This Is Beautiful, You Don't See These Natural Bridges/alcoves In The States Very Often.

This is beautiful, you don't see these natural bridges/alcoves in the states very often.

thegreenkeeper - TheGreenKeeper

More Posts from Thegreenkeeper and Others

6 years ago

Would love to see these in person.

Kelly Campbell Berry
Kelly Campbell Berry
Kelly Campbell Berry
Kelly Campbell Berry
Kelly Campbell Berry
Kelly Campbell Berry
Kelly Campbell Berry

Kelly Campbell Berry

6 years ago

Wow, just wow...

Kazuki Okuda
Kazuki Okuda
Kazuki Okuda

Kazuki Okuda

6 years ago

Cool armor bro

Armadillo Cloak- Wondrous Item (cape), Uncommon

Armadillo Cloak- Wondrous item (cape), Uncommon

The outside of this cloak has a rough, leathery texture, while the inside is soft like velvet, and the cloak itself is large enough to swaddle your whole body. The cloak has 5 charges, and regains 1d4 charges each day at dawn. As an action on your turn, you can draw the cloak around yourself and speak the command word, expending a charge as you do so and causing it to harden into a sphere that fully encloses you. Then as part of the same action you can move up to your speed by rolling along the ground. During this movement you can move through hostile creature’s spaces as if they were difficult terrain, and when you move through a creature’s space, make a melee weapon attack against it. On a hit, the attack deals 1d6 bludgeoning damage plus your Strength modifier. At the end of your movement, you gain a number of temporary hit points equal to the damage dealt this way.

If you’d like to help support me to keep doing what I’m doing, as well as request your own card conversions, check my page or the notes for the links to my Patreon.

Keep reading

6 years ago

This so cool, these could be used for writing fantasy works as well.

Villains - Archfey - Worldbuilding Wednesday

The villain is my favorite part of ANY campaign. So here I am gonna talk about how you can make different kinds of villains, honing down on a specific type and offering various ways to make them interesting. As always, we will be looking at real world history, culture, and mythology to make your villains seem realistic and specifically dastardly. For our first entry let’s discuss…

~~~~~~~~~~~~Archfey Villains~~~~~~~~~~~~

Villains - Archfey - Worldbuilding Wednesday

Why archfey? Two reasons: 1) I like archfey, they’re fuckin’ dicks. 2) Someone who’s name I can’t find asked me to make this and I am more than happy to make things for my followers.

NOW, let’s understand what an archfey really is.

An archfey is a creature of fey ancestry that is excessively powerful, nearing the power of a deity. Usually, such creatures are native to the Feywild. Within this realm, they command great power and can even shape the realm itself to their whim and whimsy. 

Common Misconception

Archfey doesn’t mean “superelf.” An archfey can be a pixie, a dryad, a ghost, a beast of some kind, anything that is classified as “fae” or “fae-like” can be turned into an archfey. Elf-like archfey are the most COMMON, but absolutely not the ONLY form of an archfey.

The other misconception is that the archfey are good. This is because the Feywild is mistaken as a plain of good, while Shadowfell is a plain of evil. This is wrong. Feywild and Shadowfell aren’t images of good and evil. Their are images of abundance vs lack of emotion. Shadowfell is a plain of the depressed, the emotionless, the broken. Feywild is a plain of the bipolar, the expressive, the artists and the madmen.

(I’m getting tired of saying “archfey”)

Villains - Archfey - Worldbuilding Wednesday

Characteristics of the Archfey

So to understand how we get an Archfey villain, lets discuss some general characteristics of the archfey.

Background.

Villains - Archfey - Worldbuilding Wednesday

The archfey come from the Feywild. This is a place governed by emotion. When its denizens feel something strongly, they can physically change their environment. A cruel witch will transform the forest around her to grow trees that bleed and produce fruits shaped like heads. While a kind princess will transform the fields around her into a gorgeous plain of crystalline flowers.

Now, the archfey can transform the Feywild at a moment’s notice. Which means they can do one or both of these things:

They can control their emotions very well.

They only ever have emotional extremes powerful enough to instantly alter the Feywild.

Lifestyle

Villains - Archfey - Worldbuilding Wednesday

The archfey live careless lives. They are too powerful to have any natural predators, as such live carefree and happy. Due to their extended life (they live like thousands of years), they are NEVER in rush. Why should they be? They’ve got time, ALL the time.

Environment

Villains - Archfey - Worldbuilding Wednesday

Based on HOW the Feywild is, how it is ever-shifting and changing, its denizens must learn to control this change to be able to thrive. Since we are working with an archfey, we can assume they’ve already thrived to the top of their food chain. As such, they must have learned to command the Feywild OR adapted to this changing world, having very drastic changes in personality, behavior, or even looks.

With all this information, let’s share some ideas for archfey villains.

Examples of Archfey Villains

Example #1: The Many Faced Man. Simply put, a doppelganger. The archfey are ever-changing. For this example, our villain always changes their looks. So your Party pisses off this archfey or in some way becomes enemies with him. So when your spends the night camping outside, whoever is keeping watch suddenly poof, is teleported away (because this is an Archfey, it can do this kind of shiz) and in steps a the Many Faced Man who takes this lost PCs form.

I urge you, IRL, pull the Player of this character aside and tell them your plan. Tell them that you want to replace them with a Doppelganger, but not to worry, because their PC will eventually be rescued. THEN, offer them to role play as a doppelganger pretending to be their character. Most players will have TONS of fun with this idea. If you player doesn’t want to RP a doppelganger offer them to role a new temporary PC or just dump the idea.

Villains - Archfey - Worldbuilding Wednesday

Example #2: Prince of Liars. A very powerful archfey this one is. He has immense power in the Feywild, and has managed to TRAP the Party in his domain. I’m stealing from Curse of Strahd here, but essentially rework that campaign with more fey-like themes. Instead of vampires, we got fey, instead of Strahd we got a spoiled brat of a prince who is all-powerful but only wants to mess with the Party before killing them in a cruel manner for his or her amusement.

For additional complexity, you can make the Prince of Liars have very drastic shifts of emotion. Think, the bad guy from Split (the movie). One moment he is nice to the Party and leads them to a place filled with treasure, the next he snaps into sheer brutal cruelty and slaughters the ranger’s companion. This will put the Party on edge when dealing with the guy. Furthermore, knowing that the archfey is powerful enough to destroy them with ease puts the Party on the edge, at least until they find something that can kill or neutralize this big bad.

Villains - Archfey - Worldbuilding Wednesday

Example #3: The Undying Court. This is for LARGE scale campaigns. Let’s say you have a game that is heavy on politics, but spans different dimensions. So the PCs are working with the politics between Mount Celestia and the 9 Hells and the Abyss, etc. That’s when you throw in the Undying Court. A hive-mind of several Archfey that operate as a singular entity and wish to expand their chaotic influence across the many plains. They may ally with Demon Lords and expedite chaotic situations to gain more power, so your PCs would have to negotiate a turbulent field of politics.

Villains - Archfey - Worldbuilding Wednesday

And that’s that folks. I hope this provides SOME use to y’all and helps you out with future ideas. Of course you don’t HAVE to follow my guideline 100%. You don’t need to follow it at all, in fact. Just take it as it is, my ideas for a good fey villain. What about you folks? Would you like to see breakdowns of other kinds of villains? I’d love to do more. Send your recommendations my way or share your ideas for villains. I’d love to hear it. Good luck everyone.

The Unfair DM

4 years ago

Love these

Jack O’Lantern Prints By RhodeMontijo
Jack O’Lantern Prints By RhodeMontijo
Jack O’Lantern Prints By RhodeMontijo
Jack O’Lantern Prints By RhodeMontijo
Jack O’Lantern Prints By RhodeMontijo
Jack O’Lantern Prints By RhodeMontijo
Jack O’Lantern Prints By RhodeMontijo
Jack O’Lantern Prints By RhodeMontijo

Jack O’Lantern Prints by RhodeMontijo

x / x x / x x / x x / x

7 years ago
The Fanatics, 1955, Rene Magritte

The fanatics, 1955, Rene Magritte

7 years ago

Mesmerizing; he's one of my favorites.

The Seducer, 1953, Rene Magritte

The seducer, 1953, Rene Magritte

Size: 46x38 cm

2 years ago

Kori

Kori

Image © @a-book-of-creatures​, accessed on A Book of Creatures here

[I have not read Folk Literature of the Cuiva Indians, the book that is used as a source here, so I don’t know how accurate this take is. But. Knowing that the Cuiba were traditionally semi-nomadic hunter gatherers, the story of a kori destroying a riverside village seems to me to have a bit of a “and here’s why we don’t make permanent settlements” vibe. Which makes it all the sadder that the Columbian government has forced them villages to become agriculturalists. Which makes them prey to missionaries, and the loss of their language and traditions, and the usual things that happen when small ethnic groups are put on reservations. So this is kind of a bittersweet last monster for South America, before moving onto another continent.]

Kori CR 12 NE Magical Beast This mighty creature resembles a shaggy, green furred anteater, larger than an elephant. Its tail is broad and has fins running along it.

A kori is a physical embodiment of erosion. They live in wide, shallow rivers, deltas or swamps, and constantly erode the riverbanks to expand the water’s edges. Using their powerful claws and hurricane breath, they knock down trees to create sunny, muddy patches, where they forage on their favored prey, freshwater clams and crabs. Unfortunately, kori also despise construction of any kind, and go out of their way to swamp boats, flood villages and destroy settled communities.

In combat, a kori usually opens by creating a vast expanse of sticky entangling mud. It can move through such hazards with ease and does so, slogging through to a single victim to tear them limb from limb before moving on. If it is feeling particularly sadistic, a kori will just use control water spells to raise the water level over the heads of mired victims, trapping them to drown. If multiple enemies are able to cluster together or are capable of flying over the mud pit, it blows them away with its hurricane breath, or slams them in unison with a single sweep of its mighty tail.

Areas where a kori dwells are difficult for permanent settlements to develop in, although it will typically ignore nomadic communities. Druids of a more destructive bent consider kori to be their allies, although the kori themselves are rather more ambivalent on the idea. Although kori are mighty combatants, they are relatively vulnerable to poison—it is thought that the arrow and blowgun toxins, ordeal poisons and other pharmacological tools of jungle people have developed in part to help keep these monsters at bay.

A kori is about forty feet long, and stands ten feet high at the shoulder.

Keep reading

4 years ago

Awesome info for DMs and writers.

Fortresses, Strongholds And Temples For Players Part 1
Fortresses, Strongholds And Temples For Players Part 1
Fortresses, Strongholds And Temples For Players Part 1
Fortresses, Strongholds And Temples For Players Part 1
Fortresses, Strongholds And Temples For Players Part 1
Fortresses, Strongholds And Temples For Players Part 1
Fortresses, Strongholds And Temples For Players Part 1
Fortresses, Strongholds And Temples For Players Part 1
Fortresses, Strongholds And Temples For Players Part 1
Fortresses, Strongholds And Temples For Players Part 1

Fortresses, Strongholds and Temples for Players Part 1

4 years ago

All very true

“Why you should fall to your knees and worship a librarian!! Ok, sure. We’ve all got our little preconceived notions about who librarians are and what they do. Many people think of librarians as diminutive civil servants, scuttling about “Sssh-ing” people and stamping things. Well, think again buster. Librarians have degrees. They go to graduate school for Information Science and become masters of data systems and human/computer interaction. Librarians can catalog anything from an onion to a dog’s ear. They could catalog you. Librarians wield unfathomable power. With a flip of the wrist they can hide your dissertation behind piles of old Field and Stream magazines. They can find data for your term paper that you never knew existed. They may even point you toward new and appropriate subject headings. People become librarians because they know too much. Their knowledge extends beyond mere categories. They cannot be confined to disciplines. Librarians are all-knowing and all-seeing. They bring order to chaos. They bring wisdom and culture to the masses. They preserve every aspect of human knowledge. Librarians rule. And they will kick the crap out of anyone who says otherwise.”

— Anonymous

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thegreenkeeper - TheGreenKeeper
TheGreenKeeper

-Just Me [In my 30s going on eternity] (A Random Rambling Wordy Nerd and an appreciator of all forms of artistic expression) Being Me- Art, Books, Fantasy, Folklore, Literature, and the Natural World are my Jam.

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