Happy New Year’s Eve!
tell your secrets to the moon 🌟🌛
instagram / twitter / shop
my gift to @stardust-mayor-kyra ~
happy new year
From the Chinese manhua “Tamen de Gushi” by Tan jiu
How to make a super awesome easy cheating chainmail brush for photoshop or any program that lets u make brushes
draw a fucking loop
take ur loop. go to edit > define brush preset (or whatever u use to make brushes idk man i use photoshop)
bam. now u got a brush.
but it does this shit.
and we don’t want it to do that shit.
so what u gotta do is
go to ur lil brush widget thingy
(this guy)
and he;ll take u to this sweet toolbox menu thingy
and then all u gotta do is fuck around with the spacing until it looks vaguely chain linky
and then u can do sweet arts like this
this tutorial has been brought to u by sleep deprivation
dont do art kids
now go forth and create beautiful chainmail without bawling you r eyes out as u singlHANDDLY draw every single fucking loop
Peter: Hey Carol, can I ask you something important?
Carol: Sure, Peter, what is it?
Peter:
Carol:
Peter:
Peter: ᴰᵒᵉˢ ᵍᵒᵒˢᵉ ᵗʰᶦⁿᵏ ᴵ'ᵐ ᶜᵒᵒˡˀ
Happy Halloween from my favorite witch, Hermione! (And Crookshanks!)
~~Patreon
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what a stunning piece of art this movie is… and the soundtrack is brilliant as hell
Get ready to feel all the feels as we showcase GRIS in this week’s Indie Game Spotlight. A 2D puzzle platformer, GRIS follows the story of a hopeful young girl lost in a beautiful, dreamlike world, who’s struggling to deal with a recent traumatic experience.
Conrad Roset, the creative director of GRIS, was gracious enough to chat with us about the inspiration and concepts behind the game. GRIS is available now on Steam and Nintendo Switch!
We have taken a huge amount of references from everywhere we could, not only video games. Sure, Shadow of the Colossus or Journey are great influence, but also from outside the video game media: from Ghibli films (the wondrous characters from Spirited Away or Mononoke Hime) to Disney film’s backgrounds, Moebius compositions, Theo Jansen moving sculpture or Calder’s mobiles and a long list of etceteras.
We spent the best part of a year designing the game as a whole. It was challenging, as I come from the world of illustration and I resisted to use repeated assets, I wanted GRIS to feel like an illustration itself. In the end, I’m really happy with the result, I think we managed a good performance-visuals balance.
We use color as a metaphor a lot, being as it is a really artistic, emotional game, we focused on capturing those emotions and their evolution through not only the audiovisual factor itself but also with how it changes and grows over time.
That’s the thing: we hope it affects everyone differently. GRIS is an open to interpretation experience, and each player is supposed to draw their own personal conclusions from it.
Sure, we are preparing it! ;)
Have you played GRIS yet? For more GRIS-related content, make sure to check out the website here. GRIS is now available on Steam and Nintendo Switch.
Ever listened to this song?
Step by step
Heart to heart
Left right left
We all fall down
Like toy soldier
Bit by Bit
Torn apart
We never win
But the battle wages is on
Like toy soldier
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