Way back in 7th grade english class, we got an old substitute teacher who did his very best to impress us students. He wasn’t successful, but he cracked jokes and made puns that would make everyone sigh in disappointment. That day we were working on poems, but since there was a substitute not much work was being done. I was slacking off by talking to the boy next to me. After a little bit he started jabbing me in the side as a joke and I started slapping his arm whenever he threatened to jab me again. So, the substitute sees this as a great chance to give us some fun “advice”. He says, “You know, when a boy messes with a girl like that, it means he has a crush on her.”
Everyone in the class went wild with laughter and the boy and I started gagging. Because we are twins.
The teacher was mortified when we told him and he turned really red in the face. He didn’t try to impress any of the students anymore, that’s for sure!
This is interesting coming from a post-expansion perspective. I do feel Space Age in some ways tried to approach this problem, and succeeded in some ways. Ultimately someone else pointed out very well that this isn’t a problem inherent to Factorio. It’s a problem that stems from how humans approach problem solving as a whole. We like to find one-size fits all solutions that we can apply over and over again. Ultimately what the expansion tried to do to solve this problem was to introduce new mechanics to act as new constraints. Spoilage is a constraint, constraining your throughput by time. So is Aquilo’s increase power draw for bots. Likewise Fulgora’s inverted crafting tree and Vulcanus’ lava do force you to rethink how you approach certain problems and they don’t reward a one-size fits all solution. Sure, a bot base WILL WORK for EVERY planet, but…
Spoilage will cause a lot of unnecessary bot work, and bots do NOT take freshness into account, which I think is intentional. Aquilo requires a lot of bots to get anything done in a timely fashion and they drain power like crazy too. Fulgora’s biproducts likewise introduce more jobs for bots. They end up becoming very unscalable on 3 of the worlds, and I think that’s a good thing. Ultimately it won’t stop you from just building huge bot bases on them, but it definitely works to discourage that. Each planet tends to have different optimal solutions, and we’re currently in a time where we’re free to explore those. Admittedly there’s still some of the old problem as the “LDS Shuffle” presents a new endgame homogeneity for solving the Legendary production problem, but something like it would evolve regardless. I admit… I also turned around and went to modded playthroughs after finishing the vanilla game for similar reasons. And I still am doing that, but now it’s less of to explore the fun of the base game, and more to explore new mechanics because I like seeing how people try to create their own challenges for mods. Like I’ve been meaning to do a playthrough of Ultracube myself
there's something kind of amazing about this. that you can take an obviously terrible design approach on purpose as a challenge and then on some level it turns out there's still a one-size-fits-all solution that is... maybe not 'optimal', who knows, but, highly optimised? the whole factory is in large part the same basic building block stamped one time after another. the design constraint prevents the already-existing standard solutions from working but then you find there's a new kind of standard solution, even more uniform.
and on some level you'd think that was an artefact of this run, but no. i've seen this guy's other challenge runs, like the beltless one and the all-burner one. they all end up with 'yeah turns out there's a standard solution i am just going to keep implementing over and over'.
i am reminded of what @definitelynotplanetfall was saying about how the main bus architecture and more broadly the factorio 'meta' of standard arrays for doing things means it's very easy to just take The One Tool That Solves The Problem and implement it and it feels... a bit like drudgery? idk i don't want to put words in their mouth that's the impression i got from what they were saying. and like at the time i pushed back a little because, like, i am having fun playing.
which i am, but. idk. there's something there. it seems easy sometimes to take the tools that simplify your life in this game a little too far and simplify the fun away. but at the same time it's also the case that i hate it when i grow used to a tool and it goes away, like when i started a vanilla playthrough for reasons a while back and noticed how much lacking simple things like module inserter and autodeconstruct was annoying me.
[john mulaney voice] THIS IS THE HEIGHT OF ROMANCE
Here’s a thing I like about the train.
It seems like it comes to people who are looking to escape their lives in extreme ways. And it puts you through trials and simulations apparently meant to help you get the personal growth you need to return to your life, which is fairly positive.
And yet. Time doesn’t pass any differently on the train than it does in the normal world. So it’ll help you through your character arc, but if you don’t or can’t learn a lesson you’re stuck there. You could live out your entire life and die there on the train. Or finally crack it and return forty years later, your youth gone, the world changed and with everyone who ever knew you sure you’re dead.
Loving that creepy mixture of benevolence and indifference, mmm-hmm.
Honestly one of my favorite Sonic Games. Each one of the Advance trilogy games feel extremely different and hit a different aspect of Sonic. Sonic Advance 1 is the best platformer of the three, but Sonic Advance 2 feels the fastest. There’s a constant emphasis on speed in a way neither 1 or 3 hit. It rewards flying through the stages and has less speed traps than most of the other ones, though I admit Hot Crater Zone’s speed trap got me a few times when I was younger. Sure “Just hold D-Pad right to win” but there was more to it than that. It still holds up to me imo, and I’m lucky enough to still have two working GBA’s and a Battle Connector. The Boss fights are also unique in a way I haven’t seen except in a few final fights in the Boost era. I admittedly was surprised but quickly got into the swing of them, and find them quite fun. In addition the physics of the trilogy were my favorite, and the only physics I like as much are either classic Sonic, or Mania.
My only complaint with the game itself is how hard it was to unlock Amy, and her control scheme. Get all 7 chaos emeralds 4 times as all characters was way too hard for me when I picked it up, it took me until 2020 or so to FINALLY unlock her, and… I found I preferred her control in Sonic Advance 1…
I think the whole series is underrated and overlooked by the rest of the fandom. I’m pretty sure it’s “Adventure Era” but I rarely see anyone talk about them, especially weird since I see a LOT of talk about Sonic Rush, which is essentially Sonic Advance 4, and while I love Rush… the Trilogy plays better and I personally loved being able to play as Sonic AND his friends.
Tl;dr: This is one of the Sonic Games of All Time, and matches with the Classic Series energy in the Adventure Era
Opinions on Sonic Advance 2?
Dib sat in front of his computer. He checked the time again, 3:37 PM, or 15:37 as they insisted upon measuring it. Honestly Dib actually did kind of prefer using military time as a system of measurement. It did result in notably less confusion than the standard everyone else went by. It helped to further reduce confusion when you worked the same hours that Dib did. In fact over the past week, Dib had spent arguably just as much time awake at night, as he did during the day, perhaps even more. He felt close to a breakthrough, though he wasn’t exactly sure on what. Regardless the time had come for another one of his progress reports, or “Verifiable Factual Debriefings” as they insisted upon calling it. Honestly he never quite understood all of the insistance of this repetition of these acronyms. Everywhere he seemed to look it was “VFD” this, “VFD” that. If they could figure out some way of phrasing it as a VFD they did. He honestly didn’t understand why they couldn’t just call it a video-conference or something. If anything, at this point the insistence on the VFD was more debilitating than anything else.
Regardless of his thoughts on their over reliance of the same acronym, they were due to call him in exactly 5 minutes. He wasn’t to get on the frequency earlier than 15:42. Well in 3 minutes now. He supposed that time could really get ahead of him when he wasn’t thinking about it. In fact it seemed like 2011 had just been a bust year for him. Dib hadn’t unrooted anything major conspiracy-wise, He hadn’t tracked down anything supernatural that was out of place or dangerous, and he hadn’t unveiled any secret plots by their enemies or even found any of their hiding allies. All in all, 2011 had been quite the terrible year for Dib. He still was no closer to unraveling the murders of the early 2000′s, or even finding out what happened to Zim.
He checked the time again, 15:41. He supposed he didn’t really have much time left to wonder about where Zim went uninterrupted. It wouldn’t be long before he had to get on the channel to discuss his progress with his superiors. And it was 15:42 right now, and just like that as he joined the channel the entire group of his superiors, all six of them appeared onscreen. Except that they didn’t really. All he could see, just like always, was their faces covered entirely in shadow. It was never any different.
“Agent Mothman. What is your status?”
It was technically the lead in rank asking him. He was always the first to ask, and it was always this exact same question. Dib knew best that he had to respond. “I haven’t found anything particularly new, revealing, or dangerous during my work here.”
Another voice spoke up,“Jeez then what did you even find Dib?”
This voice Dib actually recognized as his own sister Gaz’s voice. He could see her silhouette on his screen as well. It’d been a while since they’d been together in person, Dib wanted to say about 7 years or so, and her hairstyle hadn’t changed much in that time. “Like you’re one to talk Gaz. I’ve never seen you pull your attention away from a videogame long enough to make your own discovery.”
“Mothman. These attacks against your sister aren’t appreciated. You know exactly why she isn’t assigned to fieldwork like you are.”
Did mulled this over, it was about the 15th time they’d told him this in this year alone. Gaz was found unsuitable for fieldwork because she simply didn’t care enough to be out in the field in the first place. Instead they sorted her into the higher ranks with the idea that she’d be better in those positions because she wouldn’t have to actually do much. Then if anyone tried to pull her away from what she was doing, then she’d show them her scary side. He supposed this tactic worked well though.
“Mothman. Why are you even still out there?”
This came from the third voice, yet another man’s. Dib didn’t particularly like this man. In fact of his six supervisors, Dib only particularly like two of them, and they’d been rather quiet this time. Dib would have to admit though, he did know them best of all his supervisors, excluding his sister, though that relationship wasn’t exactly a good one. Gaz only really tolerated his existence at best. Those two however, in fact funnily enough they were married as well, he felt were they only people above him who respected him. In addition, they were pretty much some of the only surviving members from when he originally joined who hadn’t gone crazy, missing, evil, dead, or all four. Though his current leader was technically one of those.
“I’m on to something big here. Just give me a little bit more time.”
There was an audible sigh from the fourth voice, one of the supervisors he actually liked. “Dib, you’ve been searching here for the past 8 months. What really makes you think that this ninth month will be so much better?”
“It’s got to be, I can feel just how close I am to this one.”
It was time for her husband to speak up this time, “Look Dib, in all honesty it’s been really quiet here for a long time. We haven’t had any major incidents since” ----sssshcckck
At this point Dib’s screen went to static, and after fiddling around with the machinery for a bit he got the signal back. At this point most of the members just nodded at his return, assuming he more or less understood where the conversation had been going. Dib then held up a small rectangular box with a black screen and held it in view of the camera. “Why don’t we use these anymore? They are way more reliable than using the internet, and they’re more secure as well.”
It was the first guy again this time: “Agent Mothman, we no longer use the Farnsworth devices since the understanding of them was lost. Without agents able to replicate them, we can’t use them unless all members were able to have access to one. Since only a limited number of them were ever produced, as well as the fact that several of them have fallen into enemy hands as well, just serves to make them highly impractical overall.”
“Well Mothman. Do you actually have anything important to tell us or has this entire checkup been a waste of our time?”
It was the sixth of his superiors. Dib hated this one almost as much as he hated the first one. He never had anything nice to say to him, though none of them really did excluding the couple, and he always said it in such a cruel tone too.
“You guys were the one to assign me this checkup in the first place you know. And no, I haven’t found anything important enough to report back either.”
It was the same man who replied this time: “Well then Agent Mothman this call is over. And there won’t be anymore in the future unless we decide that we actually have a use for an agent as useless as you, because from this point on, your on your own.”
With that there were four clicks and everyone except the couple hung up on him. “What, Wait! You guys can’t just leave me like this! Man, I really hate that guy.”
Another sigh from the woman and then she spoke up: “Dib you know you can’t say that about your superiors.”
“I know, but he can really be such a jerk sometimes.”
It was the man this time: “Dib you can’t let him bother you. You have to be a professional agent. They debated just outright calling you back in and leaving you as a teacher of the new recruits.”
“I’m trying the best I can! You know exactly how powerful our enemies are and just how good they are at hiding. We wouldn’t even have the membership problems that we do have if they weren’t this good!”
“Dib what did I just say about being professional. I know that you’re a new agent, and me and my wife have been plenty patient with you and your progress. Unfortunately the council has not been, and you’re lucky that we managed to convince them to just let you go off on your own. And that wasn’t an easy argument to win either. Consider your freedom from the council, as well as your new freedom to investigate this as you see fit an early Christmas gift from us.”
“But I don’t have access to any of our equipment or resources anymore. Who am I even supposed to contact in the event I actually discover anything!?”
It was the woman who answered him this time. “Us. You know exactly how to contact us, in addition to where we live. If you find anything that you think needs to be reported, then call us.”
“Thank you. Are your kids going to get involved with the organization anytime soon?”
The two answered together with a firm “No.”
“I don’t mean to be rude, I’m just saying that I wasn’t much older than your kids are now when I first started in VFD. And they are going to join eventually. It’s kind of fate at this point to join VFD. I mean they could join alongside you guys now, it’d be more or less the best experience they could get.”
The woman sighed again before she answered. “Look Dib, I get that Dipper and Mabel are old enough to join, and we really do want them to. We just want them to do that when they are ready to join. We don’t want to just rush them right into. Anyways we have to go now. Bye Dib.”
With that the conference ended with a final click. Well he’d just been fired, and he was left with only two real contacts left. He couldn’t even call his sister since she insisted he didn’t know her number, since after all “Being your supervisor is bad enough already Dib.”
Since he no longer worked for VFD truly he didn’t have to worry about any of their restrictions they’d given him impede him. Without these restrictions he could finally go where all of his investigations seemed to point him. “Well it looks like I’m headed to Gravity Falls, Oregon now.”
Omht xdt fv jsh ytrm hojxhn, fqjykzw gjtu juhix.
Figured I'd share some of my favorite screenshots from Oxygen Not Included. Screenshots range across the Beta days of Spaced Out!, I know 1 & 2 were from a 1-dupe colony setup on the 3rd world of my cluster. The 3rd image is my "Baby Boiler" for Petroleum. 4 is Beetas and 5 I thought the way they all looked disappointed was funny.
This is so cute! If only this was how they’d done villagers in Minecraft, it’d be so adorable
Been in an equal minecraft and Animal Crossing mood so here’s some animal villagers designs for minecraft I thought would be fun!
A blog about colony management simulators apparently nowadays. Used to do some fan stuff back in the day, but haven't in a long time. Mostly about Dwarf Fortress right now. Might also feature Oxygen Not Included or Deep Rock Galactic
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