More experiments in learning how to draw robots, I'm not sure how i feel about the top part, the shape is odd, but i like the idea of arms on a track that can rotate around.
Yet another species from my extra-firm sci-fi setting.
These are the Qoati an now-extinct species of sophonts who used to hold a rather large civilization across most of locale space, and were highly technologically advanced. Biologically they are colonial organisms, similar to siphonophores and are comprised of multiple smaller semi-independent organisms called zooids all of which are held together in a shell/skeleton made out of a material structurally similar to dried balsa wood. While the exact location of their homeworld is unknown, they did have a preference for high gravity terrestrial worlds.
Qoati drivers, are specialized zooid which have senses, such as eyes that help to navigate the colony, but they aren't the actual brains of the qoati. Those are instead a collection of worm-like zooids which act as the main cognitive group of the colony. In truth the Qoati sense of self is rather fluid, as while they do have a central brain, they also technically think with their entire body, and can share their zooids with other members of their species.
Just a painting study of alien, trying to remember digital art
Haphazardly put together recap of my favorite artwork - 2024
Not as much art as i wanted to get done, but significantly more than I've ever done in, well years actually. I made this blog in 2018, and never really took art seriously until this year. I had actually considered quitting it all together a few years ago (general depression and lack of motivation), but found myself constantly wishing to write stories and making comics again but my skill was never in the place I wanted it to be.
Well this year, i got the guts to really get it together and try to improve and while its been difficult considering my lack of time nowadays (and my overall wish that i did it sooner) I'm happy that I started now rather than never.
There's still a lot I want to work on, skill and technique wise but I've discovered the mediums I like to work with, where i want my art to be skill wise, and what i need to do to get there. So for once, I have a sense of direction and even an action plan of sorts. And I've done the thing I initially set out to do, learn to draw robots (there's a long story in here but way too long for this post)
Anyway cheers to 2025, and hopefully nothing world shattering happens and another year of trying to Git Gud.
So long 2024, see y'all 2025, Happy Holidays and Merry Christmas!
"They seemed very tired and lacked the desire to move this cycle. Today, this one felt no desire to feed themselves. The rest of the colony is in the same state. My friends, the brakken, are falling very ill and we do not yet know why" - Starmaker , They Who Drinks Deeply of the Clear Waters
The Imsee and their first encounter with BWD, or Brakken Wasting Disease.
The Brakken are unique uplift case in locale space as unlike other sophonts as when the Imsee came across the Brakken weren't originally sapient but were close to it. They were the Imsee's first attempt at genetically engineering an entire alien species and while for the most part the process was a success it did come at a cost.
Brakken wasting disease is the result of the slow breakdown of their cellular structure that first starts in the nervous system and spreads through out the body. The mechanisms of the disease isn't entirely understood as there isn't a viral agent but appears to spread through pheromones and results in the incomplete formation of many important proteins and metabolic enzymes. Its a very slow disease that is difficult to detect and often times when it is, its already too late.
It's first appearance among the brakken completely took the Imsee off guard and nearly whipped out the brakken species, but in modern times, while they still lack the technology to cure it they've significantly increased the lifespans of those who have it and their quality of life.
Old 3D model I made in zbrush years ago, unfortunately I lost the original file, but i managed to find an old screenshot, of this guy, my cursed D&D character Clarence Petch-Wayne-Smith III, a disgustingly rich eladrin (the highest of the high elves).
Just a lot of sketching as of lately, its the holiday break and I'm soo not motivated to do anything substantial.
reworking an older alien design for the Dram, the old design looked to much like a griffon without wings, and i wanted them to look more alien but keep the original vibe.
And a portrait of a Lichenite, adding to my list of gene modded humans. Despite their appearance they aren't modified much, they're actually wearing an environmental suite made from a genetically engineered species of lichen that's grafted to the body (it not really removable). The horns are not a standard thing, their suits come from different cultivated species.
Red Dragon, colored pencils
This is a scan, so its not nearly as vibrant as in person. I haven't done anything major in color pencil in years so it was fun to work on this. Also if you haven't noticed by now, I'm a really big dragon fan.
The Asari, if they weren't humanoid
an idea i had
Tried my hand at redesigning the Asari from Mass Effect if they were a little bit less humanoid. One of the things about the Asari is that they're considered relatively attractive by pretty much most other aliens in the setting, so i didn't want to deviate to much from something that was fairly humanoid-ish. So I kinda went with something that was a combination between a bird and a rat, and i interpreted their crest as a fringe of feathers sort of like what cockatoos have. Turians I think are going to be be raptor like so having some bird features in as for salarians, I think the overall slender build and large eyes would be what they'd find appealing.