The Dungeons&Dragons-team I have been DM’ing for with some delicious homebrew for Pathfinder. They have been parted up from THIS POST because I wanted to give each of the players a picture of their own character (in my interpretation). They are lovely folks :>
These are a couple of GIFs from our gameplay video of the museum game, Old Souls. It was a collaboration project between bachelors and master game-students at KADK. I was the Art Director on the project, but I also ended up producing some assets (but I love doing that).
I have been posting a making-of thread on twitter about my semester project, GraviTurner. It's a pulp sci-fi puzzle platformer about space-princesses and it was made along side Laura B., Laura U. and Lonnie K. S. Go have a look :D
Part 1: https://twitter.com/BHojlund/status/1101087747979251712
Part 2: https://twitter.com/BHojlund/status/1101157298909650946
I made a small wannabe-movie poster of our D&D-roster. And we now have a name! Since our game is played in danish, the name “De Rå Få” won’t make sense to a lot of folks, but it translates to “The Roughed Few”. We are only two players and our GM. Raan Vallum is a no-nonsense half-orc mercenary-fighter and Calamus Wynn is a talkative dwarven cleric of the knowledge-domain.
And here they are, all together.
Beholder Zombie from my home D&D game. It was the end boss of an arc - legendary actions and all!
I just realized! I never uploaded any of my D&D maps here? I should do that. This one is from the game I run with my lovely 7-person group. The time of the Great Cities is over and The Magor Valley is now dominated by goblin tribes. If only someone could do something about it.
This is a co-op piece for my professional portfolio, done together with the talented corentinmonnier. We worked together on our Commercial Project and decided to make something sci-fi that could go in both our portfolios. We did the thumbs together, I put together the final thumbnail, made the lineart, greyscale and final touches. A process update for this one might pop up soon..
I recently helped a friend out with a couple of drawings for his talk about puzzle design in games, at Quo Vadis.