I need help with money again. If anyone could help me out I would really appreciate it. I have been looking for a job but no one has hired me so far and I don’t really know what to do. So if anyone could give me money or commission me it would help me out a lot. This is like all I think about now and it has my anxiety through the roof.
I’m going to need $200 by July 20th. This is a bill I have to pay every month so, if I can get more than that it would help ease my mind.
0/200
Here is my commission info and my kofi. In case the first link doesn’t work here is a link to my commission info on deviantart
So, you know all those bad laws I tell y'all to call your senators to kill? Well here's a good one for you to promote!
Basically, you know how payment processors freak the fuck out if even the slightest whiff of adult content shows up on a website, which has lead to the widespread sanitization of the internet?
Well, this bill, S.293; aims to prevent that crap!
And, it's currently in the Committee of Banking, Housing, and Urban Affairs, so if your Senator is one of the following, call them and tell them to vote yes on it:
Sherrod Brown, Ohio, Chairman
Jack Reed, Rhode Island
Bob Menendez, New Jersey
Jon Tester, Montana
Mark Warner, Virginia
Elizabeth Warren, Massachusetts (Tell her it would be a start on apologizing for voting yes on FOSTA/SESTA)
Chris Van Hollen, Maryland
Catherine Cortez Masto, Nevada
Tina Smith, Minnesota
Kyrsten Sinema, Arizona (ugh)
Raphael Warnock, Georgia
John Fetterman, Pennsylvania
Tim Scott, South Carolina, Ranking Member
Mike Crapo, Idaho
Mike Rounds, South Dakota
Thom Tillis, North Carolina (Probably not reaching this asshole)
John Kennedy, Louisiana
Bill Hagerty, Tennessee
Cynthia Lummis, Wyoming
J.D. Vance, Ohio (Ugh)
Katie Britt, Alabama
Kevin Cramer, North Dakota
Steve Daines, Montana
If they're one of those right-wing dipshits, tell them it would help them prevent "cancel culture" via socially-conscious payment processors. Because subterfugue towards conservatives is always cool and good! Always!
Also mention that, in a happy irony, this would actually make kids safer by allowing platforms to acknowlege that, yes, people make a living selling well-endowed monoecious horsegirl drawings on their platform, and actually put properly finetuned safeguards in place.
As opposed to now, where they have to dance around it and put it in a grey-area hell so that Peter "Dracula" Thiel doesn't get his seastead in a shoal and ban them, which nobody likes!
So, call 'em if you can, boost even if you can't!
As I was researching the Japan exclusive PS2 game Phase Paradox (sequel to Philosoma on the PS1), I quickly realised there's very little information available on this sci-fi horror game. Thankfully, the director of Phase Paradox responded to me and I was able to learn more about this obscure title which I'd like to share!
Takayuki: First, let me introduce myself. I started my career as a game developer at Sega, then at SCE (now SIE) and Microsoft. After that, I started my own small studio and am still making games. This time I developed PHASEPARADOX, which was originally a survival horror game for PS1, but changed to an adventure game for PS2.
You mentioned to me that the game was difficult work, what parts of development were challenging? How many years did development take?
The most important thing is that it was an early PS2 title. There was a lack of development equipment, and it was difficult to tell whether bugs were caused by the program or the development equipment, and PS2 development itself was difficult. We also had to handle a large amount of CG, which was very difficult because it was still the 1990s and the CG tools and techniques were not yet up to scratch.
As for the development period, I was in charge for 4 years, but I heard that it took about 2 years before that. (I heard that the game had already been playable on PS1.)
In contrast, what parts of development were the most enjoyable for you?
Game development is always fun. Creating assets using 3DCG, which was the state-of-the-art at that time, building a worldview in accordance with science fiction research, setting scenarios and characters, etc., all of it was both painful and enjoyable.
I was inspired to try new things.
Were there any movies or video games that were a big influence for Phase Paradox? For example, Massimo's character reminded me a lot of Ron Perlman and Arnold Schwarzenegger!
The original idea was to create a "Resident Evil" game based on the world of the "ALIEN" movie. I incorporated a lot of my knowledge of game design and movies into the project.
As you said, the character of Massimo is Arnold Schwarzenegger, and Jude Sutcliffe is Michael Pare. All the other characters have Hollywood star models. I think it was allowed because it was then, but it is not now, lol. The game part was based on Movie Adventure.
The cast for the game is very impressive! Since the voices are in English, was the game planned for worldwide release?
Yes, it was supposed to be a big seller all over the world. However, it was cancelled due to the short playing time and the lack of gameplay. The voice recording was done in L.A.
The presidential election was taking place at the time of recording, and I remember the staff saying to me, "You are in the U.S. on a historic day”.
I love the design of the environments. There are many rooms (like the arcade) that have a very unique and detailed appearance. Did a lot of work go into creating the interior of the Gallant? What were some of the inspirations behind the designs?
The artwork was done by Matsushima-san, continuing from Philosoma. This person has experience working on costumes for the Ultraman series at Bandai, and he drew the foundation of the world, the art settings, and all the original drawings.
Phase Paradox is a sequel to Philosoma. Was it difficult to make a game with a fictional world and characters that were already established? Or did this make work easier?
As I mentioned in 5, it was not difficult for me to continue with Mr. Matsushima. Rather, I enjoyed it very much because I was allowed to add my favorite SF essence to Philosoma.
Do you remember any features that you and the team wanted to include in the game, but maybe couldn't because of time or cost?
Action game elements, mini-games, more options. I am very disappointed. But I think if we had included these elements, we would still be making them, lol. How many more years would have been needed?
At the time, we abandoned the idea of calculating or thinking about that number. We concentrated only on completing it.
What did you and the team want to achieve with Phase Paradox? It feels like a very "cinematic" game, was this rare with games at the time?
The result was a common movie game, but rather than a cinematic part of the game, we were aiming for an innovative adventure game where the situation changes depending on the choices you make.
I was aiming for something like "Detroit: Become Human", if I may say so now in the 21st century. Every time I play that game, I feel strongly about it.
As a final product, what are your personal thoughts on Phase Paradox?
It was a lousy performance, is all I can say. I have always regretted that it was worth it to spend so much money and market value to bring a game with only graphics to the world.
Is there anything else you'd like to share about working on the game? Any strong memories or interesting facts?
As I wrote in #8, I was aiming for a groundbreaking, new game, but I have nothing but regrets about developing on new hardware, not being able to devote the effort to gameplay due to my focus on graphics, and being buried and truncated in various ways by a large amount of work.
More than 20 years have passed and I have sealed my memory, but when I recall it like this, I feel more proud than ashamed, feeling that I was young and ambitious.
Thank you very much.
What are you working on currently?
I am currently making a soccer game at GADE inc.
One is a blockchain game. The other is a 3D action soccer game. I am working on both of them to get rid of my dissatisfaction and regret of the action soccer game I made in Sega.
I am proud to say that I still have new initiatives and high aspirations, so please look forward to them. Both are for the whole world. However, we are having a hard time because we don't have the money for promotion. We would be very happy if someone could help us. We are also planning to launch a new innovative adventure game service on the Web and an action game with an elaborate world view.
If anyone is interested or willing to support us, please contact us.
Thank you to Takayuki for taking the time to provide his insight into Phase Paradox's development! I've made a video on the game which you can watch here: https://youtu.be/bTSFY5M08BU
Drew a quick Pigment for @xxtc-96xx who is a very good friend of mine and who has done a lot for me 💖
I drew this in one sitting forgetting to save until I was done ._.
Posted another Horrorvale fic, this time it's a comm fic for a friend from the HV discord server (not sure if they have a tumblr lmao), starring their OC Emilyn! MAJOR endgame spoilers tho so if you haven't gotten their maybe save it for later
UPDATED etsy grab bags now include: -Any two enamel pins from the drop-down options
-Two additional random enamel pins
-Two random Wayne Barlow Alien trading cards
-Two random “weird n’ wild creatures” cards
-Additional random monster cards/halloween stickers
-Rubber bugs! At least three, and at least one glows in the dark!
-TINY GHOST (actually a glow in the dark knockoff soot sprite)
-Tiny Halo Flood Infection Form
-Random “CREEPY FREAKS” figure now with their original stickers! 30 or 40 possible characters, and I’ll make sure it’s one of the interesting or cool ones
-Stretchy squishy worm-tailed eyeball -Cute detailed mini plastic bat $30 + $4.50 domestic shipping, Cheaper “mini” grab bag HERE:
https://www.etsy.com/listing/1449551359/mini-grab-bag-pin-of-choice-random-bonus
for $30-45 (scaling based on complexity, per pokémon) i will paint a pokémon into any photo of your choosing!! dm me or request for my discord for more info. i may also rb the finished product if you have a pokémon irl blog. i take payment through my kofi <3
i also do non-pokémon work. for humans, collar-up will go for $35, hips-up will go for $60, and full-bodies for $85 👍
@adobe-outdesign Look, it’s your FAVOURITE REVIEWER-*suspiciously disappears before I can finish this sentence…perhaps I’m the one that is dead?! But that’s just a theory!!! A GAYYYYYYYM-*
Babe wake up, new stupid dhmis MatPat theory just dropped
Oh for fucks sake
I genuinely believe the whole “Yellow Guy being Lesley’s dead son” thing was made up SPECIFICALLY for Mr. Mathew FNAF Pathew
Well, at least it’s not as horrible as the Pilot theory
Formless Star is out now! Travel to a mysterious ever-changing planet and gather data on the animals that live there. There's 60 different creatures to find, all with unique behaviours and descriptions! Get the game for free (or pay what you want) here! splendidland.itch.io/formless-star
y'all heard about the WGA strike? here's how you can support us if you're not a member.
writers with the WGA have access to a strike fund that will help them out, but there are many other hollywood employees, assistants, and crew members who will need financial aid during the strike. you can donate to the entertainment community fund (tax deductible!) and help ease their burden. choose "film and television" in the drop-down menu under the gift designation.
if you can't donate, please at least boost and spread the word! and thank you to everyone who's been showing solidarity and asking how they can help us out, it's been overwhelming in the best sense of the word ♡
Nightmare Kart is a "legally distinct" Bloodborne inspired kart racing game with 21 racers, 13 karts, 15 tracks, boss battles and a full narrative-driven single-player campaign!
Read More & Play The Full Game, Free (Windows)