So, While I've Talked About This In Other Posts, I Figured I May As Well Compile It In One Post With

So, While I've Talked About This In Other Posts, I Figured I May As Well Compile It In One Post With

So, while I've talked about this in other posts, I figured I may as well compile it in one post with this nifty propaganda poster (more on that later)

Long story short, they're bringing back KOSA/the Kids Online Safety Act in the US Senate, and they're going to mark it up next Thursday as of the time of this post (4/23/2023).

If you don’t know, long story short KOSA is a bill that’s ostensibly one of those “Protect the Children” bills, but what it’s actually going to do is more or less require you to scan your fucking face every time you want to go on a website; or give away similarly privacy-violating information like your drivers’ license or credit card info. 

Either that or force them to censor anything that could even remotely be considered not “kid friendly.” Not to mention fundies are openly saying they’re gonna use this to hurt trans kids. Which is, uh, real fucking bad. 

As per usual, I urge you to contact your congresscritters, and especially those on the Commerce Committee, who'll likely be the ones marking it up.

Those senators are:

Maria Cantwell, Washington, Chair

Amy Klobuchar, Minnesota

Brian Schatz, Hawaii

Ed Markey, Massachusetts

Gary Peters, Michigan

Tammy Baldwin, Wisconsin

Tammy Duckworth, Illinois

Jon Tester, Montana

Kyrsten Sinema, Arizona

Jacky Rosen, Nevada

Ben Ray Luján, New Mexico

John Hickenlooper, Colorado

Raphael Warnock, Georgia

Peter Welch, Vermont

Ted Cruz, Texas, Ranking Member

John Thune, South Dakota

Roger Wicker, Mississippi

Deb Fischer, Nebraska

Jerry Moran, Kansas

Dan Sullivan, Alaska

Marsha Blackburn, Tennessee

Todd Young, Indiana

Ted Budd, North Carolina

Eric Schmitt, Missouri

J.D. Vance, Ohio

Shelley Moore Capito, West Virginia

Cynthia Lummis, Wyoming

Again, it doesn't work unless you do it en-masse, so make sure to call ASAP and tell them to kill this bill, and if they actually want a bill to allow/get sites to protect kids, the Federal Fair Access To Banking Act would be far better.

Also, this poster is officially, for the sake of spreading it, under a CC0 license. Feel free to spread it, remix it, add links to the bottom, edit it to be about the other bad internet bills they're pushing, use it as a meme format, do what you will but for gods' sake get the word out!

Also, shoutout to @o-hybridity for coming up with the slogan for the poster, couldn't have done it without 'em!

More Posts from Wonderer125blog and Others

2 years ago
"The One Spirit Team Has Been Working Tirelessly To Help As Many Families On The Rez As Possible Through
"The One Spirit Team Has Been Working Tirelessly To Help As Many Families On The Rez As Possible Through
"The One Spirit Team Has Been Working Tirelessly To Help As Many Families On The Rez As Possible Through

"The One Spirit Team has been working tirelessly to help as many families on the Rez as possible through this intense winter season. Road conditions are making it near impossible to distribute firewood and food. Many homes are without power or a reliable and safe heat source.

Any donations received at this time will be used to purchase firewood, supplies, and food to take care of those critically in need."

Donations can be made here:

One Spirit
Donate — One Spirit

Donations to Oglala Re-Member organization, which also assists people living in the Pine Ridge Reservation, can be made here:

Ways to Give | Re-Member
Re-Member
Donate money, goods, or time to Re-Member and help Pine Ridge Reservation.

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2 years ago
Just A Few Of The Characters I Was Able To Design For Fatal Knockout, A Board Game Inspired By Fighting
Just A Few Of The Characters I Was Able To Design For Fatal Knockout, A Board Game Inspired By Fighting
Just A Few Of The Characters I Was Able To Design For Fatal Knockout, A Board Game Inspired By Fighting
Just A Few Of The Characters I Was Able To Design For Fatal Knockout, A Board Game Inspired By Fighting

Just a few of the characters I was able to design for Fatal Knockout, a board game inspired by fighting games.

If you're interested in fighting games, or competitive board games check it out. You can play the alpha on Tabletop Sim, or join the discord to keep up to date with the game.

The Kickstarter page will be going live very soon!


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1 year ago

Hey uhhhhhh convenience store overcharged me for a half gallon of milk and an Arizona for 16 dollars SOOOOO uhhhhhhh could someone buy a bundle to cover that pls and ty

You get $75 of games and expansions for $25 and you help me out so it's a win-win!!!

itch.io
A bundle by EfanGamez, $25.00 for 10 games
Hey Uhhhhhh Convenience Store Overcharged Me For A Half Gallon Of Milk And An Arizona For 16 Dollars

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2 years ago

Honestly the fact that Crunchyroll intentionally removed all closed captioning options for their tv app should be fucking criminal. You can only get subtitles if you watch the subbed Japanese version. If you watch dubbed anime and you're Deaf or HOH, Crunchyroll intentionally removed all closed captioning support. There is no work around.


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2 years ago
I’ve Seen A Lot Of Posts On My Dash Tonight About Users Who Are Threatening Suicide, With Other Tumblr

I’ve seen a lot of posts on my dash tonight about users who are threatening suicide, with other Tumblr members posting in effort to try to get ahold of them. I think you all should see this:

IF THERE IS EVER A TUMBLR USER WHO HAS POSTED A GOOD-BYE MESSAGE, SUICIDE NOTE, VIDEO, OR ANYTHING OF THE SORT, PLEASE FOLLOW THIS POST.

1. Scroll to the top of your dashboard.

2. See the circular question mark icon at the top? It’s the third one over from your home symbol. Click on that, and a screen similar to the one in the picture will come up.

3. Where you can type in questions, the box with the magnifying glass at the top, type in the word “suicide.”

4. Click on the first link that shows up. It should say, “Pass the URL of the blog on to us.”

5. Type in the user’s URL and tell Tumblr admin that the user is contemplating suicide and has posted a message indicating that they are going through with it or will be attempting. Hit send! Tumblr administration will perform a number of actions to contact the user and take the necessary steps to prevent the suicide.

TUMBLR: THIS COULD SAVE A USER’S LIFE. PLEASE DO NOT IGNORE SUICIDE THREATS.

Reblog this to keep other users aware. Suicide isn’t a joke, and neither is someone’s life. If you didn’t know this, someone else may not, either. Pass it on.


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1 week ago

INTERVIEW WITH SHIGENOBU MATSUYAMA - PRODUCER ON SILENT HILL THE ARCADE

I had the pleasure of interviewing Matsuyama-san, one of the producers on Silent Hill the Arcade! Here's what he had to say :)

Q - How did the idea for Silent Hill The Arcade come to be?

A - During the arcade boom of the 1990s and the 2000s, a desire was born to combine the unique worldview of the Silent Hill series - which was already a very strong IP console game-wise – with the haunted houses one might find in an amusement part. We wanted something that could provide an easy and pleasurable experience to an extremely varied range of customers… as in, the casual users. This is the idea that brought Silent Hill Arcade (SHA in short) to life. However, since our goal was to create a new kind of experience that could not be replicated anywhere else, we designed a game that could make the most effective use of the 5.1ch surround sound system, which was something that arcade games hadn’t adopted until that point, with a type of cabinet that could be somewhat isolated from the rest of the arcade via the use of curtains.

Q - Roughly how long did development for the game take?

A - At the time, the development cycle of an arcade game was so short it would be unimaginable today. The shortest one was around six months, the longest about one year and a half. I think SHA took us around one year and two months.

Q - What parts of development were most enjoyable for you?

A – Usually, arcade games are tested a certain number of times, both during development and just before launch in each and every country where their release has been scheduled (which, for SHA, meant Japan, the US, the UK, Italy, Spain, France, Hong Kong and Singapore). In order to keep the development budget for SHA as low as possible, however, I personally traveled alone to the US for the market testing, assembled the cabinet all by myself, repaired it when it was out of order, and stood next to it for days on end, pen and paper in my hand, ready to collect the players’ data. Game development, nearly 20 years ago, was very much an analog experience. It was also hard work, but when I look back, I have so many good memories of that time.

Q - Do you remember any kinds of ideas that you and the team wanted to include in the game, but didn’t in the end?

A – I’m sure this will sound obvious, since SHA was based on a pre-existing IP, but since the framework was pretty much already set when it came to characters and plot, we had to be extremely careful not to deviate from it so that we wouldn’t create inconsistencies. Personally, I would have loved to take the story in slightly wilder directions and include new and fresh ideas.

Q - I loved seeing so many locations from Silent Hill 3 and 4 make an appearance in the game! Was the team who worked on those two games involved in making any decisions for Silent Hill The Arcade?

A - We of course personally consulted select staff members of Konami, like for example Producer Yamaoka, with whom I had been acquainted with since before SHA. However, most development teams had a mix of internal and external members that changed pretty fluidly with each and every year, so there was no real collaboration between the various teams.

Q - What level of freedom were you given for creating this original story within the Silent Hill universe? Were you given any specific directives on what you could or could not integrate/use in the story?

A - If I have to express my personal point of view on the matter, however, should you compare the storyline for SHA with the timeline of the other games, you would indeed notice a few minor inconsistencies that we were not able to completely solve. That’s something I still have regrets about.

Q - Tell me about translating a traditional survival horror experience into the rail shooter genre and control style. What kind of considerations did you have to make for this?

A - The biggest challenge was by far to design a game system that could be as simple as possible, and to regulate the level of challenge in a way that felt balanced, because we didn't want to force complicated controls or an exceedingly high difficulty level on the casual arcade players. Moreover, there was another balance we had to strike perfectly: more specifically, the one between the aforementioned "haunted house" element - the one that was unique to SHA, with its sequences of terrifying events - and the thrilling playstyle that a rail shooter should provide to the player.

Q - As a final product, what are your personal thoughts on the game?

A - I think it had a state-of-the-art sound system, that the design of the cabinet, with its creepy-looking curtains, made people want to take a peek inside, and that the rail shooting system was simple and could be enjoyed by virtually everyone. I think we managed to combine these various elements with a one-of-a-kind worldview of Silent Hill in a way that was in my opinion pretty good! Of course, each and every member of the staff did their part, and I thank all of them wholeheartedly.

Q - Are you working on anything currently that you’d like me to mention?

A - Feel free to write whatever you prefer! If anything, I should thank you, since you allowed me to walk down the nostalgia lane and recall memories from almost 20 years ago that had been dimmed down by the passage of time. Thank you very much!

Shigenobu Matsuyama's site: shig.jp


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2 years ago

btw if its not any trouble, tips would be appreciated (‾w ‾ ” )


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2 years ago
I’ve Been Thinking About It For A While, So I’m Opening Up Comissions!✨✨ You Can Contact Me At
I’ve Been Thinking About It For A While, So I’m Opening Up Comissions!✨✨ You Can Contact Me At
I’ve Been Thinking About It For A While, So I’m Opening Up Comissions!✨✨ You Can Contact Me At

I’ve been thinking about it for a while, so I’m opening up comissions!✨✨ You can contact me at petitepumpkinart at gmail.


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2 years ago
Dorked | creating Pixel art, comics, music, animations, video essays, and | Patreon
Become a patron of Dorked today: Get access to exclusive content and experiences on the world’s largest membership platform for artists and creators.

Hey, guys! I haven’t promoted in a while, but if you love what I do, both with IF and with my other works (e.g. my Youtube essays), it’d be awesome if you checked out my patreon! There’s a ton of cool incentives including concept art for IF and other projects, WIP music tracks and scratch tracks, scripts, story drafts, and updates on projects. Right now my goal is to reach $650/mo so that I have rent covered comfortably and can get more experimental with my video essays and take more time on them as well. That goal basically covers my rent, as right now I use a mixture of Youtube rev (Inconsistent) and patreon to cover that. Inverted Fate will always be free, so don’t worry. The patreon is for me as a creator, but if even just a fraction of my following pledged a dollar a month, I’d make that goal in a heartbeat.

High tiers can also request a monthly sketch if they want ($10) or a lineart of up two two characters if the designs aren’t too complex or a single if the design’s too detailed/complex ($15 tier). The lineart can also be subbed for a sprite.

Examples:

Hey, Guys! I Haven’t Promoted In A While, But If You Love What I Do, Both With IF And With My Other
Hey, Guys! I Haven’t Promoted In A While, But If You Love What I Do, Both With IF And With My Other
Hey, Guys! I Haven’t Promoted In A While, But If You Love What I Do, Both With IF And With My Other

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2 years ago
To Any Of My Fellow Trans Folk In Missouri, Plume (the Telehealth Provider I Get My HRT From) Is Offering
To Any Of My Fellow Trans Folk In Missouri, Plume (the Telehealth Provider I Get My HRT From) Is Offering

to any of my fellow trans folk in missouri, Plume (the telehealth provider i get my HRT from) is offering no-cost HRT prescriptions from April 24th-April 27th. please pass this on so anyone in need in missouri can get help

Transcript of email with links provided:

To our Plume community,

In response to the Missouri Attorney General’s emergency rule severely limiting access to gender-affirming medical care, we will provide gender-affirming hormone therapy at no cost before the rule goes into effect from April 24 to April 27.*

If you’re in Missouri and need immediate care, you can schedule your appointment here.

We are pulling together all available resources to help as many people as possible across the state, but we can’t do it alone. We’re calling on every clinician in the state who can join us in this effort, and applaud Planned Parenthood and other providers for expanding availability for gender-affirming care appointments up until April 27 as well. We’ll be actively promoting on our website any and all providers that are still accepting appointments, in case we can’t responsibly service everyone who needs it in time.

We understand how stressful this is for our Members, employees, and everyone in our community right now. Know that we’ll be doing everything in our power to help you through this.

[Learn more about what we’re doing in Missouri and how you can help.]

Please forward this email to anyone in your community who could be of assistance.

-The Plume Care Team

If you have any questions, please reach out to us at hello@getplume.co.

*Please note, any no-cost medical services we are providing ahead of the proposed Missouri AG’s proposed rule are in effect only from April 24, 2023 through April 26, 2023 at 11:00 PM CT.


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wonderer125blog - Almost Done...
Almost Done...

Just about getting there with setting up this blog...

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