HOLY SHIT Y'ALL THIS IS NOT A DRILL!!!
ALAN WAKE 2 AND CONTROL IS TURNING INTO FILM AND TVš
AND CONTROL 2 IS COMING
imma go lie down
In honor of Valentineās Day, we knew this weekās Indie Game Spotlight had to focus on love. Today weāre celebrating the one year anniversary of Florence.Ā Winner of Best Mobile Game 2018 at The Game Awards and recipient of Appleās Design Award, Florence tells a story of our protagonist, a 25-year-old named Florence who meets her first love, a cello player named Krish. Each level is a different minigame vignette that tells the story primarily through the gameplay and visuals rather than words.
We were able to talk with Sam Crisp, a programmer at Mountainsāthe craft game studio that created this lovely gameāabout Florence, falling in love, and new ways to tell stories in games.Ā
We wanted to make a new kind of mobile game that no one had done before. One that was intimate and emotional and that would appeal and resonate with anyone, even if they didnāt play games at all. We started by playing around with the idea of solving a series of jigsaw puzzles that could tell a story through the metaphors of putting broken things back together. What does it mean when thereās a piece missing from a jigsaw, or if the pieces donāt fit together? Pretty soon we realized we were making a game about the struggles of love.
We need more romance in games! Theyāre universal stories, and everyone on the team could bring a lot of their own experiences to making the game. Stories about modern love are huge in every media form but are still underrepresented in game stories, despite the fact that games exploring this theme are some of the most interesting and forward-thinking games out there! But practically, we knew we wanted to make a game about a single person going through change in their life. And first love is one of the most transformative experiences we could hone in on.
We came up with a lot of ideas for minigames, and the jigsaw puzzle was one of the earliest that still remains in the final game. We had this important scene where Florence and Krish were getting to know each other for the first time and we were trying to find a way to represent that in a minigame. So we asked ourselves, what does it feel like when you go on a date with someone and you go from being nervous and awkward to breaking the ice and feeling like you get along with someone? And we tried out the idea of having to physically make conversation by putting these jigsaw puzzles together, and have the puzzles get easier over time, and the idea just worked. When we got people to play that level and try it out, they understood right away what was happening.
The interactive language of smartphones and games provide a lot of readymade metaphors for us to work with. For instance, the level Moving In takes the āinventory tetrisā from games like Diablo and maps that onto the rituals of compromise involved in cohabitating with someone. Also when Florence is stuck in a bad routine, we made repetitive minigames out of everything, like doing accounting at her day job, scrolling through social media, and even talking to her mum on the phone, in order to show that sheās treating everything in her life as rote, and that she thinks everything is a chore! We went through a lot of trial and error with many different ideas of how to turn everyday life into minigames and what you see in the final game are the ones that worked the best.
We donāt have much text, talking or traditional narration in Florence at all so we had to communicate everything to the player through imagery and interaction. Florenceās life starts out dull, colorless and repetitive. When we flashback early in the game and see her as a child, we see that her life used to be full of color but now itās full of grays. When she meets Krish, he brings color to her life, and thatās the first time we see the color yellow in the game. And at the end of the game when Florence truly finds herself we introduce green to the color palette. The color motifs are subtle but very effective. And there are similar techniques used in the melodies of the music too.
The response weāve had to Florence has been amazing. The game has resonated with all sorts of people all over the world. Weāve had people write in telling us that they played the game at a difficult time in their lives and that the story helped them work through what they were going through. And weāve seen people be inspired by Florence to make their own games using similar storytelling techniques but telling their own unique story, which everyone here at Mountains is thrilled to see. Right now we are hard at work on the next thing, and we hope to have something to share with you soon!
Already in love with Florence?Ā The good news is itĀ can be purchased at the App Store through Google Play. iam8bit has announced the upcoming release of a vinyl soundtrack for the critically acclaimed mobile game. Accompanying this slice of life story is a gentle, charming, and emotional score composed by Kevin Penkin, now available for pre-order at the iam8bit store.Ā