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I know this has been going around the internet for a long time and everyone has probably seen it, but I don't care. It still holds true and I will stand by it forever.
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Service provided:
Consultancy and project management
Experience and exhibition design
3D creation
Architectural design
Virtual Reality development
iOS development
Dominique and Sylvain Levy are the founders of the DSL Collection, one of the rare Chinese contemporary art collections in France. Since 2005, the aim of Levy’s strong team has been to assemble Chinese artworks to have a massive digital presence in the Art World. The reason why they decided to become one of the biggest collectors in this sector of the Art World is to go with the flow of change brought by China which has become a superpower in recent years. This evolution is changing the face of the world as technology is modifying the way humans interact with the real world.
The Ikonospace team created for the Dominique and Sylvain Levy’s private art collection a virtual museum from scratch. The challenge for our team was to build a space large enough to contain pieces from their collection that could hardly be housed inside a physical museum. For example, the 15x6m masterpiece of Jia Aili, an artist from Dandong who combines modern elements with a traditional figurative style. His work is mostly focused on the dramatic technological transformation China has been going through in the last fifty years.
The philosophy of the DSL collection fits perfectly with Ikonospace's mission to tell, through the use of virtual reality and technology, how it can be possible to transport the future into the Art World.
The DSL Collection Virtual Reality Museum was born in 2016 and was the first of its kind. For the first time, our team managed to create a museum space around the artworks rather than fitting them into an existing space.
Unveiled at the FIAC Art Fair in Paris, the experience invited users to discover 30 artworks and went on to receive the “Digital Collection of the Year” award on Larry’s list, one of the biggest leading art market knowledge company providing data, research and access to contemporary art collectors.
In 2016, this innovative and truly eye-opening virtual reality museum, allowed visitors to access the first online private museum in the world. Thanks also to this French couple, Ikonospace was able to start spreading its vision of the future of technology as a tool to reach new audiences all over the world and facilitate different types of novel experiences through the use of the VR.
To build this museum we provided the following services:
Consultancy and project management
Experience design
3D creation
Virtual Reality development
Curation
All the work of Norman Seeff has been focused on the exploration of human creativity. Photographer and filmmaker, Norman Seeff has immortalized in his photos artists of the caliber of Tina Turner, Patty Smith, Ray Charles and many others.
The most fascinating aspect of his works is his ability to clearly show all the dynamics hidden behind the creative process. Looking at the world from the back of his camera, Norman Seeff used to quiz the artists who posed for him about their lives or their successes in order to create a mini confessional atmosphere. His purpose was to make these artists tell him about the exact moment in which they had found inspiration for their art. At that precise moment, Norman was able to capture, through his photos, their own soul.
Inspired by the importance that Norman Seeff gives to the creative process, the Ikonospace team decided to build this museum from scratch.
Walking through this three-dimensional space, it is possible to admire how the geometry of the structure blends perfectly with the light that filters through the walls.
The Norman Seeff Virtual Reality Museum was one of the first showcases of large Virtual Reality Museum for Ikonospace. It was first showcased at CES Las Vegas in 2018, the largest trade show organized by the Consumer Technology Association. This event typically hosts presentations of new products and technologies in the consumer electronics industry.
The Ikonospace team wanted to specifically create a type of architecture that is very difficult to build in reality. Inside the museum, for example, there is a room that acts like an elevator, allowing visitors to move around the different floors of the building. A river also flows across the structure to balance with the dense rocks walls.
With the Norman Seeff Virtual Reality Museum, our team explores new ways to interact with artworks. By approaching each photograph and clicking on it, the visitor is literally catapulted into the photo. A sort of time travel to return to the exact moment in which that photograph was taken. The visitor, through extra videos and photos, can relive the moment when the artist was telling his story.
About the artists you can admire inside this museum, Norman Seeff said: "Those people have what I call 'far vision.' They look out to the future. The dreamer always has a vision of the possibilities in the future”. This has been the heart of the inspiration of Ikonospace team: to create an experience to inspire people to have a look into the future, showing them the possibilities that come out when virtual reality meets art.
Ikonospace was founded in 2015 to be a link between Art and Technology.
Our mission is to strengthen and enhance the communication between these two adjoining worlds.
We work hands in hands with Artists, Collectors, Galleries and Art Institutions to help them make the best use of the latest 3D technologies.
We believe digitization not only helps to preserve and share our cultural heritage but also helps to reduce the carbon footprint of the industry.
This is the reason why, since the beginning, the story of Ikonospace travels the unpaved road of 3D, Virtual Reality and Augmented Reality.
The road was in sight of everybody but not everyone could see it.
We can see it today.
And we are here to show that there is more than meets the eyes.
Just finished a new work , a humanoid mecha design practice ,inspired by tank elements, It's my first time to design mechanics, hope could get more progress in the future!!
artstation web: https://www.artstation.com/artwork/RydX5O
http://davidtaran.co/blog/
Past Xiaomi and Realme, one Chinese cell phone brand that has seen stunning development in India is Vivo which will twofold down on its endeavors to create Artificial Intelligence (Engineer AI)- empowered 5G gadgets in 2020 to coordinate the quick paced way of life of buyers, a top organization official said on Wednesday. The brand took a major jump with catching 17 percent piece of the overall industry - its most elevated ever - in the second from last quarter (July-September period) this year.
It is currently third in the India cell phone advertise - after Xiaomi and Samsung - and as per Nipun Marya, Director Brand Strategy, Vivo India, the brand has recorded its most elevated ever piece of the overall industry of 23 percent for the long stretch of October (as per German statistical surveying firm GfK).
Read full story @ https://www.reddit.com/user/aliamalhotra/comments/efr6dv/vivo_eyes_aidriven_5g_devices_for_india_in_2020/
With the end goal of advancing endeavors chipping away at artificial intelligence solutions and taking initiative in this rising innovation space, the Telangana government has chosen to watch 2020 as the Year of Engineer AI.
Telangana IT Minister KT Rama Rao will officially make the declaration on January 2 here, proclaiming 2020, the Year of AI, and discharge a schedule of occasions for the following a year.
The occasion will see consenting to of update of agreements between the legislature and AI new companies.
Read full story @ https://techniepedia.wordpress.com/2019/12/26/for-telangana-2020-will-be-year-of-ai/
Artificial Intelligence is utilizing advances to enable medicinal experts to recognize and treat malignant growths; crisis responders anticipate and plan for looming cataclysmic events; police distinguish lawbreakers and securely incapacitate bombs; associations improve items, administrations and procedures and younger students get custom fitted assistance from virtual instructors fit to their learning style.
Using robots and programming operators, the machine may even play out these assignments alone or as a colleague working together with people. In the event that we are going to fabricate machines that assume jobs that mimic human thinking, conduct and exercises, as a general public we ought to guarantee that those machines advantage all individuals from society, paying little heed to their age, gender, religion or status in the public eye, as opposed to reproduce human predispositions, sustain abberations or enlarge the hole between the wealthy and the less wealthy. On the off chance that Engineer AI is a recreation of human insight, who does it reenact and does it have a gender? Regardless of whether you see gender as socially developed by one’s condition and culture, a naturally decided factor as in the essentialist viewpoint, or cling to the hypothesis of individual contrasts, gender plays a job in what our identity is.
Read full story @ https://ainewsalert.blogspot.com/2019/12/does-ai-have-gender.html
Assassin's Creed: Robotyssey
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Vent session to all my engineers and women in or out of the field:
So when did a college degree make someone worthy of being in a group chat???? It’s a expensive piece of paper for: 1. An experience 2. To show skills that were learn. Which by time you finish and get a job most of them you don’t use or out of date.
Why is engineering so unexclusive sometimes especially to poc and women. I just don’t get it, sometimes I hate it here. Why did I I pick this field someone please remind me? I swear sometimes in engineering I’m a a**hole magnet. Someone please save me🧐🥺🙄. I’m not going to let a 50+ wash up old man try to tell me I don’t fit into tech because I’m black, don’t have my degree and I’m a woman. 🖕🏾
Two Hampton Roads high schools will soon have their creations judged by NASA to see if they make it aboard the International Space Station. One is a food recipe for astronauts. The other is hardware for the space station.
Students from Phoebus High School prepare their breakfast dish at HUNCH's Preliminary Culinary Challenge at NASA's Langley Research Center.
Credits: NASA/David C. Bowman
Both projects are part of a NASA program called HUNCH, or High school students United with NASA to Create Hardware.
NASA’s Langley Research Center in Hampton, Virginia, hosted a preliminary culinary challenge March 5, where two schools cooked up a breakfast entrée. The shrimp and grits with gouda cheese dish from Phoebus High School in Hampton made it to the final competition at NASA’s Johnson Space Center in Houston scheduled for April 26.
Their work will be judged by Johnson Food Lab personnel, industry professionals, the space station program office, and astronauts for quality and taste. They’ll also be rated on a research paper and presentation video. The winning entree will be created by the Johnson Space Food Lab and sent up to the space station for astronauts to enjoy.
Space Hardware
Poquoson High School student Travis Redman, left, talks with Glenn Johnson, a design engineer at NASA's Johnson Space Center, about an astronaut boot that would lock in place preventing floating in a no gravity environment.
Credits: NASA/George Homich
Langley also hosted a critical design review March 6, when four schools showed off the real-world products they fabricated to tackle challenges faced by astronauts living in space. The team from Poquoson High School in Poquoson, Virginia, was selected as a finalist and faces a final design and prototyping review April 25 at Johnson.
The hardware includes a pin kit, can squisher, exercise harness, crew reminder tool, location app tool, and hygiene caddy. Many of the hardware projects are items personally requested by space station crew.
The North Carolina School of Science and Mathematics, who also presented their projects at Langley, will join Poquoson High to present their works at Johnson. The projects the team from the Durham-based school had were an augmented reality object identification annotation tool, automatic location stowage system, and a single point exercise harness.
“The HUNCH Program can change the trajectory of a student’s life, by providing various avenues beyond the STEM (science, technology, engineering and math) field and opportunities to participate in the global effort to research in space,” said Yolanda Watford Simmons, manager of Langley’s HUNCH program.
In 2015, a culinary team from Phoebus High won the culinary challenge and their entrée, Jamaican rice and beans with coconut milk, is now included in an astronaut cookbook. Read more on their success here.
For more information on HUNCH, go here.
Eric Gillard NASA Langley Research Center
The Orion crew module for the Ascent Abort Test 2 (AA-2) was transported from NASA's Langley Research Center in Hampton, Virginia, to the Joint Base Langley-Eustis Friday, Jan. 26, for a fresh coat of paint before final testing and shipment to NASA’s Johnson Space Center in Houston. Specific flight test markings are being painted on the crew module to allow for attitude and trajectory data collection during launch. Next, it will be tested to determine the module's mass and weight, and also its center of gravity or balance, and then delivered to Johnson for integration and additional testing.
The crew module to be used for the test, fabricated at Langley, is a simplified representation designed to match the outer shape and approximate mass distribution of the Orion crew module that astronauts will fly in. During the test, planned for April 2019, the launch abort system will be activated during challenging ascent conditions at NASA's Kennedy Space Center in Florida.
Image credit: NASA/David C. Bowman
A new robotic arm for assembling spacecraft and exploration platforms in space flexed its muscle in a successful ground demonstration Jan. 19.
The device, called the Tension Actuated in Space MANipulator (TALISMAN) was tested in the Structures and Materials Test Laboratory at NASA’s Langley Research Center in Hampton, Virginia.
TALISMAN is just one component of the Commercial Infrastructure for Robotic Assembly and Servicing (CIRAS). In this demonstration, the team manipulated the newer, longer arm back and forth from folded to extended positions to demonstrate that it is fully operational and ready for more comprehensive testing.
“The demonstration we accomplished last week was the rough equivalent of what the Navy calls a “shakedown cruise,” said John Dorsey, NASA principal investigator for CIRAS.
The tests will get progressively more difficult over the coming months as more detailed tasks are demanded of the robots. Future tests include not only a series of demonstrations exercising TALISMAN’s ability to move and manipulate objects along a truss, but also a demonstration of the NASA Intelligent Jigging and Assembly Robot (NINJAR) and the Strut Assembly, Manufacturing, Utility & Robotic Aid (SAMURAI) building two truss bays from pieces.
CIRAS is a collaboration with industry partner Orbital ATK of Dulles, Virginia, aimed at developing a “toolbox” of capabilities for use in servicing, refueling, and ultimately the construction of assets on orbit.
Advanced in-space assembly technologies will provide a more cost-effective way to build spacecraft and future human exploration platforms in space, such as the tended spaceport between the Earth and the Moon the agency is looking to build that would serve as a gateway to deep space and the lunar surface.
One of the biggest benefits of in-space assembly is the ability to launch the necessary material and components in tightly packed envelopes, given rockets have limited capacity with strict requirements on the size and shape of pre-assembled items being launched into orbit.
“It’s the difference between taking your new bedroom suite home in a box from IKEA using your Honda Civic and hiring a large box truck to deliver the same thing that was fully assembled at a factory. Space is a premium on launches,” said Chuck Taylor, CIRAS project manager at Langley.
Being able to build and assemble components in space will allow more affordable and more frequent science and discovery missions in Earth orbit, across the solar system and beyond.
CIRAS is made up of several components. TALISMAN, the long-reach robotic arm technology, was developed and patented at Langley. TALISMAN moves SAMURAI, which is like the hand that brings truss segments to NINJAR, the robotic jig that holds the truss segments in place perfectly at 90 degrees while they are permanently fastened using electron beam welding to join together 3D printed titanium truss corner joints to titanium fittings at the strut ends. NINJAR was built almost entirely by interns in the lab. The students have done incredible things, Taylor said.
“We couldn't have done what we’ve done without them,” he added.
CIRAS is a part of the In-Space Robotic Manufacturing and Assembly project portfolio, managed by NASA’s Technology Demonstration Missions Program and sponsored by NASA’s Space Technology Mission Directorate.
The CIRAS team includes prime contractor Orbital ATK, supported by its wholly-owned subsidiary, Space Logistics, LLC; along with NASA Langley; NASA’s Glenn Research Center in Cleveland, Ohio; NASA’s Goddard Space Flight Center in Greenbelt, Maryland; and the U.S. Naval Research Laboratory in Washington, D.C. If Orbital and Langley are successful in this spring’s series of demonstrations, they may be awarded a second contract to demonstrate these same capabilities on orbit.
To learn more about NASA's Space Technology Mission Directorate, visit:
https://www.nasa.gov/spacetech
Kristyn Damadeo NASA Langley Research Center