if it sucks hit da bricks <- litany against sunk cost
take it easy but take it <- litany against burnout/apathy cycle
fuck it we ball <- litany against perfectionism
now say something beautiful and true <- litany against irony poisoning
Does it count as a shitpost if you spend a total of 10 hours on it?
I call this one ✨The model squad✨
Apologies about the quality, I have been trying to fix it but Tumblr fa***ng keeps on degrading it.
good news I found more outer space
Slowly making my way through the TOTK B roll stream, had a few thoughts on the emptiness of the sky islands. In a way, would it not be more surprising if there were more remains to be seen? Ignoring the whole 'it's a game, decisions were made by the developers' bit, nature can take over surprisingly quickly in the right circumstances. In a way, it's more surprising so much survived in BOTW (like the bomb hut ruins. Fire damaged wood? Should be gone in a decade or two anyway). (contd)
So the thing about the Sky Islands in Tears of the Kingdom is that, not only are the ruins fairly well-preserved - presumably due to having been in the Sacred Realm for the last 10,000+ years - but even with them damaged and tumbledown, it's fairly clear from the layout of the islands and their structures that they were not residences. That's not something that would've been lost to erosion and time, that's something foundational to the architecture of the place.
When the game designers want to show a place people live on the surface of Hyrule, they hit a few key points: distinct-looking homes with beds, places that make food, and an inn for travelers. The buildings are different sizes, decorated or personalized by the residents. They're laid out relative to one another in a way that allows for easy, convenient traversal. It's intentional design that makes the villages feel lived-in, cozy, and worth protecting.
Inside the buildings, little details show the presence of living people, even if the building is empty at the time. Table settings, notebooks, pictures on the walls. They feel like they've been shaped by the influence of people, living and working and customizing their environment.
These are all, to be fair, things that we wouldn't expect to last very long if the town fell to ruin. When we explore the sky islands, we aren't expecting to find well-preserved paper maps or notebooks or anything. But if they were lived-in - if they were Zonai population centers rather than temples, ritual centers and factories - that would still be reflected in the basic layout of the structure itself. A residence is designed to accommodate for every basic need, meaning we'd expect the buildings to have places for them to sleep, to eat, and to relax. On the Sky Islands, we find none of these things.
The most common buildings on the sky islands are these isolated stone one-room ruins. They look and feel like storehouses - a few pots, some crumbled masonry. No doors or interior rooms for privacy, no comforts, no sign of a place to sleep, no adjoining buildings. These things were never homes.
The Great Sky Island is the only really plausible candidate for a place the Zonai might've actually lived, being about town-sized with several buildings, but it's not laid out like one. The buildings are either small one-room storage sheds or the massive Temple of Time, and there's no sign of other specialized buildings that could have been used for things like food, rest or other necessities. The Great Sky Island feels like a large, beautiful public park built grafted onto the Temple of Time.
The larger dungeons are more internally complicated, but not in the way that residences are complicated. The water dungeon looks like some kind of huge open park - wide avenues, plazas, devices built for mobility. It feels like a place meant to be traversed and admired, not stayed in.
The wind dungeon is more clearly built as a weapon platform, nowhere we expect people to live. It makes sense that it feels sterile and lifeless.
The larger, more complicated sky islands are also designed for clear utility. The spheres are some sort of celestial observatories, featuring a control system, a treasure chest, and nothing else.
Wildcards like Lightcast Island were clearly built to serve a single purpose - in this case, a lighthouse and attached microdungeon - but contain no signs of life. Zonai came here for a reason, but they didn't stay.
The glide challenge islands are visually impressive, but ultimately the rings are empty - they don't even have structures on them. They exist for the dive challenge and nothing else.
Same deal with the labyrinths, which exist explicitly as puzzles and challenges.
The mines in the depths are also clearly structured for utility - storerooms, construct part repositories and a lot of conveyer belts for moving zoanite. The purpose of the building is very clear just from the layout, and these are not places where anyone was supposed to be staying outside of work hours.
This, along with the layout of towns on the surface, shows that the designers are very good at constructing architecture that reflects the in-story utility of a place, which means the lack of signs of life in the sky islands is not a limitation of the console or the imagination of the artists - it's an intentional design choice.
The end result of all of this? The Sky Islands feel like somewhere that the Zonai built and visited, but not where they lived. They feel cold and unwelcoming and liminal. There's no sense of loss or tragedy, just a feeling of emptiness - people used to come here, but they don't anymore. There's none of the poignancy of an empty dining table's unused place settings or an abandoned child's toy. None of the Sky Islands that descended during the Upheaval were places where the Zonai lived. At the peak of their power they were mistaken for gods, a massively thriving technologically advanced civilization - I'd expect their homes to be cities, towers of jade and marble bustling with the activity of a post-scarcity utopia. None of the Sky Islands show us anything like that, and given how well the designers can portray a lived-in place even without any people in it, this is assuredly intentional. The Zonai built and visited and used the Sky Islands we can explore, but as a whole they lived somewhere else.
But throughout it all, there's this pervading unease - the fact that there's no obvious tragedy makes the sky islands feel more unnerving. We know just enough of the story to infer that something happened to the Zonai - something bad, if we read into Rauru and Mineru's reaction - but whatever it was left no scars. The Zonai constructs don't even realize anything's amiss. The buildings have been damaged only by time and gravity; the forges and mines and observatories and temples are silent and abandoned, like the Zonai all went home one night for dinner and just never came back.
The Sky Islands don't feel dead, they feel lifeless. A place people passed through but didn't leave their mark on. When Link traverses the islands, he isn't just alone - he doesn't even have the comfort of signs of life. The only evidence he has that anyone ever came to these islands are the fact that somebody built them in the first place. They left no marks, no art, no notes, no diaries, no toys, no graffiti. They're just gone.
Quick meme before I leave for a few days.
omfg i forgot that i never showed tumblr my greatest achievement. my pride and joy, my pi-ass de résistance
Please tell me your red hilt conspiracy theory. I know very little about the narrative surrounding the sword so I’m curious.
oh my god. okay okay i got into it like a few months ago and that post is so incomprehensible so this time i am going to attempt to not just rant like an insane person.
okay. lets go chronologically through le morte, my main source for this whole thing.
In Book 2 chapter 1, a damsel arrives at court challenging people to draw a sword from a scabbard. They fail and she continues on, meeting Balin on the road, who successfully draws her sword in chapter two, which is summarized thusly:
“Balin, arrayed like a poor knight, pulled out the sword, which afterward was the cause of his death.”
He refuses to return it to the maiden, who warns him that “ye are not wise to keep the sword from me, for ye shall slay with the sword the best friend that ye have, and the man that ye most love in the world, and the sword shall be your destruction.”
Soon, as she predicts, Balin, after doing a whoopsy daisy Dolourous Stroke, kills his brother Balan and is mortally wounded in the same battle. Merlin shows up, buries them both, switches the handle of Balins sword with a red handle, and says:
“there shall never man handle this sword but the best knight of the world, and that shall be Sir Launcelot or else Galahad his son, and Launcelot with this sword shall slay the man that in the world he loved best, that shall be Sir Gawaine“ (book 2 chapter xix)
Then he plunks the sword in a rock and sends it magically floating in the river. Cut to like thirty years later, the rock floats to Camelot, arriving at exactly the same time as Galahad. uh oh galahad!
In the vulgate grail quest, the knights find this rock, and it is first presented to Lancelot, who refuses to attempt to draw the sword. Arthur then asks Gawain, who also initially refuses, but is unable to deny Arthur when he gives him a direct command. Gawain reluctantly attempts to draw the sword and fails, whereupon Lancelot immediately gives him shit for it even though it wasn’t his fault--! he is warned that this will have dire consequences.
whatever. Then, because percival <3 percival tries it, specifically so gawain wont be embarassed at being the only one to fail. i love percival so much. he also fails though. then galahad tries it and succeeds. horay!
(this goes down much the same in le morte, and lancelot says: “My lord Sir Gawaine, said Sir Launcelot, now wit ye well this sword shall touch you so sore that ye shall will ye had never set your hand thereto for the best castle of this realm.” again, not his fault, but go off i guess lancelot)
except not horay. this is where the speculation starts in earnest but:
knights in the grail trio who die on the grail quest: galahad, percival
knights in the grail trio who dont die on the grail quest: bors
knights in the grail trio who touch the red hilted sword: galahad, percival
knights in the grail trio who dont touch it: bors
ya know??????
anyway so galahad dies and the sword gets passed to lancelot, who uses it to eventually deal a fatal blow to gawain, fulfilling both the prophecy of the sword and the doom gawain earned by attempting to draw it.
conclusion: sword bad. should have kept secace instead. fuck the sword with the red hilt all my homies hate the sword with the red hilt
what hasn’t been taken from you?
Not Aurora-related, but I really like your answer in the recent OSPod about just clicking w/ the ace label but not having that same certainty about romantic orientations, because I think I'm that but in reverse-- it's only important to me that I'm aromantic.
So, thank you for putting it into words ^^ Have a nice Pride Month!
Ultimately we all gotta remember that labels are tools, not obligations. If a label helps you understand your wants and needs better, fuck yeah! If the label instead feels like a prison denying you growth and possibility, it's not helpful and you can drop it!
I think our growing awareness of the diversity of human sexuality and gender identity has sort of resulted in a feeling of "everyone has a special box they fit in with a flag and a community and a predictable suite of wants and needs". The problem is, almost nobody understands themselves down to the minutest perfect detail with no possibility of error, growth or change. What is an orientation, if not a broad-strokes categorization of "what kind of relationship would make this person most happy"? How bizarre is it to try and lock down a concept THAT complicated on the first try??
There's a joy in recognition of "oh, this is ME, I didn't know it was an option but there I am." In my experience it's a sense of sudden freedom - specifically the freedom to simply exist as one naturally and comfortably exists. But trying on labels that DON'T invoke that feeling can sometimes result in the exact opposite sensation; rather than giving oneself freedom, it feels like it's cutting off possibility. For instance, "am I gay? Then I guess I can never find men attractive, that's a shame…" is an indicator that this label may not be helpful to apply. Accuracy is not really the concern, but the "everyone has a box" mindset makes it SEEM like the concern. It's not about being comfortable or fulfilled, but about being accurately categorized.
Very personal anecdote on that note: I, like many people, spent some time questioning my gender. I have been tomboyish since pretty much day one, and was frequently bullied for unladylike activities as well as broadly battered by garden-variety middle-school misogyny. I was made to feel wrong for pursuing the interests I had while being female - whether that was sports, STEM, gaming, tree-climbing, wearing unfashionable pants, or a million other completely genderless things I happened to enjoy. It made it difficult for me to tell if I felt unhappy because I was being MADE unhappy, or if it was because I was fundamentally wrong about myself and could not be happy as I was. Eventually I concluded that every time I thought "maybe it would be better if I was a boy", it was in the specific context of "so I could do <thing I wanted to do>" or "so people would stop being shitty to me about <innocuous thing>". I realized I enjoyed being perceived as a girl and I enjoyed being capable of "manly" things. I liked being strong, gruff, loud, chivalrous, reliable - and I liked being pretty and having long beautiful hair and nice boobs. Admittedly it took me having an honest to god stress dream about growing a beard to finally shake the intrusive thought of "what if I'm wrong about everything and I really CAN'T be a girl while liking these things???" Internalized misogyny can fuck you up pretty hard, but in hindsight, the gut-wrenching disappointment I felt whenever I contemplated that possibility was a good sign that it didn't personally fit me. The trans friends I discussed this with affirmed my conclusion - "dread" is not the appropriate response to self-discovery in the pursuit of happiness. In my case I had simply been told "you can either be a girl OR you can do all this cool shit you like" and all I ever wanted was both - abandoning either one felt like giving up on something important to me. I did the gender questioning, concluded I was a cis woman, and then stopped thinking about it. And that was fine.
This is why I think the label "queer" is absolutely invaluable. I may not know exactly what my romantic orientation is and I don't know what exact subgender I could be classified as with "girl but in a dude way", but I know I'm sure as hell not what society assumed I should be. I don't know what box I fit in, but I'm dead certain where I DON'T fit. Who cares about the specifics? Nobody can know me better than I know myself, and demanding categorization I can't provide helps nobody and stresses everybody. The core desire of the queer community is to be able to exist in peace and pursue happiness. If a label helps you do that - an acknowledgement that you are known, seen, and not wrong or broken to exist as you do - then that's perfect. But if you don't NEED to categorize yourself in certain ways to be happy, you do not have to. Overlabeling can stress you out, and sometimes "oh no, what if I'm <thing> and I'll NEVER be able to be happy unless I COMMIT to that???" can be a very dangerous and intrusive headspace to spiral into. Things done in pursuit of personal fulfillment can NEVER be treated as obligations. It's okay to not be sure, and it's okay to NEVER be sure.
they finally invented an assignment thats not due tomorrow. but the problem is that my body is a machine that turns assignments into assignments due tomorrow
I wish I was creative enough for this site. Want a fun fact?
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