aziraphale | everybody loves me
i completely forgot to upload this here, have an aziraphale edit
Crowley was rather proud of the Employee Hellpline. There had been a contest, about twenty years back, to create the most confusing phone structure possible, and Crowley had won. (He'd got inspired by calling up a telecom company to cancel service. Despite the fact that he'd made the call without an account, he'd left having agreed to a phone/television/Internet bundle and two magazine subscriptions.)
What he’d forgotten was the fact that he was an Employee, and thus had to navigate the labyrinthine obscurity of the Hellpline every time he needed to put in a request for a little extra power or office supplies. Fortunately, he didn't tend to make many calls; unfortunately, this meant that any insight he gained into the pattern had generally evaporated by the next time he had to face it.
Which was how he came to be sitting in his car, twenty minutes late for lunch, being informed in a monotone that he’d better listen carefully to the following menu, as options might have changed.
“For complaints about colleagues, press 1. For complaints colleagues made about you, press 2. For accounts payable, press 3, then 8, then turn the phone around and repeat. For accounts receivable, enter your ID in reverse. For all other financial requests, spell the first 10 pages of the Bee Movie script using your keypad. For—”
There was a knock at the window. “Are you quite all right?” Aziraphale said.
Crowley rolled the window down, half-listening to the phone menu. “Sorry I’m late—”
“You weren’t late. You drove up twenty-five minutes ago and took the ‘Reserved for Customers of AZ Fell & Co’ spot. So no actual customers have been able to park here this entire time. Which is dreadful,” Aziraphale added happily.
“This concludes the menu. Make your selection in the next four seconds or this call will be terminated. Four…three…” Crowley racked his brains attempting to remember whether accounts payable was 8, then 3, or— “Good-bye,” the voice said, with gloomy satisfaction, and hung up.
“Ahhh, sanctify it.”
“What?”
“I’m trying to get this reimbursement through. I had to buy eighty live bats for this work thing, and apparently that kind of order can’t go through the normal process. So I’m on the Hellpline. But this consecrated phone—”
“Didn’t you design the system?”
“Might’ve done.”
“May I?”
Crowley hit Redial and placed the phone in Aziraphale’s outstretched hand.
Aziraphale listened thoughtfully to the first list of menu options, then tapped the phone. He listened a bit longer, tapped twice more, said, “Mammal, not otherwise specified,” and handed it back.
A voice crackled in Crowley's ear. “Accounts payable, living creatures from twoscore to nine dozen. How can I hinder you today?”
“One sec,” Crowley said, and moved the phone away. “How’d you do that?”
“It was yours, wasn’t it?”
“Yeah.”
“I suppose I simply know how to thwart you,” said Aziraphale smugly. “Go on,” he said, nodding at the phone as he got in the car. “We’re late.”
Do you think people who are virgin should write smut? I feel like most of them don’t even know what they’re writing and just write what they think sex is
the implication this ask suggests that people who write about murders, cannibalism, politics, magic, royalty au, sci-fi, wars, supernatural, time travel, medieval era, werewolves, vampires, mermaids or goblins must be murderers, cannibals, presidents, wizards, royalties, astronauts, ghost hunters, soldiers, time travelers, knights, werewolves, vampires, mermaids or goblins in real life is so funny to me
Cheers to the fact that we get an ending, however it may end (please don't break our hearts)
If you want a specific movie or tv show please request them. I'll do my best to get the posters all out. :)
Happy New Year!
15 min drawings
shout out to @eybefioro and @firelikestars for suggesting moments and expressions
Okay, let’s be real—dialogue can make or break a scene. You want your characters to sound natural, like actual humans talking, not robots reading a script. So, how do you write dialogue that feels real without it turning into a mess of awkward pauses and “ums”? Here’s a little cheat sheet of what real people actually do when they talk (and you can totally steal these for your next story):
1. People Interrupt Each Other All the Time In real conversations, nobody waits for the perfect moment to speak. We interrupt, cut each other off, and finish each other's sentences. Throw in some overlaps or interruptions in your dialogue to make it feel more dynamic and less like a rehearsed play.
2. They Don’t Always Say What They Mean Real people are masters of dodging. They’ll say one thing but mean something totally different (hello, passive-aggressive banter). Or they’ll just avoid the question entirely. Let your characters be vague, sarcastic, or just plain evasive sometimes—it makes their conversations feel more layered.
3. People Trail Off... We don’t always finish our sentences. Sometimes we just... stop talking because we assume the other person gets what we’re trying to say. Use that in your dialogue! Let a sentence trail off into nothing. It adds realism and shows the comfort (or awkwardness) between characters.
4. Repeating Words Is Normal In real life, people repeat words when they’re excited, nervous, or trying to make a point. It’s not a sign of bad writing—it’s how we talk. Let your characters get a little repetitive now and then. It adds a rhythm to their speech that feels more genuine.
5. Fillers Are Your Friends People say "um," "uh," "like," "you know," all the time. Not every character needs to sound polished or poetic. Sprinkle in some filler words where it makes sense, especially if the character is nervous or thinking on their feet.
6. Not Everyone Speaks in Complete Sentences Sometimes, people just throw out fragments instead of complete sentences, especially when emotions are high. Short, choppy dialogue can convey tension or excitement. Instead of saying “I really think we need to talk about this,” try “We need to talk. Now.”
7. Body Language Is Part of the Conversation Real people don’t just communicate with words; they use facial expressions, gestures, and body language. When your characters are talking, think about what they’re doing—are they fidgeting? Smiling? Crossing their arms? Those little actions can add a lot of subtext to the dialogue without needing extra words.
8. Awkward Silences Are Golden People don’t talk non-stop. Sometimes, they stop mid-conversation to think, or because things just got weird. Don’t be afraid to add a beat of awkward silence, a long pause, or a meaningful look between characters. It can say more than words.
9. People Talk Over Themselves When They're Nervous When we’re anxious, we tend to talk too fast, go back to rephrase what we just said, or add unnecessary details. If your character’s nervous, let them ramble a bit or correct themselves. It’s a great way to show their internal state through dialogue.
10. Inside Jokes and Shared History Real people have history. Sometimes they reference something that happened off-page, or they share an inside joke only they get. This makes your dialogue feel lived-in and shows that your characters have a life beyond the scene. Throw in a callback to something earlier, or a joke only two characters understand.
11. No One Explains Everything People leave stuff out. We assume the person we’re talking to knows what we’re talking about, so we skip over background details. Instead of having your character explain everything for the reader’s benefit, let some things go unsaid. It’ll feel more natural—and trust your reader to keep up!
12. Characters Have Different Voices Real people don’t all talk the same way. Your characters shouldn’t either! Pay attention to their unique quirks—does one character use slang? Does another speak more formally? Maybe someone’s always cutting people off while another is super polite. Give them different voices and patterns of speech so their dialogue feels authentic to them.
13. People Change the Subject In real life, conversations don’t always stay on track. People get sidetracked, jump to random topics, or avoid certain subjects altogether. If your characters are uncomfortable or trying to dodge a question, let them awkwardly change the subject or ramble to fill the space.
14. Reactions Aren’t Always Immediate People don’t always respond right away. They pause, they think, they hesitate. Sometimes they don’t know what to say, and that delay can speak volumes. Give your characters a moment to process before they respond—it’ll make the conversation feel more natural.
She/her, pan, ace, 40s | more silliness in my life please | (day)dreamer | voracious reader | music chaser
174 posts