Okay but I’m all about faeries? Faeries with otherwise human features but intimidating yellow goat eyes. Faeries with unnaturally long fingers and nails and long sharp teeth. Faeries who’s bodies constantly shift and change. Faeries like poison dart frogs, small and brightly colored, and highly toxic. Faeries with a fondness for collecting unsavory things, like rusty scissors, fish hooks, and syringe needles. Faeries with long, prehensile tongues.
"THE VAMPIRES NEED CLOSURE, SHANE!"
- Me watching the Jack the Ripper watcher podcast for no reason whatsoever.
Some obvious facts:
The Black Death reduced the population of Europe by between one third and one half.
Vampires are immune to mortal ailments.
Late 14th-century Europe suffers from a massive vampire surplus.
-Captain Shadow from 'Welcome To Nowhere'.
Description: The creature in question looks and dresses like a cave man/woman (or Neanderthal) of varying skin tones except for their glowing pink eyes, brightly colored hair, colored spots, and dripping/melting in appearance skin.
They're usually seen only at night and, upon noticing they've been spotted, they flee—either by crawling up the wall or by melting into a drain. Leaving no evidence that they were even there save for whatever graffiti they've left behind.
They communicate mostly through grunts and other sounds and are known to be skittish around uninjured humans but, interestingly enough if they spot an injured human or animal they tend to do their best to give assistance. Especially if the person or animal in question is a youngling or an elderly.
They are passive creatures who have sightings dating back to ancient times all over the world and have different names in different places. They have also been documented as friends of the 'Never-weres.'
They paint with the hair on their hands and through the paint they seem to breath/spit out.
I was worldbuilding two bog standard fantasy species, wise old tree dudes and impulsive little rat guys, when I realized it was far funnier if they had each other's personalities.
The rat guys think fast and talk fast, but they're incredibly conservative and like to cover all the angles before they take any action. This comes with being a prey species: their ancestral environment had lots of clever traps and devious hazards, so you get rat councils wisely working the problem.
The tree dudes speak and move slowly, but they will propose and then do the most insane things you can imagine. They can slot together a rocket in an afternoon and will then use it without so much as a test fire first. They test new potions by quaffing them down, sometimes not even waiting for it to cool (though they're tree dudes, so I guess quaffing a potion just means pouring it over their root legs). This comes from the ancestral selection process too: the tree dudes that won were the ones that took big risks, that grew faster, stronger, and tried new things without worrying about consequences. The tree dudes evolved in an era when they had no natural predators and their only competition was each other.
And this is, of course, initially confusing for any human who makes contact with them. If a giant bearded tree nods at you solemnly and tells you to go through a portal, your first thought is not that he's curious about what will happen to spacetime. And if a hyperactive little rat guy tells you with some urgency that you must accompany him into a ruined city, you won't immediately think that this is step 11 of his branching 27 step plan.
I was worldbuilding two bog standard fantasy species, wise old tree dudes and impulsive little rat guys, when I realized it was far funnier if they had each other's personalities.
The rat guys think fast and talk fast, but they're incredibly conservative and like to cover all the angles before they take any action. This comes with being a prey species: their ancestral environment had lots of clever traps and devious hazards, so you get rat councils wisely working the problem.
The tree dudes speak and move slowly, but they will propose and then do the most insane things you can imagine. They can slot together a rocket in an afternoon and will then use it without so much as a test fire first. They test new potions by quaffing them down, sometimes not even waiting for it to cool (though they're tree dudes, so I guess quaffing a potion just means pouring it over their root legs). This comes from the ancestral selection process too: the tree dudes that won were the ones that took big risks, that grew faster, stronger, and tried new things without worrying about consequences. The tree dudes evolved in an era when they had no natural predators and their only competition was each other.
And this is, of course, initially confusing for any human who makes contact with them. If a giant bearded tree nods at you solemnly and tells you to go through a portal, your first thought is not that he's curious about what will happen to spacetime. And if a hyperactive little rat guy tells you with some urgency that you must accompany him into a ruined city, you won't immediately think that this is step 11 of his branching 27 step plan.
Story Title; The Fleeting Five.
Summary; A story about 5 individuals from 5 different worlds. A story of friendship, sticking to the man, betrayal, and revenge. A story of cat and mouse. This is a story of rock, paper, scissors....
Genere; Action.
It's a heist story based on 'A Heist in Monaco' from Choices.
Theme Song/Intro; 'Partners in Crime'.
Story Title; Not So Holly Jolly Holidays.
Summary; A group of friends travel to their friend's half brother's place for a Christmas get together only to start dropping like flies. Making this winter holiday anything but jolly.
Genre; Horror-Comedy.
It's a Christmas horror comedy, in case you didn't notice.
Theme Song/Intro; ‘I’ll Be Buried By Christmas’.
Story Title; Color Me a Mate.
Summary; In a world where you see everything in black and white until you meet your true love, a little girl meets hers at a pool party. Now, 10 years later, she has to figure out which of the boys from the pool are the one. Which is harder than it should be.
Genre; Romance.
It's a love story that's more than a little odd.
Theme Song/Intro; 'True Colors'.
Story Title; Welcome to Nowhere.
Summary; This is a tale of a land no one but children can find. A land with an ever changing landscape. A land were monsters lurk and children work, with no memory of who they are or were. Which leaves them wondering what happened to them and why they can't even remember their own names.
Genre; Mystery.
A story of a land that children rule-- where monsters roam and the kids try to remember their home. Based loosely on the Ed, Edd, and Eddy Purgatory theory and the story of Peter Pan.
Theme Song/Intro; 'Nowhere Kids.'
Story Title; The Deadly Game Of Life: Year One.
Summary; What happens when the survivors of the zombie apocalypse consist of mainly children? Well, they turn it into a game and adapt of course.
Genre; Horror/thriller/fantasy?
This is basically a story where a bunch of kids survive the original outbreak of the zombie apocalypse, use resources to keep things like electricity alive, and turn it into a game to survive. Making colonies that they call 'Kingdoms'.
Theme Song/Intro; 'Teenagers'.
Meet Erica Denise Triggs, the leader. Age 9 years old.
Song that makes me think of this character: "Let You Down" by NF.
Meet Knox Alastor Triggs, the navigator. Age 10 years old.
Song that makes me think of this character: "Warriors" by Imagine Dragons.
Meet Victor 'Vic' Wilder Triggs, the mechanic. Age 7 years old.
Song that makes me think of this character: "Radioactive" by Imagine Dragons.
Meet Alda Bellona Triggs, the scavenger and main lookout. Age 5 years old.
Song that makes me think of this character: "What I've Done" by Linkin Park.
Meet Berkley 'Berk' Lucian Triggs, the farmer/gardner. Age 5 years old.
Song that makes me think of this character: "Lemon Boy" by Cavetown.
Meet Buster Everett Murdock, the storage manager. Age 9 years old.
Song that makes me think of this character: "Protector" by City Wolf.
Meet Casey Shiloh Murdock, the hope for the future and secondary look out. Age 4 years old.
Song that makes me think of this character: "I'm Just A Kid" by Simple Plan.
Meet Bryce Scout Lionheart, the bait. Age 9 years old.
Song that makes me think of this character: "You’re Gonna Go Far, Kid" by The Offspring.
Meet Donovan Umbra Houdini, the weapons expert. Age 9 years old.
Song that makes me think of this character: "Ready Aim Fire" by Imagine Dragons.
Meet Melinoe Eiling Hickey, the medic. Age 9 years old.
Song that makes me think of this character: "How To Save A Life" by The Fray.
By the way, I was inspired to make these edits by this beautiful post right here. If you want me to explain why I picked the names let me know.
Demons and monsters that torture people because they feed on human suffering are so dumb. People are suffering everywhere my guy go literally any place and take a deep whiff.
Just an inspiring author posting summaries, concepts, and plot galore!
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