hey rememberthe reverse iterators au. are you ever going to post about that again because i think it was pretty cool!
pebbles when he didnt even get to try
[More of my reverse iterator au if anyone is wondering what is going on!]
its because the hunter is evil
Recently, @iteratorsex and I discovered that Voidspawn behave somewhat differently for the Hunter compared to other slugs. I decided to do some digging to figure out exactly what the differences are, and thought I'd present them here. There are a few different ways you can encounter Voidspawn in Rain World:
First of all, there are a number of rooms in Shaded Citadel where free-swimming Voidspawn spawn naturally. Specifically, they swim towards SH_D02 (the room with Monster Kelp and a karma flower at the bottom of the region) and mill about there. These Voidspawn do not appear at all for the Hunter.
Next, In the caverns beneath the Depths, Voidspawn are seen swimming towards and down into the Void Sea. These Voidspawn behave identically on all slugs, with some slight adjustments due to the state of Subterranean in the Saint's campaign.
Finally, there are the Voidspawn Eggs, small, round objects that can appear at specific locations throughout Shaded Citadel, Subterranean, and Shoreline. These locations are fixed across all campaigns, but for the Hunter, each individual egg only has a 6% (~1/17) chance of actually appearing. This is compared to a 100% chance on all other slugs. When the player touches a Voidspawn Egg, its Voidspawn is released and slowly wanders offscreen.
Normally, the Voidspawn released from eggs make their way out of the room through a designated exit, one chosen by Rain World's developers when they placed that particular Voidspawn Egg. However, for the Hunter all Voidspawn released from eggs are aimless: each one swims offscreen in a different, completely random direction. In the screenshots above, I artificially added many Voidspawn Eggs to a shelter. As you can see, for the Survivor they all swim in generally the same direction, while for the Hunter they each have a different heading, and far fewer Voidspawn spawned overall.
I'm not sure, though it's all clearly very intentional. I can think of two general ways to explain the differences, at least. Either:
There is something special about the Hunter that makes it more difficult for them to see Voidspawn. It could be their disease, or related to whatever prevents them from encountering Karma Flowers.
Voidspawn are simply rarer outside of Subterranean prior to the Hunter's campaign. Perhaps the reactivation of Looks to the Moon drew more Voidspawn to the adjacent regions.
What do you all think? Which sort of explanation do you lean towards? Any ideas why the Hunter's Voidspawn should be so aimless compared to other campaigns?
Do not have my thoughts together but a take on iterator puppets being literal puppets
Leaning more into the biomechanical aspect of iterators also
We are being killed
We are being slaughtered
We are being torn apart
We are being buried alive
We are being buried
We are being displaced
We are starving
We are being detained
We are being tortured
We are being burned
Whoever watches everything from above will never be affected by what's below.
We are the ones whose heads are being cut off.
We die slowly and no one moves a finger. here
the worlds most shy animal has just built up enough courage to sniff you
says ascension = die forever
calls every precedent civilisation "the ancients" (not that bad but it's very confusing. it's like calling someone who lived in egypt 10 years ago an "ancient egyptian")
says the big problem was meant to find a way to ascend via means other than void fluid, to prevent echohood (when 1. there *were* implied to be means of ascension other than void fluid and 2. echoes were a ghost story and 3. multiple pieces of dialogue very clearly state that the big problem was to help the world ascend)
says only intelligent life is affected by the cycle when pebbles explicitly makes the point upon your first meeting with him that everything from microbes to iterators experiences it
he gets some things correct but he gets most things wrong
I mean two years ago I was obsessed with this game and remember alot but now since I been getting into RW again, I have seem to forgotten a lot of the lore and I don't want Fanon to skewer my view of Canon. Does anyone else have this similar problem?