Been a little busy lately and and didn't have much time for art as of recently, but I've come up with another group of colonists. I don't have a name for them yet, but their essentially humans / alien hybrids who have a genetic trait which causes the duplication of certain organs or skeletal structure. This one is sporting an additional set of eyes. Just a quick bit of line art.
The Gates of Mul'Dingir
The City of the Gods,
Prior to their downfall at the hands of the archons, the Seer watched the world from their golden city. There, they wove tapestries of life and spun the great wheel of the world machine to move the heavens. When the cosmos grew large and their number few they created the servants, the first angels to work on their behalf. Unfortunately such a decision would lead to their demise.
Just some art from a fantasy world building project that's been in the back burner for a while. This is old art I drew years ago, finally got around to posting it here.
Another thing the Imsee do, full body bio-sculpting.
The Imsee throughout their history have experimented a lot with genetically modifying their own species. In fact, they have some of the best gene-modding technology around. . Full body genetic reconfiguration is broadly accepted among the Imsee and there are two morphs which are the most common among their population.
Yehenne, Shadow Wanders
The Yehenne is an imsee modified for a purely aquatic lifestyle. They are similar in appearance to earth's whales, particularly the sperm whale and are capable of diving to incredibly deep depths. Their echolocation is much stronger than other Imsee
Yihinee, Sky Children
Sky children are imsee which modified themselves for terrestrial living and flight capability. The Imsee clade evolved from an avian ancestry and once this was discovered their species was dedicated to unlocking the power of flight ever since. Yihinee morphs are common among the map makers of the Ways of Water.
I’m making a Panzer Dragoon based tarot deck. Hopefully I can make a print of these once i’m done.
1. The Dragon
The Dragon is a powerful pure-type monster from an ancient age. Its strength is a reminder of a once powerful age and its appearance in the sky is an omen, a prophetic message of things to come. Those who bear witness to The Dragon are bound almost by fate to a greater purpose.
The Dragon represents the coming of change, personal growth, and pilgrimage. Those who have the Dragon should be weary of the coming trials of the future and the mechanization of powerful enemies.
Flora on the vreem home world is more closely related to fauna, as the two share the same phyla. This is because, the origins of multicellular photosynthesis is fundamentally different than earth's.
Unlike on earth where eukaryotic photosynthesis evolved via symbiosis with cyanobacteria this process never occurred on their home world. Instead their version of photosynthesis developed later as a type of membrane bound protein structure in the earliest ancestor of both their flora and fauna phyla. As a result the flora across the vreem home world is more closely related to their animal life than those on earth.
Here's a collection of different flora-fauna your might come across on the vreem home world. Most flora use a red photosynthetic pigment in their foliage, but other pigments such blue-green and even gold are also found across the world and are typically more common among aquatic species. Each species is listed with an earthling name along side its Onomatopoeia derived from Khllk, a commonly spoken vreem language.
Singing Suitors "Hornfoots"
Evolved from a worm like ancestor, their leaves are modified gills filled with the red photo-sensitive pigment used in their process of photosynthesis. They get their name in khllk due to the rattle like "seed pots" which when blown in the wind produces a sound similar to a "Vreem" chirp. They are colloquially called hornfoots by humans, as their root structures are made of heavily ossified tissue baring a resemblance to horns. Water is drawn from the soil through capillary action similar to trees on earth. Hornfoots are a relatively primitive group of floral type fauna as they retain a central cavity, mouth, and two simple compound eyes. They protect their fills by pulling them inwards into their central cavity.
Sticky Vines Predatory flora are common across their homeworld. Sticky Vines, typically hang from the stocks / branches of other flora and use their two sticky oral arms to snag flying pray. While their too small to be considered a threat to the vreem, their oral arms are difficult to spot in the red jungles they grow in, and as a result they often present a collision hazard below the canopy
Barnacle Snakes Are a related species to sticky vines, whoever they retain more of their ancestral form. They typically grow rooted to a larger structure, a rock face or another large flora species. They share a similar gill structure like hornfoots, but theirs are sticky. They're predominately air filter feeders, surviving mostly on spores and small bugs. Unlike hornfoots they have a complete gut.
Land Corals Red Cups, Anemone Grass and Blood Leafs are three flora species which are from colonial clade. They individual flora which are comprised of smaller specialized clones which function together as a single organisms. This tends to give them a more "plant-like" appearance, similar to other colonial animals like corals on earth.
Pneumopods This group of animals tend to occupy the "insect / bug" niches like those of arthropods of earth They're very small organisms no larger than a human fingernail. However their biology share more in common with echinoderms (starfish / sea urchins) than insects. They have an endoskeleton comprised of plates as a row of tube feet for locomotion. These two have photosynthetic spiney membranes. The species on the right are gliders and feeds on the hemolymph of other flora.
Andria Appaloosa, Centaur Knight
Panzer Dragoon Tarot Series
2. The Riders
The Rider or Riders are those who ride the Dragon. The Dragon cannot meet its true potential without a Rider and they are the ones at the center of a great quest. The Rider is an enigmatic figure whose origins are often left behind in history with the beasts they ride.
The Rider represents companionship, legacy, and guidance. Those who bare the Rider will find mentors in themselves and those who came before them.
This one took longer than I thought it would. I’m still iffy on the design but I think it gets the point across.
Ambush
I wanted to try drawing a more nature based setting. Our cat friend fending off a group of barracheetas.