This is the last one in the chess piece character design series - the Tower. Because of the move-set of the tower piece I felt that he needed to be very to the point. A no-nonsense wall of brute force. So he ended up resembling a executioner. This series was most of all a challenge I set myself. I feel that often times I don’t see through what I start and this challenge was suppose to show myself that I can actually finish something in my sparetime. So yearh. I feel pretty damn good about myself right now.
Twitter sketch dump :D This time with a little bit of a Critical Role S2 flavor. Nott, Caleb, Frumpkin and an attempt at Yasha.
More Nuclear Throne fanart! This time of Plant (my personal favourite) and Melting. And people were super sweet in the tags on the last fanart - thank you for that.
I recently helped a friend out with a couple of drawings for his talk about puzzle design in games, at Quo Vadis.
You know what? Let's have some more goblins. A peaceful one and - eh, a less peaceful one.
Rogues heroes! Will they help you?! Will they burn you into an ashed corpse?! Maybe a wee bit of both.
Oh yearh, I forgot another thing! I have portfolio page now. Yearh, for real. Go check it out, that would make me so happy. Hopefully it will make you happy as well. TAKE ME TO THE PORTFOLIO PAGE!
Last year, at Copenhagen Bombay, I worked on a game for the danish public service channel, Danmarks Radio, based on their children's series, Sprinter Galore. I did all the early sketches, the colour scripts, designs, buttons and I got to work with a lot of lovely people. These are a few of those sketches. And now the game is finally out - yaaay!
I just wrote my first pieces of C# code. I think I broke everything D: