“I Felt I Was An Accepted Team Member. It Was A Great Experience And A Unique Opportunity.”

“I Felt I Was An Accepted Team Member. It Was A Great Experience And A Unique Opportunity.”

“I felt I was an accepted team member. It was a great experience and a unique opportunity.”

Ruth Ann Strunk, a math major, was hired in 1968 at NASA’s Kennedy Space Center as an acceptance checkout equipment software engineer. She monitored the work of contractors who wrote the computer programs designed to check out the command module, lunar module and the Apollo J mission experiments. These experiments were conducted aboard the service modules on Apollo 15, 16 and 17 by the command module pilots. 

“I am proud of the advancement and the number of women who are working and enjoy working here,” Strunk said. “It was a wonderful opportunity NASA afforded me during Apollo that I have been able to use ever since.”

Remember the women who made #Apollo50th possible.

Follow Women@NASA for more stories like this one, and make sure to follow us on Tumblr for your regular dose of space: http://nasa.tumblr.com.

More Posts from Tres-4b-blog and Others

6 years ago
Cosmology’s Biggest Conundrum Is A Clue, Not A Controversy
Cosmology’s Biggest Conundrum Is A Clue, Not A Controversy
Cosmology’s Biggest Conundrum Is A Clue, Not A Controversy
Cosmology’s Biggest Conundrum Is A Clue, Not A Controversy
Cosmology’s Biggest Conundrum Is A Clue, Not A Controversy
Cosmology’s Biggest Conundrum Is A Clue, Not A Controversy
Cosmology’s Biggest Conundrum Is A Clue, Not A Controversy
Cosmology’s Biggest Conundrum Is A Clue, Not A Controversy
Cosmology’s Biggest Conundrum Is A Clue, Not A Controversy
Cosmology’s Biggest Conundrum Is A Clue, Not A Controversy

Cosmology’s Biggest Conundrum Is A Clue, Not A Controversy

“This is not some fringe idea, where a few contrarian scientists are overemphasizing a small difference in the data. If both groups are correct — and no one can find a flaw in what either one has done — it might be the first clue we have in taking our next great leap in understanding the Universe. Nobel Laureate Adam Riess, perhaps the most prominent figure presently researching the cosmic distance ladder, was kind enough to record a podcast with me, discussing exactly what all of this might mean for the future of cosmology.

It’s possible that somewhere along the way, we have made a mistake somewhere. It’s possible that when we identify it, everything will fall into place just as it should, and there won’t be a controversy or a conundrum any longer. But it’s also possible that the mistake lies in our assumptions about the simplicity of the Universe, and that this discrepancy will pave the way to a deeper understanding of our fundamental cosmic truths.”

In science, if you want to know some property of the Universe, you need to devise a measurement or set of measurements you can make to reveal the quantitative answer. When it comes to the expanding Universe, we have many different methods of measuring light that fall into two independent classes: using the imprint of an early relic and using the cosmic distance ladder. These two techniques each give solid results that are mutually inconsistent: the distance ladder teams find results that are higher than the early relic teams by about 9%. Since the errors are only about 1-2% on each measurements, this has been dubbed cosmology’s biggest controversy.

But perhaps it’s not about “who is right,” but rather about “what is the Universe doing?” Perhaps it’s a clue, not a controversy. Come learn about the cutting-edge science behind this fascinating and unexpected result.


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6 years ago
We Have Now Reached The Limits Of The Hubble Space Telescope
We Have Now Reached The Limits Of The Hubble Space Telescope
We Have Now Reached The Limits Of The Hubble Space Telescope
We Have Now Reached The Limits Of The Hubble Space Telescope
We Have Now Reached The Limits Of The Hubble Space Telescope
We Have Now Reached The Limits Of The Hubble Space Telescope
We Have Now Reached The Limits Of The Hubble Space Telescope
We Have Now Reached The Limits Of The Hubble Space Telescope
We Have Now Reached The Limits Of The Hubble Space Telescope
We Have Now Reached The Limits Of The Hubble Space Telescope

We Have Now Reached The Limits Of The Hubble Space Telescope

“Finally, there are the wavelength limits as well. Stars emits a wide variety of light, from the ultraviolet through the optical and into the infrared. It’s no coincidence that this is what Hubble was designed for: to look for light that’s of the same variety and wavelengths that we know stars emit.

But this, too, is fundamentally limiting. You see, as light travels through the Universe, the fabric of space itself is expanding. This causes the light, even if it’s emitted with intrinsically short wavelengths, to have its wavelength stretched by the expansion of space. By the time it arrives at our eyes, it’s redshifted by a particular factor that’s determined by the expansion rate of the Universe and the object’s distance from us.

Hubble’s wavelength range sets a fundamental limit to how far back we can see: to when the Universe is around 400 million years old, but no earlier.”

The Hubble Space Telescope, currently entering its 30th year of service, has literally revolutionized our view of the Universe. It’s shown us our faintest and most distant stars, galaxies, and galaxy clusters of all. But as far back as it’s taken us, and as spectacular as what it’s revealed, there is much, much more Universe out there, and Hubble is at its limit.

Here’s how far we’ve come, with a look to how much farther we could yet go. It’s up to us to build the tools to take us there.


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5 years ago
image
image
image
image
image

education is the domestication of human beings


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6 years ago
Geometry 

Geometry 

All formulas


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6 years ago
Spyro The Dragon! - PS1 (1998) ↳ Game Pause Menu.
Spyro The Dragon! - PS1 (1998) ↳ Game Pause Menu.
Spyro The Dragon! - PS1 (1998) ↳ Game Pause Menu.
Spyro The Dragon! - PS1 (1998) ↳ Game Pause Menu.
Spyro The Dragon! - PS1 (1998) ↳ Game Pause Menu.
Spyro The Dragon! - PS1 (1998) ↳ Game Pause Menu.
Spyro The Dragon! - PS1 (1998) ↳ Game Pause Menu.
Spyro The Dragon! - PS1 (1998) ↳ Game Pause Menu.
Spyro The Dragon! - PS1 (1998) ↳ Game Pause Menu.

Spyro The Dragon! - PS1 (1998) ↳ Game Pause Menu.


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astronomy mixed with nostalgia and future

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