Happy Easter Everyone! ๐Ÿ‡๐Ÿฅš๐ŸŒฑ

Happy Easter everyone! ๐Ÿ‡๐Ÿฅš๐ŸŒฑ

A tranquil scene of a young boy sitting beneath a slender birch tree on the grassy shore of a serene lake. Sunlight filters through the delicate white-and-black bark, casting dappled patterns on the vibrant green grass. The lakeโ€™s surface shimmers with gentle ripples, reflecting the lush forest stretching across the horizon beneath a vast, cloud-speckled blue sky. Behind the boy, just beneath the waterโ€™s surface, a small dragon watches him with curious, glowing eyes. The entire painting radiates a mesmerizing spectrum of greens, creating a dreamlike, ethereal atmosphere.

landscape study with touch of draconity

from 2021

More Posts from Wqonart and Others

8 months ago
Beginning Of A Comfort 'You're Out Of Zone; It's For The Breakingโ€”' Twitter | Prints | Ko-Fi | Patreon

Beginning of a Comfort 'You're out of zone; it's for the breakingโ€”' Twitter | Prints | Ko-Fi | Patreon


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8 months ago

I recently started learning to use rpg maker (vx ace!) and as a result have become increasingly interested in pixel art. I hadn't really done pixel work since my teens - I do more digital painting and vector art - so while I'm a little familiar and can do passable editing, there's a lot I don't know.

One thing that's kind of perplexing for me is understanding the differences in style between two creators of pixel art. I studied art history and I'm used to the differences being things like brush stroke length or degree of realism... I feel like I'm lacking in lexicon in this new frontier lol

What nuances of an artist do you think are most important to style in pixel art?

This kind of stuff is not really officially studied (yet) so it's all a bit of opinion from me.

Usually in pixel art the biggest differences in styles are which limitations the artists choose to impose on themselves; colour count, resolution, palette... Or more stylistic choices like hue shifting, anti-aliasing style or no, dithering or no, etc.

I personally think there are a huge variety of styles in pixel art, as it's literally just a medium, and I hope you'll agree by the end 8)

Also (imo) there is some seperation between the styles of art for art's sake, and art for videogames, where things have to be clear and readable to be actually playable.

๐ŸŽฎ Old school games:

Sometimes referred to as something like '8-bit' or '16-bit' (relating to the NES era / SNES era consoles), these artstyles usually follow the rules and limitations of the hardware at the time.

This all falls under retro art, most popular styles include: NES, SNES, GB, GBC, C64

Notable artists: Nickwoz, Sandy Gordon, Franken, Cisco

๐Ÿ“š Old school art:

There were also events called Demoscene (still are), where developers would go to a big convention and share their demos. A lot of pixel art competitions were held here, where artists would draw live.

Generally they used to favour a high realism/semirealism style, with lots of texture/dithering, fairly high resolution (if the hardware allowed for it), and adjacent pixels mostly being different from one another.

There are even older styles than this but they are fairly niche and I'm not that well educated. If interested look into some of the old PCs/consoles.

โญ Modern pixel art:

Usually using more colours and higher resolution, larger clusters of pixels instead of individual ones. Strong use of art fundamentals.

Artists to look at: Adam Ferguson (yes it is pixel art), Snake, Slym, 6VCR, Yes I do Pixels, Gijotto, SovanJedi, JoeCreates, Franek, @8pxl

the rest below are "modern" pixel artists too but I think they have other things in their style that are a bit different!

๐ŸŽจ Painterly:

Some artists choose to emulate the natural brushstrokes digitally, and keep their clusters large and loose. Usually don't focus on the minute details as much.

@makrustic, @hexh-pixel, Umbohr, Gawrone

๐ŸŸฆ Dithering

These artists all use dithering / texture in ways that make their styles totally unique.

Deceiver, Night, Reo,

๐Ÿ’ฅ Experimental

These artists are always trying new things and honing in on their unique style.

AJ, hby, @ilta222, Alphons

I could really go on for ever, there are so many different styles, cute pixel art, horror pixel art, 1bit (2 colours only), and then adding animation takes it even further, but I think you get the idea

If you want to learn more, the Masters of Pixel Art books have works /interviews from pixel artists of different eras, including demoscene and contemporary.

๐Ÿ˜Š๐Ÿ‘


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2 months ago
The white bark of the birch tree grows towards the lush green treetop.

I deeply love birch trees ๐ŸŒณ, so there is quick sketch


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3 weeks ago
Orange-purple clouds floating upon cyan glowing sky on top of green grassy hill with gravel road under electrical wires.

Tried to improve my skills of painting clouds and learn a bit more about color theory!

I'm damn happyy with it!

(` ^ .^)_โ€ข๐Ÿค


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4 months ago
More Old Pixel Art Studies From 2021
More Old Pixel Art Studies From 2021

More old pixel art studies from 2021


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4 months ago
Inky Pixel Painting Of An East Dragon; 2022

Inky pixel painting of an east dragon; 2022


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8 months ago
Little Art Piece For A Collab With @moonyinpisces Who Is Making A Very Amazing Fic Of My Dreams ๐Ÿ’•๐Ÿ’•๐Ÿ’•

little art piece for a collab with @moonyinpisces who is making a very amazing fic of my dreams ๐Ÿ’•๐Ÿ’•๐Ÿ’•


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5 months ago
Pohang Coast 'Our Problems Are Non-existent; We Love A Good Getaway.' Twitter | Prints | Ko-Fi | Patreon
Pohang Coast 'Our Problems Are Non-existent; We Love A Good Getaway.' Twitter | Prints | Ko-Fi | Patreon
Pohang Coast 'Our Problems Are Non-existent; We Love A Good Getaway.' Twitter | Prints | Ko-Fi | Patreon

Pohang Coast 'Our problems are non-existent; we love a good getaway.' Twitter | Prints | Ko-Fi | Patreon


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wqonart - WQON
WQON

The Pixel Dracologist from Czechia!' ^ ,...,^'_/ยจ links.wqon.art

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