YES SOMEONE ELSE NOTICED IT.

YES SOMEONE ELSE NOTICED IT.

You cannot have Fyodor's entire fucking plan hinge on the vampires, over which only Bram and the person who has possession of Bram have any control, and then try and tell me that Fyodor lost because he didn't have faith in people.

it's long but go read it

P sure it's supposed to be Fyodor who writes down on the page, as iirc the handwriting is shown to be quite shaky? (unless it's alcohol tremors kek).

re: pilots: doesn't anime implicitly cover that by a shot of him bleeding himself out into a chalice (drama queen)? This would foreshadow pilots and signal C&P can be used remotely by blood.

Meursault could have been taken over preemptively, but then: why not just vamp everyone instead of Chuuya murdering a bunch of guards? As for communication, previous speculation came up with various book-based explanations. As for how information was passed inside - with food selection, presumably? The reader's attention was brought to it for seemingly no reason.

as for Fukuchi and Fyodor not being friends/allies: this completely disregards the angle that Fyodor is willing to risk being permanently stuck in Meursault to establish world government, meaning: one way of accomplishing Fukuchi's goal (to end all wars) would be good enough to give up his own. Also: 500 deaths' limit is something Fyodor just… kept to? This would explain why he had a bead on Dazai - percieved equal - and didn't get him shot. (the other option is being perfectly normal about Dazai for fujoshi-approved reasons, which in this context is rather weak; see above.)

ech Meursault was super fun but Chuuya not being a vampire the entire time retroactively sours the entire bit, along with the speech underscoring how the entire time both demons were framed as roughly equal, but the arc resolved by uncertainty working solely in Dazai's favor, making contrivance glaring (= willing suspension if disbelief breaks).

at it's heart, the problem is importing the anime, which notoriously dumbed things down and removed the quiet bits. As a consequence, Fyodor had to be rewritten from Johan Liebert knockoff (a gift that keeps on giving, speculation-wise) to Light Yagami knockoff (who doesn't work as an antagonist). The other problem with adapting the anime is that last time we see Dazai in the manga it looks quite gory - but anime can't show that, so it carries on with a broken leg. If one counts wounded hand in the anime as a 2nd-improved-take on the sequence, both work with what anime already has going for it - hiding in broadcast norms for the former and A LOT of foreshadowing for the latter. Like, Asagiri is perfectly aware that there are bits that anime will do better via color and motion, so why not take the L and write it out for static panels of the manga that has already been written?

As a result, we got this speech to the scene's detriment, instead of doing more show-don't-tell. ranted about this as well earlier (lel), but how about: Dazai - dumbfounded, incredulously - asking the vampire wtf, and him answering that Lord Bram ordered so (they can hide in the populace, so why not). To which Dazai murmurs - but close enough to hear - that Ranpo must have figured it out. Then be like 'i leave keeping an eye on the rat to you~' and just go talk to (freshly unvampirized) Chuuya/inject antidote, without care in the world. Leaving Fyodor to think/die mad about it.

It would work better to underscore the difference in manipulation style: Dazai hides his behind seemingly harmless/beneficial actions, Dostoy runs on FUD. Yes, Sigma bit is there - but they survive solely due to Fyodor deciding to be a good sport about it (this man routinely offs underlings, but someone with ALL HIS SECRETS is k?).

It's like there is an entire 'Fyodor not going to do the efficient thing because then only Deus Ex Machina could bail the protagonists out doing a suicidal life's goal wouldn't be fun for the character carrying it out.' thoughtline that makes sense only with the portrayal anime went for.

YES SOMEONE ELSE NOTICED IT.

@peachymoriarty

imo not even that - the angle to reach that conclusion would be by referencing 'diamonds polishing diamonds' concept, and/or straight up scrimming for practice on the side, and/or showcasing where this works - mostly with Ranpo, ex: - having the motive to pull a Ranpo Ex Machina that just so happens to have the delayed side-effect of saving the world - early on him and Dazai iterating on plans, so now he can scheme on his own

But since both demons are already Peerless Anime Geniuses(tm), that ain't happening.

BSD 111.5: A Complaint (again)

All right. So.

I have criticized the S5 finale extensively, and now that the manga is following the same storyline almost exactly, I feel I want to air my grievances one last time, because it's just so bad. At least in my humble yet correct opinion (to quote Fyodor from the BSD dub). And it only gets worse the more I think about it. 

The writing here is...not good. I’m talking about the big “Chuuya was never a vampire to begin with” reveal, the retconned hand injury and what absolute contrived nonsense that is - and most of all, I’m talking about Dazai’s speech about why he “won” the "game," and how it makes no actual sense because what he says happened is not what actually happened. 

All of this is stuff I've talked about in other posts (I'll be repeating myself a lot here), but I really want to focus on Dazai's speech and why I just. Don't like it.

"You don't trust anything you can't control," Dazai tells Fyodor.

BSD 111.5: A Complaint (again)

This is supposed to be the reason Dazai "wins": because he trusts people, and Fyodor does not. He relies on others he considers friends; Fyodor just uses others that he considers pawns.

And this is fine in theory. Indeed, it's been heavily foreshadowed. Personally, I think "Dazai wins because he has friends, Fyodor loses because he doesn't" is a super boring way to go with both Fyodor's character and with the conflict between him and Dazai, but whatever, we all knew something like this would be the reason for the ADA's victory over the DOA. Theoretically, it makes sense.

Except, it doesn't actually work the way they did it. It doesn't work because Fyodor's plan apparently hinges on the vampires, and Fyodor does not actually have control over the vampires.

In fact, Fyodor does not have direct control over any aspect of the Decay of Angels plot.

Fukuchi does.

First of all, the Decay of Angels plot doesn't begin until after Fyodor is already in prison. Fyodor is not the one who writes on the Page, and Fyodor is not the one in possession of the Page. Fyodor is also not the one who is in possession of Bram. All of this falls to Fukuchi.

Now, there is one interesting scene where Fyodor tells Dazai that he "added a line to the page":

BSD 111.5: A Complaint (again)

But - unless I have my timeline mixed up - since the Page was not stolen and used until after Fyodor was sent to prison, this only suggests he told Fukuchi what to write. There is still no point where he actually had possession of the Page himself.

Fyodor is the one who set up the entire plot and arranged for all the pieces to be in place, but once it actually starts to unfold, he is no longer in a position to directly manipulate his pawns, because he's locked up underground thousands of miles away.

Of course, this does not mean he has been removed from play entirely; he is still communicating with the outside, and he is still able to manipulate the course of events to some extent, as we see when he (somehow; it's never explained) killed the pilots so Fukuchi could get his hands on the One Order:

BSD 111.5: A Complaint (again)
BSD 111.5: A Complaint (again)

But how is this any different from what Dazai is doing? Dazai lets himself be captured and locked away, too, to keep an eye on Fyodor and read his moves as things unfold on the outside. He is also in communication with his allies, and he is also able to do some string-pulling, as we see when he stops Fyodor's assassination attempt on Fitzgerald and the neutralization of the Eyes of God:

BSD 111.5: A Complaint (again)
BSD 111.5: A Complaint (again)

Basically, both Fyodor and Dazai have the same level of control over what is happening.

Dazai being superior to Fyodor because he "simply had faith" in Ranpo (and the rest of the ADA) implies that Fyodor did not have faith in Fukuchi. But that implies that Fyodor had some means of direct control over Fukuchi throughout the unfolding of the DOA plan and therefore did not have to leave anything solely in Fukuchi's hands. Or it implies that Fyodor had a plan independent of Fukuchi. Except he didn't. On both accounts. At least not that we know of.

In fact, in the anime (which I assume will be repeated in the manga in later chapters), Fukuchi says that Fyodor didn't have any direct control. Fukuchi tells Fukuzawa that he had Fyodor sent to prison for the purpose of preventing him from interfering in Fukuchi's actual plan. And Fyodor agreed to this. He got himself arrested on purpose. The reason he does this is suggested to be that the prison is essentially the safest hideout in the world. Except Fukuchi tells us that this action also severely hindered - though not outright neutralized - Fyodor's ability to influence events.

And I'm not trying to downplay Fyodor as the spider at the center of a complex web of manipulation, not at all. I'm simply pointing out that: a) Dazai is exactly the same, and is countering Fyodor move-for-move, and b) the plan still heavily relies on Fukuchi's independent actions.

As I mentioned, the DOA plot doesn't begin until after Fyodor is arrested and sent to Meursault. Fyodor was using vampires planted as guards as his means of communication (which doesn't even make sense itself, because when exactly would this have happened? When does Fyodor communicate with these vamps? Why did Dazai not notice this?), but Fyodor himself is not controlling those guards, Fukuchi is. Because Fukuchi is the one in control of Bram, and the vampires can only be controlled through Bram. It is certainly conceivable that Fyodor might have had these guards planted before his arrest, but the vampires are only usable as pawns as long as Fukuchi has control of Bram, or at least as long as Bram isn't in control of himself.

Using Chuuya as a pawn also requires Fukuchi to be in control of Bram. Therefore, Fyodor's entire escape plan relies on Fukuchi.

Fyodor literally cannot do anything with the vampires without Fukuchi. And if his entire plan rested on the vampires, that means his entire plan rested on Fukuchi.

In other words, Fyodor's entire plan rests on him having faith in Fukuchi.

It doesn't matter that Fyodor and Fukuchi are not "friends"; it doesn't matter that Fyodor thinks of Fukuchi as a "pawn" instead of an "ally" (although I should note we've been given no evidence of this, because we have never actually seen them interact and we don't know their relationship; we're just meant to assume this). The point is that Fyodor structured this plan of his to be centered around the actions of someone else. This is no different from Dazai. In fact, this is how the both of them usually operate. They just tend to have different ways of going about manipulating their "pawns"/"allies."

Then there's the "hand full of uncertainties" line:

BSD 111.5: A Complaint (again)

How, exactly, was Dazai's hand "full of uncertainties" in a way that Fyodor's wasn't? How exactly did Fyodor have "the world in the palm of his hand" in a way that Dazai didn't? How exactly was Fyodor in more control of what was happening than Dazai was? As I've already pointed out, what we've been shown suggests they both had equal measures of influence on the outside, and therefore equal levels of manipulative power and equal amounts of uncertainties.

In fact, if we are to believe that Fyodor was surprised by Nikolai and Sigma, that was a whole hell of a lot of uncertainties being thrown at him. And just like Dazai, he just ran with it.

And the reality is that Dazai actually had a whole hell of a lot less uncertainties than Fyodor did, and a whole hell of a lot more control, because Chuuya was never a vampire to begin with. The moment Chuuya arrived, Dazai had the upper hand. It's not like he was ever in any actual danger from the point Chuuya showed up. He was in full control of the situation from that point on.

And you can say that's the whole point, Dazai was in control because he had an ally, but the point I'm making is that the only control Fyodor thought he had over the situation was also because of an ally that he believed he had. If he believed he was controlling Chuuya, he also had to believe that Fukuchi still had Bram and was still on his side. He was operating on faith in pretty much the exact same way Dazai was.

You can also argue that Chuuya showing up was proof for Fyodor that Fukuchi was still in control of Bram (even though he wasn't by that point) and that things were going according to plan. But I'd counter-argue that if at any point before Fyodor managed to escape Bram had had his will restored, Fyodor would have been fucked (had Chuuya actually been a vampire). The very act of using Chuuya as a pawn was a huge act of faith on Fyodor's part.

It's important to stress here that Fukuchi was not under Fyodor's "control" at any point, at least not so far as we've been shown. He is not brainwashed like Nathaniel. He is also not a throwaway piece. He is vital to the plan. And he has his own motivations. We aren't quite there yet in the manga, but we know from the anime what Fukuchi actually wanted, and we also know from the anime that Fyodor approached Fukuchi and propositioned him. They made a deal. Of course, Fyodor always had his own plan, but he knew what Fukuchi's real motivations were. Even so, he trusted that Fukuchi would carry out the plan as he instructed, at least so far as we've been shown.

The argument can be made that Fyodor doesn’t actually have any trust in Fukuchi, he simply trusts that he knows exactly how Fukuchi will act and that everything will go as he predicted. But how is that any different from Dazai? Ranpo negotiating with Bram and Bram ordering the vampires to attack Fyodor might not have been something Dazai and Ranpo set up beforehand, but it is certainly something Dazai planned for, because he purposefully set Fyodor up to be in a vulnerable position, anticipating that exact scenario. Again, they are both operating in the same exact way: not directly controlling their allies, but assuming that their allies will act as they expect. The only difference is that Fyodor’s “allies” did not meet his expectations and Dazai’s did.

I get that the point of this is supposed to be that Fyodor is undone by his cruel manipulation of others and his ruthless attempts to impose his own order upon the world. And that's fine. It's good, even!

The problem is...that's not what happened. Fyodor lost because he relied on something that was outside of his direct control: the vampires. Fyodor lost because he put too much control in the hands of Fukuchi.

And this in itself is a problem, because Fyodor should not have so heavily relied on Fukuchi. All of this would work for me just fine if everything didn't revolve around the goddamn vampires. You cannot have Fyodor's entire fucking plan hinge on the vampires, over which only Bram and the person who has possession of Bram have any control, and then try and tell me that Fyodor lost because he didn't have faith in people. Why would he use the vampires at all if he had no faith in Fukuchi?? Why would he get into a helicopter with the vampires piloting if he had no faith Fukuchi was still his ally and Bram was still under Fukuchi's control?? Why would he have agreed to go to prison in the first place if he had no trust in Fukuchi????? It doesn't make any sense.

And don’t try to tell me, “Well, Fyodor’s just arrogant.” That is the laziest fucking excuse you could possibly give to justify why Fyodor’s IQ points have been cut in half this arc. And, for the thousandth time I ask—how is this any different from Dazai, who also just assumed everything would go his way? Why is it "faith" when it's Dazai but it's arrogance when it's Fyodor?

Personally, I think BSD made a massive narrative mistake in putting Fyodor and Dazai in Meursault in the first place. It's over-complicated things.

Also, one thing that really bothers me about all this is that it's supposed to be a big character moment for Dazai, but...I don't see how this is any different from how he usually operates. Hell, this ruse Dazai and Chuuya set up is even something that SKK did before when they were a team in the Mafia. We've seen Dazai do this shit a thousand times. What's supposed to be the big deal here? The fact that he made a friendship speech this time?

It's just fallen really flat to me, and that's a bummer because I think Dazai is one of the most well-written and interesting characters I've ever come across, and I want to see great character development for him.

I've complained endlessly about Chuuya being in a Halloween costume the entire time so I'll just say here that it's really fucking dumb that Fyodor just. Didn't notice. That he was fooled by fake fangs and contact lenses. Dazai would have noticed, if their roles were reversed. Ranpo would have noticed. It really is just a case of Fyodor being made stupid out of nowhere so Dazai could win.

The retconned hand injury is also incredibly dumb, because first of all, in the manga it didn't exist until the last two chapters when it needed to exist. And second of all, the hand is clearly shown to be usable after the incident that is supposed to have injured it so severely that Fyodor needs the vampires - who, again, are not under his direct control - to pilot the helicopter so he can escape, and this is true for both the manga and the anime. It conveniently only becomes a problem when Dazai needs it to. Because plot, I guess. Because the universe is chaos unless Dazai is pulling another deus ex machina.

I really hate being so critical and so negative, especially about BSD, because it's been my favorite series for years now. But ever since the S5 finale I've been finding more and more things about this arc and it's conclusion (?) that make no sense to me. And considering that Fyodor and Dazai are my favorite characters and a large part of the reason I'm invested in this story, to see them both so poorly handled has left a very bad taste in my mouth.

In conclusion:

BSD 111.5: A Complaint (again)

More Posts from Analytical-machine and Others

1 year ago

"aforementioned fanart doesn't exist and so cannot harm you" fanart:

A meme showing a man placing a small domino at the end of a chain of increasingly large dominos. The smallest domino at the end is labeled "'None of [Dostoevsky's literary translations] were successful, and his financial difficulties led him to write a novel.'" The biggest domino at the other end is labeled "anime twink fyodor dostoevsky x jesus of nazareth fanart"

who lives who dies who tells your story


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1 year ago

Heathcliff ID Sin Analysis

Woo, first post, and its about Heathcliff. Alright straight to the point. Its as the title says, this is a Sin Analysis on all of Heathcliff’s IDs. This was made awhile ago before R Corp. Meursault was revealed. And yes, that does somewhat have something to do with R Corp. Heath. Anyway, this was made using @lu-is-not-ok‘s guide to Sin Analysis….mainly because its much more in-depth than what I could have done on my own. This doesn’t include any E.G.O. because my brain can only do so much. But here it is, my official Heathcliff ID Sin Analysis and how R Corp. Heath has the weirdest Sin affinities when looking at the ID in this light.

LCB Sinner Heathcliff

Envy - Heathcliff’s whole thing is Revenge. His bat has Revenge written on it, clearly showing that getting revenge is his thing. This sin showcases that he wants to get revenge on someone, something or multiple people/things. Due to him being a backstreets kid, he most likely wants revenge on the rich, though its also possible, he wants revenge on whatever got him into his position as a Sinner. This is unlikely to be Catherine due to his last sin affinity.

Wrath - Wrath is about as obvious as Envy. Heathcliff was born in the backstreets and grew up there. His Wrath is his want to defy the rich and prove that even those born in the backstreets can be as good as them, similar to Rodion.

Lust - Lust once again, is obvious. In all honesty, base Heathcliff has pretty basic and obvious sin affinities. The reason that Heathcliff has a Lust sin affinity is due to his want to be with Catherine again.

N Corp. Kleinhammer Heathcliff

Envy - N Corp. Heathcliff’s version of Envy can be seen in two ways. First is the same as Base Heathcliff. He wants to get revenge on the rich for being a backstreets kid. The other is a sort of distorted want for revenge against those with prosthetics. This would fall in line with N Corps. Ideals, but this also falls in line with another N Corp. ID, N Corp. Faust. NFaust also has envy as one of her sins. N Corp. Faust seemingly has no reason to want revenge on anything, but she could want a form of retribution against those with prosthetics, making N Corp. Heathcliff have the same reasoning behind his Envy sin affinity.

Gloom - N Corp. Heathcliff’s Gloom sin affinity represents his past. This version of Heathcliff seems to be much more sad and depressed than most of Heathcliff’s IDs. This is due to both the events that led to his separation with Catherine and his current situation, that being his brainwashing at N Corps. hands. He actively fights against the brainwashing but is slowly failing, as seen through multiple of his voice lines and dialogue.

Lust - Lust for N Corp. Heathcliff would actually be the same as Base Heathcliff. It represents his want and desire to return to Catherine. He directly calls out to them on his Death and even mentions in his Extra Conditions dialogue, that if he keeps this up he will be able to go back one day, almost certainly meaning his want to be with Catherine again.

Shi Association South Section 5 Heathcliff

Lust - Shi Heathcliff is interesting as he shares all the same sin affinities as Base Heathcliff but reversed. Lust for Shi Heathcliff seems to represent his Lust for combat and death, similar to Ryoshu. He doesn’t seem to have any desire to be with Catherine again, if this version of him ever met or was with them in the first place.

Wrath - Shi Heathcliff’s version of Wrath could represent that he doesn’t really like how the Shi operate. He prefers getting personal with his kills and gets bored with the typical fast kills. He would rather do his own thing than actually be an assassin.

Envy - Shi Heathcliff still has a bit of his Revenge attributes in him. He mentions how he will make another Shi member pay for having slept through their alarm. This shows that this aspect of him still exists but to a much lesser degree than his other IDs. Its likely that Shi Heathcliff is still a backstreets kid but it isnt made clear if he wants the same revenge on the rich as his Base ID does.

R Corp. 4th Pack Rabbit Heathcliff

Wrath - Wrath is interesting for R Corp. Heathcliff, as it almost seems to be the opposite of him. He doesn’t care about doing anything other than fight, which is exactly what he exists for as a R Corp. soldier. He likes what he does so its interesting that he has a sin that represents defiance.

Gluttony - Gluttony in context of R Corp. Heathcliff is similar to Lust for Shi Heathcliff. They both want more combat, they want to fight and kill more enemies. R Corp. Heathcliff is a soldier, his existence is combat, even more so due to him most likely being one of R Corps. Clone soldiers.

Envy - Envy is also interesting for R Corp. Heathcliff. Due to him most likely being a clone, he shouldn’t have any reason to want revenge or retribution for anything done to him. He almost certainly doesn’t want to be with Catherine and definitely doesn’t even know who they are. He has everything he wants or cares about. 

Its interesting that R Corp. Heathcliff has two sin affinities that seem to go against his existence. Maybe this is an example of our version of a sinner bleeding into a mirror worlds version, meaning that R Corp. Heathcliff’s version of Wrath and Envy are actually Base Heathcliff’s.

Addendum: 7/11/23 - Since originally writing this, R Corp. Meursault has been revealed, and through his trailer, a pseudo-confirmation that the R Corp. IDs are indeed clones…….which brings in so many other questions when it comes to them, but does make what i said about RHeathcliff, his sin affinities and him being a clone a bit more concrete……it makes it more confusing that he has these affinities since hes a clone and doesnt/shouldnt care about things the other Heath IDs do.

Lobotomy E.G.O::Sunshower Heathcliff

Envy - Envy for Sunshower Heathcliff represents his disdain for Technology. As a member of the Technology Liberation Alliance, he wishes to “liberate” all technology and return to a time before it. But he doesn’t seem to truly care about this.

Gloom - Gloom is easy to understand for Sunshower Heathcliff. All of his friends have died in some way. He doesn’t have anyone and is alone. He roamed the backstreets before joining the TLA and currently does. Its also possible that parts of his sadness are brought about by his E.G.O equipment, as he mentions having cold and dark feelings rush into him when he first put on the E.G.O equipment.

Sloth - Sloth is also easy. Sunshower Heathcliff mentions sleep and sleeping a lot. He is constantly thinking about falling asleep or finding some dark alleyway to stay in, away from everything and everyone else. He doesn’t truly care about anything other than sleeping, after the death of his friends.


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10 years ago
Patrick coerced his opponents into a friendly agreement where players volunteer to duel under more skillful conditions. Anybody agreeing to elimin...

“Reading David Sirlin's writing on an actual issue affecting Yugioh is honestly one of the most special experiences I've had with this game“


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10 years ago

Did someone say RANT ABOUT THE BEST MECHANIC IN YU-GI-OH!?

If one really wants to practice weaponising game mechanics - chain beat is the way to go, even if Black Garden might not be the optimal variant for it. But if you want to start small (with a chain burn), you should make a point to count Chain Links in chat/out loud anytime you do anything. This will force your opponent to keep explictly passing over their priority (right to activate stuff). Either they'll do that every single time (against chain burn it should intimidate too, as there are only two things they count up to ;D), or they'll just state for everyone to see that they'll giving you a free reign to do whatever the hell you want. Outside of chain-dependent decks, try not to use it on people who aren't trying to be cute. Once we're done with you, you should be able to out-ruleshark them. So pay attention. There will be a test later. One could argue that it's actually continuous effects that are the fastest, since they can apply in the middle of a chain (Counter Fairies are made of this and so is placing Spell Counters) For example:

P1 activates Reinforcement of the Army, thus creating Chain Link 1.

P2 (in response to Rota's activation) chains Call of the Haunted, targeting Thunder King Rai-Oh.

P1 does not chain anything.

P2 does not chain anything.

Because both players passed, chain closes and proceeds to resolve backwards (codeheads may recognise it as a LIFO stack).

First, Rai Oh is summoned.

Then, RotA 'resolves', but due to Rai Oh being on the field, the effect fizzles without doing anything. This can stop more than a single part of an effect, if the rest of it involved the word "then")

If an effect fizzles without doing anything, it's still considered to have been activated. If one attempts to make a Grand Unifying Rulebook, a trigger effect can be chained if the last thing that happened was the activation condition. And there are plenty of them so get ready to see that phrase a billion times.

Simplified example, ie. what happens in practice:

P1 tributes Treeborn Frog, summons Caius the Shadow Monarch and activates his effect, targeting Blaze Accelerator Magazine.

P2 chains BAM's effect. If P1 doesn't do anything, P2 will proceed to discard Volcanic Scattershot and draw a card

both players do the following roughly in this order:

banish BAM

mill two Scattershots

destroy Caius

subtract 1500 points from P1's LP

If they know what they are doing, this is not a problem. If they don't, it becomes a complete Clusterfuck.

Same example, once more with clarity:

Open game state: P1's MP1

it doesn't matter for the following details, but keeping track of it is makes rulesharkers knock themselves out on your SUPERIOR RULE-FU

this means that Turn player has priority

P1 tributes Treeborn Frog to tribute summon Caius the Shadow Monarch. The last thing that happened was an attempt to summon a monster (because this window of opportunity is limited pretty much exclusively to negating summons that do not start a chain, like Horn of Heaven or Koa'ki Meiru Overdose, they are usually lumped together with summon responses)

Since P2 doesn't respond, P1's Caius arrives to the field. The last thing that happened was Caius' tribute (=normal) summon. Tributing Treeborn Frog is a cost and thus promptly ignored.

Due to the fact that his effect is a trigger (responding to his own summon) and the one declaring it's activation is the turn player, it is a Chain Link 1 (CL1 for short - this notation is incredibly useful) targeting Blaze Accelerator Magazine. The last thing that happened was:

Caius was tribute=normal summoned

Caius' effect was activated, targeting Blaze Accelerator Magazine.

yes, both are consiedered "things you can respond to".

P2 activates the effect of Blaze Accelerator Magazine, thus creating CL2: BAM. The last thing that happened was:

Caius was tribute=normal summoned

BAM's effect is activated.

P1 in retalliation chains... nothing at all.

P2 passes right to chain as well, thus both players move into resolving the chain that formed.

2nd Chain Link is resolved (R2 for short): Volcanic Scattershot is discarded (at resolution, since it's not a cost), P2 draws a card.

R1: Caius banishes Blaze Accelerator Magazine.

You'd think that the turn moves back to an open state, but NOT SO FAST! In the middle of resolving that chain, Scattershot's effect trigger happened. Since you can't shove another Chain Link in the middle of an ongoing chain, trigger effects patiently wait for the current chain to finish to either politely ask if it can activate (In case it "If~, you can~" and "When~, you can~") or rudely do the thing at the first opportunity (in this example, this happens with the -500lp effect). As a result, after Caius-BAM chain resolves, a second chain is immediately created, bypassing turn players priority. Thus the example continues with a rather tame case of SEGOC, just so you'll have a taste of what's to come.

CL1: Scattershot -500LP effect activates.

CL2: Scattershot mill themselves as a cost with the intention to nuke the field.

Now that trigger effects stated their business, players can meddle some more. The last thing that happened was:

Blaze Accelerator Magazine was banished.

Volcanic Scattershot's mill'n'nuke effect was activated.

P1 doesn't chain anything.

P2 doesn't chain anything.

R2: field is nuked.

R1: 500lp worth of effect damage is dealt.

Since two other Scattershots were sent to the graveyard, yet another chain is formed.

CL1: Scattershot-A -500LP effect activates.

CL2: Scattershot-B -500LP effect activates.

P1 doesn't chain anything.

P2 doesn't chain anything.

R2: 500 points of damage are dealt.

R1: 500 points of damage are dealt.

and finally - FINALLY - the game moves to an open state (It's still P1′s MP1. If you forgot - this is why explictly asking for responses to specific things is important ;D)

...i can already tell you're internally whining "but why should caaareee?", glad you asked, buster ;> This is where a lot of hidden power/weaknesses of a lot of cards come into play.

People usually gloss over the fact that 1500 comes in three hits, so to speak. This means that Dark Room of Nightmare will deal 900 points of damage and Gorz will retalliate with whooping... -500LP.

Since Caius always activates before BAM, in a void BAM's effect will always go through.

Because BAM can destroy Caius post-mortem, it becomes sort of a mind game - especially if you throw a stray MST into the mix.

If you aim Caius at BAM, they WILL activate it (if they don't it means they do not have Volcanic Shell and that they most likely don't have Volcanic Scattershot - enjoy the free knowledge)

Say you suspect to the point of acting on it that they DO have a Scattershot. You could do the above to pave the way for something nastier. If you have a MST and they have another card, you could aim the Monarch Spite Cannon at that, instead.

If they chain BAM, you can chain MST to destroy it. That way, Scattershot stays in their hand, Caius prevails AND they do not get to draw a card. Oh, and BAM both was activated and destroyed (which means that although this turn they are completely locked out of BAM-shenanigans, they will be able to both retrieve it with volcanic Rocket and use it's 3rd effect next turn).

If they don't, you went +1 in card advantage and still can do the abovementioned later.

No trying to use Solemn Warning after your Bottomless Trap Hole spectatularly failed (or is slated to fail). This also means that summon negation stops the continuous effects of monsters-that-would-have-been (and if you gloss things over, one could even joke that they do so retroactively.)

Costs cannot be chained to. EVER. This is also the reason why Lonefire Blossom works under Skill Drain (by the time it's effect resolves, Skill Drain has already stopped applying to it.)

Volcanic player is perfectly capable of drawing into a Scattershot, which they'll have to discard.

If you want to save Caius with Forbidden Lance/etc, chain it to the second chain. If you do it do it too early, your opponent might troll you by yarding a Shell. If you do it too late you won't even have a target anymore. This also means that if you are using The Monarchs Awaken, you can both have your cake and eat it.

No matter what, doing shenanigans with Escalation of the Monarchs will end with you losing that monster to Scattershots. Whether or not you really needed that Raiza to go off is another matter.

Both players can chain Call of the Haunted to the 3rd chain - and it will ensure that the summoned monster will not fall into a BTH (since the only window of opportunity after that chain opens up only for "dealt/took damage" and "monster effect resolved")

If you are willing into "what are you doing STAHP" territory: if you can read that their only valid discard is a Scattershot - you could chain Torrential Tribute to BAM. Because they activated it, they would have to discard the little guy (as you can't activate cards if you don't have valid targets). However, they wouldn't be able to mill two others, which would be rendered mostly useless, ticking time bombs as you have to discard/mill all of them to get the nuke effect.

As a collorary, every effect that negates an activation, has to be chained directly to what it wants to stop. Negated chain links still exist for the purpose of reading the potential triggers left by the resolution of a chain. There is also a SECRET RULE-FU TECHNIQUE that never ceases to blow my mind. I've mentioned effect fizzling, i've mentioned activating fun things at fun times for fun results. Effect Veiler-Fiendish Chain interaction is what combines those two aspects. Say you have a monster with an ignition effect that tributes it as a cost. For this example, let's take Cardcar D for a joyride. But before that, a few things to keep in mind before we jump in:

Monster effects that tribute themselves for cost activate on the field.

Effect Veiler can and will negate abovementioned effect.

Fiendish Chain only negates things that activate and resolve on the field, just like Skill Drain.

The only window of opportunity to activate Effect Veiler to negate CCD is when it's summoned. Once that moment passes, it'll vroom away.

Do you see where this is going? You have CCD and a Fiendish Chain, your ornery opponent has Effect Veiler. What can happen? Go on, try to figure it out yourself.

The answer is: In response to CCD's summon a chain is formed: CL1: Effect Veiler, targeting CCD. If the turn player adds CL2: Fiendish Chain (targeting CCD), durning resolution Fiendish will negate CCD. As a result Veiler's effect will not affect CCD. After that, you can activate CCD'e effect and it will go through, because Fiendish affects only face-up monsters!

If something is done by the players 'at the same time', like with Dark World Dealings

Rule- trigger-wise, it's resolution opens up trigger conditions:

"a (normal) spell card was resolved"

"you added a card from your deck by drawing it"

"your opponent added a card from your deck by drawing it"

Physically, opponent of the person who activated it is the one to do it 1st (tho i do not have a sauce. It should be either a single-card ruling or in one of the posts of tcgplayer's resident judge).

See also: "events that do not start a chain" (=that do not form a chain link) in the rulebook. The thing that screws over sharks and what i strongly insist on doing: if you activate something in a window of opportunity for triggers as a CL1 (like activating Bottomless Trap Hole because a monster was normal summoned), you are RESPONDING TO *AN ACTION* (here, to the normal summon of a monster). If you are activating something as a CL2 or higher - you are CHAINING TO THE ACTIVATION OF *A CARD (EFFECT)*. And continuous effects APPLY. If you have aaaaaaaall this knowledge nicely sorted out in your head, the only way they could bend the rules would be to confuse you first by muddling what is really happening. Insistent, rigid terminology also point to what they don't know. Even corrected by a judge, they might operate under their old assumptions. Enjoy free knowledge=power ;>

Hey guys, I’m back with a new post!

Today’s article is pretty hard to understand; it’s usually one of those things that new and average players don’t understand or apply in the wrong way. And it’s probably one of the most important things to know to play the game. So, today I’m gonna write about...


Tags
1 year ago

…and just like that, sins make sense. in fact, to the point where we can speculate sin resistances showcase what ideas would throw them off (tvtropes' Armor Piercing Question), ranting at a persona 4 boss-style. In other words, one could think of it in terms "what arguments could be used to talk down a sinner corroding over This Specific Idea". In case of base ego - their core/driving issue. …which would conviniently explain why their EGOs are conspicuously given LobCorp risk levels, and now the base egos are all zayin - too closely tied to the host with all their complexities, as opposed to going all-in on a specific idea.

to check is this out, i'd like to cross-reference it with people who have thought way more about characters than i did.

@lu-is-not-ok Land of Illusion: Gloom dmg down => Gloom on skill. Gloom as cost. More misery would be like pissing into the ocean. Wrath dmg up => from your writeups one gets the impression he's intensely not questioning about whether or not what his family is/was harming him. Upon being presented with list of grievances things done to him, specifically framed as "how is that kind?", i'm expecting some kind of meltdownception as a reaction. Especially in the context of 'not miserable over being disowned anymore, is is actually an improvement' Envy dmg up => one of the most striking bits when being introduced to EGOs is just how in your face the flavor of 'Hong Lu is hiding Issues' is. Thus, anyone noticing/bringing to attention (ie. forcing a reaction) should make the situation spiral out of control. If played out properly - by making the guy too busy venting to do the gloom-sinking-drowning routine on the party

Roseate Desire (shared with Ishmael): Lust dmg down => same as before. Already having fun, rampaging corrosion(?) continues Wrath dmg up => works only if you're right i.e. Pink Shoes corrosion is straight-up overtaking him in a "pleasant toy for others" sense. So to get him to stop, an appeal to indignation over this treatment would work, combined with… Pride dmg up => …appealing to Hong Lu knowing better how should he move, regardless of the consequences to the current puppeteer (wih Ish the angle would be somewhere along the lines of 'don't you have survivor(s) to hunt down?')

Dimension Shredder (shared with Yi Sang): Wrath dmg up, Lust dmg down => lines imply he's… having fun, all things considered? Pride dmg down => opens a rip and just walks into it. This is very safe. Envy dmg down => Wayward Passenger moves around, without accomplishing much. Bringing to attention W Corp's inaction to their plight should bring results.

@delusinalandpassionate La Sangre de Sancho: Wrath dmg up => makes no sense unless you grab that "to escape one's unfavorable circumstances, or to even reject one's own true nature" from the writeup very hard and declare she killed Sancho and may or may not be actively suppressing it. Lust dmg down => as mentioned above, because DonQ is already indulging encouraging to do so won't change behavior. Gloom dmg up => just the 'suppressing misery because HEROICS!!!' bit, again.

Fluid Sac (shared with Faust): if the concept is indulging in one's misery, resist+ are covered. The fish is fishy, so rest depends on one's read of Ichthys' core idea. dmg up => can't continue if she is forced to react (Envy)/abandon current pursuits (Pride)?

Lifetime Stew (shared with Sinclair): what is even the idea of this thing, other than Stone Soup* if it's 'to make the bestest soup ever!!!', to explain how it can require both Lust alone from Don Quixote and Wrath/Lust/Gluttony from Sinclair, then Sloth and Gloom weakness would mirror despondence/just following recipe & frustration over not getting it perfect/not being able to enjoy it? *Terms and Conditions apply Telepole (shared with Faust and Heathcliff) electrodoggo's theme is 'being controlled', yes? As such, it is reacting to external impulses (Envy dmg down). All three play along because they more-or-less agree with them, so to speak (Pride dmg down). Gluttony dmg up here being appeal to stop, because it'll kill them (glut-as-survi), and Sloth dmg up as leveraging exhaustion caused by this behavior

as a sidenote, doggo made no sense until i got to write down '(electrical) impulse = impulse (to act)'

when checking against canto 1~4… Suddenly, One Day: push forward the idea of chopping his arm off permanently (as seeing with other IDs, for extra zing) to settle the spiral of uncontrollable mutations stressing him out, which makes them go faster What is Cast: matter of preventing a repeat from the past by having outside influence (Envy) remind of negative consequences (Gloom) Branch of Knowledge: same as Rodion; Wrath would be aforementioned self-defiance, Pride from calling out how well making dicey decisions worked out last time.

…a lot of base egos have Envy dmg up. sus. i mean, corroded units straight up have these resistances, yeah? If it's not dealing with base EGO corrosion equivalent, alternatively these could be an out to sinners turning into Peccatulums, which would implicitly explain what's up with Invidiae - if the proposed solution works, either the target reacts to getting talked out of it or doesn't and turns.

Lu's Guide to Sin Analysis

Welp, since my brain is too focused on having K Corp Hong Lu go full unga bunga in Mirror Dungeons to write full analyses, I decided I might as well give something else to all the people starving for Limbus Theory content.

So, here we are. A basic guide on how I approach the Sin Analysis portion of my analyses, covering my personal interpretations for each Sin, as well as how to use those when analysing both E.G.Os and Identities.

That way, ya'll can dabble in doing some of this on your own when I'm too busy grinding my way to 400 hours of play time on Limbus to write up full analyses.

Sounds good? Awesome. Under the cut we go, wheeeee!

Sin Interpretations

Let's start with the most important part - the Sins themselves.

I want you to take a moment and think about your own associations with those Sins. Perhaps your immediate thought is to take the words used literally. Maybe you immediately think back to the Biblical ideas of the Seven Deadly Sins. Mayhaps there's some other media you know that also uses Sins in some way, which you subconsciously default to when thinking about them.

Whatever those associations are, I want you to throw them away.

That's right. Whatever is telling you that Lust = Horny, Wrath = Angry, Envy = Jealous, etc, etc? Throw all of those preconcieved notions away.

This is the biggest mistake I see people make when trying to analyse Identities and E.G.O based on their Sins - they assume that those Sins have the same meanings in the context of Limbus as the popular, more common interpretations of them.

And while, sure, some of them can definitely overlap with what one would expect them to be, I think relying on those during analysis instead of trying to understand what the game itself is trying to tell us by using those Sins as symbols is doing its storytelling a massive disservice.

Do I think my personal interpretations of the Sins are a 100% accurate reading? No, of course not. I can't see into the mind of Kim Ji-Hoon or whoever else at Project Moon might have been the mastermind behind deciding what Sins connect to what. I have no way of knowing what exactly they intended here.

However, I do wish to believe that my interpretations not only strive to meet the game's storytelling on its own terms, but also hopefully make further analysis based on those interpretations a bit easier to wrap one's head around.

...God I really need to stop writing massive preambles and just get to the fucking point.

So let's actually get to The Fucking Point. Sin Interpretations, one by one. Let's fucking do it.

Wrath

The flames of revolution burn bright in the face of cold winds.

Wrath is the Sin of self-righteousness and defiance. To act with Wrath is to decide that one deserves better, that things around then should bend to their will, and then take matters into their own hands. It's the Sin of deciding one has the right to change something simply because they don't like the current state of things.

There are many ways one can act because of Wrath. It can show through trying to rebel against authority, to subvert one's fate, to escape one's unfavorable circumstances, or to even reject one's own true nature. To act with Wrath is to stand up for oneself and tell reality "No, I refuse!" loud and clear.

A common misconception of Wrath is the idea that anger is an inherent part of it. While it's true that those feelings often coincide with defiance, they're not required for one's acts to be fueled by Wrath. Some can be Wrathful while being completely calm and collected, as their acts of defiance could be more on the quiet and simmering side.

Likewise, being quick to anger isn't always a sign of Wrath. It's very possible for someone to have a short temper, while also being fully accepting of the reality they live in (Ryoshu, I am looking directly at you), thus lacking Wrath.

Lust

One's base insticts go all the way back to that genetic code.

Lust is the Sin of self-indulgence. It's the Sin of letting one's own desires and whims dictate one's actions. It's also the Sin of seeking personal fulfillment above all else. To act with Lust is to give up one's self-control and let one's instincts and wants guide them.

Unlike what the name and symbol might initially imply, Lust can include many different types of desires, not just the carnal.

Likewise, acts of Lust can be just as varied as one's desires. Satisfying one's most basic of needs, searching for a form of spiritual enlightenment, or even just saying the first thing that comes to mind because one feels like it are just a few examples.

Sloth

A stone will not care for what happens to it, nor the world around it.

Sloth is the Sin of apathy and resignation. Unlike other Sins, which mostly show through one's direct actions, Sloth can also show through inaction.

To act with Sloth is to ignore reality, to let oneself go along with whatever is happening with barely any complaints. As such, Sloth is commonly associated with blind obedience or unwillingness to act out.

Due to its nature as a Sin of resignation, Sloth can be seen as the direct opposite of Wrath, the Sin of defiance. This creates a unique situation where the inclusion of one can drastically shift the context of the other if both are a part of the same Identity or E.G.O.

Gluttony

Plants never stop waging wars, always wanting just a little bit more.

Gluttony is the Sin of hunger, and it's unique from the other Sins in that it equally represents two different ideas of that hunger, which can appear together just as often as they can be completely seperated.

The first type of Gluttony is one of the starving hunger of survival. In this context, to act with Gluttony is to do anything for the sake of scraping by and living to see another day.

The second type of Gluttony is the hunger for more, or in other words: greed. In this context, to act with Gluttony is to do everything for the sake of this idea of "more". To gain more wealth, to find more recognition, to make more progress.

Both of these types of Gluttony are unified in one main point - they are, by definition, endless. The struggle for survival never ends, unless one fails to survive. Likewise, there is no finite "more" that greed is reaching towards, it's a neverending process of one-upmanship.

Gloom

When a wave of emotion rises, many will be swept away in its wake.

Gloom is the Sin of dwelling on feelings. To act with Gloom is to be guided by one's negative emotions, to buckle under stress and let it control one's mind and actions.

While sadness, grief, and depression are the states of mind most commonly associated with Gloom, and are often a part of it, they're not inherent to it. The only "requirement" here is the experience of severe emotional duress, and acting out in direct response to it.

In a way, Gloom is the Sin of losing control over oneself, not dissimilar to Lust. However, the main difference here is the cause of losing that control. Gloom is the loss of self-control due to being overwhelmed by negative experiences, while Lust is the loss of self-control due to seeking out positive experiences.

Pride

Be careful, for that double-edged sword may cut you as well.

Pride is the Sin of ignoring consequences. Acts of Pride are all actions taken because of the belief that their benefits outweigh the cost in some way. While the most common way this can present is through actions that benefit oneself at the cost of others, it's not the only way Pride can manifest.

One can be Prideful when believing the benefit to many outweighs the consequences. Likewise, refusing to acknowledge the harm one brings to themself because their actions benefit them in some other way also counts as Pride.

The idea that Pride is inherently tied to selfishness or self-confidence is another common misconception. In fact, Prideful acts can manifest just as often from a lack of self-confidence or a misguided selflessness. Rather, one could interpret Pride as a form of willful ignorance, in a way.

Envy

Thorns don't go out of their way to harm, they merely react to your touch.

Envy is the Sin of reaction and retribution. It's the idea of doing something because of what someone else has done. By definition, one cannot act with Envy without some form of provocation.

Like is the case with many other Sins, acts of Envy can take many forms, from taking revenge to following orders. The main connecting idea here is letting oneself be influenced by another person, whether it's being coerced, provoked, ordered, or otherwise manipulated.

Out of all of the Sin misconceptions, seeing Envy as inherently tied to jealousy might be the worst one of all. While acts done out of jealousy would likely count as acts of Envy, they are but a miniscule part of the sheer scope that Envy represents.

...

Alright, so you know what each of those Sins means. Now it's time to figure out how to Actually Apply Them.

Sin Affinities in the context of Identities

The main way Sins play a role in a given Sinner's Identity is through their Sin Affinities. Mechanically, these are the Sins attributed to each of their skills, signifying both their type of Sin damage and what Sin resource they generate upon being used.

However, this is Project Moon we're talking about, and these fuckers can't keep their gameplay mechanics seperate from the story to save their lives.

So, this begs the question: what can we learn about a Sinner's given Identity through their Sin Affinities?

Here is the method that I believe works best in my experience:

The Sin affinities of each of an Identity's skills represent a different layer of their psyche and motivations. I'm going to try to show what I mean by using base Identities of the four Sinners who already had their own Canto.

Skill 1's Sin Affinity is the surface level motivation of the Sinner's actions. This is the most obvious and "shallow" reading of them and their actions, and also likely the one the Sinners themselves are most aware of.

Gregor's Skill 1 is Gloom due to him being constatly haunted by his trauma, with much of his cynicism and dark-ish sense of humor being shaped by his war experiences. Rodya's Skill 1 is Gluttony due to her tendency to value material goods and love for food, which are signs of her greed and will to survive respectively. Sinclair's Skill 1 is Pride due to him taking many actions (such as sharing his father's secrets or giving Kromer his basement key) for their immediate benefits, without considering the consequences. Yi Sang's Skill 1 is Gloom due to him falling into deep depression and letting the trauma of the past shape his current actions.

Skill 2's Sin Affinity is a deeper motivation of the Sinner's actions. It's delving deeper into their psyche to see what guides them in less obvious ways. This Sin Affinity can also have noticeably closer ties to the Sinner's background in one way or another.

Gregor's Skill 2 is Gluttony due to him being driven by the will to survive, most notably expressed by him leaving the rest of the veterans to escape the war and try to live after it ended. Rodya's Skill 2 is Pride due to her fully believing in what she does working out in her favor, completely ignoring consequences on the way. Her killing the pawnbroker is the biggest example of an act of Pride, as she fully believed that it would help her neighbourhood despite the consequences that murder would bring. Sinclair's Skill 2 is Wrath due to him not accepting his circumstances. His want to defy his future prosthetics procedure is what eventually led him to agreeing with Kromer, and his will to defy her is what drove him through the events of his chapter. Yi Sang's Skill 2 is Envy due to his passive nature and how easily he lets other people dictate his actions. It's especially notable in how after the League fell apart, he would have been willing to do anything Gubo told him at that moment.

Skill 3's Sin Affinity is what I would like to call a Sinner's Core Sin. It's the true main reason behind their actions, and has a much closer and direct tie into their past than the other Sin Affinities. In a way, this is the deepest layer of their psyche.

Gregor's Skill 3 is Sloth as his resignation to his circumstances is what colors much of his past. He learned that resistance is futile early in life, and it shows. Though he didn't want to fight in the war, he felt like he had no choice but to. All of his life, he simply listened to orders without complaint, unable to see a way to change his situation. Rodya's Skill 3 is Wrath as her self-righteousness and defiance is what drove her actions at the deepest level. She first joined the Yurodiviye because she wanted to bring change the state of her neighbourhood, and likewise left them when she no longer agreed with how they did things. Her murder of the pawnbroker was her biggest act of defiance, of taking matters into her own hands and trying to bring change to her reality at all cost. Sinclair's Skill 3 is Envy as much of his actions were dictated by other people. Social pressure was what led to him first breaching the trust of his family, and Kromer's coercion and manipulation is what then led to his family's death. In a way, you could also interpret Sinclair's arc in Canto III as one big act of Envy, as he finally tries to take revenge on Kromer for what she has done. Yi Sang's Skill 3 is Sloth as his apathy to the reality around him is what led to him ignoring the warnings signs of the League falling apart, and the resignation that followed could have resulted in him helping Gubo and the New League out with their horrible plans had there not been an intervention. It's only by the end of Canto IV that he finally manages to break out of this state for long enough to stand up for himself and decide to keep on living.

So, that's the basics of Sin Affinities when it comes to Identities! Now, some of you might be asking, "Hey Lu, what about Sin resources needed for Passives?", and my answer to that is...

Honestly, I don't entirely know! I do think there probably is some reason beyond pure gameplay mechanics... Buuuuut I don't think their importance is as major as the main Sin Affinities of a given Identity, especially since there isn't a single Passive that is activated by a Sin that the given Identity doesn't have any Affinity to.

Sin Affinities in the context of E.G.Os

Alright, so, when it comes to E.G.O, we run into some additional complexities. Unlike Identities, which can usually have their Sins Analysed with minimal additional context, E.G.O Sin Analysis has to be done under a specific angle.

This is because while Identities represent the Sinner as a whole person, E.G.Os represent a specific singular part of that Sinner.

Base E.G.Os usually seem to tie back to a specific event or action or some other thing in that Sinner's past. Likewise, E.G.Os derived from Abnormalities represent the ways that Sinner connects to that Abnormality's own themes.

In a way, the game's worldbuilding even acknowledges the fact that a Sinner can only use the E.G.O of an Abnormality they relate to in some way, as Dante's Notes describe the process of the Sinners using E.G.O as trying to make the Abnormality's emotions and identity their own.

That little tangent aside, there are two main things to analyze sin-wise when it comes to E.G.O - the Sin Affinity, and the Sin Resources necessary to use that E.G.O.

An E.G.O Sin Affinity works similarly to an Identity's Sin Affinities - for a Base E.G.O, it's the main Sin that action manifests as. For an Abno-derived E.G.O, it's the Sin that contextulizes the way the Abno's themes connect to the Sinner in question.

The Sin Resources an E.G.O needs is where things get fun. These are what a Sinner needs to be able to use the E.G.O, both mechanically AND story-wise. The Sins here represent what a Sinner has as their motivation and drive to fully reflect what that E.G.O represents. For Base E.G.Os, it's why they took the actions they did. For Abno E.G.Os, it's why they connect to that Abno's themes and why they're able to relate to it.

Now... There is one more thing about E.G.Os that I don't really talk about.

Sin Resistances.

The reason why I don't talk about them... Is because I have No Fucking Clue how to interpret them. There has to be some importance to them (Hong Lu being weak to Wrath in all of his E.G.O thus far, I am looking at you), I just don't know what it is. In fact, I doubt we even have enough information available to us right now to be able to say for sure.

I don't know how to end these posts dear fucking lord-

So uh. Yeah. That's. Everything that I think is important to mention on the topic of Sin Analysis and how I do it. If I ever change my mind on something or have an epiphany regarding one of the things I currently have no idea about, I'll probably reblog this post with an addendum or something, but until then...

Uh. Yeah. Hope this helps the people who wanna get into analyzing Limbus stuff but don't know where to begin. Or just people who wanna understand the method to my madness a little bit better.

I'm gonna go to sleep now, cause it's 4 AM already and I spent like the whole fucking night writing this post.


Tags
1 year ago

not even about Fitzgerald later popping back up again for Eyes of God, because EoG was introduced more-or-less just before being used vs Dostoy. But here's the thing: in that spot instead of Fitzgerald we could have introduced another character who is as dead-set on Agency's innocence (instead of him 'betting on the winning side') and the maneuvers wouldn't change. But because of Bungou Special there was a route to reuse a not-dead character. That Odasaku looms over the plot so hard is imo signaling how much impact a death should have. And i can't help but be reminded of an interview with the writer Harlan Ellison, in which he goes on at length how tv made violence palpable for mass consumption and death cheap - exhibit A: this thread.

Re: Incongruent details: the saddest thing is that all it took was some extra moves to get from point A to B, the same way fanfic writers can make characters do anything as long as the setup for them changing in the desired direction is there. Like okay, hand injury isn't there but in the anime shoulder injury looked like a graze, but in the manga it was sold harder. So instead of forcing it with a retcon which due to anime is even more obvious (fr we probably wouldn't even notice), roll with the punches and swipe theories go "actually the gunshot is more disabling"/"a wild Yosano (PM medic would also work but that would require preestablishing) appears!" and route to the same outcome.

Like, it's impossible to control one's heartbeat and i will never forget that one scanlation group did the math on "a chair dropped from the Sky Casino would be like a bomb" and proved Asagiri can't do physics. We're already past point of giving a shit to these inaccuracies - but on top of mentioned the results of retcons go against the themes of the story.

Not disagreeing. Commiserating. It's not that we're having a Boring Invincible Hero on our hands, it's that he gets to expouse absurdism and how everything is unpredictable and random happenstance. Dazai Eating Shit and recovering while Dostoy runs out of fallbacks because he never had any: works better. The canon wants to be this, but Dazai was waaaaaay to much zest to sell how he didn't do shit b/c he couldn't do shit. Behavior flip of Dostoy can be read both as 'this is how he's actually like' and 'absolutely tired and fed up with this shit'. That Dazai lacks anything similar makes things worse. ....at this rate we will, in fact, disassemble how this storytelling fails.

Like, imagine we're doing play-by-play from the anime, but instead of heli crash undoubtedly caused by Dostoy trying and failing to wrest the controls not matter how doomed, while we watch it happen from the outside directly after 'you need to control everything' bit... we're watching it happen from inside of the helicopter, POV'd as a One Desperate Vampirized Guard vs Global Terrorist, Demon of the North. Sure, the steel pike (while we're at it: why.) kind of throws a wrench in the framing, but. The result would look less like Dazai mindgaming Dostoy into anime outcome instead of waiting for the poison to off him something something controlling every variable; i did mention 'if they're even poisoned' but as characters, they should know. It would look more like the unpredictable action of an ally (Ranpo->Bram or just the guard themselves having to sit there and listen to this shitshow). Bonus points for both favoring relevancy of non-ability users and 'desperate people are the strongest' bit... because it ain't happening.

Side note on main(?): you mentioning the plan implies Nikolai would expect it to work; him not thinking that creates a cool foil as 200% improvisation guy - but that's limited by options at your disposal. Maybe it's just extra wriggle room in case two anime geniuses do something too ridiculous to predict. Maybe he even it's a fallback in case the ability is resurrection.

Or just 'why not' (also: the contrivance of him being in the right place at a right time implies he was told what would happen after his death): Dostoy's captured, Nikolai is considered dead, there is some time to grab the guy that produces fun reactions. ....in fact, Sigma would cover how Nikolai knows about everything in Meursault. yes yes Overcoat is OP but this does bolster the setup.

Oh wow…so the BSD anime ending wasn’t an anime-only original after all, because it looks like the manga just followed suit.

What a shame. The manga ending is just as terrible as the anime’s and we’re right back in the same place we were a couple months ago. I really can’t hide my negativity about this because this storytelling decision makes everything feel like a letdown anticlimax.

The cope has run out. Really I’m just super upset that Fyodor is still going to die in the most contrived and embarrassing way possible while Sigma lays dead on the floor and Dazai makes his obligatory “actually there was no danger or emotional stakes all along and I pulled this plan out of my ass” speech. Yet again, Dazai acts as a convenient narrative crutch for whenever Asagiri needs to get out of a corner and culminates an anticipated confrontation in the most typical way imaginable.

BSD really is full of so many twists and surprises! Every time I think the plot is going to culminate in something meaningful, I am let down by a barrage of contrived nonsense! Asagiri is truly a genius of storytelling! Who cares about emotions and relationships between characters when you can just say SIKE! And reveal that it was an elaborate ruse all along, ruining the tension and making the buildup to that moment effectively meaningless!

Hey, at least the manga has better art though. The story might’ve sucked, but at least all of the characters looked good while sucking.


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10 months ago

in light of the trailer for the new captain america movie dropping, a reminder that bds has asked people to boycott this film specifically due to marvel's refusal to remove the character of sabra.


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1 year ago

Would it make sense for clapper to have antenatal/postpartum depression vibe? not bulimia, as the brain+spinal cord in the sack implies a fetus, along with no overtures to the idea of eating (nary a gluttony in sight, canto IV says hi). There is A LOT of mechanical weight/attention to the sack. Even the egg form is all sac, basically. Like, why go out of your way to modify wrath/gloom resistances and tie them to something breakable? (not complaining, spicy design.) Wiki goes into extensive detail about it's skill rotations, and without major interruption it's roughly: Blood Sac counter goes 1->3, then Blood Cannon, then it moves to Fluid Sac. Without blood, it heals.

Hence, despair/madness as a byproduct of creating something -> JUSTICE!! for Don, new knowledge for Faust?

Do you do psychoanalyzing on other characters besides Yi Sang and Hong Lu? If so I’d like to hear you talk about Don and Faust, and why you think they share 2 egos (Telepole and Fluid Sac)

I mean! I can certainly try! Hong Lu and Yi Sang are just. I guess my field of expertise??? Since I care the most about those two??? But I can certainly try to analyze some other characters, though it might not be able to be as specific and detailed as I am when analyzing my favorites. Hope you understand!

Now then. Let's do this. Under cut we go as usual.

Fluid Sac

Let's start with the one we know less about, aka Headless Ichthys. In fact, we know... very, very little about Headless Ichthys.

Due to Meursault being the one to write the logs about this abnormality, we only get information on its physical characteristics, such as it having lost its head, and that there's something inside its sack that is said to bear resemblence to either a flower or a human nervous system.

That's it. That's all the definitive info we have on this abnormality. We can assume that it has Some religious significance due to its name, Ichthys, being the name of a religious fish symbol, but that doesn't help too much.

There is something interesting I want to note here, and that's the thing inside its sack. The fact that it's unclear whether it resembles a flower or a human nervous system is interesting... Because that mimics what Lunacy looks like. While Lunacy is described as rose-shaped by its Inventory description, the full Lunacy icon can also be interpreted as a brain on a brainstem.

I suppose, if you wanted to dig deep enough, the implications of it containing a symbol akin to Lunacy and having lost its head could could be interpreted as the abnormality being a symbol of a descent into madness. Which, honestly, that's the best I got from what little we have.

Because of just how little lore we have on the Headless Ichthys, unfortunately I can't go too in depth on Don and Faust with it in mind... But I'll still try.

Fluid Sac is a Gloom E.G.O, and though Gloom is one of those Sins I'm not entirely sure of, it does seem to represent taking actions due to one's built up negative emotions.

The main base E.G.O examples we have are Snagharpoon, which has Ishmael follow her compulsion to keep searching for "That bastard", and Land of Illusion, which implies that Hong Lu retreats from reality into his own dream world under heavy emotional stress.

As such, I'm going to go out on a limb and say that Fluid Sac signifies something that caused horrible emotional stress to both Don and Faust, which would then kickstart their descent into madness. In more specific terms, this would be heroic delusions for Don and single-minded mad scientist-esque pursuit of knowledge for Faust.

As a brief sidenote, this would align quite well with the visual design differences between the two. Though the E.G.O outfits they wear are extremely similar, all the way down to both of them having green tints in their hair and fin decorations in the exact same spots, there are two notable differences.

One - the shape of the weapon. Don's weapon is shaped like a miniature Headless Ichthys clutching onto a perfectly round sack-orb. It looks almost more like a toy rather than a weapon. Faust's weapon is not only shaped almost perfectly like Headless Ichthys's sack, it also seems to have the same properties, as it bursts during Faust's Awakening attack animation.

Two - the article of clothing that mimics the Ichthys's hand-flippers. For Don, it's a cape-like piece of clothing that looks more like something you'd see on a kid's hero costume. For Faust, it's seemingly anatomically-correct recreations of the flippers that are attached to her jacket.

Both of those I think reinforce the idea of Don and Faust indulging in their methods of madness. Child-like obsession with heroism for Don (using toys and costumes), and endless scientific pursuits for Faust (only someone studying the abnormality closely could replicate its anatomy in this much detail).

It's a bit hard to tell anything from their dialogue lines as they are somewhat generic (my unrelated theory on that is that Fluid Sac is one of the first E.G.Os designed, based on its dialogue lines not having much to do with its abnormality, and due to its attack animations being uncharacteristically sparse in actual frame-to-frame animation), but they do seem to work as good reflections of Don and Faust in general.

Their Awakening lines seem to reflect their general attitudes, with Don's being jovial yet quick to resort to violence, and Faust's being self-assured and seemingly trying to predict all outcomes.

Their Corroded lines on the other hand could be a reflection of their attitudes after their descent into madness began. Don's single-minded "...Crush them." could be a reflection of how she views morality as black and white, and thus believes all that she considers 'villains' should be crushed by her. Likewise, Faust's line here implies that she's willing to do anything, even leave herself completely empty by 'disgorging everything', if it means she reaches what she's looking for.

Looking at the Sin Resources, both Faust and Don require Gloom and Lust to use Fluid Sac, and while Don also uses Pride, Faust uses Envy instead.

I already mentioned what I think Gloom means for Fluid Sac, and I think it being a requirement further reinforces it here. Both Don and Faust need to be acting under severe emotional stress to start their descent into madness.

Lust as a sin seems to represent acting according to one's desires, or more specifically, indulging in them. It also tends to have slight spiritual connotations in Limbus, making it the Sin of acting for the sake of some form of personal fulfillment as well.

Using it for Fluid Sac would make sense with the descent into madness interpretation. For both Don and Faust, their forms of madness are them overindulging in something they find personally fulfilling - heroism for Don, science for Faust.

Don's unique Sin requirement here is Pride. I already went into detail on what Pride as a Sin means in Limbus in the Dimension Shredder post, but to recap, Pride represents actions taken for their personal benefits, while ignoring their negative consequences on either other people or oneself.

This very much represents Don's madness quite well. Her heroic acts are rooted in what she personally perceives as doing good, and she completely ignores the collateral damage that she may cause in the process. Her willful ignorance of the harm she inflicts on others is one of the main things that led her to her personal form of madness.

Faust's unique Sin requirement here is Envy. Now, I won't go into detail on Envy just yet, as it's better saved for Telepole, but in very basic summary, it represents actions done in reaction to other people and their actions.

While there is still much we don't know about Faust, the inclusion of Envy as a requirement for her Fluid Sac implies that the root of her madness actually comes from someone else. There's not enough info for us to speculate on more details... but something tells me this might have to do with a certain Faustian Bargain, if you catch my drift.

So, that's Fluid Sac! For something with so little to dissect, it ended up leading to quite a good bit of analysis anyway! Call me Game Theory cause I'm about to put MatPat out of a job.

Telepole

Alright, let's once again start with the abnormality itself - Alleyway Watchdog.

The funny thing is that the Watchdog has the opposite problem to the Ichthys, as while the fish had very little lore, the Watchdog has a decent amount, but it's written by Yi Sang and as such it's hard to tell how much of its logs are facts, and how much is Yi Sang being Yi Sang and projecting onto the dog.

If there is one thing that is a definitive fact, it's that lack of being able to control oneself and being unable to tell who is controlling who is a recurring theme for this abnormality. The fact that it's unclear if the dog is in control of its own actions calls back to it, and the further muddling of what actually is in control of it only further adds to that theme.

It's unclear if the charred person on its back is controlling the dog, or if it's simply along for the ride unable to do anything to stop it, or if it is also under the control of something else. It's unclear if electricity is what is directly controlling the dog, or if it's something Yi Sang is projecting onto it due to his own experiences.

With that in mind, let's look at the three Sinners who have this E.G.O - Don, Faust, and Heathcliff. Now, I won't be looking at Heathcliff's case too closely, since this is meant to focus on Don and Faust, but I will be bringing him up when talking about Telepole on a general level, so that we have the biggest sample size possible.

In this case, having the Telepole E.G.O would imply these three have some issues when it comes to control, whether it's they themselves lacked control in their life, or whether it's their own degree of perceived control isn't as it seems. Since neither of those three have had their Cantos released yet, it's impossible for me to tell what exactly is going on here, but this is something to keep in mind.

Now, let's talk about Envy, as that's the Sin damage that all of the Telepoles deal. Envy appears to represent actions one takes as a reaction to what others do. This can take any form, whether it's revenge or following orders or being provoked or anything really. What's important here is that the action taken is a Direct Response to someone else.

The only base E.G.O that deals Envy damage is Heathcliff's Bodysack, which represents his impulsive and likely violent reaction to whatever Cathy did to him.

This all fits very nicely with the nature of Alleyway Watchdog, and Telepole E.G.O as a whole. The Watchdog's actions are all reactions to something else controlling it. Likewise, those using the Telepole E.G.O have their actions be influenced or even controlled by someone else.

Their Awakening lines (since there's nothing to analyze when it comes to their Corroded howls I don't think) all reflect a certain part of their personality, potentially implying that something about that is due to the influence of someone else.

Heathcliff's line expresses his impulsively violent tendencies, Don's ties back to her blind heroism, and Faust's has a clinical, detached feel to it.

As for Sin Resources, both Faust and Heathcliff use Envy, Wrath, and Lust, while Don exchanges Lust for Gloom.

Envy as a Sin Resource here once again ties back to the themes of control, implying that for all three, the actions they take are not entirely Just their own. Whether it's provokation or suggestion or something else, for all three of them, their actions are being encouraged, if not directly controlled, by someone else entirely.

Wrath is... hard to analyze. Partially because on first glance it seems to act as a shorthand for fire damage, and partially because no base E.G.O deals Wrath damage. My best guess based on other E.G.Os is that Wrath represents actions done out of self-righteousness. It's the "I deserve to do this, I DARE to do this." of Sins, in my opinion.

It's not necessarily tied to literal anger, as its name might imply, but rather a deeper reason that usually leads to anger - that being the idea that something should or shouldn't happen simply because you wish it so. After all, the most common reason for anger is for something to not go your way. Think children throwing tantrums over their toy being taken away, or a gamer smashing their keyboard over getting outplayed.

With all that being said, Wrath being used for Telepole could have several meanings. It could represent defiance, the idea that the Sinners act out because they believe they deserve better than the person trying to control them. It could also represent temptation, falling under someone else's control or provokation due to believing that they deserve something they don't have or to do something they can't without falling for it.

Now onto the more unique Sin resource requirements. Faust and Heathcliff both require Lust, a Sin representing indulging one's desires and seeking personal fulfillment. This would fit both Heathcliff and Faust, as their Telepoles seem to allude to the things they are already impulsive about - mindless violence for Heathcliff, and pursuit of knowledge for Faust. The actions they are being controlled or provoked to do are things they already wish to indulge in. Perhaps in their case, they are specifically being tempted into doing something, rather than being directly forced.

This however, is different for Don. Don's Telepole requires Gloom, which is a Sin representing actions done out of succumbing to negative emotions. This paints the actions she's controlled or provoked into comitting in a different light. Unlike Heathcliff or Faust, she isn't being tempted by personal fulfillment. No, in her case it's an expression of emotional stress. Perhaps in her case the control is much more forceful, causing her to act out, or perhaps her actions are a reaction to something bad happening to someone she knows. Either way, it's quite intriguing to note.

Unlike my Fluid Sac analysis, which I could get a little bit more detailed on thanks to touching on a facet of Don and Faust's personalities that are clearly evident, Telepole seems to more so reference their pasts, something that as of right now we simply have no access to.

I expect reaching Heathcliff's Canto will help a ton in this specific case, as it will help analyze the rest of the Telepoles thanks to being able to compare what it seems to reference in his revealed past to potentially similar events in both Don and Faust's pasts.


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2 years ago

#piracy efforts will keep media alive for far longer than corporations will even bother attempting

What makes us human is the Nintendo 3DS

9 months ago

「Ranpo, Mushi, Seishi」 – Tales from the Burgeoning World of Japanese Mystery

After re-reading Bungou Stray Dogs and with better understanding of the history behind the figures of Japanese Literature, I find myself falling further in love with the Perfect Crime Arc of the BSD Manga.

「Ranpo, Mushi, Seishi」 – Tales From The Burgeoning World Of Japanese Mystery

In a span of three chapters, Mushitarou went from an unknown to one of my favorite mystery authors out there. An outcast of the detective novel world often disregarded due to his pedantic and frankly bizarre way of writing his stories.

Further reading about his life made me realize that this arc is a complete recreation of a section of Mushitarou's life, the other authors he interacted within his short career and an everlasting impact between giants of the Early-Showa Detective Novel scene. It is shocking how Asagiri and Harukawa conceals and works with the details of the story so well, blending in so many different parts of his life into the manga.

The Lineup

To get a better feel of who the three main figures are in this story, I must first introduce the three main authors of this story.

「Ranpo, Mushi, Seishi」 – Tales From The Burgeoning World Of Japanese Mystery
「Ranpo, Mushi, Seishi」 – Tales From The Burgeoning World Of Japanese Mystery
「Ranpo, Mushi, Seishi」 – Tales From The Burgeoning World Of Japanese Mystery

Edogawa Ranpo (left), Oguri Mushitarou (center), Yokomizo Seishi (right)

Edogawa Ranpo (江戸川乱歩, 1894 –1965) was a detective novelist who made a name with his many detective novels which made him a key part of the mystery novel landscape even up to the modern day. He is most well known for creating the character of Akechi Kogorou who first appeared in The Murder on D Hill (D坂の殺人事件) and would later star in many of his novels.

Oguri Mushitarou (小栗虫太郎, 1901 - 1946) was a detective novelist who was known for his bizarre writing style. His use of difficult kanji along with furigana guides for many of his stories makes his works some of the most difficult works to read in Japanese. His most well known work is The Black Death Mansion Murders (黒死館殺人事件) along with the detective Horimizu Rintarou.

Yokomizo Seishi (横溝正史, 1902 - 1981) was a detective novelist who was a master of the 'honkaku' mystery genre. His work The Honjin Murders (本陣殺人事件) and detective Kosuke Kindaichi continue to be a staple of modern Japanese pop culture.

The Making of a Genre

「Ranpo, Mushi, Seishi」 – Tales From The Burgeoning World Of Japanese Mystery

Misery (無惨) by Kuroiwa Ruikou (黒岩涙香) is oft regarded as the first Japanese mystery novels which brought the genre into the public consciousness. A simple murder mystery tale of gambling seemingly gone awry. From this spark then came numerous authors such as Morishita Uson (森下雨村), Ooshita Udaru (大下宇陀児), Hamao Shirou (濱尾四郎) and an up and coming author named Edogawa Ranpo.

Ranpo made a name for himself with the publication of The Two-Sen Copper Coin (二銭銅貨) in 1923 which made him the undisputed 'king' of Japanese mystery novels. With this influential position, Ranpo's comments often brought attention to many other authors working withing the genre. Along with this, magazines geared towards younger readers such as Shin Seinen began to become popular as the youth of Japan became enthralled with tales of mystery and adventure.

The Perfect Crime — The Story and the Arc

Out of all of the arcs in Bungo Stray Dogs, I feel like the Perfect Crime Arc is one that nails the heart of Bungou Media at best; a transformative work about authors and their works, how they treated one another and how they stand in the world of literature. Many of the characters in BSD are very much based on their real-life counterparts such as Dazai and Ooba Youzou of No Longer Human (人間失格) and/or The Flowers of Buffoonery (道化の華) fame. Ranpo and Mushitarou both are great representations of their works and style but more importantly, their relationship tells of their time as mystery novelists.

While Ranpo continues to enjoy mainstream fame not only within but outside Japan as well, Mushitarou is often relegated to the less-mainstream, some would call him your 'favorite's favorite'. But there's a big reason as to why Mushitarou's so much less well-known in the west and it boils down to his writing style. An "absurd" use of furigana, stretching the limits of the Japanese language with an example below from his magnum opus, The Black Death Mansion Murder Case:

「Ranpo, Mushi, Seishi」 – Tales From The Burgeoning World Of Japanese Mystery

Heavy and difficult kanji along with the furigana of various foreign languages, a writing style derided by critics such as Sakaguchi Ango who called it as 'imitating the worst aspects of S. S. van Dine'. This quirk would also be adapted into the Bungou Stray Dogs manga as some of Mushitarou's dialogue is written the way the real-life Mushitarou's writing style

「Ranpo, Mushi, Seishi」 – Tales From The Burgeoning World Of Japanese Mystery

Mushitarou's connection with Dostoevsky may have also been derived further by the story of The Perfect Crime (完全犯罪) which sees Russian characters such as Vasily Zharov who was the leading character of the story.

The story behind the publication of Mushitarou's The Perfect Crime is the main inspiration behind the story of the Perfect Crime arc.

In Spring 1933 Oguri Mushitarou, then a young and new author, submitted a 600-page mystery novel script to Kouga Saburou (甲賀三郎). After reading through it, Saburou dismissed the script saying that it was far too long; recommending Mushitarou to submit something shorter. With this recommendation in mind, Mushitarou submitted the first draft of The Perfect Crime to Saburou which impressed his peer greatly. Saburou however, still felt as if it'd be something difficult to pitch to publishers and even considered enlisting the help of Edogawa Ranpo to get it published.

Saburou then went on and decided to send the draft to then editor of the Shin Seinen magazine, novelist Mizutani Jun (水谷準) who took a quick look and then dismissed the work entirely, putting it to his desk drawer and quickly forgetting it. Shin Seinen was at this point a hub for popular literature for young boys with detective and adventure novels galore with authors such as Yumeno Kyuusaku (夢野久作), Unno Juuza (海野十三) and even Kouga Saburou himself publishing their works in the magazine. Starting from its New Year 1933 issue, they planned to include at least a 100-page one-shot story from various authors.

Yokomizo Seishi, who was at this point one of Shin Seinen's star writers, got sick with hemoptysis which lead to the cancellation of one of his stories which was to be published in the July 1933 issue of the Magazine. With this, the July issue had lost its main story; that is until Mizutani Jun, who was in a scramble to find a replacement, remembered the manuscript which Mushitarou had sent in. He quickly realized that the script was about the length needed to cover for the issue and quickly read over the work. Mizutani then also assured Yokomizo that he should take a rest instead rather than forcing himself to write.

The following is the editor's note written by Mizutani for the publication of the story:

The 100-page "The Perfect Crime" was written by a complete newcomer. This month's edition was supposed to be written by Yokomizo Seishi, but the author suddenly became ill and was unable to write, so this work was substituted for him. As you will see upon reading it, this work is a truly excellent work of detective fiction. Readers may like or dislike the setting or the descriptions, but I hope you will read it to the very last line and congratulate this newcomer on his future prospects.

The Perfect Crime was indeed Mushitarou's debut work, its publication taking center stage and substituting the work of one of the most popular mystery novelists of the era. The fact that the work was deemed "worthy" to substitute Yokomizo's work itself is already high praise.

Yokomizo then also commented with the following after reading the story written by Mushitarou:

"Who could have ever found such a powerful pinch hitter*? Even if I had been in good health, I was not confident that I could write a masterpiece as fascinating as 'The Perfect Crime.'" *A Pinch Hitter is a substitute batter in baseball.

This publication marked the beginning of Mushitarou's friendship with Yokomizo. The two of them met in a bar where Mushitarou said that "Because of your illness, I was able to debut much faster." To which Yokomizo responded with "Don't be silly, you would have debuted regardless whether I was sick or not." Mushitarou then continued saying "That may be true, but regardless the opportunity came quicker because of your illness." Yokomizo then promised, "All right then, next time something happens to you, I'll be sure to cover for you."

The two would be separated for most of the war-time, with them writing letters back and forth about detective novels while continuing to publish works as Yokomizo fled to Okayama due to the outbreak of World War II. Despite Yokomizo ever hardly sending any correspondence during this period, he continued to reply to letters sent by Mushitarou. In early spring 1946, Yokomizo received a letter from Mushitarou saying that he was going to fully devote himself to writing full-fledged novels which Yokomizo agreed with.

After the war had ended, Yokomizo went back to the literary world where he would discover that Mushitarou had passed away suddenly due to Methyl poisoning in a telegram and Unno Juuza would later explain to him the full extent of Mushitarou's untimely death. This death shook Yokomizo and he was unable to do anything for the next few days, especially due to the letter sent by Mushitarou, clearly passionate about his coming works.

Due to Mushitarou's sudden death, Yamazaki Tetsuya (山崎徹也) who was the editor-in-chief of the magazine Rock needed someone to replace Mushitarou's work for the upcoming issue. Yokomizo, who was in the middle of serialization of "The Honjin Murders" in the magazine Houseki decided to 'cover' for Mushitarou and published "The Butterfly Murders" in the magazine.

"I was no match for you"

「Ranpo, Mushi, Seishi」 – Tales From The Burgeoning World Of Japanese Mystery

Edogawa Ranpo at this time as the mystery novelist of the time. Ranpo at this point had met and known many other mystery novelists from Ookura Teruko and once, even met up with Oguri Mushitarou as he wrote down in 40 Years of Detective Novels (探偵小説四十年)

According to Ranpo, the two of them met once in 1946 and in this conversation Mushitarou said to Ranpo, "Edogawa-san, it seems at the end I was no match for you." to which Ranpo then replied, "Not at all, you're a better writer than I am." Which was of course replicated at the end of the arc.

The Characterification of Oguri Mushitarou

In her paper 'No longer Dazai : the re-authoring and "character-ification" of literary celebrity in contemporary Japanese popular culture', Jaylene Laturnas describes the process of Characterification (キャラクター化) as follows:

Character-ification refers to the act of turning anything from living beings to inanimate objects and abstract concepts into characters via anthropomorphism and personification (gijinka) or caricature (deforume).

Bungou Stray Dogs of course, is of course, a series that takes these authors and characterizies them in the gijinka form as stated by Asagiri himself in a 2014 interview. While most characters in Bungou Stray Dogs are 'gijinka' of their works and characters, Mushitarou occupies an interesting space as his actions and characterizations leans heavier towards the real author and the events within his short literary career. There's a clear degree of difference between how Mushi is portrayed in the series in comparison to his other fellow authors as it leans so much closer to real-events than any other author has been depicted in the series (arguably, Kunikida's turbulent relationship with Sasaki Nobuko may be the closest thing but enough creative liberties have been taken to completely differentiate the real person and the fictional character). Even the ending to the arc with Ranpo's deduction of what actually happened is in reference to a real event between the two-real life authors. It makes me want more of this rather than the arc following these 3 chapters.

The depiction of Mushitarou's friendship with the already-dead-Yokomizo in the series is just excellent, I do think a core tenet of their real-life friendship is their willingness to do anything for one another, stemming from that fateful meeting through their debut. It makes sense how in the series that this willingness is taken to the very extreme. Real-life Yokomizo's illness and BSD Yokomizo's illness parallels one another in the sense that it both brought Mushitarou into the limelight, a 'debut' for both real-life Mushi into the literary world and a 'debut' for Mushi the character in Bungou Stray Dogs. His ability being named after his debut novel is also just like the cherry on top, every layer just perfectly slotting in so well.

To examine the characters' real-life and re-contextualize it in such a way that it fits the Bungou Stray Dogs framework, I honestly would like more of this going forward and I can only hope it does happen.

Afterword

I am so so very sorry this article took a while to finish, many sources are only in Japanese and for many of them I had to verify it. Along with graduating, job-hunting and also visiting Japan earlier this year, I was too busy and I overshot when I was going to finish this.

I can't help it though, I really do love Mushishi and his silly antics and his works have somewhat inspired me to write again too. I still plan on doing deep dives like these though I want to try and write about authors not in BSD.

Until then, adieu!

Sources used:

坂口安吾. 「推理小説論」 「新潮 第四七巻第四号」 1950(昭和25)年4月1日発行

小栗宣治. 「小伝・小栗虫太郎」 『日本探偵小説全集6 小栗虫太郎集』付録〈創元推理文庫〉(東京創元社、1987年)所収。

水谷準. 「作家をつくる話――なつかしき「新青年」時代」 新青年1985年2月新春特別号第32巻第1号

横溝正史. 「小栗虫太郎に関する覚書」

江戸川乱歩. 「探偵小説四十年」

Laturnas, Jaylene "No longer Dazai : the re-authoring and "character-ification" of literary celebrity in contemporary Japanese popular culture" (2023) UBC

朝霧カフカ & 春河 35 "【特集】 文豪で遊ぼう: 「文豪ストレイドッグス」原作者 & 漫画家インタビュー" 2014年4月


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analytical-machine - Eadem mutata resurgo
Eadem mutata resurgo

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