Sketches of Colonist, Fashion Ideas
Colonists are a subset of humans who ere genetically modified to adapt to exoplanets. Very few alien worlds in my setting Union Station, are habitable for humans and the ones that are tend to have issues with biological incompatibility, colonists use a combination of genetic engineering and cybernetics to bridge the gap between their own biology and that of the worlds they've settled.
This colonists is a descendant of early humans who adapted to low gravity worlds
Slight redesign of the brakken, working on making another info-graph for space-encyclopedia but a few bits I'll share now, unlike a few other sophont species, the Brakken weren't originally a space fairing species in-fact they weren't even sapient. A few centuries prior they were genetically modified by the Imsee and uplifted further by them. So compared to other species in locale space, their societal history is incredibly short. They may look a bit like cats, but their social structure is similar to eusocial insects.
A bit more on the Imsee
Decided to do a bit of painting practice, tried a different technique, not sure how i feel about it, the colors are kinda dull.
The Asari, if they weren't humanoid
an idea i had
Tried my hand at redesigning the Asari from Mass Effect if they were a little bit less humanoid. One of the things about the Asari is that they're considered relatively attractive by pretty much most other aliens in the setting, so i didn't want to deviate to much from something that was fairly humanoid-ish. So I kinda went with something that was a combination between a bird and a rat, and i interpreted their crest as a fringe of feathers sort of like what cockatoos have. Turians I think are going to be be raptor like so having some bird features in as for salarians, I think the overall slender build and large eyes would be what they'd find appealing.
I'm slowly making a few characters for Union-Station. This is Francis, a CSG construct that works as an architect on the station and an unnamed Brakken that they're found of. Robot characters are still difficult for me to draw but I'm getting there.
Another thing the Imsee do, full body bio-sculpting.
The Imsee throughout their history have experimented a lot with genetically modifying their own species. In fact, they have some of the best gene-modding technology around. . Full body genetic reconfiguration is broadly accepted among the Imsee and there are two morphs which are the most common among their population.
Yehenne, Shadow Wanders
The Yehenne is an imsee modified for a purely aquatic lifestyle. They are similar in appearance to earth's whales, particularly the sperm whale and are capable of diving to incredibly deep depths. Their echolocation is much stronger than other Imsee
Yihinee, Sky Children
Sky children are imsee which modified themselves for terrestrial living and flight capability. The Imsee clade evolved from an avian ancestry and once this was discovered their species was dedicated to unlocking the power of flight ever since. Yihinee morphs are common among the map makers of the Ways of Water.
A tree thing and some robot drawings, not sure what direction i was going for the last robo but it was fun to draw
a funk lad, I honestly didn't now what I'm drawing for most of this.
Redraw of an older character, learning a new art program and still getting used to it.
Old 3D model I made in zbrush years ago, unfortunately I lost the original file, but i managed to find an old screenshot, of this guy, my cursed D&D character Clarence Petch-Wayne-Smith III, a disgustingly rich eladrin (the highest of the high elves).