A archaeological team from Beijing University have found new evidence that surprisingly fits the ancient Chinese histories’ accounts of the founding of the Xia Dynasty. Previously, historians had dismissed all accounts of the first, second, and third dynasties as fabrications. They were written to glorify the dynasties which came later, not to document what had really happened. But archaeological findings over the last century provided evidence that the second and third dynasties had really existed. The Shang Dynasty you likely heard about in schools. Yup, we had once thought it was a myth. Now science and archaeology may be confirming the earliest dynasty written about existed as well. Read more
This is the Bandigara Escarpment, in Mali. Although the cliffs have been inhabited since the 200s BCE, the present inhabitatants, the Dogon, have been in the rock-perched houses since the 1300s CE. The cliffs offer protection, cooler air, and a safe place to bury the dead. The valley below is prone to flash floods. This means building houses there, and burying dead there, is a risky proposition. The Dogon decided the risk was not worth it, and drove out the former inhabitants of the Bandigara Escarpment. Since the 1300s they have lived at Bandigara in relative peace.
All the vampire superstitions! Except sunlight
Nice, old-timey church in a sleepy town in Slovakia. What could possibly be interesting about this place?
Four regions with the same GDP
It's only coming out in German this weekend, but wow this looks cool.
Methodology:
Characters were counted by hand based on UESP quest writeups. Characters were only counted if they were questgivers or involved in multiple quests. Only characters from the main quest or faction questlines were counted. Any expansions or DLCs have not been included.
Due to the incomplete documentation for ESO quests, that game probably has more margin of error than others, though it should be balanced out due to how many NPCs were counted overall. I realize that this is an imperfect process, especially considering the very different ways that each game handles quests. I think the overall patterns hold, though, even if the percentages might be off a few points were someone to repeat the process.
You’ll also notice that Morrowind, Oblivion, and ESO have two main quest graphs. The latter is for including characters who are also encountered in the other parts of the game. For Morrowind this is questlines where you must speak to all the house leaders to become Hortator, in Oblivion it is the Aid for Bruma questline where you must speak to the counts/countesses to gain their support, and in ESO this is the Weight of Three Crowns quest where the faction leaders convene on Stirk. Daggerfall, meanwhile, randomizes most of its quest, and the overall graph counts the main quest and nobles quests.
Sample sizes are as follows: Daggerfall (23 total, 10 main quest), Morrowind (82 total, 16 main quest, 34 with hortator), Oblivion (36 total, 9 main quest, 15 with Bruma allies), Skyrim (59, 11 main quest), ESO (278 total, 6 main quest, 10 with Stirk).
Conclusions and interpretations under the cut.
Keep reading
“You fight like a girl.”
I’m sorry
I didn’t
realise
that
was
a
bad
thing
Gaming, Science, History, Feminism, and all other manners of geekery. Also a lot of dance
243 posts