Amble - walk leisurely
Careen - move swiftly in one direction
Falter - move hesitatingly; start to lose strength and momentum
Flounder - walk with great difficulty
Limp - walk with difficulty, normally due to injury
Lumber - move heavily or clumsily
Lurch - walk as if unable to control one’s movements; an unsteady tilt or roll
Meander - walk aimlessly or with little purpose
Parade - march in a procession
Prowl - move about in or as if in a predatory manner
Ramble - move about aimlessly or without any destination
Saunter - walk in a slow, or relaxed manner, without hurry or effort
Skulk - move stealthily; keep out of sight
Stagger - walk or move unsteadily, as if to fall
Stalk - walk stiffly
Stride - walk with long steps
Stroll - walk leisurely and with no apparent aim
Strut - to walk with a lofty proud gait
Stumble - miss a step and fall or nearly fall
Swagger - walk with confidence, arrogance or aggressiveness
Totter - move in a feeble, unsteady way
Waddle - walk with short steps and a clumsily swaying motion
Wade - walk through shallow water
I have a whole lot of trouble making my dialogue sound natural if I don’t know what my characters sound like. Having a strong sense of their voice can help distinguish your characters from each other, show their personalities, and make them more engaging to readers.
Here’s some details to think over if you’re trying to nail down a character’s voice:
Speed
Pitch
Volume
Accent
Vocabulary
Amount spoken
Willingness to speak
Stutters
Hesitations
Repetitions
Quirks
Common phrases
Other questions to ask:
Do their voices or the way they talk change depending on who they’re talking to or the situation they’re in?
How can their personality come through their voice? Their sarcasm, empathy, awkwardness, etc.
What in their backstory contributes to the way they talk?
When they make a statement, how often does it come off as unsure or questioning, versus confident and factual?
How does their voice relate or coexist with their body language?
Just wanted to say I love your EPIC header, that line has been stuck in my head for days now :)
ANOTHER EPIC FAN! I’m obsessed with the new saga aaaaa
i loved your recent answer about pacing it was so helpful! it wasn’t my question but the advice was brilliant! not sure if i’ve just missed it but do you have a post on showing not telling? i’m not great with exposition and writing descriptions about things that matter in a scene! thank you :)
I talk a lot about showing vs telling but I don't have a whole post about it, so here goes! ♥
"Showing vs telling" is one of those phrases that strikes fear into the hearts of newer writers, but it's actually very simple and nothing to worry about.
This quote, which is paraphrased from something once said by writer Anton Chekhov, is the absolute best illustration of showing vs telling.
...
Telling: Sally walked outside and saw the moon was shining.
Showing: Sally walked outside and carefully stepped over the puddles of moonlight left behind by the evening's rainstorm.
...
Telling: It was a long walk to the road.
Showing: Sally skirted the shadows as she traversed the muddy distance between the house and the road.
...
Telling: Sally was mad.
Showing: She clenched her fists and gritted her teeth, her nostrils flaring as her mind raced through every mean word Harold had said.
...
Humans are pretty good at interpreting sensory details. If it's night and we see light shining in a puddle, we know that light is coming either from the moon or an artificial light. We can look up in the sky and see whether it's the moon or whether there's an artificial light nearby. If we suddenly find ourselves standing in a forest and hear wolves howling nearby, we can probably guess we're in a remote location and are possibly in danger. If we go outside and smell wood burning and see black smoke, we can guess there's a fire. If it's cold outside and there are homes with fireplaces nearby, we might assume someone has a nice fire going in their fireplace. If we're in the middle of nowhere, we might guess it's a campfire. If it's the middle of summer, we might worry that there's a wildfire or wonder if a neighbor is burning yard waste.
Showing vs telling is all about taking the direct thing you want to tell the reader--Sally was mad--and thinking about the sensory details that would illustrate that thing for the reader. What can be seen? What can be heard? What can be smelled? What can be tasted? What can be felt?
You don't have to pull every sense into your description, though. Only the ones that best convey the thing you're trying to convey. In the case of "Sally was mad..."
What can we see? Her fists are clenched, her jaw is tight, her nostrils are flaring.
What can we hear? She is grunting, spitting through her teeth when she speaks, she's breathing heavily.
What can we smell? Well, in the case of anger, we generally don't smell anything. Though, if the thing she's angry about has any smells associated with it--like being mad about burning some cookies--that is certainly something to consider.
What can we taste? A third-party observer might not taste anything, but Sally might taste the char of the burned cookies. Or she might taste bile in her throat that resulted from anger-related stomach upset.
What can we feel? Again, a third-party observer might not feel anything associated with someone's anger--unless it's the vibration of a tapping foot of the hot breath of someone's angry words--but Sally might feel her heart racing or heat rising into her cheeks. She might feel the grit of the burned cookies in her mouth.
Showing vs telling means looking at those possibilities and choosing a few that can be combined to create the impression you want to give.
However, sometimes--for the sake of pacing, scene transitions, exposition following a time jump, and for other reasons, telling can actually be the better choice.
Here are some situations where telling is better than showing:
1) When something happened but it isn’t critical for the readers to see the thing actually play out. If the burned cookies played only a small role in Sally's anger, it may not be important to show how the burned cookies affected her. It might just be better to say, "The burned cookies only added to Sally's fury."
2) When clarifying less important things that happened during a “time skip.” If the situation that caused Sally's anger happened off the page, that might be a good time to tell rather than show. Otherwise, you have to do a little flashback to show the thing happening, but that might not make sense to do, especially if the thing that happened wasn't as important as the fact that she's in a bad mood when the new chapter begins.
3) When you need to make a long conversation, speech, or description a little bit shorter. The last thing you want to do is overwhelm your reader with page after page of description, so sometimes it makes more sense to tell things directly to the reader rather than to show them. Any time you get to something that can be told or shown, ask yourself if this is an opportunity to bring some description into the story, or whether "showing" the thing would slow things down or clutter up a section that already has a lot of description.
4) When you need to deliver back story or other important information. If Sally being angry about the cookies preceded an event that was important to her backstory, and this story is being told by one of Sally's acquaintances to another character in the story, this might be a time when it's better to just say, "She was angry about some burned cookies, and that's why she stormed into the village and accidentally bumped into Lord Rotherwell." Otherwise, you once again get into sort of a flashback type situation, which might work in some backstory explanations but not others.
I hope that helps! :)
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character motivations:
fear
hurt
survival
failure
being pressured
instability
desire / hunger
guilt
belief they are doing something good
love
loyalty
vengeance / revenge
inequality
unfulfillment
hatred
honour / dishonour
pride
jealousy
death
humiliation
pain
greed
shame
rejection
loss
power
Hey there! I just came across this blog and im wondering if I could get some advice. I have a lot of trouble keeping motivation for a story. I'll have a new idea that im really excited about, ill write 10-20 pages of it, and then get bored of writing it. Any tips on how to keep myself invested in writing my own stories?
It's not uncommon for writers to lose interest in their WIP. Staying on track, or getting back on track, are skills you'll acquire with time. Here are some of the reasons you might have lost interest in your WIP:
#1 - You're Not Sure Where the Story is Going. When you figure out a way into a story you're excited about, the beginning can be a piece of cake. It's all set up and inciting incident, which can be really really fun to write. But if you're not sure what needs to happen after the inciting incident, you can find yourself meandering and get bored quickly.
Fix - If you're writing a story that is plot-driven or a combination of plot-driven and character-driven (as most stories are these days), it may help to familiarize yourself with Basic Story Structure and also have a look at my post about How to Move a Story Forward.If you're writing a character-driven story, you can adhere to basic story structure or a more loose structure, but your character's arc will be the focus of the story. If you think plot and structure may be what's holding you back, you might spend time on my Plot & Story Structure post master list to read some of the other posts there.
#2 - Something Isn't Working. Stories are often like a house of cards in that one misplaced "card" can bring the whole thing crashing down. Sometimes you lose interest because an element or event didn't quite work, and you can feel in your gut that something's not right, so your brain interprets that as losing motivation. It's not really that you've lost interest in the story... it's that you've lost interest in the dead end path it's on.
Fix - Go back through what you’ve already written and look for something that’s not pulling its weight. It could be an unnecessary character dragging the story down, a subplot that is cluttering up the story or drawing attention away from the main plot, or it could be a scene/scenes that don’t add to the story. It could even be a combination of these things. If you can find it and fix it, your motivation may return.
#3 - You're Just Not in the Mood to Write. It could be that your interest in your WIP is just fine, you're just not in the mood to write. Our brains aren't always great at interpreting signals from our bodies, including other parts of our brain. The thirst signal is sometimes misinterpreted as hunger, which is why if you're feeling hungry when you shouldn't, you should try drinking a glass of water. Sometimes, in the same way, we're just not in the mood to write and our brains misinterpret that as a loss of interest in our WIP.
Fix - Consider what's going on in your life at the moment. Are you stressed? Are you distracted? Are you not feeling well? Sometimes you just need to give yourself a few days or weeks to let things resolve, and then you'll find your motivation has returned. Try doing things to Fill Your Creative Well in the meantime, or try some of the exercises in this post: Getting Unstuck: Motivation Beyond Mood Boards & Playlists
#4 - You're Overly Focused on Quality. One of the biggest WIP interest/motivation zappers is focusing too much on quality in your early drafts. If you're fixated on things like description, flow, theme, symbolism, grammar, etc. in your first draft, you're going to mentally
Fix - Remember, your early drafts should be more about getting the story down and working out the kinks. Don't worry so much about things like description, grammar, details, etc. until you've got all of that hammered out. And remember that the whole point of editing and revision is to polish your draft. You get the story down and make it pretty later.
#5 - You're Letting Yourself Get Distracted by New Ideas. The thrill of coming up with a new idea is part of the fun of being a writer. One of the pitfalls of being a writer is new ideas sometimes distract you from your WIP. We can be completely into our WIP, then a new idea comes along and our brains say, "Ooo! Look at the shiny pretty!" And off we go. Some writers, particularly seasoned ones, are able to work on multiple WIPs at once, but you should focus on one WIP at a time if you commonly lose interest before they're finished.
Fix - When you get a new idea, write it down in a notebook and/or in a document on your device. Once the idea is "down on paper," just forget about it. Imagine that it vanishes once it's recorded and you close the notebook/document. It takes practice, but you'll get better at ignoring the pull of a new idea.
Here are some posts from my Motivation post master list that might also help:
Guide: How to Rekindle Your Motivation to Write Feeling Unmotivated with WIP Getting Unstuck: Motivation Beyond Mood Boards & Playlists Getting Excited About Your Story Again
Have fun with your story!
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Have a writing question? My inbox is always open!
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Remember: the more difficult you make it for them to realize a report is false, the more useless you make the portal.
"Luck Runs Out" from EPIC but Erin is Odysseus
subtle ways to include foreshadowing
one character knowing something offhandedly that they shouldn't, isn't addressed until later
the crow rhyme
colours!! esp if like, blue is evil in your world and the mc's best friend is always noted to wear blue...betrayal?
write with the ending in mind
use patterns from tragic past events to warn of the future
keep the characters distracted! run it in the background until the grand reveal
WEATHER.
do some research into Chekhov's gun
mention something that the mc dismisses over and over
KEEP TRACK OF WHAT YOU PUT. don't leave things hanging.
unreliable characters giving information that turn out to be true
flowers and names with meanings
anything with meanings actually
metaphors. if one character describes another as "a real demon" and the other turns out to be the bad guy, you're kind of like...ohhh yeahhh
anyways add anything else in the tags
Flawed characters are the ones we root for, cry over, and remember long after the story ends. But creating a character who’s both imperfect and likable can feel like a tightrope walk.
1. Flaws That Stem From Their Strengths
When a character’s greatest strength is also their Achilles' heel, it creates depth.
Strength: Fiercely loyal.
Flaw: Blind to betrayal or willing to go to dangerous extremes for loved ones.
“She’d burn the whole world down to save her sister—even if it killed her.”
2. Let Their Flaws Cause Problems
Flaws should have consequences—messy, believable ones.
Flaw: Impatience.
Result: They rush into action, ruining carefully laid plans.
“I thought I could handle it myself,” he muttered, staring at the smoking wreckage. “Guess not.”
3. Show Self-Awareness—or Lack Thereof
Characters who know they’re flawed (but struggle to change) are relatable. Characters who don’t realize their flaws can create dramatic tension.
A self-aware flaw: “I know I talk too much. It’s just… silence makes me feel like I’m disappearing.” A blind spot: “What do you mean I always have to be right? I’m just better at solving problems than most people!”
4. Give Them Redeeming Traits
A mix of good and bad keeps characters balanced.
Flaw: They’re manipulative.
Redeeming Trait: They use it to protect vulnerable people.
“Yes, I lied to get him to trust me. But he would’ve died otherwise.”
Readers are more forgiving of flaws when they see the bigger picture.
5. Let Them Grow—But Slowly
Instant redemption feels cheap. Characters should stumble, fail, and backslide before they change.
Early in the story: “I don’t need anyone. I’ve got this.”
Midpoint: “Okay, fine. Maybe I could use some help. But don’t get used to it.”
End: “Thank you. For everything.”
The gradual arc makes their growth feel earned.
6. Make Them Relatable, Not Perfect
Readers connect with characters who feel human—messy emotions, bad decisions, and all.
A bad decision: Skipping their best friend’s wedding because they’re jealous of their happiness.
A messy emotion: Feeling guilty afterward but doubling down to justify their actions.
A vulnerable moment: Finally apologizing, unsure if they’ll be forgiven.
7. Use Humor as a Balancing Act
Humor softens even the most prickly characters.
Flaw: Cynicism.
Humorous side: Making snarky, self-deprecating remarks that reveal their softer side.
“Love? No thanks. I’m allergic to heartbreak—and flowers.”
8. Avoid Overdoing the Flaws
Too many flaws can make a character feel unlikable or overburdened.
Instead of: A character who’s selfish, cruel, cowardly, and rude.
Try: A character who’s selfish but occasionally shows surprising generosity.
“Don’t tell anyone I helped you. I have a reputation to maintain.”
9. Let Them Be Vulnerable
Vulnerability adds layers and makes flaws understandable.
Flaw: They’re cold and distant.
Vulnerability: They’ve been hurt before and are terrified of getting close to anyone again.
“It’s easier this way. If I don’t care about you, then you can’t leave me.”
10. Make Their Flaws Integral to the Plot
When flaws directly impact the story, they feel purposeful rather than tacked on.
Flaw: Their arrogance alienates the people they need.
Plot Impact: When their plan fails, they’re left scrambling because no one will help them.
Flawed but lovable characters are the backbone of compelling stories. They remind us that imperfection is human—and that growth is possible.
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