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More Posts from Wierduff and Others

1 year ago

How to Critically Analyze a Piece of Media

By Deniigiq (Almost Ph.D)

So as a person who has spent the last 5+ years working in higher education in both research and staff capacities, I feel that it is my responsibility to provide y’all with some tools to help you critically analyze shit that you come across so that you don’t end up guilt tripping yourselves and others around you 24/7.

I am writing this because I see people constantly saying that people no longer know how to critically analyze something or don’t have critical thinking skills, but very few people actually have the time/energy/obligation to break down what that actually means and looks like for others.

The good news is that I apparently do have the time, energy, and honestly, the genuine concern to start to help people do that.

This is going to be a long-ass post.

I am not sorry.

It is not comprehensive.

I am not sorry for that either. This is just a tiny taste of some shit that you can and should really go ham with.

So anyways, here’s how to critically analyze a piece of media.

Critically analyze = asking questions of a text/media/object and thinking about answers to those questions.

THAT’S IT, PEOPLE.

THAT’S ALL. Don’t make it more complicated at this point in time.

Here are some basic questions that you want to ask yourself about a text/media/object (hereafter referred to as a Thing) before, after, and during your consumption of it:

When was this made?

The period in which a Thing is made is important because the world during that particular point in time influences the decisions that went into producing the Thing.

Why was this made?

This question has layers. You will find many answers to this question if you pose it to anything that exists ever. And it should have multiple reasons because humans give many different meanings to individual things. There are often very few absolutely right answers to this question.

Who made this thing?

The layered identities of the people who create a Thing are always present in it. The important part is that if a person creates a Thing, then that Thing will have both insights into that person’s perspectives/beliefs/values/identity AND the limitations of those perspectives/beliefs/values/identity.

What ideas does this Thing include and what ideas does this Thing leave out?

This is a really basic question that you probably don’t think of to ask yourself often, but when you are presented with a Thing, you have to first identity what is literally there right in front of you (example: this is a movie about a superhero. The superhero is a tall, beefy white man. The tall beefy white man has 2 sidekicks. And so on and so on.)

THEN, once you’ve done that, you sit back and think about what is NOT there. (The tall beefy white man’s sidekicks are both white characters. None of them are woman. None of them are people of color. And so on and so on.)

Once you get to this point in your analysis, you start asking different questions about the Thing.

For each answer you come up with to the above questions, you ask yourself:

1. Why?

and

2. How?

Some questions you may find yourself making at this point include:

Why was this Thing done in this way?

Why does this Thing have that audience?

How does this aspect of the Thing affect this other aspect of it?

Why did the person who made this Thing choose to do it X-way and not Y-way?

How might the time and place this Thing was made in affect its creation?

So you may be saying to yourself at this point, “but Matt, this doesn’t sound very critical to me! This just sounds like a load of fucking questions.”

To which I will say: thank god you have finally understood, padawan.

Being critical of something does not mean that you or someone else hates it.

It does not mean that you or someone else thinks the Thing is worthless.

It does not mean that you or someone else hates the people who made the Thing or the people who like the Thing.

It simply means that you have asked questions about the Thing and have recognized what it is, what it is doing, and what it is not doing from a variety of different perspectives.

So that means that when someone comes to you and says, ‘this Thing is having X effect on its audience,’ ‘this part of this Thing is representing X idea in Y ways,’ or ‘this Thing is leaving X people out in its story, which has Y effects’ that ‘criticism’ isn’t actually a targeted attack on you as a person.

This is because Things are not personality traits. Fandom ideas and ships and headcanons and whatever else are not what makes you you. You are special and unique because of so many other things that you do and have experienced. The thing that you like does not make up the entirety of your person or identity, even if that Thing or hell, even if a specific person has a lot of emotional value to you.

And because of that, when someone criticizes a piece of media or an object, they are not criticizing you. Rather, they are explaining to you how a Thing is functioning through a lens that you often don’t have access to or haven’t thought of.

That’s all!

That’s it, folks!

And just so that we are clear, you can absolutely like a Thing after going through this process and finding that it has all sorts of limitations.

You may find that there’s a lot of shit about a bit of media/fandom/object that you don’t like, and you might decide that that shit outweighs the things you do like about whatever it is.

And regardless of the case, you are MORE than allowed to continue to consume a bit of media or whatever and say, ‘you know what? I enjoy this for a number of reasons. And I also acknowledge that there are parts of it that are not good for a number of other reasons. So now when I have fun with this Thing, I’m going to be aware of and sensitive to those less great parts, while also celebrating the good parts of it, too.’

That’s totally fine. In fact, that’s great. That’s amazing. That’s the kind of awareness that people are asking you to have when they ask for critical analysis.

So. In conclusion:

Critical analysis is a tool that helps you think beyond the surface layer of an idea/thing/object. Being asked to think critically is not an attack. It does not mean that you cannot enjoy something or let it occupy an important place in your heart.

Critical analysis is a tool for everyone to use, and it is intended to help you understand how an idea/thing/object relates both to itself and the world around it.

What you do with critical analysis after that point is all up to your values and morals.

Anyways, if you have more questions, please don’t ask me. Ask yourself and then ask Google for more information or what to do next. That’s a whole different process called ‘researching’ and no one is paying me to teach you all how to research next. (…UNLESS???)

2 years ago

idk im really tired of 15-17 year olds who have never interacted with the gay community irl and spend too much time on tiktok trying to act like the authority on all that is lgbt+ 

1 month ago

𝑪𝑼𝑺𝑻𝑶𝑴 𝑹𝑶𝑳𝑬𝑷𝑳𝑨𝒀 𝑻𝑨𝑮𝑺 + 𝑺𝒀𝑴𝑩𝑶𝑳𝑺 ─ as someone who's always found it extra unnecessary but fun to have custom, cute tags for my blogs, here are a few custom ideas for you! you do not have to credit me, but please don't steal or repost (: a like or a reblog goes a long way!

𝑪𝑼𝑺𝑻𝑶𝑴 𝑹𝑶𝑳𝑬𝑷𝑳𝑨𝒀 𝑻𝑨𝑮𝑺 + 𝑺𝒀𝑴𝑩𝑶𝑳𝑺

𓍢 ・ your tag here.

⌗ tag.   ﹙ lorem ipsum  ﹚

꒰ lorem ipsum ꒱ ⌗ tag

𖥸 ─ your tag here.

୧ ও your tag here ଓ ৴

✦ ・ your tag here

⩇⩇:⩇⩇ lorem ipsum ᐢ. .ᐢ tag here

ׅ ࣪𓏲ּ ֶָ lorem ipsum ꞝ tag here

⌗ tag ⁝ lorem ipsum ( ☁︎ )

𐫱 › your tag here.

˖ ࣪ . ࿐ ♡ ˚ . lorem ipsum ⌗ tag

.  .   ˚ . ⌗ tag

↷ lorem ipsum ꒰ tag   ꒱

𝑪𝑼𝑺𝑻𝑶𝑴 𝑹𝑶𝑳𝑬𝑷𝑳𝑨𝒀 𝑻𝑨𝑮𝑺 + 𝑺𝒀𝑴𝑩𝑶𝑳𝑺

𝐂𝐔𝐒𝐓𝐎𝐌 𝐒𝐘𝐌𝐁𝐎𝐋𝐒

﹕ ⌗ 𐫱⠀ ୨⠀ ⋆⠀ ﹫ 𓂅⠀.  .   ˚ . ↷ ・ ୧ 𖥸 ও ♡ 𖣠 ✿ ❛ ଓ ❜   ❟ ꒰   ꒱ ✧ Ꮺ ₍ ᐢ..ᐢ ₎ ✢ ∫ ∬ — ➷ ﹖ !﹟ ◞ ◟ ◝ ◜ ┆ ५ ꒳ ✹ ᆞ ★ ﹏ ꧕ ╱ ܓ   〣  ꜜ 、˖ ָ࣪ ❅ 𖧧   ఇ - ̗̀ ̖́- ♥︎ ❥ ❤︎ 𖥻 ෆ ꩜ ⸙ ˖ ࣪ ˖  ╳ ❝ ❞ ⊹ ꛁ ꢂ

𝑪𝑼𝑺𝑻𝑶𝑴 𝑹𝑶𝑳𝑬𝑷𝑳𝑨𝒀 𝑻𝑨𝑮𝑺 + 𝑺𝒀𝑴𝑩𝑶𝑳𝑺
1 year ago

I stumbled across this blog on accident, but I am intrigued and I have to ask: is there a specific best place to read the Ulster Cycle in English?

yo! welcome to the niche corner

okay so first up the “ulster cycle” is a modern term given to a huge and disparate body of texts, some of which connect obviously to each other and some of which don’t but happen to have some of the same characters. some retellings attempt to rewrite the whole thing into a single coherent narrative but those are, by necessity, retellings rather than translations since that isn’t actually... what it is.

not all the texts have been translated but most of the big ones have and some of them even have multiple translations which is great

the big, central text and the one i reference most often is táin bó cúailnge, which used to get translated as “the cattle-raid of cooley” until thomas kinsella came along and was like “hey, maybe people would take us more seriously if we called it the táin”, so that’s what it generally gets called now. kinsella’s translation is good, as is ciarán carson’s. carson’s is a bit cheaper and personally i prefer it for general reading because of the style, but kinsella’s has the big advantage that he includes a bunch of the other stories which relate to the táin

another useful book is gantz’s early irish myths and sagas, which includes a bunch of texts from the so-called “ulster” and “mythological” cycles (again, modern terms). i would... ignore 99% of what gantz says in his little textual introductions because a lot of it is now quite outdated scholarship, but the translations themselves are solid enough

there are some more texts translated in the celtic heroic age by john carey and john koch but these are more academic translations and don’t really try and smooth over the syntax or any gaps in the manuscript for a modern audience, so that’s only if you’re really keen

you can also find a lot of the texts in translation at CELT, the Corpus of Electronic Texts (whoever came up with that acronym must have been so proud of themselves) -- these are generally older translations but hey, they’re free and they’re online and a lot of them are very accurate, even if that can make them a bit less readable

@finnlongman makes videos about medieval irish lit and has retold several ulster cycle texts on youtube here

hope this helps! you will also find various retellings out there, many of them victorian or early 20th century (lady gregory, eleanor hull etc) but like i said, if you want the texts in their most “accurate” form, these are the best places to start

[please note that links are amazon uk affiliate links, if you buy via those i get a teeny tiny commission, but actually would advocate supporting your local bookshops if possible, they’re mostly there for illustrative purposes]

8 months ago
✨ New Article ✨

✨ new article ✨

making an entire visual novel is hard, so is it even possible to make one solo, entirely by yourself?? I surveyed over 30 solo visual novel developers to get their advice!

read it here:

How to Make a Visual Novel Solo - arimia
arimia
Making an entire visual novel is hard enough, so could you imagine making one by yourself? Solo visual novel development is hard, but not as
1 year ago

All Breathing Styles and Forms!!!

SUN BREATHING (13 forms)

Also called Hinokami Kagura or The original Breathing

‌First Form: Dance (円えん舞ぶ) whit variant by tanjiro: Dancing Flash (円えん舞ぶ一いっ閃せん)

‌Second form: Clear Blue Sky (碧へき羅らの天てん)

‌Third Form: Raging Sun (烈れつ日じつ紅こう鏡きょう)

‌Fourth Form: Burning Bones, Summer Sun (灼しゃっ骨こつ炎えん陽よう)

‌Fifth Form: Setting Sun Transformation (斜しゃ陽よう転てん身しん)

‌Sixth Form: Solar Heat Haze (飛ひ輪りん陽かげ炎ろう)

‌Seventh Form: Beneficent Radiance (輝き輝き恩おん光こう)

‌Eighth Form: Sunflower Thrust (陽よう華か突とつ)

‌Ninth Form: Dragon Sun Halo Head Dance (日にち暈うんの龍りゅう・頭かぶり舞まい)

‌Tenth Form: Fire Wheel (火か車しゃ)

‌Eleventh Form: Fake Rainbow (幻げん日にち虹こう)

‌Twelfth Form: Flame Dance (炎えん舞ぶ)

‌Thirteenth Form (拾じゅう参さんノ型かた)

KNOWN USERS: Yoriichi Tsugikuni, Sumiyoshi, Tanjuro Kamado, Tanjiro Kamado

WATER BREATHING (11 forms)

One of the five main Breathing Styles

‌First Form: Water Surface Slash (壱いちノ型かた 水みな面も斬ぎり)

‌Second Form: Water Wheel (弐にノ型かた 水みず車ぐるま) whit variation Lateral Water Wheel (弐にノ型かた・改かい 横よこ水みず車ぐるま)

‌Third Form: Flowing Dance (参さんノ型かた 流りゅう流りゅう舞まい)

‌Fourth Form: Striking Tide (肆しノ型かた 打うち潮しお) whit variant Striking Tide, Turbulent (打うち潮しお・乱らん)

‌Fifth Form: Blessed Rain After the Drought (伍ごノ型かた 干かん天てんの慈じ雨う)

‌Sixth Form: Whirlpool (陸ろくノ型かた ねじれ渦うず), whit variant Whirlpool, Flow (ねじれ渦うず・流りゅう流りゅう)

‌Seventh Form: Drop Ripple Thrust (漆しちノ型かた 雫しずく波は紋もん突づき) whit variation Drop Ripple Thrust, Curve (雫しずく波は紋もん突づき・曲きょく)

‌Eighth Form: Waterfall Basin (捌はちノ型かた 滝たき壼つぼ)

‌Ninth Form: Splashing Water Flow, Turbulent (玖くノ型かた 水すい流りゅう飛沫しぶき・乱らん)

‌Tenth Form: Constant Flux (拾じゅうノ型かた 生せい生せい流る転てん)

‌Eleventh Form: Dead Calm (拾じゅう壱いちノ型かた 凪なぎ), created by water hashira Giyu Tomioka

KNOWN USERS: Giyu Tomioka (Hashira), Tanjiro Kamado, Sakonji Urokodaki Sabito, Makomo, Aoi Kanzaki, Murata

FLAME BREATHING (9 forms, only 6 known)

One of the five main Breathing Styles

‌First Form: Unknowing Fire (壱いちノ型かた 不知火しらぬい)

‌Second Form: Rising Scorching Sun (弐にノ型かた 昇のぼり炎えん天てん)

‌Third Form: Blazing Universe (参さんノ型かた 氣き炎えん万ばん象しょう)

‌Fourth Form: Blooming Flame Undulation (肆しノ型かた 盛せい炎えんのうねり)

‌Fifth Form: Flame Tiger (伍ごノ型かた 炎えん虎こ)

‌Ninth Form: Rengoku (玖くノ型かた 煉れん獄ごく)

KNOWN USERS: Rengoku Kyojuro (Hashira), all the male members of Rengoku family

WIND BREATHING (9 forms)

One of the five main Breathing Styles

‌First Form: Dust Whirlwind Cutter (壱いちノ型かた 鹿じん旋せん風ぷう・削そぎ)

‌Second Form: Claws-Purifying Wind (弐にノ型かた 爪そう々そう・科しな戸と風かぜ)

‌Third Form: Clean Storm Wind Tree (参さんノ型かた 晴せい嵐らん風ふう樹じゅ)

‌Fourth Form: Rising Dust Storm (肆しノ型かた 昇しょう上じょう砂さ塵じん嵐らん)

‌Fifth Form: Cold Mountain Wind (伍ごノ型かた 木こ枯がらし颪おろし)

‌Sixth Form: Black Wind Mountain Mist (陸ろくノ型かた 黒こく風ふう烟えん嵐らん)

‌Seventh Form: Gale, Sudden Gusts (漆しちノ型かた 頸けい風ふう・天てん狗ぐ風かぜ)

‌Eighth Form: Primary Gale Slash (捌はちノ型かた 初しょ烈れっ風かざ斬きり)

‌Ninth Form: Idaten Typhoon (玖くノ型かた 韋い駄だ天てん台たい風ふう)

KNOWN USERS: Sanemi Shinazugawa (Hashira), Masachika Kumeno

STONE BREATHING (5 forms)

One of the five main breathing Styles

‌First Form: Serpentinite Bipolar (壱いちノ型かた 蛇じゃ紋もん岩がん・双そう極きょく)

‌Second Form: Upper Smash (弐にノ型かた 天てん面めん砕くだき)

‌Third Form: Stone Skin (参さんノ型かた 岩がん軀くの膚はだえ)

‌Fourth Form: Volcanic Rock, Rapid Conquest (肆しノ型かた 流りゅう紋もん岩がん・速そく征せい)

‌Fifth Form: Arcs of Justice (伍ごノ型かた 瓦が輪りん刑ぎょう部ぶ)

KNOWN USER: Gyomei Himejima (Hashira)

THUNDER BREATHING (7 forms)

One of the five main breathing Styles

‌First Form: Thunderclap and Flash (壱いちノ型かた 霹へき靂れき一いっ閃せん) improved by Zenitsu in Sixfold (六ろく連れん), Eightfold (八はち連れん) and Godspeed (神しん速そく)

‌Second Form: Rice Spirit (弐にノ型かた 稲いな魂だま)

‌Third Form: Thunder Swarm (参さんノ型かた 聚しゅう蚊ぶん成せい雷らい)

‌Fourth Form: Distant Thunder (肆しノ型かた 遠えん雷らい)

‌Fifth Form: Heat Lightning (伍ごノ型かた 熱ねつ界かい雷らい)

‌Sixth Form: Rumble and Flash (陸ろくノ型かた 電でん轟ごう雷らい轟ごう)

‌Seventh Form: Honoikazuchi no Kami (漆しちノ型かた 火ほの雷いかづちの神かみ) created by Zenitsu

KNOWN USERS: Zenitsu Agatsuma, Kaigawa, Jigoro Kuwajima

MOON BREATHING (16 forms, only 11 known)

derivate from Sun Breathing

‌First Form: Dark Moon, Evening Palace (壱いちノ型かた 闇やみ月づき・宵よいの宮みや)

‌Second Form: Pearl Flower Moongazing (弐にの型かた 珠しゅ華かノ弄ろう月げつ)

‌Third Form: Loathsome Moon, Chains (参さんノ型かた 厭えん忌き月づき・銷つがり)

‌Fifth Form: Moon Spirit Calamitous Eddy (伍ごノ型かた 月げっ魄ぱく災さい渦か)

‌Sixth Form: Perpetual Night, Lonely Moon - Incessant (陸ろくノ型かた 常とこ夜よ孤こ月げつ・無む間けん)

‌Seventh Form: Mirror of Misfortune, Moonlit (漆しちノ型かた 厄やっ鏡きょう・月づき映ばえ)

‌Eighth Form: Moon-Dragon Ringtail (捌はちノ型かた 月げつ龍りゆう輪りん尾び)

‌Ninth Form: Waning Moonswaths (玖くノ型かた 降くだり月づき・連れん面めん)

‌Tenth Form: Drilling Slashes, Moon Through Bamboo Leaves (拾じゅうノ型かた 穿せん面めん斬ざん・蘿ら月げつ)

‌Fourteenth Form: Catastrophe, Tenman Crescent Moon (拾じゅう肆しノ型かた 兇きょう変へん・天てん満まん繊せん月げつ)

‌Sixteenth Form: Moonbow, Half Moon (拾じゅう陸ろくノ型かた 月虹げっこう・片かた割われ月づき)

KNOWN USER: Michikatsu Tsugikuni/Kokushibo

SOUND BREATHING (5 forms, only 3 known)

Derivate from Thunder Breathing

‌First Form: Roar (壱いちノ型かた 轟とどろき)

‌Fourth Form: Constant Resounding Slashes (肆しノ型かた 響きょう斬ざん無む間けん)

‌Fifth Form: String Performance (伍ごノ型かた 鳴めい弦げん奏そう々そう)

KNOWN USER: Tengen Uzui (Hashira)

FLOWER BREATHING (7 forms, only 5 known)

Derivate from Water Breathing

‌Second Form: Honorable Shadow Plum (弐にノ型かた 御み影かげ梅うめ)

‌Fourth Form: Crimson Hanagoromo (肆しノ型かた 紅べに花はな衣ごろも)

‌Fifth Form: Peonies of Futility (伍ごノ型かた 徒あだの芍しゃく薬やく)

‌Sixth Form: Whirling Peach (陸ろくノ型かた 渦うず桃もも)

‌Final Form: Equinoctial Vermilion Eye (終ついノ型かた 彼ひ岸がん朱しゅ眼がん)

KNOWN USERS: Kanae Kocho (death Hashira), Kanao Tsuyuri

LOVE BREATHING (6 forms, only 5 known)

Derivate from Flame Breathing

‌First Form: Shivers of First Love (壱いちノ型かた 初はつ恋こいのわななき)

‌Second Form: Love Pangs (弐にノ型かた 懊おう悩のう巡めぐる恋こい)

‌Third Form: Catlove Shower (参さんノ型かた 恋こい猫ねこしぐれ)

‌Fifth Form: Swaying Love, Wildclaw (伍ごノ型かた 揺ゆらめく恋れん情じょう・乱みだれ爪づめ)

‌Sixth Form: Cat-Legged Winds of Love (陸ろくノ型かた 猫ねこ足あし恋こい風かぜ)

KNOWN USER: Mitsuri Kanroji (Hashira)

INSECT BREATHING (4 forms)

Derivate from Flower Breathing

‌Butterfly Dance: Caprice (蝶ちょうノ舞まい 戯たわむれ)

‌Dance of the Bee Sting: True Flutter (蜂ほう牙がノ舞まい 真ま靡なびき)

‌Dance of the Dragonfly: Compound Eye Hexagon (蜻せい蛉れいノ舞まい 複ふく眼がん六ろっ角かく)

‌Dance of the Centipede: Hundred-Legged Zigzag (蜈ご蚣こうノ舞まい 百ひゃく足そく蛇じゃ腹ばら)

KNOWN USER: Shinobu Koucho (Hashira)

MIST BREATHING (7 forms)

Derivate from Wind Breathing

‌First Form: Low Clouds, Distant Haze (壱いちノ型かた 垂すい天てん遠とお霞がすみ)

‌Second Form: Eight-Layered Mist (弐にノ型かた 八や重え霞かすみ)

‌Third Form: Scattering Mist Splash (参さんノ型かた 霞か散さんの飛し沫ぶき)

‌Fourth Form: Shifting Flow Slash (肆しノ型かた 移い流りゅう斬ぎり)

‌Fifth Form: Sea of Clouds and Haze (伍ごノ型かた 霞か雲うんの海うみ)

‌Sixth Form: Lunar Dispersing Mist (陸ろくノ型かた 月つきの霞か 消しょう)

‌Seventh Form: Obscuring Clouds (漆しちノ型かた 朧おぼろ) created by Muichiro Tokito

KNOWN USER: Muichiro Tokito (Hashira)

SERPENT BREATHING (5 forms)

Derivate from Water Breathing

‌First Form: Winding Serpent Slash (壱いちノ型かた 委い蛇だ斬ぎり)

‌Second Form: Venom Fangs of the Narrow Head (弐にノ型かた 狭きょう頭ずの毒どく牙が)

‌Third Form: Coil Choke (参さんノ型かた 塒とぐろ締じめ)

‌Fourth Form: Twin-Headed Reptile (肆しノ型かた 頸けい蛇じゃ双そう生せい)

‌Fifth Form: Slithering Serpent (伍ごノ型かた 蜿えん蜿えん長ちょう蛇だ)

KNOW USER: Obanai Iguro (Hashira)

BEAST BREATHING (11 forms/fangs)

Derivated from Wind Breathing

‌First Fang: Pierce (壱いちノ牙きば 穿うがち抜ぬき)

‌Second Fang: Slice (弐にノ牙きば 切きり裂さき)

‌Third Fang: Devour (参さんノ牙きば 喰くい裂ざき)

‌Fourth Fang: Slice 'n' Dice (肆しノ牙きば 切きり細こま裂ざき)

‌Fifth Fang: Crazy Cutting (伍ごノ牙きば 狂くるい裂ざき)

‌Sixth Fang: Palisade Bite (陸ろくノ牙きば 乱らん杭ぐい咬がみ)

‌Seventh Form: Spatial Awareness (漆しちノ型かた 空くう間かん識しき覚かく)

‌Eighth Form: Explosive Rush (捌はちノ型かた 爆ばく裂れつ猛もう進しん)

‌Ninth Fang: Extending Bendy Slash (玖くノ牙きば 伸しん・うねり裂ざき)

‌Tenth Fang: Whirling Fangs (拾じゅうノ牙きば 円えん転てん旋せん牙が)

‌Sudden Throwing Strike (思おもいつきの投なげ裂さき)

KNOWN USER: Inosuke Hashibira

1 year ago

Let's talk about fight scenes.

Writing fight scenes requires a delicate balance of action, emotion, and detail to keep readers engaged and immersed in the moment.

Here are some tips to craft compelling fight scenes:

Know your characters: Understand their fighting styles, strengths, and weaknesses—are they offensive, or defensive? Spontaneous, or strategic? Trigger-happy, or reluctant? Their personalities and motivations will influence their actions and decisions during the fight.

Create tension: Build tension leading up to the fight to increase the stakes and make the action more gripping. Foreshadowing, verbal sparring, or physical intimidation can all contribute to a sense of anticipation.

Use sensory details: Engage the reader's senses by describing the sights, sounds, smells, and physical sensations of the fight. This helps to create a vivid and immersive experience—but make sure not to overdo it. Too much detail can distract from the adrenaline of the fight.

Maintain clarity: Ensure that the action is easy to follow by using clear and concise language. Avoid overly complicated sentences or excessive description that could confuse readers.

Focus on emotions: Show the emotional impact of the fight on your characters. Describe their fear, anger, determination, or adrenaline rush to make the scene more compelling and relatable.

Include strategic elements: Incorporate tactics, strategy, and improvisation into the fight to make it more dynamic and realistic. Think about how your characters use their surroundings, weapons, or special abilities to gain an advantage.

Balance dialogue and action: Intersperse dialogue with action to break up the fight scene and provide insight into the characters' thoughts and intentions. Dialogue can also reveal or support the characters' personalities and motivations.

Keep it concise: While it's important to provide enough detail to immerse readers in the action, avoid unnecessary padding or overly long fight scenes. Keep the pacing brisk to maintain momentum and keep readers hooked.

Show the consequences: Illustrate the aftermath of the fight, including injuries, emotional trauma, or changes in relationships between characters. This adds depth to the scene and helps to drive the story forward.

Hope this helped ❤

2 years ago

friendly reminder that findtags is the best way to search tumblr’s absolutely destroyed tag system. it actually accurately looks through the tags without omitting results. it’s the only thing i use at this point because it’s the only thing that works

1 year ago

at some point, I wanna make a short list of resources frequently used by dlsite games, because a lot of people assume there's more of a baseline quality gap between "eastern" and "western" rpgmaker games than there actually is, and a lot of that comes down to the JP rpgmaker community having established avenues through which to acquire cheap royalty-free assets that specifically match the vibes of rpgs lol

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