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Fukuchi's ideology (as explained in the last episode) is embarrassingly flawed. I want to grab the guy by his shoulders and shake it out of him because holy shit, it's so immature. I want to assume that either there's more to it, or that, perhaps, some impactful events in his life cemented that ideology as true, and now he views and rationalizes the rest of the world through that lens. Anyway, if that's all there is to it, disappointing for someone so smart, boo!

I'm stating this as someone who hasn't seen the rest of the season or read the manga leading up to the last episode, so maybe there actually is more to it. But my friends who have done so also agree with me.

More Posts from Analytical-machine and Others

1 year ago

Miron Białoszewski, Namuzowywanie -> Musing up

Oh Muse! Inspirouse

i just for you endinfying from unwritinging

do tell me ing o se


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9 years ago

Say you know someone, but you lost contact with them for a while. For a decade. For a year, or a month, or a day - or even an hour. In the meantime, they keep changing from their experiences and whatnot. What do we call someone who you used to know, but they changed so much they might not be like you remember them, not at all? An old friend.

What do we call someone whom we don’t recognise? A stranger.

Strangers up to now, have just existed at people. As of e87, Night Vale citizens are turning into strangers. But that is not all - consieder the circumstances. Who was in the courtroom? Judge (who didn’t listen to the Whole Truth), the lawyers (who, given their reactions probably covered their ears), stenographer (who already knew he would be incinerated), the jury (whose reaction to the Truth is ignored), bailiff (same) and people (who didn’t ollie out in fear of some unknown - to them - fallout). And the latter three were ‘replaced‘ by strangers. Maybe they changed because of the implications of the Whole Truth?

Ship of theseus means that everyone in nv is a stranger to be.

And who else is implied to know about the Truth? Our radio host.


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2 years ago

OP you might be onto something.

However, i'm reading the pocket as a flap, which would naturally droop downwards, but is held up by multiple snaps (for ease of access). If bombs are just held up by that flap, it would put a lot of weight on both armpit stitch and snaps, so both would tear near-immediately. Instead, i'm thinking of rubber bands keeping the loosely-pinned (you made a great point there) grenades inside while enabling their weight to be tied to his arms, using however many connection points necessary.

I started typing with the idea of a white zipper instead of a flap to hide possible bulging, and to hide opening by making it look like a stitch, but now i'm not so sure… With snaps if needed you could probably just slide anything sticking out between them to pull it apart… Does that mean Kaiji would have multiple coats, depending how much stealth is needed?

also, all of this weight basically demands a lot of core strength not to fuck up his spine long-term, and as for 'good at dodgeball'… We're both thinking of Rock Lee from Naruto, aren't we.

just realised i never posted my kajii coat design here. anyways here it is!

Just Realised I Never Posted My Kajii Coat Design Here. Anyways Here It Is!
Just Realised I Never Posted My Kajii Coat Design Here. Anyways Here It Is!
Just Realised I Never Posted My Kajii Coat Design Here. Anyways Here It Is!

i tried to make it make sense, but honestly i think a more realistic explanation is that he just has a pocket dimension in his coat /j


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11 years ago

the future is now


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9 months ago

uh, i am pretty sure the manga didn't have so many objects sticking out of it's panels


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1 year ago

Golden Retriever: ✅ energetic and friendly ✅ good family dog; prone to separation anxiety ✅ also comes in cream color ergo: Fitzgerald is one

Bungou Stray Dogs As Dogs (from This Post)
Bungou Stray Dogs As Dogs (from This Post)
Bungou Stray Dogs As Dogs (from This Post)
Bungou Stray Dogs As Dogs (from This Post)
Bungou Stray Dogs As Dogs (from This Post)
Bungou Stray Dogs As Dogs (from This Post)
Bungou Stray Dogs As Dogs (from This Post)

bungou stray dogs as dogs (from this post)


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1 year ago

TIL: the phrase "who watches the watchmen" originates from 2nd century AD.

You ain't solving it today.

That said, it is that time again when i start pontificating on how to make the internet P2P. Somehow. For resilience.

A lot of folks are responding to the whole Reddit situation by calling for the return of decentralised forums, and I think it's important to remember that, contrary to certain popular narratives, the reason early 2000s forum culture has fallen by the wayside is not because people are Just Lazy. Certainly, ease of use is part of it, but a much larger part of it is how vulnerable self-hosted forums are.

Basically, the problem is that even the largest and most carefully managed self-hosted forums can be rendered unusable more or less indefinitely by a single sufficiently determined hostile actor. This can take the form of both attacks on the forum's social infrastructure (i.e., via sock-puppet accounts, botting, organised "raids", etc.) and attacks on its technical infrastructure (i.e., via hacking, DDoS, etc.). In either case, a self-hosted forum has effectively no defence, and the majority of decentralised forum communities survive only by virtue of their relative obscurity; once a self-hosted forum manages to attract the attention of That One Guy who's willing to devote his life to shitting the place up over some microscopic slight, it's effectively game over.

Right now, there are essentially only two mitigation strategies:

Gathering huge numbers of communities under a single, massively centralised technical infrastructure that's simply too large and robust for any one hostile actor to bring down; and

Hardening the community's social infrastructure either by going private and invite only (i.e., the Discord approach), or by making use of a vast centralised pool of volunteer labour to aggressively enforce community standards (i.e., the Reddit approach).

To be clear, these are not intractable problems; other solutions may well exist. However, any proposed plan for bringing decentralised public forums back needs to address them; if you're going in operating under the assumption that forums have become marginalised simply because corporations are evil and people are lazy, you're just setting yourself up to learn the hard way why self-hosted forums no longer seem to be capable of growing beyond a certain point.

1 year ago

or "a career proplayer team used this once in a tourney as a highly specific/suprise tactic" so now you're enjoying every random trying it out for at least three days.

re: being told what to do: either change your group (if you're into tryharding improvement comes only from understanding WHY top tables Do The Thing, and if you're not - it's on them to descend into scrubdom via secondary objectives), or acknowledge this insecurity of your random teammates is a skill issue on their part. If they were good enough they wouldn't be matched with you. otherwise: they're just hype another opponent just arrived and they want to blitz you to their skill level so you don't get frustrated by getting stomped/see what bedazzled them + at some point improvement itself is improved - random exploratory play gives way to deliberate practice.

but yes, and it's not even decided by a handful of nerds: various analytics sites showcase this is an inherent problem of competitive games

The trouble with trying to get into very niche multiplayer titles is that there's always this core group of like half a dozen players who've been fighting each other on a daily basis since pre-alpha and are the only ones who give the developers consistent feedback, and now the game's entire meta revolves around the personal idiosyncrasies of these five or six specific guys in a way that's balanced and competitive when taken on its own terms, but melts foreign organisms on contact.


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1 year ago

Ledgerdemain, noun: sleight of hand (what hand), skillful hiding of truth in order to trick people. False Apple: shiny and golden and utterly rotten once the outer layer peels itself to show that rot. So you have an easygoing, sociable guy that is perfectly fine! …except as Lu mentioned, the bug arm is a clever metaphor for PTSD. It's always there. In plain view. But he manages to make people look past it. Just like people look past that he did desert/survive, meaning: free survivor's guilt. Yuri dying when they could facetank everything transposes itself into what is already his deal. Closer to his recent (unprocessed) issues, so easier to invoke/drop, hence zayin. As opposed to AEDD, which probably would require actively focusing on the past + being able to do jack shit to Hermann for it, which is probably not something that's often a surface-level thought.

Corrosion, fluff edition: p sure it's somewhere in the canon that it's Abnormality memeplex overtaking the person? so corrosion would be on par with Personaesque shadow-possession and/or persona overtaking the host (Jung did write about this a bit), suppressing the hidden parts. In that sense, in that all thoughts/emotions that run contrary to the core idea of an abno would be suppressed, and impulses in line of it running wildly.

Lu's Guide to Sin Analysis

Welp, since my brain is too focused on having K Corp Hong Lu go full unga bunga in Mirror Dungeons to write full analyses, I decided I might as well give something else to all the people starving for Limbus Theory content.

So, here we are. A basic guide on how I approach the Sin Analysis portion of my analyses, covering my personal interpretations for each Sin, as well as how to use those when analysing both E.G.Os and Identities.

That way, ya'll can dabble in doing some of this on your own when I'm too busy grinding my way to 400 hours of play time on Limbus to write up full analyses.

Sounds good? Awesome. Under the cut we go, wheeeee!

Sin Interpretations

Let's start with the most important part - the Sins themselves.

I want you to take a moment and think about your own associations with those Sins. Perhaps your immediate thought is to take the words used literally. Maybe you immediately think back to the Biblical ideas of the Seven Deadly Sins. Mayhaps there's some other media you know that also uses Sins in some way, which you subconsciously default to when thinking about them.

Whatever those associations are, I want you to throw them away.

That's right. Whatever is telling you that Lust = Horny, Wrath = Angry, Envy = Jealous, etc, etc? Throw all of those preconcieved notions away.

This is the biggest mistake I see people make when trying to analyse Identities and E.G.O based on their Sins - they assume that those Sins have the same meanings in the context of Limbus as the popular, more common interpretations of them.

And while, sure, some of them can definitely overlap with what one would expect them to be, I think relying on those during analysis instead of trying to understand what the game itself is trying to tell us by using those Sins as symbols is doing its storytelling a massive disservice.

Do I think my personal interpretations of the Sins are a 100% accurate reading? No, of course not. I can't see into the mind of Kim Ji-Hoon or whoever else at Project Moon might have been the mastermind behind deciding what Sins connect to what. I have no way of knowing what exactly they intended here.

However, I do wish to believe that my interpretations not only strive to meet the game's storytelling on its own terms, but also hopefully make further analysis based on those interpretations a bit easier to wrap one's head around.

...God I really need to stop writing massive preambles and just get to the fucking point.

So let's actually get to The Fucking Point. Sin Interpretations, one by one. Let's fucking do it.

Wrath

The flames of revolution burn bright in the face of cold winds.

Wrath is the Sin of self-righteousness and defiance. To act with Wrath is to decide that one deserves better, that things around then should bend to their will, and then take matters into their own hands. It's the Sin of deciding one has the right to change something simply because they don't like the current state of things.

There are many ways one can act because of Wrath. It can show through trying to rebel against authority, to subvert one's fate, to escape one's unfavorable circumstances, or to even reject one's own true nature. To act with Wrath is to stand up for oneself and tell reality "No, I refuse!" loud and clear.

A common misconception of Wrath is the idea that anger is an inherent part of it. While it's true that those feelings often coincide with defiance, they're not required for one's acts to be fueled by Wrath. Some can be Wrathful while being completely calm and collected, as their acts of defiance could be more on the quiet and simmering side.

Likewise, being quick to anger isn't always a sign of Wrath. It's very possible for someone to have a short temper, while also being fully accepting of the reality they live in (Ryoshu, I am looking directly at you), thus lacking Wrath.

Lust

One's base insticts go all the way back to that genetic code.

Lust is the Sin of self-indulgence. It's the Sin of letting one's own desires and whims dictate one's actions. It's also the Sin of seeking personal fulfillment above all else. To act with Lust is to give up one's self-control and let one's instincts and wants guide them.

Unlike what the name and symbol might initially imply, Lust can include many different types of desires, not just the carnal.

Likewise, acts of Lust can be just as varied as one's desires. Satisfying one's most basic of needs, searching for a form of spiritual enlightenment, or even just saying the first thing that comes to mind because one feels like it are just a few examples.

Sloth

A stone will not care for what happens to it, nor the world around it.

Sloth is the Sin of apathy and resignation. Unlike other Sins, which mostly show through one's direct actions, Sloth can also show through inaction.

To act with Sloth is to ignore reality, to let oneself go along with whatever is happening with barely any complaints. As such, Sloth is commonly associated with blind obedience or unwillingness to act out.

Due to its nature as a Sin of resignation, Sloth can be seen as the direct opposite of Wrath, the Sin of defiance. This creates a unique situation where the inclusion of one can drastically shift the context of the other if both are a part of the same Identity or E.G.O.

Gluttony

Plants never stop waging wars, always wanting just a little bit more.

Gluttony is the Sin of hunger, and it's unique from the other Sins in that it equally represents two different ideas of that hunger, which can appear together just as often as they can be completely seperated.

The first type of Gluttony is one of the starving hunger of survival. In this context, to act with Gluttony is to do anything for the sake of scraping by and living to see another day.

The second type of Gluttony is the hunger for more, or in other words: greed. In this context, to act with Gluttony is to do everything for the sake of this idea of "more". To gain more wealth, to find more recognition, to make more progress.

Both of these types of Gluttony are unified in one main point - they are, by definition, endless. The struggle for survival never ends, unless one fails to survive. Likewise, there is no finite "more" that greed is reaching towards, it's a neverending process of one-upmanship.

Gloom

When a wave of emotion rises, many will be swept away in its wake.

Gloom is the Sin of dwelling on feelings. To act with Gloom is to be guided by one's negative emotions, to buckle under stress and let it control one's mind and actions.

While sadness, grief, and depression are the states of mind most commonly associated with Gloom, and are often a part of it, they're not inherent to it. The only "requirement" here is the experience of severe emotional duress, and acting out in direct response to it.

In a way, Gloom is the Sin of losing control over oneself, not dissimilar to Lust. However, the main difference here is the cause of losing that control. Gloom is the loss of self-control due to being overwhelmed by negative experiences, while Lust is the loss of self-control due to seeking out positive experiences.

Pride

Be careful, for that double-edged sword may cut you as well.

Pride is the Sin of ignoring consequences. Acts of Pride are all actions taken because of the belief that their benefits outweigh the cost in some way. While the most common way this can present is through actions that benefit oneself at the cost of others, it's not the only way Pride can manifest.

One can be Prideful when believing the benefit to many outweighs the consequences. Likewise, refusing to acknowledge the harm one brings to themself because their actions benefit them in some other way also counts as Pride.

The idea that Pride is inherently tied to selfishness or self-confidence is another common misconception. In fact, Prideful acts can manifest just as often from a lack of self-confidence or a misguided selflessness. Rather, one could interpret Pride as a form of willful ignorance, in a way.

Envy

Thorns don't go out of their way to harm, they merely react to your touch.

Envy is the Sin of reaction and retribution. It's the idea of doing something because of what someone else has done. By definition, one cannot act with Envy without some form of provocation.

Like is the case with many other Sins, acts of Envy can take many forms, from taking revenge to following orders. The main connecting idea here is letting oneself be influenced by another person, whether it's being coerced, provoked, ordered, or otherwise manipulated.

Out of all of the Sin misconceptions, seeing Envy as inherently tied to jealousy might be the worst one of all. While acts done out of jealousy would likely count as acts of Envy, they are but a miniscule part of the sheer scope that Envy represents.

...

Alright, so you know what each of those Sins means. Now it's time to figure out how to Actually Apply Them.

Sin Affinities in the context of Identities

The main way Sins play a role in a given Sinner's Identity is through their Sin Affinities. Mechanically, these are the Sins attributed to each of their skills, signifying both their type of Sin damage and what Sin resource they generate upon being used.

However, this is Project Moon we're talking about, and these fuckers can't keep their gameplay mechanics seperate from the story to save their lives.

So, this begs the question: what can we learn about a Sinner's given Identity through their Sin Affinities?

Here is the method that I believe works best in my experience:

The Sin affinities of each of an Identity's skills represent a different layer of their psyche and motivations. I'm going to try to show what I mean by using base Identities of the four Sinners who already had their own Canto.

Skill 1's Sin Affinity is the surface level motivation of the Sinner's actions. This is the most obvious and "shallow" reading of them and their actions, and also likely the one the Sinners themselves are most aware of.

Gregor's Skill 1 is Gloom due to him being constatly haunted by his trauma, with much of his cynicism and dark-ish sense of humor being shaped by his war experiences. Rodya's Skill 1 is Gluttony due to her tendency to value material goods and love for food, which are signs of her greed and will to survive respectively. Sinclair's Skill 1 is Pride due to him taking many actions (such as sharing his father's secrets or giving Kromer his basement key) for their immediate benefits, without considering the consequences. Yi Sang's Skill 1 is Gloom due to him falling into deep depression and letting the trauma of the past shape his current actions.

Skill 2's Sin Affinity is a deeper motivation of the Sinner's actions. It's delving deeper into their psyche to see what guides them in less obvious ways. This Sin Affinity can also have noticeably closer ties to the Sinner's background in one way or another.

Gregor's Skill 2 is Gluttony due to him being driven by the will to survive, most notably expressed by him leaving the rest of the veterans to escape the war and try to live after it ended. Rodya's Skill 2 is Pride due to her fully believing in what she does working out in her favor, completely ignoring consequences on the way. Her killing the pawnbroker is the biggest example of an act of Pride, as she fully believed that it would help her neighbourhood despite the consequences that murder would bring. Sinclair's Skill 2 is Wrath due to him not accepting his circumstances. His want to defy his future prosthetics procedure is what eventually led him to agreeing with Kromer, and his will to defy her is what drove him through the events of his chapter. Yi Sang's Skill 2 is Envy due to his passive nature and how easily he lets other people dictate his actions. It's especially notable in how after the League fell apart, he would have been willing to do anything Gubo told him at that moment.

Skill 3's Sin Affinity is what I would like to call a Sinner's Core Sin. It's the true main reason behind their actions, and has a much closer and direct tie into their past than the other Sin Affinities. In a way, this is the deepest layer of their psyche.

Gregor's Skill 3 is Sloth as his resignation to his circumstances is what colors much of his past. He learned that resistance is futile early in life, and it shows. Though he didn't want to fight in the war, he felt like he had no choice but to. All of his life, he simply listened to orders without complaint, unable to see a way to change his situation. Rodya's Skill 3 is Wrath as her self-righteousness and defiance is what drove her actions at the deepest level. She first joined the Yurodiviye because she wanted to bring change the state of her neighbourhood, and likewise left them when she no longer agreed with how they did things. Her murder of the pawnbroker was her biggest act of defiance, of taking matters into her own hands and trying to bring change to her reality at all cost. Sinclair's Skill 3 is Envy as much of his actions were dictated by other people. Social pressure was what led to him first breaching the trust of his family, and Kromer's coercion and manipulation is what then led to his family's death. In a way, you could also interpret Sinclair's arc in Canto III as one big act of Envy, as he finally tries to take revenge on Kromer for what she has done. Yi Sang's Skill 3 is Sloth as his apathy to the reality around him is what led to him ignoring the warnings signs of the League falling apart, and the resignation that followed could have resulted in him helping Gubo and the New League out with their horrible plans had there not been an intervention. It's only by the end of Canto IV that he finally manages to break out of this state for long enough to stand up for himself and decide to keep on living.

So, that's the basics of Sin Affinities when it comes to Identities! Now, some of you might be asking, "Hey Lu, what about Sin resources needed for Passives?", and my answer to that is...

Honestly, I don't entirely know! I do think there probably is some reason beyond pure gameplay mechanics... Buuuuut I don't think their importance is as major as the main Sin Affinities of a given Identity, especially since there isn't a single Passive that is activated by a Sin that the given Identity doesn't have any Affinity to.

Sin Affinities in the context of E.G.Os

Alright, so, when it comes to E.G.O, we run into some additional complexities. Unlike Identities, which can usually have their Sins Analysed with minimal additional context, E.G.O Sin Analysis has to be done under a specific angle.

This is because while Identities represent the Sinner as a whole person, E.G.Os represent a specific singular part of that Sinner.

Base E.G.Os usually seem to tie back to a specific event or action or some other thing in that Sinner's past. Likewise, E.G.Os derived from Abnormalities represent the ways that Sinner connects to that Abnormality's own themes.

In a way, the game's worldbuilding even acknowledges the fact that a Sinner can only use the E.G.O of an Abnormality they relate to in some way, as Dante's Notes describe the process of the Sinners using E.G.O as trying to make the Abnormality's emotions and identity their own.

That little tangent aside, there are two main things to analyze sin-wise when it comes to E.G.O - the Sin Affinity, and the Sin Resources necessary to use that E.G.O.

An E.G.O Sin Affinity works similarly to an Identity's Sin Affinities - for a Base E.G.O, it's the main Sin that action manifests as. For an Abno-derived E.G.O, it's the Sin that contextulizes the way the Abno's themes connect to the Sinner in question.

The Sin Resources an E.G.O needs is where things get fun. These are what a Sinner needs to be able to use the E.G.O, both mechanically AND story-wise. The Sins here represent what a Sinner has as their motivation and drive to fully reflect what that E.G.O represents. For Base E.G.Os, it's why they took the actions they did. For Abno E.G.Os, it's why they connect to that Abno's themes and why they're able to relate to it.

Now... There is one more thing about E.G.Os that I don't really talk about.

Sin Resistances.

The reason why I don't talk about them... Is because I have No Fucking Clue how to interpret them. There has to be some importance to them (Hong Lu being weak to Wrath in all of his E.G.O thus far, I am looking at you), I just don't know what it is. In fact, I doubt we even have enough information available to us right now to be able to say for sure.

I don't know how to end these posts dear fucking lord-

So uh. Yeah. That's. Everything that I think is important to mention on the topic of Sin Analysis and how I do it. If I ever change my mind on something or have an epiphany regarding one of the things I currently have no idea about, I'll probably reblog this post with an addendum or something, but until then...

Uh. Yeah. Hope this helps the people who wanna get into analyzing Limbus stuff but don't know where to begin. Or just people who wanna understand the method to my madness a little bit better.

I'm gonna go to sleep now, cause it's 4 AM already and I spent like the whole fucking night writing this post.


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1 year ago

as someone who tags along for the vibes: does Magic actually do something with differently-sized counters, so to speak? that would prevent the phrasing from being "(…), for each creature you control whose power is greater than it's base power, double it's power increase." ?

analytical-machine - Eadem mutata resurgo

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analytical-machine - Eadem mutata resurgo
Eadem mutata resurgo

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