its important to have a game on your wishlist that keeps going on sale every couple of months and you still never buy it
I get it! It's a phenomenal game with superb art and writing, and its themes are consistent and deeply explored. It sets a high bar for video games. But there are other really, really fantastic games out there. This is a list that is 100% my own taste of things that aren't necessarily similar, other than the fact that they're really fucking good. (A lot of these are on sale for the Steam Summer Sale until July 11 2024!)
In Stars and Time is a time loop game where you play as Siffrin, the rogue of a party at the end of their quest to save the day by defeating the King, who is freezing everybody in time! But something is wrong: every time you die, you loop back to the day before you fight the King. You're the only one who remembers the loops, so it's up to you to figure out why it's happening, and how to break out.
In Stars and Time is a heart-wrenching dive into mental health, friendship, and love. It's about feeling alone, and how awful it is when the people who love you don't notice (and how awful it is when they do). It's about falling deeper and deeper into your worst self and your worst tendencies, and how to come back from it.
The creator also did one of my favorite Disco Elysium comics ever, which is only tangentially relevant but worth mentioning.
In Roadwarden, you play as the titular Roadwarden for an undeveloped and "wild" part of the kingdom. Monsters roam the forests and roads, and it's your job to keep people safe. On paper, anyway. Your real mission is to find out what is of value in the area, and how to take it from its people. How well you perform this task is up to you. It's an oldschool text-based RPG, and I take a lot of notes by hand when I play.
Roadwarden explores exploitation and industrialization by making you look in the face of your potential victims. You can only learn what your bosses want you to report on by getting close to the residents, after all. There are mysteries to be solved, secrets to be gathered, and hearts to win.
The Longing is an adventure-idle game where you play as the solitary servant of a sleeping king. Your task is to wait for him, for four hundred days. Time in the game passes in realtime (for the most part). There are caves to explore, books to be read, and drawings to make.
The Longing is about loneliness and depression. It's about whether or not you decide to stay in that hole, and if you do, what you do with yourself while you're there. Maybe you'll wander. Maybe you'll stare at a wall. Maybe you'll just sleep until it's all over.
Papers, Please casts you as a newly hired customs officer in a country that is rapidly tightening its borders as its fascist government tightens its fist. This game is stressful. Sometimes you intend to help out the revolutionaries when they asked, but then you got so stressed out trying to make your quota so you can feed your family and pay your bills that you didn't notice the name of the person they were hoping to contact while going through their papers. Sometimes someone puts a bomb in front of you and expects you to defuse it. Sometimes someone suggests you steal people's passports so you can get your family out, and with the horror you see daily, the idea tempts you more than you'd like.
Papers, Please is all about hard choices and testing your moral fortitude. Everything you do has consequences. Being a good person in this game is hardly ever rewarded, but not in a way that feels overly cynical. Papers, Please asks you what kind of person you want to be and what you're willing to sacrifice to get there.
From the creator of Papers, Please, The Return of the Obra Dinn is a game where you play as an insurance investigator for the East India Trading Company. The ship the Obra Dinn has just floated back into port, its entire crew missing or dead. It's your job to figure out what happened aboard the vessel. For insurance reasons.
I don't know how to go into the themes of this too deeply without giving away too much, but the mechanics of the game itself make the game worth playing. You have a magic stopwatch that allows you to go back to the moment of a person's death, allowing you to try and figure out who (or what) killed them, and how. And the soundtrack is extremely good.
In Outer Wilds you play as an unnamed alien, and it's your first day going to space! Your planet's space program is pretty new still, so there's still lots to explore and discover on the planets within your system. There are ancient ruins from a mysterious race that once lived in your system, long before your species began to record history. Why were they here? Where did they go? How are they connected to the weird thing that keeps happening to you?
The fun of Outer Wilds is in the discovery and answering your own questions. The game never tells you where to go, and it never outright tells you anything. There are clues scattered through the system, and it's up to you to put them together and figure out your next steps. It's about the way that life always goes on, no matter what, even when it seems like the end of everything, forever. I'd recommend NOT reading anything else about this game. Just go play it. Seriously, the less you know, the more fun this is.
In If on a Winter's Night, Four Travelers, you explore the circumstances of the deaths of four individuals.
This is a short one that took me about two and a half hours to play. If for no other reason, play it for the stunning pixel art. The game explores sexism, racism, and homophobia in the Victorian era and leans heavily into horror themes. Best of all: it's completely free!
Pentiment takes you to the 16th century, where you take the role of Andreas Maler, a journeyman artist working on his masterwork in the scriptorium of an abbey. When someone is murdered, Andreas takes responsibility for finding the culprit.
The game is set over 20~ years and you get to watch how Andreas' actions affect the village in various ways (who's alive the next time you come by, have people gotten married and had children...). It's an exploration of how the past affects the future, and what parts of that past we choose to keep or discard. It has beautiful art, and fans of both Disco and Pentiment often compare them.
Night in the Woods, Dredge, Oxenfree, A House of Many Doors, Inscryption, Slay the Princess, Citizen Sleeper, Chants of Sennar, Loop Hero, The Cosmic Wheel Sisterhood, The Pale Beyond, Where the Water Tastes Like Wine, Elsinore, Her Story, Before Your Eyes, Pathologic (not delved into above because the venn diagram of Pathologic fans and Disco fans is basically a circle)
This is so so gorgeous
wow wow wow its finally finished
I started a doodle midway thru listening to Dimension 20's Neverafter and then just kept going
Brennan Lee Mulligan arguing for the primal nature of morality on Ep. 40’s Fireside Chat is one of the funniest and realest things I’ve ever heard. He once again put into words what I have been trying to say for what feels like forever.
EDIT: No, I actually need to quote this out for myself.
“One of the things that happens a lot in philisophy that is, I think, a point of failure, potentially, in it, is that philosophy contains a lot of formal logic studies, and there’s a degree to want to sort of explicate, logically, everything, and go like, ‘What are the reasons and rationalities behind all of this?” But I think ignoring the primal origins of morality- You don’t need- If you watch someone kick a small animal, you don’t need an explanation for why that’s bad. It’s a first- It’s a primary thing, right? And you get into weird positions when you’re like, ‘I believe that humans should have good- be flourish and be happy, and have safety and joy!’ And someone can literally just go ‘Why? To what end? To what end should they have joy?’ And you’re like ‘Not to what end. I’m saying this is the end for me. The end for me is joy and safety and peace.’ And I get to say that because I’m a weird brain monster living in the universe and I can create meaning with my mind. You’re doing the same thing right now, but I just choose joy. Are you choosing something else? Because if you are, then we’re in conflict!” -Brennan Lee Mulligan, “Fireside Chat for WWW ep40 ‘Aid and Comfort’”
Choose joy, motherfucker! If you’re not, we’re in conflict!!!
Hayao Miyazaki on AI
EDIT: I took this from Bluesky without checking the full context (didn’t really think I needed to because it seemed like something Miyazaki would say. Still I should have) since then it has come to my attention that he was specifically talking about ableism here and not directly about AI.
I’m attaching the whole excerpt here:
In this link there is definitely not a folder with every Dragon Age eBook, numbered in order of reading plus the two Encyclopedias about the world. Please do not use the link, there are not free books in there.
Lol, good stuff.
sex isn't sexy unless it's a little bit gross. have you forgotten that you are a divine ape? plastic smooth skin, plucked hair, painted faces, scripted reactions, scrubbed til only the smell of perfumed soap remains, proportions that are conflictingly cookiecutter yet unattainable, none of this is even a little bit interesting.
you can laugh at napoleon's "home in three days, don't bathe" letter to his wife, but there's more sexuality in that one line then there is in the entirety of the hypersexualized but painfully unsexy internet.