water for me. Like, are we really just gonna uncritically accept the implicit assumption lurking in that argument that bigotry is only wrong to the extent that its targets lack the ability to threaten the status quo? Hand-wringing over whether certain minorities are inherently dangerous is – and, critically, always has been – a smoke-screen for the real conversation about who has the right to possess the capacity for violence, and you can't engage with that conversation if your opening move is to concede that the only legitimate victim is a powerless one.


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1 year ago

worse, actually - it would be from Fyodor's perspective, thus would include opinions

(his general concept also extends to Ango, if you think about it - at some point he had to learn to control/use Discourse on Decadence, which could mean learning what people did on furniture)

remember how sigma said he wanted to know all of fyodor’s secrets? this means that when he wakes up he’s also going to know so many unserious secrets about fyodor.

he will wake up and the first memory he will have is that fyodor cut someone in line at mcdonald’s when he was 12.

he will wake up knowing that fyodor was scared of the dark until he was 16.

he will wake up knowing fyodor sprained his ankle after failing to do a cartwheel a year ago.

he will have to sort through countless useless secrets before getting to the important stuff and that’s so funny to me.


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1 year ago

Lu's Guide to Sin Analysis

Welp, since my brain is too focused on having K Corp Hong Lu go full unga bunga in Mirror Dungeons to write full analyses, I decided I might as well give something else to all the people starving for Limbus Theory content.

So, here we are. A basic guide on how I approach the Sin Analysis portion of my analyses, covering my personal interpretations for each Sin, as well as how to use those when analysing both E.G.Os and Identities.

That way, ya'll can dabble in doing some of this on your own when I'm too busy grinding my way to 400 hours of play time on Limbus to write up full analyses.

Sounds good? Awesome. Under the cut we go, wheeeee!

Sin Interpretations

Let's start with the most important part - the Sins themselves.

I want you to take a moment and think about your own associations with those Sins. Perhaps your immediate thought is to take the words used literally. Maybe you immediately think back to the Biblical ideas of the Seven Deadly Sins. Mayhaps there's some other media you know that also uses Sins in some way, which you subconsciously default to when thinking about them.

Whatever those associations are, I want you to throw them away.

That's right. Whatever is telling you that Lust = Horny, Wrath = Angry, Envy = Jealous, etc, etc? Throw all of those preconcieved notions away.

This is the biggest mistake I see people make when trying to analyse Identities and E.G.O based on their Sins - they assume that those Sins have the same meanings in the context of Limbus as the popular, more common interpretations of them.

And while, sure, some of them can definitely overlap with what one would expect them to be, I think relying on those during analysis instead of trying to understand what the game itself is trying to tell us by using those Sins as symbols is doing its storytelling a massive disservice.

Do I think my personal interpretations of the Sins are a 100% accurate reading? No, of course not. I can't see into the mind of Kim Ji-Hoon or whoever else at Project Moon might have been the mastermind behind deciding what Sins connect to what. I have no way of knowing what exactly they intended here.

However, I do wish to believe that my interpretations not only strive to meet the game's storytelling on its own terms, but also hopefully make further analysis based on those interpretations a bit easier to wrap one's head around.

...God I really need to stop writing massive preambles and just get to the fucking point.

So let's actually get to The Fucking Point. Sin Interpretations, one by one. Let's fucking do it.

Wrath

The flames of revolution burn bright in the face of cold winds.

Wrath is the Sin of self-righteousness and defiance. To act with Wrath is to decide that one deserves better, that things around then should bend to their will, and then take matters into their own hands. It's the Sin of deciding one has the right to change something simply because they don't like the current state of things.

There are many ways one can act because of Wrath. It can show through trying to rebel against authority, to subvert one's fate, to escape one's unfavorable circumstances, or to even reject one's own true nature. To act with Wrath is to stand up for oneself and tell reality "No, I refuse!" loud and clear.

A common misconception of Wrath is the idea that anger is an inherent part of it. While it's true that those feelings often coincide with defiance, they're not required for one's acts to be fueled by Wrath. Some can be Wrathful while being completely calm and collected, as their acts of defiance could be more on the quiet and simmering side.

Likewise, being quick to anger isn't always a sign of Wrath. It's very possible for someone to have a short temper, while also being fully accepting of the reality they live in (Ryoshu, I am looking directly at you), thus lacking Wrath.

Lust

One's base insticts go all the way back to that genetic code.

Lust is the Sin of self-indulgence. It's the Sin of letting one's own desires and whims dictate one's actions. It's also the Sin of seeking personal fulfillment above all else. To act with Lust is to give up one's self-control and let one's instincts and wants guide them.

Unlike what the name and symbol might initially imply, Lust can include many different types of desires, not just the carnal.

Likewise, acts of Lust can be just as varied as one's desires. Satisfying one's most basic of needs, searching for a form of spiritual enlightenment, or even just saying the first thing that comes to mind because one feels like it are just a few examples.

Sloth

A stone will not care for what happens to it, nor the world around it.

Sloth is the Sin of apathy and resignation. Unlike other Sins, which mostly show through one's direct actions, Sloth can also show through inaction.

To act with Sloth is to ignore reality, to let oneself go along with whatever is happening with barely any complaints. As such, Sloth is commonly associated with blind obedience or unwillingness to act out.

Due to its nature as a Sin of resignation, Sloth can be seen as the direct opposite of Wrath, the Sin of defiance. This creates a unique situation where the inclusion of one can drastically shift the context of the other if both are a part of the same Identity or E.G.O.

Gluttony

Plants never stop waging wars, always wanting just a little bit more.

Gluttony is the Sin of hunger, and it's unique from the other Sins in that it equally represents two different ideas of that hunger, which can appear together just as often as they can be completely seperated.

The first type of Gluttony is one of the starving hunger of survival. In this context, to act with Gluttony is to do anything for the sake of scraping by and living to see another day.

The second type of Gluttony is the hunger for more, or in other words: greed. In this context, to act with Gluttony is to do everything for the sake of this idea of "more". To gain more wealth, to find more recognition, to make more progress.

Both of these types of Gluttony are unified in one main point - they are, by definition, endless. The struggle for survival never ends, unless one fails to survive. Likewise, there is no finite "more" that greed is reaching towards, it's a neverending process of one-upmanship.

Gloom

When a wave of emotion rises, many will be swept away in its wake.

Gloom is the Sin of dwelling on feelings. To act with Gloom is to be guided by one's negative emotions, to buckle under stress and let it control one's mind and actions.

While sadness, grief, and depression are the states of mind most commonly associated with Gloom, and are often a part of it, they're not inherent to it. The only "requirement" here is the experience of severe emotional duress, and acting out in direct response to it.

In a way, Gloom is the Sin of losing control over oneself, not dissimilar to Lust. However, the main difference here is the cause of losing that control. Gloom is the loss of self-control due to being overwhelmed by negative experiences, while Lust is the loss of self-control due to seeking out positive experiences.

Pride

Be careful, for that double-edged sword may cut you as well.

Pride is the Sin of ignoring consequences. Acts of Pride are all actions taken because of the belief that their benefits outweigh the cost in some way. While the most common way this can present is through actions that benefit oneself at the cost of others, it's not the only way Pride can manifest.

One can be Prideful when believing the benefit to many outweighs the consequences. Likewise, refusing to acknowledge the harm one brings to themself because their actions benefit them in some other way also counts as Pride.

The idea that Pride is inherently tied to selfishness or self-confidence is another common misconception. In fact, Prideful acts can manifest just as often from a lack of self-confidence or a misguided selflessness. Rather, one could interpret Pride as a form of willful ignorance, in a way.

Envy

Thorns don't go out of their way to harm, they merely react to your touch.

Envy is the Sin of reaction and retribution. It's the idea of doing something because of what someone else has done. By definition, one cannot act with Envy without some form of provocation.

Like is the case with many other Sins, acts of Envy can take many forms, from taking revenge to following orders. The main connecting idea here is letting oneself be influenced by another person, whether it's being coerced, provoked, ordered, or otherwise manipulated.

Out of all of the Sin misconceptions, seeing Envy as inherently tied to jealousy might be the worst one of all. While acts done out of jealousy would likely count as acts of Envy, they are but a miniscule part of the sheer scope that Envy represents.

...

Alright, so you know what each of those Sins means. Now it's time to figure out how to Actually Apply Them.

Sin Affinities in the context of Identities

The main way Sins play a role in a given Sinner's Identity is through their Sin Affinities. Mechanically, these are the Sins attributed to each of their skills, signifying both their type of Sin damage and what Sin resource they generate upon being used.

However, this is Project Moon we're talking about, and these fuckers can't keep their gameplay mechanics seperate from the story to save their lives.

So, this begs the question: what can we learn about a Sinner's given Identity through their Sin Affinities?

Here is the method that I believe works best in my experience:

The Sin affinities of each of an Identity's skills represent a different layer of their psyche and motivations. I'm going to try to show what I mean by using base Identities of the four Sinners who already had their own Canto.

Skill 1's Sin Affinity is the surface level motivation of the Sinner's actions. This is the most obvious and "shallow" reading of them and their actions, and also likely the one the Sinners themselves are most aware of.

Gregor's Skill 1 is Gloom due to him being constatly haunted by his trauma, with much of his cynicism and dark-ish sense of humor being shaped by his war experiences. Rodya's Skill 1 is Gluttony due to her tendency to value material goods and love for food, which are signs of her greed and will to survive respectively. Sinclair's Skill 1 is Pride due to him taking many actions (such as sharing his father's secrets or giving Kromer his basement key) for their immediate benefits, without considering the consequences. Yi Sang's Skill 1 is Gloom due to him falling into deep depression and letting the trauma of the past shape his current actions.

Skill 2's Sin Affinity is a deeper motivation of the Sinner's actions. It's delving deeper into their psyche to see what guides them in less obvious ways. This Sin Affinity can also have noticeably closer ties to the Sinner's background in one way or another.

Gregor's Skill 2 is Gluttony due to him being driven by the will to survive, most notably expressed by him leaving the rest of the veterans to escape the war and try to live after it ended. Rodya's Skill 2 is Pride due to her fully believing in what she does working out in her favor, completely ignoring consequences on the way. Her killing the pawnbroker is the biggest example of an act of Pride, as she fully believed that it would help her neighbourhood despite the consequences that murder would bring. Sinclair's Skill 2 is Wrath due to him not accepting his circumstances. His want to defy his future prosthetics procedure is what eventually led him to agreeing with Kromer, and his will to defy her is what drove him through the events of his chapter. Yi Sang's Skill 2 is Envy due to his passive nature and how easily he lets other people dictate his actions. It's especially notable in how after the League fell apart, he would have been willing to do anything Gubo told him at that moment.

Skill 3's Sin Affinity is what I would like to call a Sinner's Core Sin. It's the true main reason behind their actions, and has a much closer and direct tie into their past than the other Sin Affinities. In a way, this is the deepest layer of their psyche.

Gregor's Skill 3 is Sloth as his resignation to his circumstances is what colors much of his past. He learned that resistance is futile early in life, and it shows. Though he didn't want to fight in the war, he felt like he had no choice but to. All of his life, he simply listened to orders without complaint, unable to see a way to change his situation. Rodya's Skill 3 is Wrath as her self-righteousness and defiance is what drove her actions at the deepest level. She first joined the Yurodiviye because she wanted to bring change the state of her neighbourhood, and likewise left them when she no longer agreed with how they did things. Her murder of the pawnbroker was her biggest act of defiance, of taking matters into her own hands and trying to bring change to her reality at all cost. Sinclair's Skill 3 is Envy as much of his actions were dictated by other people. Social pressure was what led to him first breaching the trust of his family, and Kromer's coercion and manipulation is what then led to his family's death. In a way, you could also interpret Sinclair's arc in Canto III as one big act of Envy, as he finally tries to take revenge on Kromer for what she has done. Yi Sang's Skill 3 is Sloth as his apathy to the reality around him is what led to him ignoring the warnings signs of the League falling apart, and the resignation that followed could have resulted in him helping Gubo and the New League out with their horrible plans had there not been an intervention. It's only by the end of Canto IV that he finally manages to break out of this state for long enough to stand up for himself and decide to keep on living.

So, that's the basics of Sin Affinities when it comes to Identities! Now, some of you might be asking, "Hey Lu, what about Sin resources needed for Passives?", and my answer to that is...

Honestly, I don't entirely know! I do think there probably is some reason beyond pure gameplay mechanics... Buuuuut I don't think their importance is as major as the main Sin Affinities of a given Identity, especially since there isn't a single Passive that is activated by a Sin that the given Identity doesn't have any Affinity to.

Sin Affinities in the context of E.G.Os

Alright, so, when it comes to E.G.O, we run into some additional complexities. Unlike Identities, which can usually have their Sins Analysed with minimal additional context, E.G.O Sin Analysis has to be done under a specific angle.

This is because while Identities represent the Sinner as a whole person, E.G.Os represent a specific singular part of that Sinner.

Base E.G.Os usually seem to tie back to a specific event or action or some other thing in that Sinner's past. Likewise, E.G.Os derived from Abnormalities represent the ways that Sinner connects to that Abnormality's own themes.

In a way, the game's worldbuilding even acknowledges the fact that a Sinner can only use the E.G.O of an Abnormality they relate to in some way, as Dante's Notes describe the process of the Sinners using E.G.O as trying to make the Abnormality's emotions and identity their own.

That little tangent aside, there are two main things to analyze sin-wise when it comes to E.G.O - the Sin Affinity, and the Sin Resources necessary to use that E.G.O.

An E.G.O Sin Affinity works similarly to an Identity's Sin Affinities - for a Base E.G.O, it's the main Sin that action manifests as. For an Abno-derived E.G.O, it's the Sin that contextulizes the way the Abno's themes connect to the Sinner in question.

The Sin Resources an E.G.O needs is where things get fun. These are what a Sinner needs to be able to use the E.G.O, both mechanically AND story-wise. The Sins here represent what a Sinner has as their motivation and drive to fully reflect what that E.G.O represents. For Base E.G.Os, it's why they took the actions they did. For Abno E.G.Os, it's why they connect to that Abno's themes and why they're able to relate to it.

Now... There is one more thing about E.G.Os that I don't really talk about.

Sin Resistances.

The reason why I don't talk about them... Is because I have No Fucking Clue how to interpret them. There has to be some importance to them (Hong Lu being weak to Wrath in all of his E.G.O thus far, I am looking at you), I just don't know what it is. In fact, I doubt we even have enough information available to us right now to be able to say for sure.

I don't know how to end these posts dear fucking lord-

So uh. Yeah. That's. Everything that I think is important to mention on the topic of Sin Analysis and how I do it. If I ever change my mind on something or have an epiphany regarding one of the things I currently have no idea about, I'll probably reblog this post with an addendum or something, but until then...

Uh. Yeah. Hope this helps the people who wanna get into analyzing Limbus stuff but don't know where to begin. Or just people who wanna understand the method to my madness a little bit better.

I'm gonna go to sleep now, cause it's 4 AM already and I spent like the whole fucking night writing this post.


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1 year ago
antimony-ore's reblog (6th one total), but with tag which were hidded by the reblog chain: #babe of course she should stop flying her jet #what about what I said made you think I condone her life choices

imagine misplaying SO HARD it flips your entire position

analytical-machine - Eadem mutata resurgo
1 year ago

probably the only post I’ll ever make about that one anime called Bungo Stray Dogs

Originally this post was supposed to be a reply via reblog to this post, but it got a bit too sidetracked and I felt bad for hijacking OP’s post like this. 

Initially I was just going to say this through the comment section of the original post, but then I realized that I have way too many thoughts to fit into the small word limit of a tumblr comment.

Anyway, that’s why I’m posting a screenshot of the original post rather than just reblogging it. I don’t want to derail OP’s original points or hijack the post and go off topic.

image

@chaosgranted​ you’re right and you should say it. I’m just gonna elaborate on this topic a bit. Gonna scream into the Tumblr void with hopes that the void won’t scream back.

<long ((and mostly negative)) rant about Dazai, so. Read at your own discretion>

I know I already commented on OP’s post a hundred times, but this got me thinking about the subject and now I can’t stop. So lemme burden you all with my never ending stream of thoughts on this matter.

Before I get into this rant, I wanna clarify something. I do, in fact, like Dazai as a character. I think he’s very interesting. I enjoy when he shows up on screen. This isn’t something I’d say for most other characters, who I’m more neutral about.  

That being said. Pretty much everything about how the fandom portrays him and views him annoys me so, so much.

As OP states here, what he does (leaves Chuuya unconscious and vulnerable in the field after promising to bring him back) isn’t just harmful or mean, it’s borderline cruel. And if it was done by any character who the audience wasn’t obsessed with, that character would be burned at the stake.

Think about Shirase (who I love, but that’s its own thing). Some people like him, a bunch of people hate him, a bunch of people have no opinion on him because he’s not a major character in the anime. Regardless of his Light Novel counterpart, Anime Shirase is justified enough in his own right. Let’s be real, the Sheep (including Shirase) were acting in self defense when they betrayed and stabbed Chuuya. They genuinely believed that he was an immediate threat to their safety. They genuinely believed that if they didn’t kill him, he’d kill them, or sell their information to the mafia, who’d shortly thereafter kill them.

Unlike Dazai leaving Chuuya behind when he was at his most vulnerable state, the Sheep stabbing and betraying Chuuya is not only justifiable, but understandable— and can anyone truly say that they’d do any different if they were in their shoes? I know I can only speak for myself, but if I truly and genuinely believed that someone was about to kill me or kill my closest friends, I would do what it takes to protect both my friends and myself.

The Sheep are somewhat vilified by the fandom (in the rare moments when the fandom remembers they exist). If Dazai had done the same— if Dazai had tried to kill an innocent person because he truly and genuinely believed that that person was about to kill the ADA, not only would he be forgiven instantly (which he should be, as I previously mentioned that’s a perfectly reasonable thing to do), but there wouldn’t be even an ounce of discourse over whether or not he’s justified.

Now, I understand the concept of liking “problematic” characters. (Tbh no character is “problematic”, whether or not the character is a good person is irrelevant, if the character does “problematic” things then that’s literally just how they were written and also intentional and also says something about them as a character. It should be called “good writing”, not “a problematic character”.) I understand the concept of liking the antagonist, heck my whole blog used to be me justifying Edmund from King Lear. Of course I never said he was a good person (because OH MAN HE WASN’T), but I found him very intriguing and so I would rationalize his actions and try to see things from his POV.

The difference between liking or justifying an antagonist and what the bsd fandom does with Dazai is that Dazai isn’t an antagonist.

The closest Dazai comes to filling an antagonistic role is in flashback arcs, which is the only time when his actions aren’t chalked up to “haha Bandage man is doing his thing again!”. When Dazai manipulates the Sheep into betraying and stabbing Chuuya, it acknowledges that Dazai is filling a bit of an antagonistic role there. That scene isn’t played off a  a joke— there’s no comedic undertone in how it’s portrayed. As opposed to when he leaves Chuuya in the field and it goes “haha look at Bandage man always being so silly and goofy!”

The same goes for Dazai’s treatment of Akutagawa in The Dark Era arc. When he shoots at him, attempting to kill him with no knowledge that his ability can theoretically stop the bullets, it’s not played off as a joke. However, in the dungeon scene, Dazai says that his new subordinate is “far superior” to him, and the show plays it off as “haha Bandage man made Emo kid angry!”, even though what Dazai meant by “far superior” is that Atsushi got lucky enough to be taught by Present Day Dazai, and so he’s more mentally stable and more sure of himself than Akutagawa, who’s still very clearly getting over the trauma of being literally brainwashed mentored by Mafia Dazai. Ability wise, Atsushi and Akutagawa seem to have equally strong abilities. The only thing that Atsushi has that Akutagawa doesn’t is a semi-healthy mindset. And you know who’s responsible for both of their mindsets….? This statement ( “..far superior..”) is the equivalent of punching someone in the face and then calling them ugly for having a black eye.

But the show keeps playing off Dazai’s outright cruelty to the people around him as a literal joke. And “he’s on the good side now!!”, so, to quote a song we all wish we could forget, How bad can he possibly be?

I think the first real sign of Dazai’s, for lack of better terms, tendencies..,, is in the second episode. That was the point where I was like “Oh. So he’s an asshole.” In that episode, Atsushi states that although he’s grateful for Dazai’s help, he’s not interested in joining the ADA. Dazai tries to pressure him into joining but he politely refuses. Dazai then makes it seem like he’s about to get him an interview for a different job, when suddenly he drags him into a supposed bombing and seemingly forces him to put his life on the line for an organization that he wants nothing to do with.

Atsushi is a kid who can hardly stand up for himself. I’m surprised he even turned Dazai down in the first place, but that just goes to show how badly he wanted nothing to do with the Agency. After discovering that it was all a test set up from the start— a test which he passed, now making him qualified to join the ADA— he still remains unwilling to join. Now what does Dazai, our resident master manipulator, do? He makes sure to give Atsushi a friendly reminder that sure, he doesn’t have to join, but if he doesn’t he’ll surely either die of starvation on the streets or be captured by the cops for his horrible tiger crimes against humanity. At that point of the episode I was like “ah. A manipulative asshole. Lovely. I’d like to see him get punched in the face.” (And thanks to Kunikida he does get punched. Not often enough for my tastes, but whatever.)

If you’ve never watched BSD and are only learning about it from this post, you’re probably thinking “but Edette, this guy is clearly a horrible person. And I understand that people simp for him, but just how delusional do people have to be to pretend none of this ever happened?”

Well there’s a very simple answer to that, my friend.

The whole show plays off his.. ah, let’s call them “silly little shenanigans”.. as just that. Silly. Little. Shenanigans. It shows him being manipulative and using every innocent person he comes alone to advance his own goals in one way or another. But that’s all perfectly fine! Because the show says it’s actually really funny, so it must be, right?

As OP says. Chuuya trusted him. Chuuya listened to him when he told him to activate his ability which nearly kills him. Chuuya was willing to throw his life away, endure pain beyond anything anyone could imagine, all on the hope and trust that this person he shares so much history with will be there for him and protect him when he’s left in his most vulnerable state.

But Dazai uses corruption as a tool. He uses Chuuya as a pawn to win the battle. And if you want to argue that Chuuya’s not a pawn but a knight or queen or some other chess piece then fine. Nice chess analogy. You do realize that’s irrelevant, right? Either way, as he says himself in 15, he’s not a king. He’s not the piece that will be protected at all costs. And no matter what piece he is, he’s just a game piece, just like everyone else Dazai comes across, and Dazai is the player.

And after the battle is over? Well, his pawn is of no use to him anymore. So good job Chuuya, you did it, you won. Soukoku won. But only one half of Soukoku gets to enjoy the victory.

For the record, I do believe that Dazai cares about Chuuya beyond simply being intrigued by him. I do believe that he wouldn’t have folded his coat and left it where he could find it if the person he was fighting alongside was just anyone. But that’s not even close to the bare minimum of what Dazai should have done. This is just a testimony to what sort of person Dazai is. Even with someone who he arguably cares about, he still treats him this horribly.  

And

It’s

Played

Off

As

A

Joke.


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1 year ago

see also:

Hannibal also skipped all of Roman navy and most ground troops by crossing Alps, north of Rome. From northern Africa (then Carthage).

Salamis aka Bottleneck Good

Marathon: similar to Cannae, but wikipedia makes it seem like a combination of other causes

inflatable tanks!

Calais: "hi come in" middle ages edition. Please note a bribing attempt that enabled this.

honorable mention: SO. MANY. SHENANIGANS. in preparation for Normandy landing

analytical-machine - Eadem mutata resurgo

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1 year ago

carmen as nyarla with boobs: their function is roughly the same, tho in early Personas nyarlathotep targets specific people as part of their game with philemon, who would be… ayin? uh.

does that mean qliphoth deterrence works on personas

manifesting personas as weapons/suits

peccatulums ranking as cannon fodder oppositions in palaces distortion-spaces, does that mean that they can also manifest from thin air?

re: reloads; they don't really match to the 'embodiment of self/desires' so probably not. That said: then Head cracks down hard on them for unpatented/untaxed ammo production

negotiations, but steamlined into MD event setups. and to add to that - REMOVING SMT FROM PERSONA

shadow-possession (P1?/P2/P4) as a full-blown distortion

finally handling jungs "overpowered by their own persona" - with a distortion, naturally

pls elaborate about the sufficent velocity thing

Persona and Project Moon crossover things

because we need more persona project moon crossover stuff hot dang

the well and the sea of souls are like. if they aren't the same thing, they're right next to each other. joker has a fusion accident and ends up with mountain of smiling bodies instead of legion.

give me a plucky teenager who summons One Sin and Hundreds of Good Deeds as their starter persona.

NETZACH QUEST IN PERSONA 3 IT FITS SO MUCH DAMN (if you're a Sufficient Velocity person you know what i'm talking about)

Post Persona 5 bad ending AU where after getting absolutely wiped from existence, the PT wake up in The City. It's just the logical conclusion to that bad end, where no one is free and only thinks about surviving to the next day. No one hopes, no one dreams, no one believes in anything. The strong crush the weak, the weak gang up on the weaker, and the cycle goes on and on and on. Literally their worst case scenario nightmare.

On that note, Carmen and crew really saw the Fall of Humanity and went "I can fix them!" (they could not)

Considering The Library is made of Light, which is like, concentrated enlightenment and hope, I think Morgana would be drawn to it (and then they all get booked lmao)

Carmen's Palace. Just in general. If she even has one; it's not that her desires aren't distorted, it's that SHE IS THE DISTORTED/ING DESIRE INCARNATE-

Joker manages to capture an Abnormality as a Persona somehow. Shenanigans ensue.

Speaking of shenanigans, considering the way the mind manifests in The City, I wonder if the PT's guns would do that thing they do in Royal where they automatically reload after a fight. On that note, I feel like that trick would fail against higher level humans since their augments likely let them see past the fakeness

JOKER 👏 AND 👏 AKECHI 👏 GONE 👏ANGELS 👏 ANI 👏MATIC👏 YOU 👏 COWARDS 👏👏👏/lh

add more if you like, i would love to discuss further


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1 year ago

yiss thank you for a starter point to iterate further. MFE does have it's own mid-fight event!

Yiss Thank You For A Starter Point To Iterate Further. MFE Does Have It's Own Mid-fight Event!

if passed, it eats stagger. TvTropes also has a page on 108

other ideas/notes:

observation logs: floating -> not grounded in reality.

is [DATA EXPUNGED] related to [DATA EXPUNGED] -> WhiteNight, naturally. deity theme + collects underlings + fights mostly through them + healing as minion revival + dmg AND buffs. In fact, as you noted MFE's broad strokes is 'false idol' - wouldn't that make every WN aberration a false idol of some sort? hmhm.

if memory serves stone seat [foot icon] points you to the statue, but buddha murti [ribcage] points to it's khakkara. idk but i like the mindfuck

weak to lust + lust on skills -> prompts to indulge in one's (violent) desires, like it does (the buffing deals dmg to underling!), then gets suprised-pikachu someone flips it against it

wrath skills are the ones that apply "take more dmg and die" status, on both sides: pissy at others ("Its chants are imbued with a curse.") that do not worship it - and that they do not drop dead? and at underlings that are weak (that fail to deal dmg/kill the targets of it's ire) …wouldn't that line up it's emptying/mutterings into whining There Are Problems but not actually doing anything about it? Bitching sessions turning into a goal in-of-itself (empty: "without purpose or interest") and/or to maintain brainwashed followers (empty: "not sincere or without any real meaning") ?

now that you mention color split: karmic cycle as cycle of violence?

stone murti (devotional image of a deity) is stone, until you hack at it enough and it reveals itself as fleshy (=human)

ngl the longer i think about it the more i get the mental image of some rightwing pundit manifesting it. Maybe because i fought it enough for the mind wander, specifically to a bit from an article:

And while he always professes to be laughing his fucking ass off at Biden, or congressional Democrats, or climate change believers, or the vaccinated, or Black Lives Matter protesters, it never feels as genuine as when he talks about the beloved dogs and cats he’s rescued and nurtured back to health. Maintaining his level of clout as a political heckler, B. acknowledges, is a tiresome job for a lone man pushing 60. When you weigh up what he gets in the bargain, it doesn’t seem like much.

even tho 'shouldering another's suffering' is right there, in the text. …as in "i agree and understand your self-indulgent takes"?

regarding "forever still": The stillness to look like one calm place within the storm, or am i going all GameTheorists (/pej) here?

…Which is why Outis EGO is so ???, so thanks for clarifying. "[karma] shall rest atop your head" + bowing down to MFE -> weight of one's indulgence in earthly pleasures prompting worship of an idol? "fall silent as if there was no suffering" + false compassion -> gets hostile if someone complains (demands their concerns be heard, as opposed of being lulled by the illusion of compassion)/only it is allowed to bitch and moan about what it considers problems? ….which does fit how Outis treats other sinners, ngl. And you can force it into some vaguely military shape of 'will do first aid, will not care for your trauma'.

I'd say it's not the emptiness that harms (whatever that is), but reveal the deity is a mere human.

Alternate reading to prop up the conclusion:

cost: to indulge in violence, but do so passively/via others, for military objectives. Managing troop morale?

resists: lust is x0.5 instead of x2! fixated on it's own wants, making yours insignificant to it? Gloom x2, Sloth x2 -> calling out on it's own misery, and inaction which reinforces it?

…good thing the fight is so damn long so we have time to attempt to grasp the meaning, eh?

don't know if you have yet, but could you talk about Ya Śūnyatā Tad Rūpam?

Now, before I get into it, I'd like to make myself clear: my knowledge on Buddhism is extremely limited, so it's very likely that I'll miss some context around this E.G.O and Abnormality. I will try to research certain terms and ideas if they come up, but I am by no means an authority on these matters. Anyone more knowledgable on this subject is more than welcome to add onto this post in case I miss something.

With all that out of the way, let's dive under the cut for this shit.

Let's start with the Abnormality itself, My Form Empties. Now, it is immediately obvious that this Abno is heavily based in Buddhism, with the Abno itself taking on the form of a statue of Buddha that reveals a flesh-like interior when broken. Keep the idea of the stone exterior hiding the fleshy interior in mind.

In battle, My Form Empties makes use of two different Sin Affinities. Whenever it inflicts buffs and debuffs, it uses Lust Skills. On the other hand, whenever it inflicts Karma, it uses Wrath Skills.

The Skills that MFE uses to inflict Karma on both its enemies and allies are called Sluggard Waker and Compulsory Offering, both of which paint a very introduction to what this Abno wants. It giving Karma to others is seen as it Waking People Up and Forcing Them To Give It Offerings.

The latter is what caught my attention. From my brief research, Buddhism does have the concept of Offerings, however from my basic understanding they are much more bening than what MFE seems to want. In Buddhism, Offerings are usually made out of simple objects such as candles, incense, flowers, food, drinks, and such; as well as the acts of giving, following morals, meditating, and practicing wisdom. These Offerings are meant to grant the person who gives them merit, which leads to better rebirth and progress towards the release from suffering. ...I think. I'm no expert, so if I'm wrong, please do correct me!

Anyway, the reason why I'm going so deep into this is because of the nature of Offerings that MFE seems to look for.

Let's briefly look at how the Karma status effect works during its fight: MFE uses skills to inflict Karma (implied to be Bad Karma specifically) on its enemies, but if the enemy wins the clash, it inflicts Karma on its allies instead. When a unit with Karma successfuly hits another unit, its Karma gets transferred onto that unit. If the stone exterior of MFE is broken, it inflicts more Karma on its own allies, and begins targetting them with its own skills. Karma causes whoever has it to take more damage, and when its count reaches 108, the unit will instantly die.

With all of that laid out like that, here's how I understand what's going on. The Offerings done for MFE have the same "purpose" as in actual Buddhism - that being gaining merit and good karma, mechanically represented by getting rid of the (bad) Karma status effect. However, it's the nature of these Offerings that is the red flag - MFE rewards violence with good karma, and punishes weakness and insubordination with bad karma.

My theory on what this means is this: MFE is not a representation of the actual Buddha... obviously. Rather, it's a fake, twisted idol that uses the image of Buddha and concepts associated with it to gather followers and make them do its bidding. Remember the whole thing with its stone, statue-like exterior hiding a fleshy interior? I believe that statue-like look is a mere facade, while the real MFE is the flesh hidden within.

Keep in mind this idea of a fake idol hiding underneath a stone-like mask for when we later discuss the themes.

Now, I want to take a look at the Skill MFE uses to kill whoever has the most (bad) Karma at that moment - Prajñāpāramitā.

From my, again, brief research, the word means "the Perfection of Wisdom" or "Transcendental Knowledge" when translated literally. It's this concept of a perfect way of seeing the nature of reality, a type of knowledge that looks past form, sensations, perceptions, and so on. Themes of emptiness and lack of self appear to be quite important to the concept.

So... what exactly does it mean for MFE to be using this form of transcendental knowledge to effectively punish those who collect too much Bad Karma? Well, there is a possible hint to what happens in the unused texts for its MD interaction. This unused text reads:

"You close your eyes and focus on the sound. What is it saying? This thing is uttering thoughts. Empty oneself by verbalizing one’s thoughts. Expel everything within so that nothing remains. That is the statue’s way of forgetting the self. You sense yourself disappearing as well."

I think this makes it quite clear. When someone in MFE's vicinity accumulates too much Bad Karma, it effectively tells them how to reach that transcendental knowledge. How to forget one's self. How to destroy everything inside until nothing but emptiness remains. And just like that, whoever was told that does as told, and disappears without a trace.

It's a twisted take on this idea, turning the concept of reaching spiritual awakening through kindness and good deeds, into one of dangerous forbidden knowledge forced onto whoever this false idol deems its opposition.

Now, let's take a brief look at the names of the Lust Skills and Passives, and what they may mean.

Expound Sutras (grants Attack Power to allies) - the act of presenting or explaining sutras, aka scriptures. Could be interpreted as MFE presents its rules and scriptures as a way to bolster its followers' resolve.

Mahāsrī (gives Protection to target) - seems to be a reference to Lakshmi, a Hindu goddess of prosperity among other things.

Svāhā (gives Damage Up to target) - seems to be a reference to Svaha, the Hindu goddess of sacrifices.

The above two skills are interesting, as they reference Hinduism rather than Buddhism. My interpretation of that is that MFE, as a false idol, is "borrowing" the visages of other deities to give blessings, once again enforcing this idea of using facades of true god-like beings to exert power over others.

Dhyāna (inflicts Power Down and halves debuffs on self, also the name of the passive giving it 10 Protection) - a method of meditation that is meant to destroy states of mind that prevent the reaching of true awareness and detachment. Could be interpreted as MFE using this form of meditation to expel debuffs from itself, and instead inflicting them on its enemies, as well as it using it to protect itself from harm to its concentration.

Anatman (passive that activates when the interior is exposed) - a doctrine that claims nothing is truly unchanging or permanent. MFE entering this state of Anatman when its facade is broken could mean that the "true" nature of this false idol is one that is a lack of permanent self or essence, thus having to use the image of another figure to exert power. Keep that idea of one's nature being a lack of self in mind.

Nirmāna (passive that activates when the exterior recovers) - from my understanding, this refers to Nirmāṇakāya, the physical manifestation of Buddha. This seems to symbolize MFE returning to its facade, hiding its real identity under the visage of Buddha.

Okay, that was a lot. Let's take a look at the information we have on MFE from its Abno Logs and MD event.

From the Logs, we get a further confirmation that MFE's followers are obligated to protect it, and that when they fail, MFE starts punishing them. MFE is also outright called an idol of worship, and we learn that the "Karma" it uses manifests physically as a ring attached to those who accumulate it.

From the MD Event, we get to learn a few more things.

One - MFE uses mantras to verbalize its own thoughts to empty itself, further driving home that its true nature is one of emptiness, of lack of self or essence. We also learn that this chanting is not "joyous" and it's imbued with a "curse", once again twisting a concept tied to spiritual awakening in Buddhism into something much more negative.

Two - MFE is capable of judging people on whether they are "worthy" or not, as it denies giving up its ring if you fail the skill check. This further points to its judgemental and punishing demeanor towards its followers.

Three - The statue itself is described as "forever still", unmoving regardless of what happens around it. An unchanging self as a facade to an interior described as impermanent and empty.

Now, that was. A lot. If you made it this far, you are very brave and I'm proud of you. Let's actually lay out the themes My Form Empties touches upon.

The first theme I believe is important here is the idea of a false idol. This concept of something ungodly, fake, taking on the visage of a deity, of someone in power, to control others to do its bidding. In a broader sense, it's the concept of faking the position of authority for the sake of furthering one's goals.

The second theme I want to point out is the impermanence of essence, the lack of self. This idea of expelling everything within oneself, of forgetting one's self, so that one's true nature is simply emptiness. The concept of no true identity behind the mask, only nothingness.

Finally, the third theme I want to note is the idea of retribution. Of punishing acts that go against oneself. What goes around, comes around. That somewhat simplified concept of karma that is more common in western pop culture.

Alright, got all that?

Good. We can actually move on to the E.G.O itself now. (I'm sorry if you're at this point, I genuinely didn't want this analysis to be longer than Hex Nail's, but fuck man My Form Empties turned out to be a fascinating Abno to dig into.)

From my brief research, the phrase "Ya Śūnyatā Tad Rūpam" translates to "whatever emptiness there is, that is form", which seems to be a quote from the Heart Sutra (what MFE is inspired by).

During her Awakening attack, Outis says the following line: "Karma shall find its way back to you, and rest atop your head.", which is Incredibly Interesting. First of all, we have the theme of retribution in the form of Karma. This idea that the retribution of one's actions will inevitably come for whoever commited a wrongdoing. However, that's not all.

The phrasing of "rest atop your head", combined with the replacing of the khakkhara MFE uses with a more standard-looking blade brings to mind the story of the Sword of Damocles. A sword that hangs above the head of someone in power, reminding them that despite their great fortune, the cruelty they had to commit has put them in constant danger.

This is then combined with Outis performing an attack animation that heavily resembles that of MFE's Prajñāpāramitā attack, which we discussed earlier.

Now, there are two ways I believe this can be interpreted in.

One is Outis being the one seeking retribution. The other is Outis being the one on the recieving end of that retribution. From what we know of Outis's source, I believe we're dealing with the latter.

Outis has done something horrible in her past, which is extremely likely from the little bits we know of her thus far. This has caused a target to be put on her back, as it's not unreasonable to think either a specific person or whole factions are hoping she pays for what she's done, that retribution comes and punishes her for what she's done.

And she knows it. This way of being able to see her true reality, of knowing that she'll get what's coming to her sooner or later, this "forbidden knowledge", is a source of anxiety for her. Her Sword of Damocles, if you will.

Moving on, during her Corrosion attack, her dialogue line is "Fall silent… As if there were no suffering in the first place…", which is so fucking loaded that I don't know where to even begin.

This idea of ignoring suffering, of staying quiet despite obvious harm taking place. Is Outis here talking about the suffering of others? How she stayed silent as her actions caused immesurable harm to other people? Or is Outis here talking about her own suffering? How she has to stay silent and ignore her own pain to put on a brave, stone-faced mask?

The animation of the attack here is also interesting. While it still mimics MFE's Prajñāpāramitā attack, it's not actually directed against opponent. Outis directs the attack onto herself, causing her facade to fall away one by one. Clothes fall away, stone cracks, and what's revealed is the fleshy interior not unlike MFE's. This reveal of the emptiness within is what harms the opponent, rather than the blade itself.

Is this symbolic of Outis revealing that under her mask, under this facade of a military commander, there's no true identity beneath? That she truly is the Nobody she calls herself?

Let's get into the Sin Analysis part. If you are still here, I appreciate you, and I'm so sorry this is probably genuinely like twice as long as Hex Nail.

Ya Śūnyatā Tad Rūpam's Sin Affinity is Lust. It's a somewhat weird choice, but I think this ties back to MFE's first theme. By using this E.G.O, Outis takes on the emotional state of a false idol, of a fake authority, someone who puts on a facade to achieve something. The usage of Lust here could signify that that's the main motive for putting on this facade, for Outis to fulfill whatever goals she may have.

While it's possible that Lust Affinity here could imply some form of indulgence, I personally don't think that's really the case here. I believe that here Lust Affinity is meant to specifically represent the motive of fulfilling one's personal goals through the act that the E.G.O represents, that being becoming a false figure of authority.

Sin Resources-wise, Ya Śūnyatā Tad Rūpam requires equal amounts Lust, Sloth, and Pride.

Lust, like I mentioned when discussing the Affinity, likely represents Outis entering this state of mind to fulfill her own personal goal. I think the important part of Lust's usage here is the emphasis on these goals being personal. Whatever led her to take on this facade was likely something she deeply cared about.

Sloth here could represent a few things. One is the inaction in the face of suffering, this act of "falling silent" that Outis references in her Corrosion line. Another interpretation could be Outis's resignation to the inevitable retribution coming her way. She knows that Karma, this Sword of Damocles, is resting over her head, and yet she does nothing to change it. Perhaps she knows that there's nothing she can do, and has thus resigned herself to waiting for the moment that Sword finally drops.

Pride is, perhaps, the most obvious one of these three. To fall into this state of mind, to take on the false authority deception, Outis has to ignore the negative consequences for the sake of focusing on the benefits. She's doing this to fulfill her goals, regardless of the suffering it may bring to others, or the target it may put on her back afterwards.

And, to end it off, let's take a brief look at her Sin Resistances are. And, in all honesty, they seem quite fitting. In this emotional state of going back to decieving others, of putting on the facade of bravado and fake authority for the sake of her own goals, Outis is the most hurt by Sloth and Gloom. The reminder that she has resigned herself to the Karma coming for her, and the idea of dwelling on the fear and stress that inevitability causes her.

...God now that I'm back these really just keep getting longer huh. Sorry about that. If you got this far, congratulations. You get my gratitude and the knowledge that I spent like three hours on this whole post, researching Buddhism included. There's no obligation for you to share, but I would love to know how long this took for you to read.

I wish I could promise my next analyses won't be as long, but let's be honest there's no fucking way I can be sure of that.


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10 years ago
Huxley Vs. Orwell
Huxley Vs. Orwell
Huxley Vs. Orwell
Huxley Vs. Orwell
Huxley Vs. Orwell
Huxley Vs. Orwell

Huxley vs. Orwell


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