you turn into L I G M A
this is what im choosing to do with my free time before i start my first job
i also saw the ''scavs worshipping a bird'' comment and i imagine the idea is based off of the scavenger templars and disciples having birdlike masks. and a weaver is a species of bird. not quite 'worshipping' but since scavengers seem to seek out echoes i imagine it's something similar to that "ooh mysterious entity on a metaphysical plane above my comprehension. i have to be its follower" thing. Boxbird
The traces of that Void Weaver guy are fucking me up, because...
What do you mean there's apparently gonna be a Void deity-esque creature, that does something Creation/Repair-wise with the Void and it has feathers. Some guy in one youtube section said something about Scavs worshipping a bird and I have literally no idea where they got that from, but all this stuff just sets off monkey recognition.
He???
Really though, what I'm expecting is some kind of Quetzalcoatl creature but instead of a serpent it will be another worm. Videocult likes their worms [Void worms (Rot worm), grapple worms, water glow-worms, sand worms, the leviathans maybe from a certain angle, worm grass, the Void spawns/Ripple amoebas look like worms...] and the Ancients + some of their architecture/art reminds me of the Aztec aesthetic.
I expect the Weaver either won't verbally communicate with us or it will be incomprehensible similarly to Iterators before the mark of communication or something like the vibe of the Void worms. Maybe communication with it will be available upon reaching lvl 10 Ripple, which I'm pretty confident will definitely come by. Lvl 9 is weird.
And the uhhhhh...
So weaving is for making a fabric out of threads, right (fabric of reality ass set up). The general approach is that there are vertical threads that are strung on the loom & horizontal threads, which are the ones that are weaved inbetween the strung ones. The horizontal ones are called weft (or woof ha) and the vertical ones are called *warps*.
The most expectable reasons for the Void Weaver's existence is that it will stitch up the tears that the Watcher and Spinning Top made and that it's somehow responsible for the strand form of reality.
My takes are that 1.) the strands exist outside of it and it only utilizes them to create the fabric reality and the tears we create give us the chance to get a peek at it from behind the metaphorical curtain- aligns with the idea that it will stitch up our peeping holes or 2.) the tears/*warps* we create is what gives this thing the tools/space to start weaving *something*. Maybe a new direction? That new cycle Moon mentions? (actually upon checking, that's Downpour dialogue. that most likely doesn't apply here.)
That second one is definitely the more off the rocker idea, but hey. Versatility in thinking is hardly a bad thing.
why is this the only gif that will load on discord 😭
i have TOTALLY forgot i did this.
The Abandoned Children of The Watcher DLC (a ramble)
(Spoilers ahead, obviously, but this is just a quiet sort of pondering I've been having with myself, feeling an ache so profound where the child in me - lost and afraid and so, so cold - resides.)
I love the thematic change that the Watcher DLC presents us with. I know it's been a point of complaint for many, and to each their own, but I can't help but feel that throwing aside these painful, heartfelt themes, writing them off as rushed design is doing the beauty of the tale that we've been given a disservice.
Rain World - the base game - felt primal. You are an animal, wandering the world - eating, fighting, running and dying, thinking and moving like a rat in a maze, the maze being a god you could never truly hope to understand. And why would you? You have a family to find, and even they are soon forgotten in the pressure of the cycle, drowned out by the rain and the echoing, burning call of the Void.
The Downpour DLC was much more narrative-driven. It was character-based and iterator-focused, putting emphasis on these dying gods that feel less like gods and more like abandoned children, growing in their lonesome and their bitterness, losing themselves in their self-destructive tendencies until there's nothing left but metal slag and somewhat-organic rubble. That seems to be a repeated theme, here.
The Watcher DLC feels much more... personal.
A tale of two children, abandoned, never made to grow up. The Watcher themselves, so plagued by naiveté, busying themselves with toys instead of confronting what the little lost echo tried to tell them.
Spinning Top searching endlessly with a tragic sort of fervor for any evidence that anyone ever missed them, never having been taught the weight of what they were supposed to do, only doing what others did, what they were taught was right, and nothing more. A child, a little girl playing with spinning tops and plushies, made to ascend through that "white door" and leave the reality that they had just barely begun to set foot in behind.
The Prince, even, simply… learning. Growing. A toddler, smashing and breaking and rotting all in its path with delight, seeing what he's doing as something so wonderful. The tragic part about it is that he truly does - for all that he represents, he means well, but the Cycle is callous and omnipotent and cares not for the wishes of a mere child.
A cold, golden hand, marked with an X and sprouting flowers from its palm.
An endless repeating pattern that will consume you utterly if it so wishes.