at least my eyelashes will growđ©·
Hey everyone!
The final part of the Cozy Cabin Collection is here! It is a bedroom set and includes a modular closet with items to fill them up with.
I'm a little sad to say goodbye this cabin theme because I gained a lot of followers through the time I was making these sets and I also learned a lot of new skills and techniques. When I came up with the idea of a large collection to guide us through autumn and winter, I hadnât expected it to become so significant in terms of sentimental value. I was always thinking about the next idea to bring to life and living in a cabin in my mind. Despite this being a sad moment, Iâm so excited for whatâs next! Iâll be creating a set for a commercial lot, and Iâve had this idea for about a month and a half. After seeing what the next expansion pack will be, Iâm even more excited because I think it will complement it well.
A bit more about this set: It started as a bedroom set but somehow turned into a closet set with bedroom items. At first, I only wanted to add two closet pieces with the door, but I figured it would be more versatile (and not too much extra work) if I included the corner piece as well. A little info on how the door works: You can slot the door onto the closet pieces, with three slots available on each piece. It only makes sense to use the side slots if you have two or more pieces placed next to each other. I added multiple slots for hanging clothes so you can use the in-game clothes (or other CC ones) that are grouped together, but also place individual items without using the TOOL mod.
The wicker basket, folded sweaters and the hat box are stackable.
For the curtains, I made a curtain rod that, for some godforsaken reason, looks completely different in-game than the rod on the curtain items themselves, despite them having the same texture and everything. This was the reason I couldn't include them in the last setâI just couldnât get them right no matter how hard I tried. I even checked out other CC that does the same thing by separating the rod, and they all had the same problem. Somehow, the lighting on them looks different, and I couldnât find a solution. So sorry for this issue but hopefully it's not too noticable.
I think thatâs all! Iâm really grateful for all of you being hereâthank you, and I hope youâll like this set as well. Let me know if you have any issues, and feel free to leave your thoughts below so I can see what you like and what you donât.
The Set Includes
Wooden Bedframe
Bed Mattress
Decorative Pillows
End Table
End Table Lamp
Wooden Bench
Closet (3 types+corner)
Closet Door
Hanging Elegant Coat
Hanging Jacket
Hanging Puffer Jacket
Hanging Tops
Wicker Basket
Designer Hat
Fluffy Hat
Folded Sweaters
Decorative Footwear (3 styles)
Hat Box
Makeup Bag
Curtain Rod
Closed Curtain (3 heights)
Opened Curtain (3 heights)
Antler Wall Lamp
Rey CC List
cc genetics
sims3melancholic_eyelids #3
Crilender_Skintints_Merged
sims3melancholic_cleavage mask #6 OVERLAY (scar)
[WS] Female Ballerina Nail - Neutral
EYELIDSSET01TattooUpArmL by SIMTZEN
imadako_tatoo_facecolor
miiko-peachy-mouth-corners(mouthcrease)
sims3melancholic_eyebrows #67
[JJJ] lip detail V1.
okruee-misc-face-details-TATTOO
333 Jelly-Eye-glitter HQ tattoo
[KAT]nosemask01 ver2_natureHQ
ăcloopăNose mask N01
[LightDeficient] Simblreen2K19 Teeth MERGED
Sammi_xox_EA_M+F Chin_Overlay_BirthmarkFace
KA-MouthDetails
[JJJ] cute eye bags V1
[KAT]BODYDETAIL 02_2HQ
sims3melancholic_siwon skin overlay
[MaPu]+Apricot+skin+color
cc makeup
[DecayClown] Kuroi.Eyeliner
PYXIS_InOurTalons_DA-CatchlightOverlays_AccLBrowRing
б-333бKitty-Nova-Eyelash HQ
ZAO_Replacement Ear_Human
[KAT]LIPSTICK132_v2KACHI Makeup SetHQ
ăcloopăblush C01
galneverdie monthly - kuruminomimi
jirai shadow - kuruminomimi
cc sliders
[MB] Default chin slider
[MB] Default mouth slider
[MB] Default eyebrow slider
[MB] Default nose slider
[MB] Default boobs slider 2v
LUUMIA_mod_HeightSlider_UpdateJune2022
teanmoonMouthScaleSliderFORALLIndecisiveSims_Fixed
cc presets
[NORTHERN SIBERIA WINDS] HEAD SHAPE PRESET FOR FEMALES N6
[DogangJe] Female nose preset N6
[Hws]FM_EARS_V003-V004
[Hws]FM_CHEEKS_V004-V005
[Hws]FM_EYES_V001-V010
[Hws]FM_BODY_V009-V010
[L3 00]Female Presets Jaw-01
ăäžćź«ć éąć€§äŸ ćšă2023.4.13f mouth preset08
Matching lookbook here: >â±<
A complete redo of my modern witch mod! I'm super excited to bring this mod back as it was my favorite to make. I have plans to put out some cas and bb items in the future related to this mod as well. :)
INFO:
new interactions
custom pie menu
custom buffs for all interactions
custom chat bubbles/balloons
Debate Astrology Signs
Discuss Moon Phases
Share A Spell Recipe
Talk About Crystals
Talk About Deities and Spirit Guides
Talk About Past Lives
Talk About Shadow Work
Talk About Tarot Cards
Teach A Protection Ritual
Vent About Losing A Crystal
If you have any issues or questions, please reach out to me here or on discord! :)
youtube | tumblr | patreon | discord
Do not claim as your own
Do not re-upload the original
Do not repost it elsewhere/behind paywall
Collection: Skyfall
Long elegant dress with shirt
22Â Shades
Teen, Young Adult and Adult.
Poly: 5738
Find it now on:
Hope you enjoy!
One thing I don't see show up as a consideration in worldbuilding a lot is what things are professionalized.
By that I mean how (and whether) certain activities or focuses are conducted in an organized, professional manner or treated as a career path or industry (often with set standards or training involved) rather than those that are treated primarily as hobbies or conducted in an ad hoc manner.
Standing armies, for example, are professionalized in a way that temporary armies or militias aren't. Being in the military is a profession that is organized and has specific standards and training and that clearly distinguishes between people who are or are not in the military. If we look at a lot of past wars, though, as well as many militias, being in the military was not a career for most people (especially most enlisted) and the time and effort between deciding to join and being on a battlefield was significantly smaller.
A professionalized military will generally be a stronger, more cohesive, more effective military--but it is also far more expensive to maintain, because as it is a profession the military servicemembers pull their salary from the military on a regular basis, and it takes away hands from other tasks such as manufacturing and farming.
Over the last few hundred years a lot of countries have seen (to varying degrees) professionalization of fields like firefighting, policing, pharmacology, emergency response, and search and rescue. In these cases, it reflects 1) a recognized need for a standing trained force that can respond quickly; 2) a recognized need for standards and credentialing; 3) the ability societally to have individuals who might otherwise be contributing to manufacturing or food production not do that indefinitely; 4) a dedicated ongoing effort to maintain standards, trainings, etc.; and 5) organizations (generally governments) that can pay for these services.
We also see the professionalization of other things, like youth sports--the push to treat youth sports as either primarily a system to develop professional athletes or a career on its own.
When you're doing worldbuilding, consider what roles would be treated in this professionalized manner, rather than those that would be viewed as temporary positions or conducted on an ad hoc basis.
Is there a standing professional military? How does the professionalization differ between officers and enlisted?
Is emergency preparedness, response, or recovery a professionalized field? Is the focus of that profession on planning? On search and rescue, triage, or other immediate response activities or coordination? On rebuilding following disasters? On managing grants, tax relief, or other monetary aspects of rebuilding?
Is pharmacology a regulated industry that requires training or credentialing? Is medicine?
Is firefighting generally conducted by individuals in the neighborhood? By private industry? By unpaid volunteers managed by a governmental or non-governmental organization? By full-time paid staff?
Are these positions generally a full-time job or an ad hoc/as needed job that can be called on? If it is an ad hoc position, what are the credentialing requirements to be put on the roster?
- TOP / BOOTOM
- NEW MESH
- ALL LODS
- NORMAL MAP / SHADOW MAP
- 24 / 16 SWATCHES
- HQ COMPATIBLE
â¶TERMS OF USE
Ëâ 11 colours
âčâ Ëâ§ïž”âżâT.O.Uââżïž”â§ Ë ââč
Re-uploading to any forums and websites is prohibited. Sharing in any form is forbidden.
à«źê° Ë¶âą àŒ âąË¶ê±á âĄ@ozii-sims
⿠comes in 30 swatches (Pusheen, Rilakkuma, Animal Crossing, Pokémon & more)
âż with scaling you can use them for kids room, bathroom or maybe as a door mat
âż happy simming~ (âÏââż)