Staff: *bans female presenting nipples*
Me: goddamnit this is exactly how Japanese tentacle porn was created
i call you prompt giver
I’m curious.
first off @camille-the-space-ghost thanks for encouraging me
now, this is going to be two major parts (For now i might change it later on). 1. the environment, and 2. the dragon itself. also a lot of these tips can apply to fictional creatures in general, but they’re focused around dragons.
Part 1: environment
Now one of the main things you need to know about the world is that evolution works in niches. An evolutionary niche(Nee-sh) is what your creature specializes in/what makes it distinct. There aren’t any specific terms i’ve learned for them, but for example a rabbit would be a small burrowing ground-based herbivore that specializes in numbers over long lifespans. That sets it apart from say, squirrels, which are tree-dwelling.
There are two types of niches. Fundamental Niches is all the roles a creature COULD fill. in our case, a dragon could conceivably hunt most creatures in a standard irl forest. However, its Realized Niche would probably be large animals like wolves, deer, moose, etc, because while it COULD hunt smaller creatures, it would be less efficient at hunting them, so predators like foxes and wolves would take that up. The difference is a bit more nuanced than that, but it’s not too important. What is important to know is that two species cannot have stable populations while having the exact same niche. Their niches can overlap, but if they have the same niche, eventually one will overtake and outcompete the other. This is one of the reasons why invasive species suck so bad
So if your dragon is a purely water dragon, depending on it’s size, you may want to remove some species from it’s environment. if it’s whale sized, maybe orcas and toothed whales aren’t in that environment, because the dragon eats it’s food (baleen whales are chill though because they eat another food source). Food isn’t the only component of a niche, the available space can impact it too. for instance, if your dragon eats seeds and lives in tree trunks, it might be competing with trunk-dwelling birds for space, even though it eats seeds and those birds might eat insects. in this case, the birds might be chased out if the dragon population gets too big, but if they both stay stable, they could reasonably live in the same space since their food niche is separate.
1.5: environmental storytelling.
Most animals leave impacts in their environment. some are common, like poop or footprints or bite marks. Some are rarer like woodpecker holes or beaver dams. If you want your dragon to fit in, have it make an impact on the world around it. If your dragon is big, maybe it knocked down a tree or to when it was learning to fly. If your dragon is small, maybe it likes to collect a certain color of flower, so all those flowers are picked from its area. If you’re writing your dragon to be sapient (aka thinking like a human), you can have a lot of creativity with this. I reccomend looking up bowerbirds. they have hordes too, and you can get some ideas from them.
2. the dragon
the other half of this equation is the dragon itself. This will mostly focus on behavior and looks. This is important for artists and writers alike.
Behavior: we’re getting this out of the way now.If your dragons are not sapient, take your cues from nature. large herbivores are constantly wary and are some of the most dangerous beasts, since anything is a threat. Think hippo vs lion. Both are terrifying but at least you’re kinda safe around a full lion. A full hippo still thinks you’re a threat. If it’s a smaller animal, then they might be skittish and flee quickly. Think flight vs fight priorities. If a healthy adult could reasonably take it’s main predator, it’ll fight you too. If a healthy adult could NOT take it’s main predator, it’ll flee. (think about how in monster hunter, one of the most dangerous creatures is a herbivore. aka diablos) Obviously this isn’t a constant rule but it’s good enough for most situations. If your dragon is not sapient, note that animals usually eat until they are full. they have no concept of rationing. The reason that they dont exhaust their food source is that eventually their prey gets hard enough to find, and then their populations drop, and prey populations spike again. it’s a constant back and forth, it’s rarely perfectly stable, but usually species can stay extant in the same area without problems, because it’s also rare that animals kill after they’re full.
Now if your dragon IS sapient, then you get to have fun! take your cues from human behavior (with some twists obviously). Have individuals that have eaten all the food in their area foolishly and are known to try and steal from other dragon’s hunting grounds. Have dragons that have made alliances with humans in exchange for gold. Have dragons that have pets because they think it’s cute, and the pets have learned to tolerate them (this doesn’t have to be like how we bred dogs to be tame. look at snakes, individual-wise their behavior is dictated by how much handling they get at a young age. its about tolerance and a lack of fear, not necessarily love). Have dragons that have favorite fishing spots that they SWEAR just has better tasting fish.
also, just a general thing, learn what features are defensive vs offensive. For instance. poison is generally defensive, while venom is generally offensive. think about the situations where an animal would use these features. This is one of the things that pisses me off about MH. Rathalos is a hunter and doesn’t reasonably need venom spikes, fire and talons and teeth work just fine. Rathian, on the other hand, has a completely practical use for them, which is defending the nest. you don’t want to blast the area around your nest with fire, and venom requires less movement to use (using claws could crush an egg on accident)
part 2.5: looks
this is the fun part.TAKE YOUR CUES FROM NATURE. there are animals in every kind of environment, Take inspiration from them. MH does this pretty well, with animals like cephalos, a desert creature, having large fins to cool off, and a relatively aerodynamic body to move through sand.
So, here are some ideas to make your dragon look like it’s made to live in the environment. These are not set in stone, you can use a couple, or none at all.
Flying-specific: White/blue belly scales to make it hard to spot in the sky. Feathers for warmth,. Tails that can spread out for braking and control. (Toothless did this right). look at hawks
Burrowers: animals that move and hunt through burrowing usually either use their claws to dig, or dig with noses (like hognoses!), look at burrowing snakes and lizards for this. They might also have better smell because they can’t see underground.
Forests: Stripes/spots for camouflage. If it perches on trees, give it bird feet. If it tends to walk on the ground, give it thicker feet for stability. If it uses calls to communicate over long distances, make them simple and LOUD. It’s hard to have detail in sound across distance in forest, the leaves absorb a lot of it. Give it sharp claws if it’s going up trees, as well as a thinner body so the tree can handle it. If it’s a nighttime hunter, give it better smell than sight.
Ocean: Movement is key, you want as aerodynamic a shape as possible. Horns are kinda eh here, fins are better because they can fold flat. Take inspiration from fish, eels, and sharks for movement types. You can also look at species like squids and octopi if you want something new. if you’re looking for camouflage in open ocean, many fish have light bellies and dark tops, so they blend in if looked at from the top or bottom. If you’re camouflaging in a reef, go fucking hog wild. If you want funky colors and shapes, you can look at cuttlefish, and octopi, masters of dynamic camouflage, color changing, and mimicry! If you want to make a species of dragon that swims in schools, give it a very thin stripe down the center! schools of fish actually use those to sense the movement of those around them. Communication in water is deep for long distances but high pitched for close distances. Think dolphins and whales.
Deep Underwater: many species are blind, and those that have vision can only see specific kinds of light that they use for communication. Bio luminescence is used to communicate. It’s hard to get really big in the depths, there’s massive amounts of pressure, low oxygen, and food is hard to come by. you can do it, but most large deep dwelling creatures are just super long. Now you can have MASSIVE carcasses down there, because that’s where everything falls when it dies! If they live down deep, they’ll probably die when brought to the surface, because everything kinda fails.
Caves: If your dragon just uses caves as a home at night, you might not need many adaptations to the environment. But if your dragon lives deep in dark caves, then you’re gonna have to adapt to a whole new kind of animal. Many cave-dwelling animals are pale and blind, because you don’t get light down there. most eat tiny creatures, and it’s hard to get big down there. similar adaptations to living deep underwater. Limited food and nutrients, no sunlight, etc.
Sandy deserts: cooling down is the biggest focus here. Big fins and ears are what many species use to cool down, circulating blood through them. You also have snakes and lizards that walk weird and “dance” to keep the sand off of most of their body at any time. If your dragon doesn’t have internal heating, they’ll likely burrow at night to conserve heat (sand stays warm for a while). Light colors are common here not just to camouflage, but also to reflect more sunlight. staying under cover is also very important, because of how open it is. Watering holes are peaceful areas, usually, though if your creature dwells in water that’s not gonna be the case (crocodiles)
The Poles: varies depending on if you’re in a tundra or a cold desert (like Antarctica), but some things stay constant. Many species build fat, for insulation. If your species doesn’t have fur, they better be thicc as hell, or I’ll be sad. Most species also have thick fur on their paws to stay warm, as well as claws so they can have traction in icy areas. You want extremities like ears and fins to be small, and shouldn’t exist without a use (Like fins could be used for communication and sensing motion in water, and ears are for hearing). limbs tend to be small and tight to the body to conserve heat. Think about how jackrabbits, a desert species, have long limbs and ears, while arctic bunnies are small and compact. Same with foxes. Tails are also included here, though again if it has a use it can stay (locomotion, and foxes use the tail to cover their face when they sleep). Snouts should also be small. Burrowing is also common here, because snow is a FANTASTIC insulator. if your species has a predator, it’s likely to have light colors because camoflauge is important here.
Alright, that’s all I can think of for now, thanks for reading! feel free to ask me for specifics if you need them, I’m always willing to help
there's a giant ass bug in my room and it disappeared when i looked away for a second so I'm hiding under my duvet
i will update if I survive
The English: This is our legendary King Arthur. His bravest knight is named Gawain who cut off a green giants head
The French: That’s cool, but what if his coolest knight was FRENCH and practiced INFIDELITY with the QUEEN
The English: That’s not…
The French: His name is Lancelot.
The English: Okay actually that name frickin rules. Proceed.
It's pretty accurate, but I don't think I'm that sensitive. Thanks for the tag :)
Find Your Flower
Thank you @starsandskies for the tag! 💜
The Link
It is… 90% accurate
Tagging || @seduceme-lovestruck-thearcana @dontdowhatisayandnobodygetshurt @rraihan @ketasouu @kita-lavellan @knightdawn @melon-san @followingthewolf @jen-nic @musically-magic @loverofelves @inquisitor-julia @inquisitor-veowyn @animusrisunovatur @keviriass @whimsyswastry @noire-pandora @floweringpopcat
THIS WILL NEVER HAPPEN ON TUMBLR BUT
I’ve been trying to think of a setting for a nautical campaign. A vast expanse of tropical islands and waterways with the obligatory shady towns that sit on the water and temples of worship deep in both the jungle and the water. Any thoughts?
Yeknow what, fuck it, I wasn’t planning on writing a full pirate campaign anytime soon but everything’s better with pirates so lets do this!
The Priests debate as to how our hearts may be weighted against its bearer’s sins.. but we Sailors no Better: ‘tis not sin our hearts are weighed against, ‘tis coin, as only coin could get a man to sail out to the edge o’ the bleedin world and gettim to stay ‘ere long enough to get to sinnin in the firstplace.
-Overheard at The Last Hurrah Tavern
Setup: The Tropical waters of the Tourmaline Sea have been a flurry of activity over the past century and a half, as natives and settlers from three different continents work together to reclaim land once lost after a half-millennia of supernatural darkness rendered a large chunk of the mainland uninhabitable. Most people deserted the Sundered Isles ( their name derived from a mistranslation that they were “Sun-Dead”) fearing the raiders and plagues that issued from that calamity, and they stayed away even after the sun returned, letting the gentle creeping of green reclaim the once barren rocks.
Ever hungry for expansion, civilization makes its first tentative steps into these dangerous lands, with ports popping up all along the coast and archipelagos, the first wave of resettlement of a land once thought consigned to oblivion.
All is not peaceful however, as powers both foreign and continental strive to establish dominance in this new frontier, with settlers, traders, and foolhearty sailors caught in the clash between. Discover the Mysteries long buried in darkness and sunken beneath the crashing waves, as you and your party strive to make your way in the Sundered Isles
Campaign Start
Captives of the Villainous XROC Merchant company and on their way to do hard labor in one of a number of debt-colonies, the party is miraculously saved when a tremendous wave crashes against the ship where they are imprisoned, shattering it upon the coastline and giving them the chance to escape together through the island. There they find themselves Port Calmayne, a prosperous trade hub where the party can get their sea-legs under them while determining the best course of action and evading the Company.
Early Game:
A Priestess of the sea god has work for the party, neverminded that she’s a “retired” pirate, and the job involves helping a group of smugglers exterminate some monsters they accidently imported from the continent
Investigate the haunted manor of an old Commodore, recover a treasuremap, and perhaps acquire some funds by looting through his hold treasures. Don’t get shot by a ghost while you’re at it.
Earn the Respect of the local sailorfolk by diving for treasure into shark infested waters. Hidden among the bones of a great dragon are tokens that prove the party’s skill and sea-blessed luck, earning them passage on any ship going anywhere in the Sundered Isles
Mid Game:
Make your way to Greenveil Lagoon, hidden home of all true pirates and the Bretherin Court. Help reunite an old salty-dog pay respects to his long departed crew, or start treasurehunting for the world’s most skilled but unlukiest mapmaker.
Hunt ruins for a fabulous relic, then defend it in a ship-duel from a mystic privateer intent on taking it back. When a job goes bad, it goes bad, and it’ll take all the party’s skill as sailors to evade this tenacious ( and seemingly omniscient) foe.
Sign on With the Monster Hunting Crew of the Leviathan’s Bane, travel to the most dangerous corners of the archipelago, fight creatures that break ships between their coils, learn how to cook seamonster
Explore an ancient, eternal lighthouse, used as a lair by an eccentric pyromancer. Help a wayward celestial find their misplaced chariot of fire and learn clues as to the darkness that overtook the mainland so long ago.
Late Game
The Merchant company that enslaved the players wants control over trade in the Sundered Isles, and is willing to unleash a madwoman in order to get it. This renegade pirate is obsessed with becoming the terror of the high seas, going so far as to overthrow the brethren court that keeps order among the Isles’ freebooters, and even unleash a vampire on the populace in hopes of becoming one herself.
Venture into the lush jungles and overgrown ruins of the continent, and meet the fallen demigod who caused the devastation in the first place. Now little more than an eccentric old lizardfolk, this seemingly benign evil has many stories to tell, and more than a little wickedness still in him.
The Wave that set the party free was only the herald to a true upset, as over moths an entire new archipelago of islands emerges from the seafloor after millennia in the depths. Dotted with ruins and artifacts of a long dead civilization, these new isles draw fortunehunters into a clash with the merfolk exiled by the sudden rising of their home, all the while an ancient power wakes, looking to assert itself over the world once again.
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Art
it’s the 21st day of the 21st year of the 21st century.
you can only reblog this today.
so i made another picrew of myself and this one more accurately depicts me, and you can make yourself here: https://picrew.me/image_maker/400146